Kim Kaphwan(KOFXI): Unterschied zwischen den Versionen

 
(34 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
Zeile 29: Zeile 29:
|+Short List
|+Short List
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! Move !! S!! A!!  Hit!! Blk!! Note
! Move !! S!! A!!  Hit!! Blk!! Dmg!! Stn!! G-Dmg!! Gauge!! Note
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| 5A(c) || 5 || 4|| +5|| +4||
| 5A(c) || 5 || 4|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span>|| 5 || 8 || 6 || 8 ||
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| 5A(f)|| 7 || 4|| +0|| -1||
| 5A(f)|| 7 || 4|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span>|| 5 || 8 || 8 || 8 ||
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| 5B(c)(1)|| 7 || 3|| -8|| -9||
| 5B(c)|| 7/15 || 3+2|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span>|| 3+3 || 7+7 || 3+3 || 8+8 ||
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| 5B(c)(2)|| 15|| 2|| +0|| -1||
| 5B(f)|| 8 || 3|| <span style="color: red;">-3</span>|| <span style="color: red;">-4</span>|| 6 || 4 || 8 || 8 ||
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| 5B(f)|| 8 || 3|| -3|| -4||
| 5C(c)|| 5/9 || 2+3|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span>|| 8+8 || 7+7 || 6+6 || 6+6 ||
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| 5C(c)(1)|| 5 || 2|| -4|| -5||
| 5C(f)|| 10 || 2|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>|| 13 || 15 || 12 || 14 ||
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| 5C(c)(2)|| 9 || 3|| +0|| -1||
| 5D(c)|| 11/19|| 5+3|| <span style="color: blue;">+8</span>|| <span style="color: blue;">+7</span>|| 9+9 || 12+12 || 12+12 || 14+14 ||
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| 5C(f)|| 10 || 2|| +3|| +2||
| 5D(f)|| 9/23 || 3+3|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>|| 10+10 || 8+8 || 10+10 || 8+8 ||  
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| 5D(c)(1)|| 11|| 5|| 0|| -1||
| 5E|| 17 || 4|| KD|| <span style="color: blue;">+0</span>|| 17 || 18 || 20 || 18 ||
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| 5D(c)(2)|| 19|| 3|| +8|| +7||
| GC|| 7 || 4|| KD|| <span style="color: red;">-12</span>|| 5 || 0 || 0 || 0 ||
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| 5D(f)(1)|| 9 || 3|| -12|| -13||
| 2A|| 5 || 3|| <span style="color: blue;">+6</span>|| <span style="color: blue;">+5</span>|| 5 || 7 || 6 || 8 ||
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| 5D(f)(2)|| 23 || 3|| +3|| +2||
| 2B|| 6 || 5|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span>|| 5 || 7 || 6 || 8 ||
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| 5E|| 17 || 4|| KD|| +0||
| 2C|| 9 || 6|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>|| 13 || 15 || 12 || 14 ||
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| 2A|| 5 || 3|| +6|| +5||
| 2D|| 9 || 7|| KD|| <span style="color: red;">-5</span>|| 12 || 13 || 14 || 14 ||
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| 2B|| 6 || 5|| +4|| +3||
| 6B || 18 || 3|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>|| 14 || 16 || 8 || 14 ||Overhead
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| 2C|| 9 || 6|| +3|| +2||
| 6B(can) || 22/26 || 3+3|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>|| 5+5 || 8+8 || 4+4 || 7+7 ||
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| 2D|| 10 || 7|| KD|| -5||
| 66A || 9 || 3|| KD|| <span style="color: red;">-13</span>|| 10 || 8 || 12 || 8 ||
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| 6B || 18 || 3|| +3|| +2||
| >A || 9 || 5|| KD|| <span style="color: red;">-16</span>*|| 10 || 8 || 12 || 8 ||*=against tall characters. Juggle anywhere.
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| 6B(can)(1) || 22 || 3|| +2|| +1||
| Saving Shift || ? || n*|| /|| /|| 0 || 0 || / || 0 ||Active until landing. 9F/10F recovery (hit/whiff).
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| 6B(can)(2) || 25 || 3|| +3|| +2||
| small A|| 11 || 7 || || || 5 || 7 || 8 || 8 ||
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| 66A(1) || 9 || 3|| KD|| -13||
| j.b.A|| 10 || 7 || || || 4 || 8 || 8 || 8 ||
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| 66A(2) || 21 || 5|| KD|| -16*||*=against tall characters.
| j.u.A|| 6 || 7 || || || 4 || 8 || 8 || 8 ||
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| small A|| 11 || 7 || || ||
| j.f.A|| 8 || 7 || || || 4 || 8 || 8 || 8 ||
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| j.b.A|| 10 || 7 || || ||
| small B|| 4 || 8 || || || 6 || 7 || 8 || 8 ||
