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{{Character | {{Character | ||
| portrait= [[Image: | | portrait= [[Image:Winning_98_kim.png]] | ||
}} | }} | ||
== Matchups== | == Matchups== | ||
==Gameplay Profil== | ==Gameplay Profil== | ||
Kim ist ein Close-Mid Range Monster. Vieler seiner Main-Tools sind punishable, allerdings ist er einer der Chars, | |||
die massiven Druck ausüben können. Vorallem wenn der Gegner im Corner ist, fällt es Kim leicht, den Gegner auseinanderzunehmen. | |||
Besonders seine Combos, die dezenten Schaden verursachen und einfach zu Hit-Confirmen sind, machen ihn zu einen guten Char. | |||
Er hat allerdings sehr starke Probleme gegen Charaktere, die ebenso im Nahkampf stark sind, oder die eine gute Reichweite haben, da | |||
er dadurch kaum Möglichkeiten findet, seinen Druck aufzubauen. Vorallem das Fehlen eines zuverlässigen Anti-Hops zeichnen seine Schwäche aus. | |||
Ebenso erwähnenswert sind sein großes Repetoire an Air-Moves, die einfach alles mögliche sprengen. Von Moves, die Chars über ihn oder | |||
unter ihn treffen, bis hin zu Crossups hat er fast alles. | |||
== Normals & Command Normals == | == Normals & Command Normals == | ||
===Standing Normals=== | ===Standing Normals=== | ||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:100px;background-color:#D9D9D9;" | Variante | |||
! style="width:60px;background-color:#FFD800;" | Startup | |||
! style="width:60px;background-color:#FFD800;" | Active | |||
! style="width:60px;background-color:#FFD800;" | Recovery | |||
! style="width:60px;background-color:#FFD800;" | Stun | |||
! style="width:60px;background-color:#FFB400;" | Dmg | |||
! style="width:60px;background-color:#FFB400;" | Cancel | |||
! style="width:60px;background-color:#FFB400;" | Meter | |||
! style="width:60px;background-color:#FFB400;" | E.Meter | |||
|- | |||
| style="background-color:#F9F9F9;" |'''s.A''' | |||
| style="background-color:#F9F9F9;" |4 | |||
| style="background-color:#F9F9F9;" |5 | |||
| style="background-color:#F9F9F9;" |7 | |||
| style="background-color:#F9F9F9;" |12 | |||
| style="background-color:#F9F9F9;" |~2% | |||
| style="background-color:#F9F9F9;" |Nein | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |'''s.B''' | |||
| style="background-color:#F9F9F9;" |5 | |||
| style="background-color:#F9F9F9;" |7 | |||
| style="background-color:#F9F9F9;" |7 | |||
| style="background-color:#F9F9F9;" |12 | |||
| style="background-color:#F9F9F9;" |~4% | |||
| style="background-color:#F9F9F9;" |Nein | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |'''s.C''' | |||
| style="background-color:#F9F9F9;" |13 | |||
| style="background-color:#F9F9F9;" |13 | |||
| style="background-color:#F9F9F9;" |15 | |||
| style="background-color:#F9F9F9;" |20 | |||
| style="background-color:#F9F9F9;" |~10% | |||
| style="background-color:#F9F9F9;" |Nein | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |'''s.D''' | |||
| style="background-color:#F9F9F9;" |7 | |||
| style="background-color:#F9F9F9;" |5 | |||
| style="background-color:#F9F9F9;" |18 | |||
| style="background-color:#F9F9F9;" |20 | |||
| style="background-color:#F9F9F9;" |~10% | |||
| style="background-color:#F9F9F9;" |Nein | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |'''close.A''' | |||
| style="background-color:#F9F9F9;" |4 | |||
| style="background-color:#F9F9F9;" |4 | |||
| style="background-color:#F9F9F9;" |5 | |||
| style="background-color:#F9F9F9;" |23 | |||
| style="background-color:#F9F9F9;" |~2% | |||
| style="background-color:#F9F9F9;" |Ja | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |'''close.B''' | |||
| style="background-color:#F9F9F9;" |5 | |||
| style="background-color:#F9F9F9;" |5 | |||
| style="background-color:#F9F9F9;" |7 | |||
| style="background-color:#F9F9F9;" |23 | |||
| style="background-color:#F9F9F9;" |~4% | |||
| style="background-color:#F9F9F9;" |Ja | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |'''close.C''' | |||
| style="background-color:#F9F9F9;" |2 | |||
| style="background-color:#F9F9F9;" |(3)(8) | |||
| style="background-color:#F9F9F9;" |(3)(19) | |||
| style="background-color:#F9F9F9;" |30 | |||
