Kim Kaphwan(KOFXI): Unterschied zwischen den Versionen

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Zeile 3: Zeile 3:
| jcharname = キム・カッファン   
| jcharname = キム・カッファン   
| portrait = [[Image:KOFXI kim full.png]]
| portrait = [[Image:KOFXI kim full.png]]
|tier_rank = B
|tier_rank = A+ to B
|ratio_rank = 5 Punkte
|ratio_rank = 5 Points
|health = 112
|health = 1.0
|stun_gauge = 100
|stun_gauge = 1.0
|crouch_tier = F
|crouch_tier = F
}}
}}
== Farben ==
== Colors ==
{| cellpadding="0" style="text-align: center;"
{{KOF XI Colors
|[[Datei:KOFXI kim S.jpg]]
|square=[[Datei:KOFXI kim S.png]]
|[[Datei:KOFXI kim X.jpg]]
|cross=[[Datei:KOFXI kim X.png]]
|[[Datei:KOFXI kim T.jpg]]
|triangle=[[Datei:KOFXI kim T.png]]
|[[Datei:KOFXI kim C.jpg]]
|circle=[[Datei:KOFXI kim C.png]]
|[[Datei:KOFXI kim R1S.jpg]]
|R1+square=[[Datei:KOFXI kim R1S.png]]
|[[Datei:KOFXI kim R1X.jpg]]
|R1+cross=[[Datei:KOFXI kim R1X.png]]
|[[Datei:KOFXI kim R1T.jpg]]
|R1+triangle=[[Datei:KOFXI kim R1T.png]]
|[[Datei:KOFXI kim R1C.jpg]]
|R1+circle=[[Datei:KOFXI kim R1C.png]]
|L1+square=[[Datei:KOFXI kim L1S.png]]
|L1+cross=[[Datei:KOFXI kim  L1X.png]]
|L1+triangle=[[Datei:KOFXI kim L1T.png]]
|L1+circle=[[Datei:KOFXI kim L1C.png]]
}}
 