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| j.u.A|| 6 || 7 || || ||
| j.B|| 5 || 6 || || || 6 || 8 || 8 || 8 ||
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| j.f.A|| 8 || 7 || || ||
| small C|| 11 || 2+2 || || || 11 || 13 || 14 || 14 ||
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| small B|| 4 || 8 || || ||
| j.b.C|| 10 || 2+3 || || || 12 || 14 || 14 || 14 ||
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| j.B|| 5 || 6 || || ||
| j.u.C|| 10 || 2+3 || || || 12 || 14 || 14 || 14 ||
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| small C|| 11 || 2+2 || || ||
| j.f.C|| 12 || 2+3 || || || 12 || 14 || 14 || 14 ||
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| j.b.C|| 10 || 2+3 || || ||
| small D|| 10 || 2 || || || 12 || 13 || 14 || 14 ||
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| j.u.C|| 10 || 2+3 || || ||
| j.b.D|| 13 || 6 || || || 13 || 14 || 14 || 14 ||
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| j.f.C|| 12 || 2+3 || || ||
| j.u.D|| 11 || 7 || || || 13 || 14 || 14 || 14 ||
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| small D|| 10 || 2 || || ||
| j.f.D|| 11 || 7 || || || 13 || 14 || 14 || 14 ||
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| j.b.D|| 13 || 6 || || ||
| small E|| 10 || 4 || || || 15 || 14 || 18 || 18 ||
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| j.u.D|| 11 || 7 || || ||
| j.E|| 10 || 6 || || || 16 || 20 || 18 || 18 ||
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| j.f.D|| 11 || 7 || || ||
| j.2B|| 13 || - || || || 13 || 14 || 16 || 6/12~13* || Active until landing. In Counterhit-State from F1. *listed as 6/8 in Conqueror's Guide.
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| small E|| 10 || 4 || || ||
| j.2D|| 14 || - || || || 13 || 14 || 16 || 6/12~13* ||More horizontal movement than j.2B. Active until landing. In Counterhit-State from F1. *listed as 6/8 in Conqueror's Guide.
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| j.E|| 10 || 6 || || ||
| 214P|| 11 || 3 || <span style="color: red;">-4</span>|| <span style="color: red;">-5</span>|| 6 || 8 || 8 || 8/3 ||
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| j.2B|| 13 || - || || ||Active until landing. In Counterhit-State from F1.
| 214P>214P|| 11 || 4 || <span style="color: red;">-8</span>|| <span style="color: red;">-9</span>|| 6 || 6 || 8 || 10/3 ||
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| j.2D|| 14 || - || || ||More horizontal movement than j.2B. Active until landing. In Counterhit-State from F1.
| 214P>214P>66A|| 9 || 3 || KD|| <span style="color: red;">-13</span>|| 10 || 8 || 12 || 0/8 ||Identical to 66A.
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| 214P|| 11 || 3 || -4|| -5||
| 214P>214P>66AA|| 10* || 5 || KD|| <span style="color: red;">-16</span>*|| 10 || 8 || 12 || 8 ||Identical to 66AA. *=After 66A. *2=against tall characters.
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| 214P>214P|| 11 || 4 || -8|| -9||
| 214A>214A>214A|| 21 || 4 || KD|| <span style="color: red;">-9</span>|| 13 || 14 || 18 || 8/4* ||Low Hit. *listed as 14/4 in conqueror's guide
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| 214P>214P>66A|| 9 || 3 || KD|| -13||
| 214C>214C>214C|| 18 || 2+2 || KD|| <span style="color: red;">-3</span>*|| 4+4 || 4+4 || 5+5 || 8/3+3 ||*=stand block. Can be crouched.
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| 214P>214P>66AA|| 10* || 5 || KD|| -16*||*=After 66A. *2=against tall characters.
| 214P>9K|| 14 || 4 || KD|| <span style="color: red;">-19</span>|| 7 || 7 || 10 || 8/3 ||
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| 214A>214A>214A|| 21 || 4 || KD|| -9||Low Hit.
| 214P>9K>2K|| 13 || 5 || KD|| <span style="color: red;">-17</span>|| 8 || 8 || 8 || 5/4 ||Overhead. Hard Knockdown. No meter gain on whiff, but counts as a special move (1 guard dmg).
|-
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| 214C>214C>214C|| 18 || 2+2 || KD|| -3*||*=stand block. Can be crouched.
| 214B|| 13*/17 || 1+2 || <span style="color: blue;">+1</span>|| 16 || 17 || 14 || 8/3 || <span style="color: blue;">+0</span>||F7-15 no Hurtbox on the feet. *=The 2nd Hit has 17F Startup.
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| 214P>9B|| 14 || 4 || KD|| -19||
| 214D|| 8*/17 || 3+3+4+3 || KD|| 7+7+4 || 3*6 || 3*12 || 10/3*2 || <span style="color: red;">-8</span>||F8-24 not Hurtbox on the Feet. *=The 2nd Hit Has 17F Startup.
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| 214P>9B>2B|| 13 || 5 || KD|| -17||Overhead.