| style="background-color:#F9F9F9;" |(~6%)(~2%) | |||
| style="background-color:#F9F9F9;" |Ja(1) | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |'''close.D''' | |||
| style="background-color:#F9F9F9;" |3 | |||
| style="background-color:#F9F9F9;" |9 | |||
| style="background-color:#F9F9F9;" |15 | |||
| style="background-color:#F9F9F9;" |20 | |||
| style="background-color:#F9F9F9;" |~10% | |||
| style="background-color:#F9F9F9;" |Nein | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |'''s.CD''' | |||
| style="background-color:#F9F9F9;" |10 | |||
| style="background-color:#F9F9F9;" |10 | |||
| style="background-color:#F9F9F9;" |15 | |||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |~10% | |||
| style="background-color:#F9F9F9;" |Ja | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|} | |||
===Crouching Normals=== | ===Crouching Normals=== | ||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:100px;background-color:#D9D9D9;" | Variante | |||
! style="width:60px;background-color:#FFD800;" | Startup | |||
! style="width:60px;background-color:#FFD800;" | Active | |||
! style="width:60px;background-color:#FFD800;" | Recovery | |||
! style="width:60px;background-color:#FFD800;" | Stun | |||
! style="width:60px;background-color:#FFB400;" | Dmg | |||
! style="width:60px;background-color:#FFB400;" | Cancel | |||
! style="width:60px;background-color:#FFB400;" | Meter | |||
! style="width:60px;background-color:#FFB400;" | E.Meter | |||
|- | |||
| style="background-color:#F9F9F9;" |'''cr.A''' | |||
| style="background-color:#F9F9F9;" |4 | |||
| style="background-color:#F9F9F9;" |4 | |||
| style="background-color:#F9F9F9;" |5 | |||
| style="background-color:#F9F9F9;" |12 | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |Ja | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |'''cr.B''' | |||
| style="background-color:#F9F9F9;" |4 | |||
| style="background-color:#F9F9F9;" |4 | |||
| style="background-color:#F9F9F9;" |5 | |||
| style="background-color:#F9F9F9;" |12 | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |Nein | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |'''cr.C''' | |||
| style="background-color:#F9F9F9;" |10 | |||
| style="background-color:#F9F9F9;" |7 | |||
| style="background-color:#F9F9F9;" |15 | |||
| style="background-color:#F9F9F9;" |20 | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |Ja | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |'''cr.D''' | |||
| style="background-color:#F9F9F9;" |7 | |||
| style="background-color:#F9F9F9;" |7 | |||
| style="background-color:#F9F9F9;" |20 | |||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |Nein | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|} | |||
===Jumping Normals=== | ===Jumping Normals=== | ||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:100px;background-color:#D9D9D9;" | Variante | |||
! style="width:60px;background-color:#FFD800;" | Startup | |||
! style="width:60px;background-color:#FFD800;" | Active | |||
! style="width:60px;background-color:#FFD800;" | Recovery | |||
! style="width:60px;background-color:#FFD800;" | Stun | |||
! style="width:60px;background-color:#FFB400;" | Dmg | |||
! style="width:60px;background-color:#FFB400;" | Cancel | |||
! style="width:60px;background-color:#FFB400;" | Meter | |||
! style="width:60px;background-color:#FFB400;" | E.Meter | |||
|- | |||
| style="background-color:#F9F9F9;" |'''j.A''' | |||
| style="background-color:#F9F9F9;" |4 | |||
| style="background-color:#F9F9F9;" |7 | |||
| style="background-color:#F9F9F9;" |-- | |||
| style="background-color:#F9F9F9;" |12 | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |Nein | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |'''j.B''' | |||
| style="background-color:#F9F9F9;" |3 | |||
| style="background-color:#F9F9F9;" |8 | |||
| style="background-color:#F9F9F9;" |-- | |||
| style="background-color:#F9F9F9;" |12 | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |Nein | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |'''j.C''' | |||
| style="background-color:#F9F9F9;" |8 | |||
| style="background-color:#F9F9F9;" |5 | |||
| style="background-color:#F9F9F9;" |-- | |||
