19.100
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Zeile 75: | Zeile 75: | ||
| 66A(1) || 9 || 3|| KD|| <span style="color: red;">-13</span>|| | | 66A(1) || 9 || 3|| KD|| <span style="color: red;">-13</span>|| | ||
|- | |- | ||
| 66A(2) || 21 || 5|| KD|| <span style="color: red;">-16</span>*||*=against tall characters. | | 66A(2) || 21 || 5|| KD|| <span style="color: red;">-16</span>*||*=against tall characters. Juggle anywhere. | ||
|- | |- | ||
| Saving Shift || ? || n*|| /|| /||Active until landing. 9F/10F recovery (hit/whiff). | | Saving Shift || ? || n*|| /|| /||Active until landing. 9F/10F recovery (hit/whiff). | ||
Zeile 139: | Zeile 139: | ||
| [2],8D|| 15 || 3+5+2 || KD|| <span style="color: red;">-26</span>||F1-10 invul. F11-15 only vulnerable on the legs. | | [2],8D|| 15 || 3+5+2 || KD|| <span style="color: red;">-26</span>||F1-10 invul. F11-15 only vulnerable on the legs. | ||
|- | |- | ||
| [2],8D>2D|| 11 || 3+3 || KD|| <span style="color: red;">-41</span>*||Knockdown. *=whiff after [2],8D on block. | | [2],8D>2D|| 11 || 3+3 || KD|| <span style="color: red;">-41</span>*||Knockdown. *=whiff after [2],8D on block. Juggle anywhere. | ||
|- | |- | ||
| [4],6B|| 16 || 5 || KD|| <span style="color: red;">-10</span>||Hits low | | [4],6B|| 16 || 5 || KD|| <span style="color: red;">-10</span>||Hits low | ||
Zeile 145: | Zeile 145: | ||
| [4],6D|| 16 || 8 || KD|| <span style="color: red;">-15</span>||Hits low | | [4],6D|| 16 || 8 || KD|| <span style="color: red;">-15</span>||Hits low | ||
|- | |- | ||
| [4],6K>2B|| 19 || 3 || KD|| <span style="color: red;">-10</span>||No overhead. | | [4],6K>2B|| 19 || 3 || KD|| <span style="color: red;">-10</span>||No overhead. Juggle anywhere. | ||
|- | |- | ||
| [4],6K>2D|| 23 || 5 || KD|| <span style="color: red;">-13</span>||Overhead. | | [4],6K>2D|| 23 || 5 || KD|| <span style="color: red;">-13</span>||Overhead. Juggle anywhere. | ||
|- | |- | ||
| 22B|| 8 || 4 ||<span style="color: red;">-8</span>|| <span style="color: red;">-9</span>||F3-11 invul on the feet. Negates projectiles during active time. | | 22B|| 8 || 4 ||<span style="color: red;">-8</span>|| <span style="color: red;">-9</span>||F3-11 invul on the feet. Negates projectiles during active time. | ||
Zeile 300: | Zeile 300: | ||
| 214D||[[bild:kofxi_kim_214D_1.png|150px]][[bild:kofxi_kim_214D_2.png|150px]][[bild:kofxi_kim_214D_3.png|150px]][[bild:kofxi_kim_214D_4.png|150px]]|| 8*/17 || 3+3+4+3 || KD|| -8||F8-24 not Hurtbox on the Feet. *=The 2nd Hit Has 17F Startup. | | 214D||[[bild:kofxi_kim_214D_1.png|150px]][[bild:kofxi_kim_214D_2.png|150px]][[bild:kofxi_kim_214D_3.png|150px]][[bild:kofxi_kim_214D_4.png|150px]]|| 8*/17 || 3+3+4+3 || KD|| -8||F8-24 not Hurtbox on the Feet. *=The 2nd Hit Has 17F Startup. | ||
|- | |- | ||
| [2],8B||[[bild:kofxi_kim_28B_1.png]][[bild:kofxi_kim_28B_2.png|200px]]|| 7 || 2+2 || KD|| -18||F1-6 invul. | | [2],8B||[[bild:kofxi_kim_28B_1.png]][[bild:kofxi_kim_28B_2.png|200px]]|| 7 || 2+2 || KD|| -18||F1-6 invul. | ||
|- | |- | ||
| [2],8D||[[bild:kofxi_kim_28D_1.png|150px]][[bild:kofxi_kim_28D_2.png|150px]][[bild:kofxi_kim_28D_3.png|150px]][[bild:kofxi_kim_28D_4.png|150px]]|| 15 || 3+5+2 || KD|| -26||F1-10 invul. F11-15 only vulnerable on the legs. | | [2],8D||[[bild:kofxi_kim_28D_1.png|150px]][[bild:kofxi_kim_28D_2.png|150px]][[bild:kofxi_kim_28D_3.png|150px]][[bild:kofxi_kim_28D_4.png|150px]]|| 15 || 3+5+2 || KD|| -26||F1-10 invul. F11-15 only vulnerable on the legs. | ||
|- | |- | ||
| [2],8D>2D||[[bild:kofxi_kim_28D2D_1.png]][[bild:kofxi_kim_28D2D_2.png]]|| 11 || 3+3 || || -41*||Knockdown. *=whiff after [2],8D on block. | | [2],8D>2D||[[bild:kofxi_kim_28D2D_1.png]][[bild:kofxi_kim_28D2D_2.png]]|| 11 || 3+3 || || -41*||Knockdown. *=whiff after [2],8D on block. Juggle anywhere. | ||
|- | |- | ||
| [4],6B||[[bild:kofxi_kim_46B.png]]|| 16 || 5 || KD|| -10||Hits low | | [4],6B||[[bild:kofxi_kim_46B.png]]|| 16 || 5 || KD|| -10||Hits low | ||
Zeile 312: | Zeile 312: | ||
| [4],6K>2B||[[bild:kofxi_kim_46K2B.png]]|| 19 || 3 || KD|| -10||No overhead. Juggle anywhere. | | [4],6K>2B||[[bild:kofxi_kim_46K2B.png]]|| 19 || 3 || KD|| -10||No overhead. Juggle anywhere. | ||
|- | |- | ||
| [4],6K>2D||[[bild:kofxi_kim_46K2D.png]]|| 23 || 5 || KD|| -13||Overhead. | | [4],6K>2D||[[bild:kofxi_kim_46K2D.png]]|| 23 || 5 || KD|| -13||Overhead. Juggle anywhere. | ||
|- | |- | ||
| 22B||[[bild:kofxi_kim_22B_1.png]][[bild:kofxi_kim_22B_2.png]]|| 8 || 4 || -8|| -9||F3-11 invul on the feet. Negates projectiles during active time. | | 22B||[[bild:kofxi_kim_22B_1.png]][[bild:kofxi_kim_22B_2.png]]|| 8 || 4 || -8|| -9||F3-11 invul on the feet. Negates projectiles during active time. |
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