| [2],8B|| 7 || 2+2 || KD|| <span style="color: red;">-18</span>|| 14 || 18 || 17 || 11/4 ||F1-6 invul. 15F landing recovery. 40F charge time.
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| 214B|| 13*/17 || 1+2 || +1|| +0||F7-15 no Hurtbox on the feet. *=The 2nd Hit has 17F Startup.
| [2],8D|| 15 || 3+5+2 || KD|| <span style="color: red;">-26</span>|| 6+6+4 || 3*5 || 8+8* || 12/3*4 ||F1-10 invul. F11-14 upper body invul. 17F landing recovery. *Conqueror's Guide lists 24, but the third hit never connects on guard. 60F charge time.
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| 214D|| 8*/17 || 3+3+4+3 || KD|| -8||F8-24 not Hurtbox on the Feet. *=The 2nd Hit Has 17F Startup.
| >2D|| 11 || 3+3 || KD|| <span style="color: red;">-41</span>*|| 10 || 5 || 18 || 8/4 ||Followup to [2],8D. Hard Knockdown. *=whiff after [2],8D on block. Juggle anywhere.
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| [2],8B|| 7 || 2+2 || KD|| -18||F1-6 invul.  
| [4],6B|| 16 || 5 || KD|| <span style="color: red;">-10</span>|| 11 || 13 || 16 || 13/4 ||Hits low. 40F charge time.
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| [2],8D|| 15 || 3+5+2 || KD|| -26||F1-10 invul. F11-15 only vulnerable on the legs.
| [4],6D|| 16 || 8 || KD|| <span style="color: red;">-15</span>|| 13 || 14 || 18 || 10/4* ||Hits low. 60F charge time. *Listed as 14/4 in Conqueror's Guide.
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| [2],8D>2D|| 11 || 3+3 || || -41*||Knockdown. *=whiff after [2],8D on block.
| [4],6K>2B|| 19 || 3 || KD|| <span style="color: red;">-10</span>|| 10 || 12 || 14 || 9/3 ||No overhead. Juggle anywhere. Hard Knockdown.
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| [4],6B|| 16 || 5 || KD|| -10||Hits low
| [4],6K>2D|| 23 || 5 || KD|| <span style="color: red;">-13</span>|| 10 || 14 || 22 || 9/3* ||Overhead. Juggle anywhere. Hard Knockdown. *Listed as 10/3 in Conqueror's Guide.
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| [4],6D|| 16 || 8 || KD|| -15||Hits low
| 22B|| 8 || 4 ||<span style="color: red;">-8</span>|| <span style="color: red;">-9</span>|| 12 || 20 || 18|| 14/4 ||F3-11 invul on the feet. Negates projectiles during active time.
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| [4],6K>2B|| 19 || 3 || KD|| -10||No overhead.
| 22D || 22 || 6 || KD|| <span style="color: red;">-20</span>|| 14 || 20 || 20|| 15/4 ||Hard Knockdown. Hits OTG. F7-27 invul on the feet. Negates projectiles during active time.
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| [4],6K>2D|| 23 || 5 || KD|| -13||Overhead.
| 21416B || 8 || 16 || KD|| <span style="color: red;">-5</span>|| 37 || 0 || 0 || 0 ||F1-7 invul.  
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| 22B|| 8 || 4 || -8|| -9||Hits OTG. F3-11 invul on the feet. Negates projectiles during active time.
| 21416D || 8 || 22 || KD|| <span style="color: red;">-9</span>|| 37 || 0 || 0 || 0 ||F1-7 invul.  
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| 22D || 22 || 6 || KD|| -20||Hits OTG. F7-27 invul on the feet. Negates projectiles during active time.
| j.21416B || 5 || 42 || KD|| <span style="color: red;">-14</span>|| 37 || 0 || 0 || 0 ||F1-4 invul.
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| 21416B || 8 || 16 || KD|| -5||F1-7 invul.  
| j.21416D || 6 || 42 || KD|| <span style="color: red;">-17</span>|| 37 || 0 || 0 || 0 ||F1-5 invul.
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| 21416D || 8 || 22 || KD|| -9||F1-7 invul.  
| 236236B || 11 || 4 || KD|| <span style="color: red;">-8</span>|| 25 || 0 || 0 || 0 ||F1-7 invul. F8-10 upper body invul.  
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| j.21416B || 5 || 42 || KD|| -14||F1-4 invul.
| 236236D || 20 || 5 || KD|| <span style="color: red;">-8</span>|| 26 || 0 || 0 || 0 ||F1-5 invul. F6-19 upper body invul.  
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| j.21416D || 6 || 42 || KD|| -17||F1-5 invul.
| 21416E || 5 || 22 || KD|| <span style="color: red;">-10</span>|| 51 || 0 || 0 || 0 ||Juggle anywhere. F1-3 invul.  
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| 236236B || 11 || 4 || KD|| -8||F1-7 invul. F8-10 upper body invul.  
| j.21416E || 5 || * || KD|| <span style="color: red;">-10</span>|| 51 || 0 || 0 || 0 ||F1-4 invul. *=active until landing.
|-
| 236236D || 20 || 5 || KD|| -8||F1-5 invul. F6-19 upper body invul.
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| 21416E || 5 || 22 || KD|| -10||Juggle anywhere. F1-3 invul.
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| j.21416E || 5 || * || KD|| -10||Juggle anywhere. F1-4 invul. *=active until landing.
|}
|}