| style="background-color:#F9F9F9;" |12 | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |Nein | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |'''j.D''' | |||
| style="background-color:#F9F9F9;" |6 | |||
| style="background-color:#F9F9F9;" |9 | |||
| style="background-color:#F9F9F9;" |-- | |||
| style="background-color:#F9F9F9;" |12 | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |Nein | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |'''j.CD''' | |||
| style="background-color:#F9F9F9;" |13 | |||
| style="background-color:#F9F9F9;" |6 | |||
| style="background-color:#F9F9F9;" |-- | |||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |Ja | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |'''neutral j.A''' | |||
| style="background-color:#F9F9F9;" |4 | |||
| style="background-color:#F9F9F9;" |7 | |||
| style="background-color:#F9F9F9;" |-- | |||
| style="background-color:#F9F9F9;" |12 | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |Nein | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |'''neutral j.B''' | |||
| style="background-color:#F9F9F9;" |3 | |||
| style="background-color:#F9F9F9;" |8 | |||
| style="background-color:#F9F9F9;" |-- | |||
| style="background-color:#F9F9F9;" |12 | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |Nein | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |'''neutral j.C''' | |||
| style="background-color:#F9F9F9;" |3 | |||
| style="background-color:#F9F9F9;" |10 | |||
| style="background-color:#F9F9F9;" |-- | |||
| style="background-color:#F9F9F9;" |12 | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |Nein | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |'''neutral j.D''' | |||
| style="background-color:#F9F9F9;" |8 | |||
| style="background-color:#F9F9F9;" |8 | |||
| style="background-color:#F9F9F9;" |-- | |||
| style="background-color:#F9F9F9;" |12 | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |Nein | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|} | |||
===Command Moves=== | ===Command Moves=== | ||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:100px;background-color:#D9D9D9;" | Variante | |||
! style="width:60px;background-color:#FFD800;" | Startup | |||
! style="width:60px;background-color:#FFD800;" | Active | |||
! style="width:60px;background-color:#FFD800;" | Recovery | |||
! style="width:60px;background-color:#FFD800;" | Stun | |||
! style="width:60px;background-color:#FFB400;" | Dmg | |||
! style="width:60px;background-color:#FFB400;" | Cancel | |||
! style="width:60px;background-color:#FFB400;" | Meter | |||
! style="width:60px;background-color:#FFB400;" | E.Meter | |||
|- | |||
| style="background-color:#F9F9F9;" |'''f.A''' | |||
| style="background-color:#F9F9F9;" |12 | |||
| style="background-color:#F9F9F9;" |8 | |||
| style="background-color:#F9F9F9;" |21 | |||
| style="background-color:#F9F9F9;" |20 | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |Ja | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |'''f.B''' | |||
| style="background-color:#F9F9F9;" |(21)(0) | |||
| style="background-color:#F9F9F9;" |(3)(3) | |||
| style="background-color:#F9F9F9;" |16 | |||
| style="background-color:#F9F9F9;" |(-)(21) | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |Nein | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|} | |||
===Throws=== | |||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:100px;background-color:#D9D9D9;" | Variante | |||
! style="width:60px;background-color:#FFD800;" | Startup | |||
! style="width:60px;background-color:#FFD800;" | Active | |||
! style="width:60px;background-color:#FFD800;" | Recovery | |||
! style="width:60px;background-color:#FFB400;" | Dmg | |||
! style="width:60px;background-color:#FFB400;" | Tech | |||
! style="width:60px;background-color:#FFB400;" | Meter | |||
! style="width:60px;background-color:#FFB400;" | E.Meter | |||
|- | |||
| style="background-color:#F9F9F9;" |b/f.C | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |b/f.D | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|} | |||
== Special Moves == | == Special Moves == | ||