==Frame Data==
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Short List
|-
! Move !! S!! A!!  Hit!! Blk!! Dmg!! Stn!! G-Dmg!! Gauge!! Note
|-
| 5A(c) || 5 || 4|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span>|| 5 || 8 || 6 || 8 ||
|-
| 5A(f)|| 7 || 4|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span>|| 5 || 8 || 8 || 8 ||
|-
| 5B(c)|| 7/15 || 3+2|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span>|| 3+3 || 7+7 || 3+3 || 8+8 ||
|-
| 5B(f)|| 8 || 3|| <span style="color: red;">-3</span>|| <span style="color: red;">-4</span>|| 6 || 4 || 8 || 8 ||
|-
| 5C(c)|| 5/9 || 2+3|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span>|| 8+8 || 7+7 || 6+6 || 6+6 ||
|-
| 5C(f)|| 10 || 2|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>|| 13 || 15 || 12 || 14 ||
|-
| 5D(c)|| 11/19|| 5+3|| <span style="color: blue;">+8</span>|| <span style="color: blue;">+7</span>|| 9+9 || 12+12 || 12+12 || 14+14 ||
|-
| 5D(f)|| 9/23 || 3+3|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>|| 10+10 || 8+8 || 10+10 || 8+8 ||
|-
| 5E|| 17 || 4|| KD|| <span style="color: blue;">+0</span>|| 17 || 18 || 20 || 18 ||
|-
| GC|| 7 || 4|| KD|| <span style="color: red;">-12</span>|| 5 || 0 || 0 || 0 ||
|-
| 2A|| 5 || 3|| <span style="color: blue;">+6</span>|| <span style="color: blue;">+5</span>|| 5 || 7 || 6 || 8 ||
|-
| 2B|| 6 || 5|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span>|| 5 || 7 || 6 || 8 ||
|-
| 2C|| 9 || 6|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>|| 13 || 15 || 12 || 14 ||
|-
| 2D|| 9 || 7|| KD|| <span style="color: red;">-5</span>|| 12 || 13 || 14 || 14 ||
|-
| 6B || 18 || 3|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>|| 14 || 16 || 8 || 14 ||Overhead
|-
| 6B(can) || 22/26 || 3+3|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>|| 5+5 || 8+8 || 4+4 || 7+7 ||
|-
| 66A || 9 || 3|| KD|| <span style="color: red;">-13</span>|| 10 || 8 || 12 || 8 ||
|-
| >A || 9 || 5|| KD|| <span style="color: red;">-16</span>*|| 10 || 8 || 12 || 8 ||*=against tall characters. Juggle anywhere.
|-
| Saving Shift || ? || n*|| /|| /|| 0 || 0 || / || 0 ||Active until landing. 9F/10F recovery (hit/whiff).
|-
| small A|| 11 || 7 || || || 5 || 7 || 8 || 8 ||
|-
| j.b.A|| 10 || 7 || || || 4 || 8 || 8 || 8 ||
|-
| j.u.A|| 6 || 7 || || || 4 || 8 || 8 || 8 ||
|-
| j.f.A|| 8 || 7 || || || 4 || 8 || 8 || 8 ||
|-
| small B|| 4 || 8 || || || 6 || 7 || 8 || 8 ||
|-
| j.B|| 5 || 6 || || || 6 || 8 || 8 || 8 ||
|-
| small C|| 11 || 2+2 || || || 11 || 13 || 14 || 14 ||
|-
| j.b.C|| 10 || 2+3 || || || 12 || 14 || 14 || 14 ||
|-
| j.u.C|| 10 || 2+3 || || || 12 || 14 || 14 || 14 ||
|-
| j.f.C|| 12 || 2+3 || || || 12 || 14 || 14 || 14 ||
|-
| small D|| 10 || 2 || || || 12 || 13 || 14 || 14 ||
|-
| j.b.D|| 13 || 6 || || || 13 || 14 || 14 || 14 ||
|-
| j.u.D|| 11 || 7 || || || 13 || 14 || 14 || 14 ||
|-
| j.f.D|| 11 || 7 || || || 13 || 14 || 14 || 14 ||
|-
| small E|| 10 || 4 || || || 15 || 14 || 18 || 18 ||
|-
| j.E|| 10 || 6 || || || 16 || 20 || 18 || 18 ||
|-
| j.2B|| 13 || - || || || 13 || 14 || 16 || 6/12~13* || Active until landing. In Counterhit-State from F1. *listed as 6/8 in Conqueror's Guide.
|-
| j.2D|| 14 || - || || || 13 || 14 || 16 || 6/12~13* ||More horizontal movement than j.2B. Active until landing. In Counterhit-State from F1. *listed as 6/8 in Conqueror's Guide.
|-
| 214P|| 11 || 3 || <span style="color: red;">-4</span>|| <span style="color: red;">-5</span>|| 6 || 8 || 8 || 8/3 ||
|-
| 214P>214P|| 11 || 4 || <span style="color: red;">-8</span>|| <span style="color: red;">-9</span>|| 6 || 6 || 8 || 10/3 ||
|-
| 214P>214P>66A|| 9 || 3 || KD|| <span style="color: red;">-13</span>|| 10 || 8 || 12 || 0/8 ||Identical to 66A.
|-
| 214P>214P>66AA|| 10* || 5 || KD|| <span style="color: red;">-16</span>*|| 10 || 8 || 12 || 8 ||Identical to 66AA. *=After 66A. *2=against tall characters.
|-
| 214A>214A>214A|| 21 || 4 || KD|| <span style="color: red;">-9</span>|| 13 || 14 || 18 || 8/4* ||Low Hit. *listed as 14/4 in conqueror's guide
|-
| 214C>214C>214C|| 18 || 2+2 || KD|| <span style="color: red;">-3</span>*|| 4+4 || 4+4 || 5+5 || 8/3+3 ||*=stand block. Can be crouched.
|-
| 214P>9K|| 14 || 4 || KD|| <span style="color: red;">-19</span>|| 7 || 7 || 10 || 8/3 ||
|-
| 214P>9K>2K|| 13 || 5 || KD|| <span style="color: red;">-17</span>|| 8 || 8 || 8 || 5/4 ||Overhead. Hard Knockdown. No meter gain on whiff, but counts as a special move (1 guard dmg).
|-
| 214B|| 13*/17 || 1+2 || <span style="color: blue;">+1</span>|| 16 || 17 || 14 || 8/3 || <span style="color: blue;">+0</span>||F7-15 no Hurtbox on the feet. *=The 2nd Hit has 17F Startup.
|-
| 214D|| 8*/17 || 3+3+4+3 || KD|| 7+7+4 || 3*6 || 3*12 || 10/3*2 || <span style="color: red;">-8</span>||F8-24 not Hurtbox on the Feet. *=The 2nd Hit Has 17F Startup.
|-
| [2],8B|| 7 || 2+2 || KD|| <span style="color: red;">-18</span>|| 14 || 18 || 17 || 11/4 ||F1-6 invul. 15F landing recovery. 40F charge time.
|-
| [2],8D|| 15 || 3+5+2 || KD|| <span style="color: red;">-26</span>|| 6+6+4 || 3*5 || 8+8* || 12/3*4 ||F1-10 invul. F11-14 upper body invul. 17F landing recovery. *Conqueror's Guide lists 24, but the third hit never connects on guard. 60F charge time.
|-
| >2D|| 11 || 3+3 || KD|| <span style="color: red;">-41</span>*|| 10 || 5 || 18 || 8/4 ||Followup to [2],8D. Hard Knockdown. *=whiff after [2],8D on block. Juggle anywhere.
|-
| [4],6B|| 16 || 5 || KD|| <span style="color: red;">-10</span>|| 11 || 13 || 16 || 13/4 ||Hits low. 40F charge time.
|-
| [4],6D|| 16 || 8 || KD|| <span style="color: red;">-15</span>|| 13 || 14 || 18 || 10/4* ||Hits low. 60F charge time. *Listed as 14/4 in Conqueror's Guide.
|-
| [4],6K>2B|| 19 || 3 || KD|| <span style="color: red;">-10</span>|| 10 || 12 || 14 || 9/3 ||No overhead. Juggle anywhere. Hard Knockdown.
|-
| [4],6K>2D|| 23 || 5 || KD|| <span style="color: red;">-13</span>|| 10 || 14 || 22 || 9/3* ||Overhead. Juggle anywhere. Hard Knockdown. *Listed as 10/3 in Conqueror's Guide.
|-
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|&#8414;
| 22B|| 8 || 4 ||<span style="color: red;">-8</span>|| <span style="color: red;">-9</span>|| 12 || 20 || 18|| 14/4 ||F3-11 invul on the feet. Negates projectiles during active time.
|colspan="1" style="background:#000000;color:#FFFFFF;"|X
|colspan="1" style="background:#000000;color:#FFFFFF;"|&#9651;
|colspan="1" style="background:#000000;color:#FFFFFF;"|&#8413;
|colspan="1" style="background:#000000;color:#FFFFFF;"|R1 +&#8414;
|colspan="1" style="background:#000000;color:#FFFFFF;"|R1 + X
|colspan="1" style="background:#000000;color:#FFFFFF;"|R1 + &#9651;
|colspan="1" style="background:#000000;color:#FFFFFF;"|R1 + &#8413;
|-
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|A
| 22D || 22 || 6 || KD|| <span style="color: red;">-20</span>|| 14 || 20 || 20|| 15/4 ||Hard Knockdown. Hits OTG. F7-27 invul on the feet. Negates projectiles during active time.
|colspan="1" style="background:#000000;color:#FFFFFF;"|B
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|C
| 21416B || 8 || 16 || KD|| <span style="color: red;">-5</span>|| 37 || 0 || 0 || 0 ||F1-7 invul.
|colspan="1" style="background:#000000;color:#FFFFFF;"|D
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|E+A
| 21416D || 8 || 22 || KD|| <span style="color: red;">-9</span>|| 37 || 0 || 0 || 0 ||F1-7 invul.
|colspan="1" style="background:#000000;color:#FFFFFF;"|E+B
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|E+C
| j.21416B || 5 || 42 || KD|| <span style="color: red;">-14</span>|| 37 || 0 || 0 || 0 ||F1-4 invul.
|colspan="1" style="background:#000000;color:#FFFFFF;"|E+D
|-
|}
| j.21416D || 6 || 42 || KD|| <span style="color: red;">-17</span>|| 37 || 0 || 0 || 0 ||F1-5 invul.
 