Zeile 187: Zeile 181:
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| 5E||[[bild:kofxi_kim_5E.png]]|| 17 || 4 || KD || +0 ||
| 5E||[[bild:kofxi_kim_5E.png]]|| 17 || 4 || KD || +0 ||
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| GC||[[bild:kofxi_kim_GC.png]]|| 7 || 4 || KD || <span style="color: red;">-12</span> ||
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| 66A||[[bild:kofxi_kim_66A.png]]|| 9 || 3 || KD || -13 ||
| 66A||[[bild:kofxi_kim_66A.png]]|| 9 || 3 || KD || -13 ||
Zeile 195: Zeile 191:
|-
|-
| 6B(cancel)||[[bild:kofxi_kim_6B(cancel)_1.png]][[bild:kofxi_kim_6B(cancel)_2.png]]|| 22 || 3+3 || +3 || +2 ||  
| 6B(cancel)||[[bild:kofxi_kim_6B(cancel)_1.png]][[bild:kofxi_kim_6B(cancel)_2.png]]|| 22 || 3+3 || +3 || +2 ||  
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| Saving Shift ||[[bild:kofxi_kim_saving.png]]|| ? || n*|| /|| /||Active until landing. 9F/10F recovery (hit/whiff).
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|}
|}
Zeile 208: Zeile 206:
| 2C||[[bild:kofxi_kim_2C.png]]|| 9 || 6 || +3 || +2 ||
| 2C||[[bild:kofxi_kim_2C.png]]|| 9 || 6 || +3 || +2 ||
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| 2D||[[bild:kofxi_kim_2D.png]]|| 9 || 7? || KD || -5 ||
| 2D||[[bild:kofxi_kim_2D.png]]|| 9 || 7 || KD || -5 ||
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|}
|}
Zeile 292: Zeile 290:
| 214D||[[bild:kofxi_kim_214D_1.png|150px]][[bild:kofxi_kim_214D_2.png|150px]][[bild:kofxi_kim_214D_3.png|150px]][[bild:kofxi_kim_214D_4.png|150px]]|| 8*/17 || 3+3+4+3 || KD|| -8||F8-24 not Hurtbox on the Feet. *=The 2nd Hit Has 17F Startup.
| 214D||[[bild:kofxi_kim_214D_1.png|150px]][[bild:kofxi_kim_214D_2.png|150px]][[bild:kofxi_kim_214D_3.png|150px]][[bild:kofxi_kim_214D_4.png|150px]]|| 8*/17 || 3+3+4+3 || KD|| -8||F8-24 not Hurtbox on the Feet. *=The 2nd Hit Has 17F Startup.
|-
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| [2],8B||[[bild:kofxi_kim_28B_1.png]][[bild:kofxi_kim_28B_2.png|200px]]|| 7 || 2+2 || KD|| -18||F1-6 invul.  
| [2],8B||[[bild:kofxi_kim_28B_1.png]][[bild:kofxi_kim_28B_2.png|200px]]|| 7 || 2+2 || KD|| -18||F1-6 invul. 15F landing recovery. 40F charge time.
|-
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| [2],8D||[[bild:kofxi_kim_28D_1.png|150px]][[bild:kofxi_kim_28D_2.png|150px]][[bild:kofxi_kim_28D_3.png|150px]][[bild:kofxi_kim_28D_4.png|150px]]|| 15 || 3+5+2 || KD|| -26||F1-10 invul. F11-15 only vulnerable on the legs.