:'''''Sanrengeki''''' | |||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:100px;background-color:#D9D9D9;" | Variante | |||
! style="width:60px;background-color:#FFD800;" | Startup | |||
! style="width:60px;background-color:#FFD800;" | Active | |||
! style="width:60px;background-color:#FFD800;" | Recovery | |||
! style="width:60px;background-color:#FFB400;" | Dmg | |||
! style="width:60px;background-color:#FFB400;" | Cancel | |||
! style="width:60px;background-color:#FFB400;" | Meter | |||
! style="width:60px;background-color:#FFB400;" | E.Meter | |||
|- | |||
| style="background-color:#F9F9F9;" |qcb.A | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |Nein | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |--> qcb.A/C | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |Nein | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |---> qcb.A/C | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |Nein | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |qcb.C | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |Nein | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |--> qcb.A/C | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |Nein | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |---> qcb.A/C | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |Nein | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|} | |||
:''Eine Kette von 3(C Version)-4(A Version) Hits. Die ersten zwei Hits sind immer identisch, dennoch bestimmt der erste Move wie es endet. A-Variante ist Overhead.'' | |||
:'''''Hangetsuzan''''' | |||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:100px;background-color:#D9D9D9;" | Variante | |||
! style="width:60px;background-color:#FFD800;" | Startup | |||
! style="width:60px;background-color:#FFD800;" | Active | |||
! style="width:60px;background-color:#FFD800;" | Recovery | |||
! style="width:60px;background-color:#FFB400;" | Dmg | |||
! style="width:60px;background-color:#FFB400;" | Cancel | |||
! style="width:60px;background-color:#FFB400;" | Meter | |||
! style="width:60px;background-color:#FFB400;" | E.Meter | |||
|- | |||
| style="background-color:#F9F9F9;" |qcb.B | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |Nein | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |qcb.D | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |Nein | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|} | |||
:''Langer Kick. Trifft nicht Overhead.'' | |||
:'''''Hienzan -> Tenshozan''''' | |||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:100px;background-color:#D9D9D9;" | Variante | |||
! style="width:60px;background-color:#FFD800;" | Startup | |||
! style="width:60px;background-color:#FFD800;" | Active | |||
! style="width:60px;background-color:#FFD800;" | Recovery | |||
! style="width:60px;background-color:#FFB400;" | Dmg | |||
! style="width:60px;background-color:#FFB400;" | Cancel | |||
! style="width:60px;background-color:#FFB400;" | Meter | |||
! style="width:60px;background-color:#FFB400;" | E.Meter | |||
|- | |||
| style="background-color:#F9F9F9;" |[d] ]u[.B | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |Nein | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |[d] ]u[.D | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |Nein | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |--> d.D | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |Nein | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|} | |||
:''Charge Move mit guter Prio. Beide versionen Punishable. D hat Invul-Frames und geht Höher mit insgesamt 3 Hits. Followup ist Overhead. IMMER benutzen wenn D-Hienzan benutzt wird.'' | |||
:'''''Kusajin''''' | |||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:100px;background-color:#D9D9D9;" | Variante | |||
! style="width:60px;background-color:#FFD800;" | Startup | |||
! style="width:60px;background-color:#FFD800;" | Active | |||
! style="width:60px;background-color:#FFD800;" | Recovery | |||
! style="width:60px;background-color:#FFB400;" | Dmg | |||
! style="width:60px;background-color:#FFB400;" | Cancel | |||
! style="width:60px;background-color:#FFB400;" | Meter | |||
! style="width:60px;background-color:#FFB400;" | E.Meter | |||
|- | |||