|-
{| cellpadding="0" style="text-align: center;"
| 236236B || 11 || 4 || KD|| <span style="color: red;">-8</span>|| 25 || 0 || 0 || 0 ||F1-7 invul. F8-10 upper body invul.
|[[Datei:KOFXI kim L1S.jpg]]
|-
|[[Datei:KOFXI kim L1X.jpg]]
| 236236D || 20 || 5 || KD|| <span style="color: red;">-8</span>|| 26 || 0 || 0 || 0 ||F1-5 invul. F6-19 upper body invul.  
|[[Datei:KOFXI kim L1T.jpg]]
|[[Datei:KOFXI kim L1C.jpg]]
|-
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|L1 +&#8414;
| 21416E || 5 || 22 || KD|| <span style="color: red;">-10</span>|| 51 || 0 || 0 || 0 ||Juggle anywhere. F1-3 invul.
|colspan="1" style="background:#000000;color:#FFFFFF;"|L1 + X
|colspan="1" style="background:#000000;color:#FFFFFF;"|L1 + &#9651;
|colspan="1" style="background:#000000;color:#FFFFFF;"|L1 + &#8413;
|-
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|Start+A
| j.21416E || 5 || * || KD|| <span style="color: red;">-10</span>|| 51 || 0 || 0 || 0 ||F1-4 invul. *=active until landing.
|colspan="1" style="background:#000000;color:#FFFFFF;"|Start+B
|colspan="1" style="background:#000000;color:#FFFFFF;"|Start+C
|colspan="1" style="background:#000000;color:#FFFFFF;"|Start+D
|}
|}
==Frame Data==


{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Stehende Angriffe
|+Standing Attacks
! Move !! Hitbox!! Startup!! Active!! Vorteil!! Anmerkung
! Move !! Hitbox!! Startup!! Active!! Hit!! Guard!! Note
|-
| 5A(c) ||[[bild:kofxi_kim_5A(c).png]]|| 5 || 4 || +5 || +4 ||
|-
|-
| 5A(c) ||[[bild:kofxi_kim_5A(c).png]]|| 5 || 4 || ||  
| 5A(f)||[[bild:kofxi_kim_5A(f).png]]|| 7 || 4 || +0|| -1 ||
|-
|-
| 5A(f)||[[bild:kofxi_kim_5A(f).png]]|| 7 || 4 || ||  
| 5B(c)||[[bild:kofxi_kim_5B(c).png]][[bild:kofxi_kim_5B(c)_2.png]]|| 7 || 3+2 || +0 || -1 ||  
|-
|-
| 5B(c)||[[bild:kofxi_kim_5B(c).png]][[bild:kofxi_kim_5B(c)_2.png]]|| 7 || 3+2 || ||  
| 5B(f)||[[bild:kofxi_kim_5B(f).png]]|| 8 || 3 || -3 || -4 ||  
|-
|-
| 5B(f)||[[bild:kofxi_kim_5B(f).png]]|| 8 || 3 || ||  
| 5C(c)||[[bild:kofxi_kim_5C(c)_1.png]][[bild:kofxi_kim_5C(c)_2.png]]|| 5 || 2+3 || +0 || -1 ||  
|-
|-
| 5C(c)||[[bild:kofxi_kim_5C(c)_1.png]][[bild:kofxi_kim_5C(c)_2.png]]|| 5 || 2+3 || ||  
| 5C(f)||[[bild:kofxi_kim_5C(f).png]]|| 10 || 2 || +3 || +2 ||  
|-
|-
| 5C(f)||[[bild:kofxi_kim_5C(f).png]]|| 10 || 2 || ||  
| 5D(c)||[[bild:kofxi_kim_5D(c)_1.png]][[bild:kofxi_kim_5D(c)_2.png]]|| 11 || 5+3 || +8 || +7 ||  
|-
|-
| 5D(c)||[[bild:kofxi_kim_5D(c)_1.png]][[bild:kofxi_kim_5D(c)_2.png]]|| 11 || 5+3 || ||  
| 5D(f)||[[bild:kofxi_kim_5D(f)_1.png]][[bild:kofxi_kim_5D(f)_2.png]]|| 9 || 3+3 || +3 || +2 ||  
|-
|-
| 5D(f)||[[bild:kofxi_kim_5D(f)_1.png]][[bild:kofxi_kim_5D(f)_2.png]]|| 9 || 3+3 || ||  
| 5E||[[bild:kofxi_kim_5E.png]]|| 17 || 4 || KD || +0 ||
|-
|-
| 5E||[[bild:kofxi_kim_5E.png]]|| 17 || 4 || ||  
| GC||[[bild:kofxi_kim_GC.png]]|| 7 || 4 || KD || <span style="color: red;">-12</span> ||
|-
|-
| 66A||[[bild:kofxi_kim_66A.png]]|| 9 || 3 || ||  
| 66A||[[bild:kofxi_kim_66A.png]]|| 9 || 3 || KD || -13 ||
|-
|-
| 66A-A||[[bild:kofxi_kim_66A-A.png]]|| 9 || 5 || || Super Cancel, Juggle Anywhere
| 66A-A||[[bild:kofxi_kim_66A-A.png]]|| 9 || 5 || KD || -16* || Super Cancel, Juggle Anywhere. *=against tall characters.
|-
|-
| 6B||[[bild:kofxi_kim_6B.png]]|| 18 || 3 || ||  
| 6B||[[bild:kofxi_kim_6B.png]]|| 18 || 3 || +3 || +2 ||  
|-
|-
| 6B(cancel)||[[bild:kofxi_kim_6B(cancel)_1.png]][[bild:kofxi_kim_6B(cancel)_2.png]]|| 22 || 3+3 || ||  
| 6B(cancel)||[[bild:kofxi_kim_6B(cancel)_1.png]][[bild:kofxi_kim_6B(cancel)_2.png]]|| 22 || 3+3 || +3 || +2 ||
|-
| Saving Shift ||[[bild:kofxi_kim_saving.png]]|| ? || n*|| /|| /||Active until landing. 9F/10F recovery (hit/whiff).
|-
|-
|}
|}