| [2],8D||[[bild:kofxi_kim_28D_1.png|150px]][[bild:kofxi_kim_28D_2.png|150px]][[bild:kofxi_kim_28D_3.png|150px]][[bild:kofxi_kim_28D_4.png|150px]]|| 15 || 3+5+2 || KD|| -26||F1-10 invul. F11-14 upper body invul. 17F landing recovery. 60F charge time.
|-
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| [2],8D>2D||[[bild:kofxi_kim_28D2D_1.png]][[bild:kofxi_kim_28D2D_2.png]]|| 11 || 3+3 || || -41*||Knockdown. *=whiff after [2],8D on block.
| [2],8D>2D||[[bild:kofxi_kim_28D2D_1.png]][[bild:kofxi_kim_28D2D_2.png]]|| 11 || 3+3 || || -41*||Knockdown. *=whiff after [2],8D on block. Juggle anywhere.
|-
|-
| [4],6B||[[bild:kofxi_kim_46B.png]]|| 16 || 5 || KD|| -10||Hits low
| [4],6B||[[bild:kofxi_kim_46B.png]]|| 16 || 5 || KD|| -10||Hits low. 40F charge time.
|-
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| [4],6D||[[bild:kofxi_kim_46D.png]]|| 16 || 8 || KD|| -15||Hits low
| [4],6D||[[bild:kofxi_kim_46D.png]]|| 16 || 8 || KD|| -15||Hits low. 60F charge time.
|-
|-
| [4],6K>2B||[[bild:kofxi_kim_46K2B.png]]|| 19 || 3 || KD|| -10||No overhead.
| [4],6K>2B||[[bild:kofxi_kim_46K2B.png]]|| 19 || 3 || KD|| -10||No overhead. Juggle anywhere.
|-
|-
| [4],6K>2D||[[bild:kofxi_kim_46K2D.png]]|| 23 || 5 || KD|| -13||Overhead.
| [4],6K>2D||[[bild:kofxi_kim_46K2D.png]]|| 23 || 5 || KD|| -13||Overhead. Juggle anywhere.
|-
|-
| 22B||[[bild:kofxi_kim_22B_1.png]][[bild:kofxi_kim_22B_2.png]]|| 8 || 4 || -8|| -9||Hits OTG. F3-11 invul on the feet. Negates projectiles during active time.
| 22B||[[bild:kofxi_kim_22B_1.png]][[bild:kofxi_kim_22B_2.png]]|| 8 || 4 || -8|| -9||F3-11 invul on the feet. Negates projectiles during active time.
|-
|-
| 22D ||[[bild:kofxi_kim_22D_1.png]][[bild:kofxi_kim_22D_2.png]]|| 22 || 6 || KD|| -20||Hits OTG. F7-27 invul on the feet. Negates projectiles during active time.
| 22D ||[[bild:kofxi_kim_22D_1.png]][[bild:kofxi_kim_22D_2.png]]|| 22 || 6 || KD|| -20||Hits OTG. F7-27 invul on the feet. Negates projectiles during active time.
Zeile 324: Zeile 322:
| 21416E ||[[bild:kofxi_kim_21416E_1.png]][[bild:kofxi_kim_21416E.png]]|| 5 || 22 || KD|| -10||Juggle anywhere. F1-3 invul.  
| 21416E ||[[bild:kofxi_kim_21416E_1.png]][[bild:kofxi_kim_21416E.png]]|| 5 || 22 || KD|| -10||Juggle anywhere. F1-3 invul.  
|-
|-
| j.21416E ||[[bild:kofxi_kim_jump_21416E_1.png]][[bild:kofxi_kim_jump_21416E_2.png]]|| 5 || * || KD|| -10||Juggle anywhere. F1-4 invul. *=active until landing.
| j.21416E ||[[bild:kofxi_kim_jump_21416E_1.png]][[bild:kofxi_kim_jump_21416E_2.png]]|| 5 || * || KD|| -10||F1-4 invul. *=active until landing.
|}
|}