| style="background-color:#F9F9F9;" |[d] ]u[.A | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |Nein | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |[d] ]u[.C | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |Nein | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|} | |||
:'' Guter Damage. C Version ist immer vorzuziehen. Nur in Combo brauchbar.'' | |||
:'''''Ryuseiraku''''' | |||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:100px;background-color:#D9D9D9;" | Variante | |||
! style="width:60px;background-color:#FFD800;" | Startup | |||
! style="width:60px;background-color:#FFD800;" | Active | |||
! style="width:60px;background-color:#FFD800;" | Recovery | |||
! style="width:60px;background-color:#FFB400;" | Dmg | |||
! style="width:60px;background-color:#FFB400;" | Cancel | |||
! style="width:60px;background-color:#FFB400;" | Meter | |||
! style="width:60px;background-color:#FFB400;" | E.Meter | |||
|- | |||
| style="background-color:#F9F9F9;" |[b] ]f[.B | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |Nein | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |[b] ]f[.D | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |Nein | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|} | |||
:''Erster Hit trifft Low, zweiter ist Normal. Punishable, und der Low ist leicht zu blocken. Höchsten auf Distanz anwendbar. Allerdings lieber vermeiden.'' | |||
:'''''Hishokyaku''''' | |||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:100px;background-color:#D9D9D9;" | Variante | |||
! style="width:60px;background-color:#FFD800;" | Startup | |||
! style="width:60px;background-color:#FFD800;" | Active | |||
! style="width:60px;background-color:#FFD800;" | Recovery | |||
! style="width:60px;background-color:#FFB400;" | Dmg | |||
! style="width:60px;background-color:#FFB400;" | Cancel | |||
! style="width:60px;background-color:#FFB400;" | Meter | |||
! style="width:60px;background-color:#FFB400;" | E.Meter | |||
|- | |||
| style="background-color:#F9F9F9;" |j qcf.B | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |Nein | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |j qcf.D | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |Nein | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|} | |||
:''Sehr guter Special, einziger Special von Kim der Safe ist. Crossup möglich, bei B kann man sogar auf Hit einen s.A linken. Wenn geTK'd wird, kann man super Meter pushen und im Corner sogar eine Loop comboen(bis Gegner dizzy'd)'' | |||
:'''''Hakikyaku''''' | |||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:100px;background-color:#D9D9D9;" | Variante | |||
! style="width:60px;background-color:#FFD800;" | Startup | |||
! style="width:60px;background-color:#FFD800;" | Active | |||
! style="width:60px;background-color:#FFD800;" | Recovery | |||
! style="width:60px;background-color:#FFD800;" | Stun | |||
! style="width:60px;background-color:#FFB400;" | Dmg | |||
! style="width:60px;background-color:#FFB400;" | Cancel | |||
! style="width:60px;background-color:#FFB400;" | Meter | |||
! style="width:60px;background-color:#FFB400;" | E.Meter | |||
|- | |||
| style="background-color:#F9F9F9;" |dd.B | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |Nein | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |dd.D | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |Nein | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|} | |||
:''Wohlmöglich DER Special schlechthin. Ansich Unsafe, durch hcf+B/D gibt es einen Instant Cancel. Dadurch kann man eine Loop comboen. Cancel ist allerdings nur solange möglich, wie keine Stocks vorhanden sind. Wenn ein Stock da ist, wird Super gecancelt.'' | |||
== Desperation Moves== | == Desperation Moves== | ||
:'''''Hou'ou Kyaku''''' | |||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:100px;background-color:#D9D9D9;" | Variante | |||
! style="width:60px;background-color:#FFD800;" | Startup | |||
! style="width:60px;background-color:#FFD800;" | Active | |||
! style="width:60px;background-color:#FFD800;" | Recovery | |||
! style="width:60px;background-color:#FFB400;" | Dmg | |||
! style="width:60px;background-color:#FFB400;" | Cancel | |||