{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Geduckte Angriffe
|+Crouching Attacks
! Move !! Hitbox!! Startup!! Active!! Vorteil!! Anmerkung
! Move !! Hitbox!! Startup!! Active!! Hit!! Guard!! Note
|-
|-
| 2A||[[bild:kofxi_kim_2A.png]]|| 5 || 3 || ||  
| 2A||[[bild:kofxi_kim_2A.png]]|| 5 || 3 || +6 || +5 ||  
|-
|-
| 2B||[[bild:kofxi_kim_2B.png]]|| 6 || 5 || ||  
| 2B||[[bild:kofxi_kim_2B.png]]|| 6 || 5 || +4 || +3 ||
|-
|-
| 2C||[[bild:kofxi_kim_2C.png]]|| 9 || 6 || ||  
| 2C||[[bild:kofxi_kim_2C.png]]|| 9 || 6 || +3 || +2 ||
|-
|-
| 2D||[[bild:kofxi_kim_2D.png]]|| 9 || 7? || ||  
| 2D||[[bild:kofxi_kim_2D.png]]|| 9 || 7 || KD || -5 ||
|-
|-
|}
|}


{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Sprungangriffe
|+Jump Attacks
! Move !! Hitbox!! Startup!! Active!! Anmerkung
! Move !! Hitbox!! Startup!! Active!! Note
|-
|-
| smalljump A|| [[bild:kofxi_kim_smalljump_A.png]]|| 11 || 7 ||  
| smalljump A|| [[bild:kofxi_kim_smalljump_A.png]]|| 11 || 7 ||  
Zeile 148: Zeile 254:
| jump E|| [[bild:kofxi_kim_jump_E.png]]|| 10 || 6 ||  
| jump E|| [[bild:kofxi_kim_jump_E.png]]|| 10 || 6 ||  
|-
|-
| jump 2B|| [[bild:kofxi_kim_jump_2B.png]]|| 13 || - || Aktiv bis zur Landung. Im Counterhit-State ab F1.
| jump 2B|| [[bild:kofxi_kim_jump_2B.png]]|| 13 || - || Active until landing. In Counterhit-State from F1.
|-
|-
| jump 2D|| [[bild:kofxi_kim_jump_2D.png]]|| 14 || - || Bewegt Kim weiter nach vorne als j.2B. Aktiv bis zur Landung. Im Counterhit-State ab F1.
| jump 2D|| [[bild:kofxi_kim_jump_2D.png]]|| 14 || - || More horizontal movement than j.2B. Active until landing. In Counterhit-State from F1.
|-
|-
|}
|}
Zeile 156: Zeile 262:
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+214P
|+214P
! Move !! Hitbox!! Startup!! Active!! Vorteil!! Anmerkung
! Move !! Hitbox!! Startup!! Active!! Hit!! Guard!! Note
|-
|-
| 214P||[[bild:kofxi_kim_214P.png]]|| 11 || 3 || ||  
| 214P||[[bild:kofxi_kim_214P.png]]|| 11 || 3 || -4|| -5||
|-
|-
| 214P>214P||[[bild:kofxi_kim_214P214P.png]]|| 11 || 4 || ||  
| 214P>214P||[[bild:kofxi_kim_214P214P.png]]|| 11 || 4 || -8|| -9||
|-
|-
| 214P>214P>214A||[[bild:kofxi_kim_214P214P214A.png]]|| 21 || 4 || ||  
| 214P>214P>66A||[[bild:kofxi_kim_214P214P66A.png]]|| 9 || 3 || KD|| -13||Same hitbox as 66A.
|-
|-
| 214P>214P>214C||[[bild:kofxi_kim_214P214P214C_1.png]][[bild:kofxi_kim_214P214P214C_2.png]]|| 18 || 2+2 || ||  
| 214P>214P>66AA||[[bild:kofxi_kim_214P214P66AA.png]]|| 10* || 5 || KD|| -16*||Same hitbox as 66AA. *=After 66A. *2=against tall characters.
|-
|-
| 214P>9B||[[bild:kofxi_kim_214P9B.png]]|| 14 || 4 || ||  
| 214A>214A>214A||[[bild:kofxi_kim_214P214P214A.png]]|| 21 || 4 || KD|| -9||Low Hit.
|-
|-
| 214P>9B>2B||[[bild:kofxi_kim_214P9B2B.png]]|| 13 || 5 || ||  
| 214C>214C>214C||[[bild:kofxi_kim_214P214P214C_1.png]][[bild:kofxi_kim_214P214P214C_2.png]]|| 18 || 2+2 || KD|| -3*||*=stand block. Can be crouched.
|-
| 214P>9B||[[bild:kofxi_kim_214P9K.png]]|| 14 || 4 || KD|| -19||
|-
| 214P>9B>2B||[[bild:kofxi_kim_214P9K2K.png]]|| 13 || 5 || KD|| -17||Overhead.
|-
|-
|}
|}
Zeile 174: Zeile 284:
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Specials & Supers
|+Specials & Supers
! Move !! Hitbox!! Startup!! Active!! Vorteil!! Anmerkung
! Move !! Hitbox!! Startup!! Active!! Hit!! Guard!! Note
|-
|-
| 214B||[[bild:kofxi_kim_214B_1.png]][[bild:kofxi_kim_214B_2.png]][[bild:kofxi_kim_214B_3.png]]|| 13*/17 || 1+2 || || F7-15 Keine Hitbox auf den Füßen. *=Der 2. Hit hat 17F Startup.
| 214B||[[bild:kofxi_kim_214B_1.png]][[bild:kofxi_kim_214B_2.png]][[bild:kofxi_kim_214B_3.png]]|| 13*/17 || 1+2 || +1|| +0||F7-15 no Hurtbox on the feet. *=The 2nd Hit has 17F Startup.
|-
|-
| 214D||[[bild:kofxi_kim_214D_1.png|150px]][[bild:kofxi_kim_214D_2.png|150px]][[bild:kofxi_kim_214D_3.png|150px]][[bild:kofxi_kim_214D_4.png|150px]]|| 8*/17 || 3+3+4+3 || || F8-24 keine Hitbox auf den Füßen. *=Der 2. Hit hat 17F Startup.
| 214D||[[bild:kofxi_kim_214D_1.png|150px]][[bild:kofxi_kim_214D_2.png|150px]][[bild:kofxi_kim_214D_3.png|150px]][[bild:kofxi_kim_214D_4.png|150px]]|| 8*/17 || 3+3+4+3 || KD|| -8||F8-24 not Hurtbox on the Feet. *=The 2nd Hit Has 17F Startup.
|-
|-
| [2],8B||[[bild:kofxi_kim_28B_1.png]][[bild:kofxi_kim_28B_2.png|200px]]|| 7 || 2+2 || || F1-6 unverwundbar.  
| [2],8B||[[bild:kofxi_kim_28B_1.png]][[bild:kofxi_kim_28B_2.png|200px]]|| 7 || 2+2 || KD|| -18||F1-6 invul. 15F landing recovery. 40F charge time.
|-
|-
| [2],8D||[[bild:kofxi_kim_28D_1.png|150px]][[bild:kofxi_kim_28D_2.png|150px]][[bild:kofxi_kim_28D_3.png|150px]][[bild:kofxi_kim_28D_4.png|150px]]|| 15 || 3+5+2 || || F1-10 unverwundbar. F11-15 nur auf den Beinen verwundbar.