==Special Attributes & Bugs==
==Special Attributes & Bugs==
*Wakes up 4F faster on face up knockdown
*Wakes up 8F slower on face down knockdown
*Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
*Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
*Kim has a shorter than normal back roll: 1-24 invul, 5F recovery.
*Kim's Front Ukemi takes 26+1F instead of the regular 22+1F
*Kim's back roll has a shorter than normal duration: 1-24 invul, 5F recovery.
*Kim's back roll goes further than normal (206px instead of 160px)
 
 
== Combos ==
=== Bread n Butter ===
*(2B>)2B>2A>214A>9K>2K: hard knockdown. use j.D as okizeme after (50/50 crossup).
 
*(2B>)2B>2A>214A>214A, then...
**66AA>j.21416K: bread n butter with meter.
**QS: good quick shift setup.
 
*236236K, (hyperjop j.C, land,) 66AA > j.21416K: example combo from 236236K.
**QS: the 21416K-super can be QSed, which can lead to bigger combos.
 
*Corner (2B>2A) or 5C/2C > 236263B, 2A whiff [2],8D-2D: combo into super, then into hard knockdown.
 
===QS Combos===
*Corner QS Kim > j.C/D > land > (2A link) 5C(2)>[4],6D-2D link 22D OTG: very useful shift combo with very high stun.
 
===LDM Combos===
* 2D > 21416E: sweep into juggle anywhere.
 
*[2],8D link 21416E: link into LDM. Works both midscreen and corner.
 
*Corner Guard Cancel E, link 21416E: only works when the opponent is cornered. Very unique combo, as nobody else can realistically combo from GCE.
 
=== Other Combos ===
[https://twitter.com/ljh5599/status/1365961706782871556 Combo Clips] from PI


== Okizeme ==
== Okizeme ==
[https://youtu.be/XfZGjqynxIg?t=256 Ground crossup after DOWN, by U-Rasia]
[https://youtu.be/XfZGjqynxIg?t=256 Ground crossup after DOWN, by U-Rasia]
== Matchups ==
===Vs Gato===
According to Kyuntakuya 8:2 for Gato, very difficult matchup.


{{KOFXI_Navi}}
{{KOFXI_Navi}}
19.065

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