! style="width:60px;background-color:#FFB400;" | Meter | |||
! style="width:60px;background-color:#FFB400;" | E.Meter | |||
|- | |||
| style="background-color:#F9F9F9;" |(j.) qcb hcf.B | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |Nein | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |(j.) qcb hcf.D | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |Nein | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |MAX (j.) qcb hcf.B | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |Nein | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |MAX (j.) qcb hcf.D | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |Nein | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|} | |||
:''Guter damage, von den meisten Normals aus Combobar.'' | |||
:'''''Hou'ou Tenbu Kyaku''''' | |||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:100px;background-color:#D9D9D9;" | Variante | |||
! style="width:60px;background-color:#FFD800;" | Startup | |||
! style="width:60px;background-color:#FFD800;" | Active | |||
! style="width:60px;background-color:#FFD800;" | Recovery | |||
! style="width:60px;background-color:#FFB400;" | Dmg | |||
! style="width:60px;background-color:#FFB400;" | Cancel | |||
! style="width:60px;background-color:#FFB400;" | Meter | |||
! style="width:60px;background-color:#FFB400;" | E.Meter | |||
|- | |||
| style="background-color:#F9F9F9;" |j. qcf hcb.B | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |Nein | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |j. qcf hcb.D | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |Nein | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |MAX j. qcf hcb.B | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |Nein | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |MAX j. qcf hcb.B | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |Nein | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|} | |||
:''Sehr guter Super, der besonders zum punishen geeignet ist. Cross-Up Möglich(MatchUp-Spezifisch).'' | |||
== Combos == | == Combos == | ||
*'''(j.A/j.C) cr.B cr.B (cr.B) cr.A [d] ]u[.A/C''' | |||
:BnB Combo mit gutem Damage. Drittes cr.B ist nur mit guter Execution zu empfehlen. | |||
*'''(j.A/j.C) close.C f.B qcf.A''' | |||
:Super Hitconfirm Combo, die auch ohne Super guten Schaden macht. Allerdings unsafe, deshalb nicht im Corner machen. | |||
*'''j.Crossup qcf.B close.C qcb.A qcb.A/C qcb.A/C''' | |||
:Besonders fiese CrossUp Combo, sehr guter Schaden(nimmt ca. 2/5 HP weg) | |||
*'''close.C dd.B/D hcf.B/D...''' | |||
**'''Run Up Repeat''' -- Für die Loop. | |||
**'''cr.D''' -- Für Knockdown. | |||
== Super Combos == | |||
*'''Crossup j.A cr.A cr.B qcb hcf.B/D''' | |||
:Standart Crossup Combo. Im Corner auch ohne Crossup möglich. | |||
*'''j.C/j.A close.C f.B qcb hcf.B/D''' | |||
:Mehr Damage. | |||
*'''f.B qcb hcf.B/D''' | |||
:Für diejenigen mit guter Reaktionszeit. Auf absolut ferner Reichweite nicht combobar(aber wirklich am absoluten Rande). | |||
*'''Counterhit j.CD [TK-qcf.B] <- Repeat - TK-qcf hcb.BD|qcb hcf.B/D''' | |||
:EXTREM Situations-Abhängig. Bloß nicht versuchen, darauf auszugehen, sondern nur weiterführen, wenn j.CD mal Counterhit sein sollte. | |||
*'''j.A close.C dd.B/D hcf.B/D''' | |||
:Nicht abusen, da es in jedem Fall unsafe sein wird(wenn Stock da ist). | |||
*'''Air.Crossup qcf.B close.C dd.B/D hcf.B/D''' | |||
:Weitaus nützlicher, da man genug Zeit zum Hitconfirmen hat und dadurch in qcb.A comboen kann wenn geblockt wird. | |||
==Tipps und Tricks== | |||
'''Sudden Hakikyaku''' | |||
Vorallem für Pad-Spieler wird es ein schwieriges Ziel, close.C in dd.B/D zu canceln. Es gibt eine Methode, die da eventuell Abhilfe schaffen kann. | |||
*'''f, fd, d [n]C, d.B hcf.B, f''' | |||
Diese Methode ermöglicht es, sehr gut Druck auf dem Gegner durch close.C -> Hakikyaku aufzubauen, da der d vom f,df,d als Buffer für dd.B benutzt wird. Der letzte f-Input dient als buffer für den Run, der durch den ersten f-Input eingeleitet wird. | |||
== Externe Links == | == Externe Links == | ||
== Navigation == | == Navigation == |
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