| [2],8D||[[bild:kofxi_kim_28D_1.png|150px]][[bild:kofxi_kim_28D_2.png|150px]][[bild:kofxi_kim_28D_3.png|150px]][[bild:kofxi_kim_28D_4.png|150px]]|| 15 || 3+5+2 || KD|| -26||F1-10 invul. F11-14 upper body invul. 17F landing recovery. 60F charge time.
|-
|-
| [2],8D>2D||[[bild:kofxi_kim_28D2D_1.png]][[bild:kofxi_kim_28D2D_2.png]]|| 11 || 3+3 || ||  
| [2],8D>2D||[[bild:kofxi_kim_28D2D_1.png]][[bild:kofxi_kim_28D2D_2.png]]|| 11 || 3+3 || || -41*||Knockdown. *=whiff after [2],8D on block. Juggle anywhere.
|-
|-
| [4],6B||[[bild:kofxi_kim_46B.png]]|| 16 || 5 || ||Trifft tief
| [4],6B||[[bild:kofxi_kim_46B.png]]|| 16 || 5 || KD|| -10||Hits low. 40F charge time.
|-
|-
| [4],6D||[[bild:kofxi_kim_46D.png]]|| 16 || 8 || ||Trifft tief
| [4],6D||[[bild:kofxi_kim_46D.png]]|| 16 || 8 || KD|| -15||Hits low. 60F charge time.
|-
|-
| [4],6K>2B||[[bild:kofxi_kim_46K2B.png]]|| 19 || 3 || ||
| [4],6K>2B||[[bild:kofxi_kim_46K2B.png]]|| 19 || 3 || KD|| -10||No overhead. Juggle anywhere.
|-
|-
| [4],6K>2D||[[bild:kofxi_kim_46K2D.png]]|| 23 || 5 || ||  
| [4],6K>2D||[[bild:kofxi_kim_46K2D.png]]|| 23 || 5 || KD|| -13||Overhead. Juggle anywhere.
|-
|-
| 22B||[[bild:kofxi_kim_22B_1.png]][[bild:kofxi_kim_22B_2.png]]|| 8 || 4 || || F3-11 auf den Füßen unverwundbar. Löscht Projektile während der Active-Time.
| 22B||[[bild:kofxi_kim_22B_1.png]][[bild:kofxi_kim_22B_2.png]]|| 8 || 4 || -8|| -9||F3-11 invul on the feet. Negates projectiles during active time.
|-
|-
| 22D ||[[bild:kofxi_kim_22D_1.png]][[bild:kofxi_kim_22D_2.png]]|| 22 || 6 || || F7-27 auf den Füßen unverwundbar. Löscht Projektile während der Active-Time.
| 22D ||[[bild:kofxi_kim_22D_1.png]][[bild:kofxi_kim_22D_2.png]]|| 22 || 6 || KD|| -20||Hits OTG. F7-27 invul on the feet. Negates projectiles during active time.
|-
|-
| 21416B ||[[bild:kofxi_kim_21416K.png]]|| 8 || 16 || || Freeze auf F1. F1-7 unverwundbar.  
| 21416B ||[[bild:kofxi_kim_21416K.png]]|| 8 || 16 || KD|| -5||F1-7 invul.  
|-
|-
| 21416D ||[[bild:kofxi_kim_21416K.png]]|| 8 || 22 || || Freeze auf F1. F1-7 unverwundbar.  
| 21416D ||[[bild:kofxi_kim_21416K.png]]|| 8 || 22 || KD|| -9||F1-7 invul.  
|-
|-
| j.21416B ||[[bild:kofxi_kim_jump_21416K.png]]|| 5 || 42 || || Freeze auf F1. F1-4 unverwundbar.
| j.21416B ||[[bild:kofxi_kim_jump_21416K.png]]|| 5 || 42 || KD|| -14||F1-4 invul.
|-
|-
| j.21416D ||[[bild:kofxi_kim_jump_21416K.png]]|| 6 || 42 || || Freeze auf F1. F1-5 unverwundbar.
| j.21416D ||[[bild:kofxi_kim_jump_21416K.png]]|| 6 || 42 || KD|| -17||F1-5 invul.
|-
|-
| 236236B ||[[bild:kofxi_kim_236236B_1.png]][[bild:kofxi_kim_236236B_2.png]]|| 11 || 4 || || Freeze auf F1. F1-7 unverwundbar. F8-10 Oberkörper unverwundbar.  
| 236236B ||[[bild:kofxi_kim_236236B_1.png]][[bild:kofxi_kim_236236B_2.png]]|| 11 || 4 || KD|| -8||F1-7 invul. F8-10 upper body invul.  
|-
|-
| 236236D ||[[bild:kofxi_kim_236236D_1.png]][[bild:kofxi_kim_236236D_2.png]]|| 20 || 5 || || Freeze auf F1. F1-5 unverwundbar. F6-19 Oberkörper unverwundbar.  
| 236236D ||[[bild:kofxi_kim_236236D_1.png]][[bild:kofxi_kim_236236D_2.png]]|| 20 || 5 || KD|| -8||F1-5 invul. F6-19 upper body invul.  
|-
|-
| 21416E ||[[bild:kofxi_kim_21416E.png]]|| 5 || 22 || ||Freeze auf F1. F1-3 unverwundbar.  
| 21416E ||[[bild:kofxi_kim_21416E_1.png]][[bild:kofxi_kim_21416E.png]]|| 5 || 22 || KD|| -10||Juggle anywhere. F1-3 invul.
|-
| j.21416E ||[[bild:kofxi_kim_jump_21416E_1.png]][[bild:kofxi_kim_jump_21416E_2.png]]|| 5 || * || KD|| -10||F1-4 invul. *=active until landing.
|}
|}
==Special Attributes & Bugs==
*Wakes up 4F faster on face up knockdown
*Wakes up 8F slower on face down knockdown
*Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
*Kim's Front Ukemi takes 26+1F instead of the regular 22+1F
*Kim's back roll has a shorter than normal duration: 1-24 invul, 5F recovery.
*Kim's back roll goes further than normal (206px instead of 160px)
== Combos ==
=== Bread n Butter ===
*(2B>)2B>2A>214A>9K>2K: hard knockdown. use j.D as okizeme after (50/50 crossup).
*(2B>)2B>2A>214A>214A, then...
**66AA>j.21416K: bread n butter with meter.
**QS: good quick shift setup.
*236236K, (hyperjop j.C, land,) 66AA > j.21416K: example combo from 236236K.
**QS: the 21416K-super can be QSed, which can lead to bigger combos.
*Corner (2B>2A) or 5C/2C > 236263B, 2A whiff [2],8D-2D: combo into super, then into hard knockdown.
===QS Combos===
*Corner QS Kim > j.C/D > land > (2A link) 5C(2)>[4],6D-2D link 22D OTG: very useful shift combo with very high stun.
===LDM Combos===
* 2D > 21416E: sweep into juggle anywhere.
*[2],8D link 21416E: link into LDM. Works both midscreen and corner.
*Corner Guard Cancel E, link 21416E: only works when the opponent is cornered. Very unique combo, as nobody else can realistically combo from GCE.
=== Other Combos ===
[https://twitter.com/ljh5599/status/1365961706782871556 Combo Clips] from PI


== Okizeme ==
== Okizeme ==
[https://youtu.be/XfZGjqynxIg?t=256 Ground crossup nach DOWN, von U-Rasia]
[https://youtu.be/XfZGjqynxIg?t=256 Ground crossup after DOWN, by U-Rasia]
 
 
== Matchups ==
 
===Vs Gato===
According to Kyuntakuya 8:2 for Gato, very difficult matchup.


{{KOFXI_Navi}}
{{KOFXI_Navi}}

Aktuelle Version vom 10. März 2024, 09:48 Uhr

Kim Kaphwan
キム・カッファン
KOFXI kim full.png
Tiers & Ranking
Tier: A+ to B
Ratio Cost: 5 Points
Properties
Damage Modifier: 1.0
Stun Modifier: 1.0
Crouch height (Tier): F

Colors

KOFXI kim S.png KOFXI kim X.png KOFXI kim T.png KOFXI kim C.png
BUTTON SQUARE A.png BUTTON CROSS A.png BUTTON TRIANGLE A.png BUTTON CIRCLE A.png
A B C D
KOFXI kim R1S.png KOFXI kim R1X.png KOFXI kim R1T.png KOFXI kim R1C.png
R1 + BUTTON SQUARE A.png R1 + BUTTON CROSS A.png R1 + BUTTON TRIANGLE A.png R1 + BUTTON CIRCLE A.png
E+A E+B E+C E+D
KOFXI kim L1S.png KOFXI kim L1X.png KOFXI kim L1T.png KOFXI kim L1C.png
L1 + BUTTON SQUARE A.png L1 + BUTTON CROSS A.png L1 + BUTTON TRIANGLE A.png L1 + BUTTON CIRCLE A.png
Start+A Start+B Start+C Start+D

Frame Data

Short List
Move S A Hit Blk Dmg Stn G-Dmg Gauge Note
5A(c) 5 4 +5 +4 5 8 6 8
5A(f) 7 4 +0 -1 5 8 8 8
5B(c) 7/15 3+2 +0 -1 3+3 7+7 3+3 8+8
5B(f) 8 3 -3 -4 6 4 8 8
5C(c) 5/9 2+3 +0 -1 8+8 7+7 6+6 6+6
5C(f) 10 2 +3 +2 13 15 12 14
5D(c) 11/19 5+3 +8 +7 9+9 12+12 12+12 14+14
5D(f) 9/23 3+3 +3 +2 10+10 8+8 10+10 8+8
5E 17 4 KD +0 17 18 20 18
GC 7 4 KD -12 5 0 0 0
2A 5 3 +6 +5 5 7 6 8
2B 6 5 +4 +3 5 7 6 8
2C 9 6 +3 +2 13 15 12 14
2D 9 7 KD -5 12 13 14 14
6B 18 3 +3 +2 14 16 8 14 Overhead
6B(can) 22/26 3+3 +3 +2 5+5 8+8 4+4 7+7
66A 9 3 KD -13 10 8 12 8
>A 9 5 KD -16* 10 8 12 8 *=against tall characters. Juggle anywhere.
Saving Shift ? n* / / 0 0 / 0 Active until landing. 9F/10F recovery (hit/whiff).
small A 11 7 5 7 8 8
j.b.A 10 7 4 8 8 8
j.u.A 6 7 4 8 8 8
j.f.A 8 7 4 8 8 8
small B 4 8 6 7 8 8
j.B 5 6 6 8 8 8
small C 11 2+2 11 13 14 14
j.b.C 10 2+3 12 14 14 14
j.u.C 10 2+3 12 14 14 14
j.f.C 12 2+3 12 14 14 14
small D 10 2 12 13 14 14
j.b.D 13 6 13 14 14 14
j.u.D 11 7 13 14 14 14
j.f.D 11 7 13 14 14 14
small E 10 4 15 14 18 18
j.E 10 6 16 20 18 18
j.2B 13 - 13 14 16 6/12~13* Active until landing. In Counterhit-State from F1. *listed as 6/8 in Conqueror's Guide.
j.2D 14 - 13 14 16 6/12~13* More horizontal movement than j.2B. Active until landing. In Counterhit-State from F1. *listed as 6/8 in Conqueror's Guide.
214P 11 3 -4 -5 6 8 8 8/3
214P>214P 11 4 -8 -9 6 6 8 10/3
214P>214P>66A 9 3 KD -13 10 8 12 0/8 Identical to 66A.
214P>214P>66AA 10* 5 KD -16* 10 8 12 8 Identical to 66AA. *=After 66A. *2=against tall characters.
214A>214A>214A 21 4 KD -9 13 14 18 8/4* Low Hit. *listed as 14/4 in conqueror's guide
214C>214C>214C 18 2+2 KD -3* 4+4 4+4 5+5 8/3+3 *=stand block. Can be crouched.
214P>9K 14 4 KD -19 7 7 10 8/3
214P>9K>2K 13 5 KD -17 8 8 8 5/4 Overhead. Hard Knockdown. No meter gain on whiff, but counts as a special move (1 guard dmg).
214B 13*/17 1+2 +1 16 17 14 8/3 +0 F7-15 no Hurtbox on the feet. *=The 2nd Hit has 17F Startup.
214D 8*/17 3+3+4+3 KD 7+7+4 3*6 3*12 10/3*2 -8 F8-24 not Hurtbox on the Feet. *=The 2nd Hit Has 17F Startup.
[2],8B 7 2+2 KD -18 14 18 17 11/4 F1-6 invul. 15F landing recovery. 40F charge time.
[2],8D 15 3+5+2 KD -26 6+6+4 3*5 8+8* 12/3*4 F1-10 invul. F11-14 upper body invul. 17F landing recovery. *Conqueror's Guide lists 24, but the third hit never connects on guard. 60F charge time.
>2D 11 3+3 KD -41* 10 5 18 8/4 Followup to [2],8D. Hard Knockdown. *=whiff after [2],8D on block. Juggle anywhere.
[4],6B 16 5 KD -10 11 13 16 13/4 Hits low. 40F charge time.
[4],6D 16 8 KD -15 13 14 18 10/4* Hits low. 60F charge time. *Listed as 14/4 in Conqueror's Guide.
[4],6K>2B 19 3 KD -10 10 12 14 9/3 No overhead. Juggle anywhere. Hard Knockdown.
[4],6K>2D 23 5 KD -13 10 14 22 9/3* Overhead. Juggle anywhere. Hard Knockdown. *Listed as 10/3 in Conqueror's Guide.
22B 8 4 -8 -9 12 20 18 14/4 F3-11 invul on the feet. Negates projectiles during active time.
22D 22 6 KD -20 14 20 20 15/4 Hard Knockdown. Hits OTG. F7-27 invul on the feet. Negates projectiles during active time.
21416B 8 16 KD -5 37 0 0 0 F1-7 invul.
21416D 8 22 KD -9 37 0 0 0 F1-7 invul.
j.21416B 5 42 KD -14 37 0 0 0 F1-4 invul.
j.21416D 6 42 KD -17 37 0 0 0 F1-5 invul.
236236B 11 4 KD -8 25 0 0 0 F1-7 invul. F8-10 upper body invul.
236236D 20 5 KD -8 26 0 0 0 F1-5 invul. F6-19 upper body invul.
21416E 5 22 KD -10 51 0 0 0 Juggle anywhere. F1-3 invul.
j.21416E 5 * KD -10 51 0 0 0 F1-4 invul. *=active until landing.
Standing Attacks
Move Hitbox Startup Active Hit Guard Note
5A(c) Kofxi kim 5A(c).png 5 4 +5 +4
5A(f) Kofxi kim 5A(f).png 7 4 +0 -1
5B(c) Kofxi kim 5B(c).pngKofxi kim 5B(c) 2.png 7 3+2 +0 -1
5B(f) Kofxi kim 5B(f).png 8 3 -3 -4
5C(c) Kofxi kim 5C(c) 1.pngKofxi kim 5C(c) 2.png 5 2+3 +0 -1
5C(f) Kofxi kim 5C(f).png 10 2 +3 +2
5D(c) Kofxi kim 5D(c) 1.pngKofxi kim 5D(c) 2.png 11 5+3 +8 +7
5D(f) Kofxi kim 5D(f) 1.pngKofxi kim 5D(f) 2.png 9 3+3 +3 +2
5E Kofxi kim 5E.png 17 4 KD +0
GC Kofxi kim GC.png 7 4 KD -12
66A Kofxi kim 66A.png 9 3 KD -13
66A-A Kofxi kim 66A-A.png 9 5 KD -16* Super Cancel, Juggle Anywhere. *=against tall characters.
6B Kofxi kim 6B.png 18 3 +3 +2
6B(cancel) Kofxi kim 6B(cancel) 1.pngKofxi kim 6B(cancel) 2.png 22 3+3 +3 +2
Saving Shift Kofxi kim saving.png ? n* / / Active until landing. 9F/10F recovery (hit/whiff).
Crouching Attacks
Move Hitbox Startup Active Hit Guard Note
2A Kofxi kim 2A.png 5 3 +6 +5
2B Kofxi kim 2B.png 6 5 +4 +3
2C Kofxi kim 2C.png 9 6 +3 +2
2D Kofxi kim 2D.png 9 7 KD -5
Jump Attacks
Move Hitbox Startup Active Note
smalljump A Kofxi kim smalljump A.png 11 7
jump back A Kofxi kim jump back A.png 10 7 unique hitbox
jump up A Kofxi kim jump up A.png 6 7 unique hitbox
jump forward A Kofxi kim jump forward A.png 8 7 unique hitbox
smalljump B Kofxi kim smalljump B.png 4 8
jump back B Kofxi kim jump back B.png 5 6 unique hitbox
jump up B Kofxi kim jump up B.png 5 6 unique hitbox
jump forward B Kofxi kim jump forward B.png 5 6 unique hitbox
smalljump C Kofxi kim smalljump C 1.pngKofxi kim smalljump C 2.png 11 2+2
jump back C Kofxi kim jump back C 1.pngKofxi kim jump back C 2.png 10 2+3 unique hitbox
jump up C Kofxi kim jump up C 1.pngKofxi kim jump up C 2.png 10 2+3 unique hitbox
jump forward C Kofxi kim jump forward C 1.pngKofxi kim jump forward C 2.png 12 2+3 unique hitbox
smalljump back D Kofxi kim smalljump back D.png 10 2
smalljump up D Kofxi kim smalljump up D.png 10 2
smalljump forward D Kofxi kim smalljump forward D.png 10 2
jump back D Kofxi kim jump back D.png 13 6
jump up D Kofxi kim jump up D.png 11 7
jump forward D Kofxi kim jump forward D.png 11 7
smalljump E Kofxi kim smalljump E.png 10 4
jump E Kofxi kim jump E.png 10 6
jump 2B Kofxi kim jump 2B.png 13 - Active until landing. In Counterhit-State from F1.
jump 2D Kofxi kim jump 2D.png 14 - More horizontal movement than j.2B. Active until landing. In Counterhit-State from F1.
214P
Move Hitbox Startup Active Hit Guard Note
214P Kofxi kim 214P.png 11 3 -4 -5
214P>214P Kofxi kim 214P214P.png 11 4 -8 -9
214P>214P>66A Kofxi kim 214P214P66A.png 9 3 KD -13 Same hitbox as 66A.
214P>214P>66AA Kofxi kim 214P214P66AA.png 10* 5 KD -16* Same hitbox as 66AA. *=After 66A. *2=against tall characters.
214A>214A>214A Kofxi kim 214P214P214A.png 21 4 KD -9 Low Hit.
214C>214C>214C Kofxi kim 214P214P214C 1.pngKofxi kim 214P214P214C 2.png 18 2+2 KD -3* *=stand block. Can be crouched.
214P>9B Kofxi kim 214P9K.png 14 4 KD -19
214P>9B>2B Kofxi kim 214P9K2K.png 13 5 KD -17 Overhead.
Specials & Supers
Move Hitbox Startup Active Hit Guard Note
214B Kofxi kim 214B 1.pngKofxi kim 214B 2.pngKofxi kim 214B 3.png 13*/17 1+2 +1 +0 F7-15 no Hurtbox on the feet. *=The 2nd Hit has 17F Startup.
214D Kofxi kim 214D 1.pngKofxi kim 214D 2.pngKofxi kim 214D 3.pngKofxi kim 214D 4.png 8*/17 3+3+4+3 KD -8 F8-24 not Hurtbox on the Feet. *=The 2nd Hit Has 17F Startup.
[2],8B Kofxi kim 28B 1.pngKofxi kim 28B 2.png 7 2+2 KD -18 F1-6 invul. 15F landing recovery. 40F charge time.
[2],8D Kofxi kim 28D 1.pngKofxi kim 28D 2.pngKofxi kim 28D 3.pngKofxi kim 28D 4.png 15 3+5+2 KD -26 F1-10 invul. F11-14 upper body invul. 17F landing recovery. 60F charge time.
[2],8D>2D Kofxi kim 28D2D 1.pngKofxi kim 28D2D 2.png 11 3+3 -41* Knockdown. *=whiff after [2],8D on block. Juggle anywhere.
[4],6B Kofxi kim 46B.png 16 5 KD -10 Hits low. 40F charge time.
[4],6D Kofxi kim 46D.png 16 8 KD -15 Hits low. 60F charge time.
[4],6K>2B Kofxi kim 46K2B.png 19 3 KD -10 No overhead. Juggle anywhere.
[4],6K>2D Kofxi kim 46K2D.png 23 5 KD -13 Overhead. Juggle anywhere.
22B Kofxi kim 22B 1.pngKofxi kim 22B 2.png 8 4 -8 -9 F3-11 invul on the feet. Negates projectiles during active time.
22D Kofxi kim 22D 1.pngKofxi kim 22D 2.png 22 6 KD -20 Hits OTG. F7-27 invul on the feet. Negates projectiles during active time.
21416B Kofxi kim 21416K.png 8 16 KD -5 F1-7 invul.
21416D Kofxi kim 21416K.png 8 22 KD -9 F1-7 invul.
j.21416B Kofxi kim jump 21416K.png 5 42 KD -14 F1-4 invul.
j.21416D Kofxi kim jump 21416K.png 6 42 KD -17 F1-5 invul.
236236B Kofxi kim 236236B 1.pngKofxi kim 236236B 2.png 11 4 KD -8 F1-7 invul. F8-10 upper body invul.
236236D Kofxi kim 236236D 1.pngKofxi kim 236236D 2.png 20 5 KD -8 F1-5 invul. F6-19 upper body invul.
21416E Kofxi kim 21416E 1.pngKofxi kim 21416E.png 5 22 KD -10 Juggle anywhere. F1-3 invul.
j.21416E Kofxi kim jump 21416E 1.pngKofxi kim jump 21416E 2.png 5 * KD -10 F1-4 invul. *=active until landing.

Special Attributes & Bugs

  • Wakes up 4F faster on face up knockdown
  • Wakes up 8F slower on face down knockdown
  • Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
  • Kim's Front Ukemi takes 26+1F instead of the regular 22+1F
  • Kim's back roll has a shorter than normal duration: 1-24 invul, 5F recovery.
  • Kim's back roll goes further than normal (206px instead of 160px)


Combos

Bread n Butter

  • (2B>)2B>2A>214A>9K>2K: hard knockdown. use j.D as okizeme after (50/50 crossup).
  • (2B>)2B>2A>214A>214A, then...
    • 66AA>j.21416K: bread n butter with meter.
    • QS: good quick shift setup.
  • 236236K, (hyperjop j.C, land,) 66AA > j.21416K: example combo from 236236K.
    • QS: the 21416K-super can be QSed, which can lead to bigger combos.
  • Corner (2B>2A) or 5C/2C > 236263B, 2A whiff [2],8D-2D: combo into super, then into hard knockdown.

QS Combos

  • Corner QS Kim > j.C/D > land > (2A link) 5C(2)>[4],6D-2D link 22D OTG: very useful shift combo with very high stun.

LDM Combos

  • 2D > 21416E: sweep into juggle anywhere.
  • [2],8D link 21416E: link into LDM. Works both midscreen and corner.
  • Corner Guard Cancel E, link 21416E: only works when the opponent is cornered. Very unique combo, as nobody else can realistically combo from GCE.

Other Combos

Combo Clips from PI

Okizeme

Ground crossup after DOWN, by U-Rasia


Matchups

Vs Gato

According to Kyuntakuya 8:2 for Gato, very difficult matchup.

Navigation