Ken(SF4): Unterschied zwischen den Versionen

9.292 Bytes entfernt ,  21. Januar 2010
keine Bearbeitungszusammenfassung
(Matchups, Movelist, Framedata etc. von Ken hinzugefügt)
Keine Bearbeitungszusammenfassung
 
(44 dazwischenliegende Versionen von 5 Benutzern werden nicht angezeigt)
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== Matchups==
== Matchups==


6:4: Akuma, E. Honda, El Fuerte, Claw
6:4: E. Honda, El Fuerte, Claw


5:5: Ryu, Boxer, Blanka, Chun Li, Abel, Guile, Dhalsim, Viper
5:5: Boxer, Blanka, Rufus, Viper, Dhalsim, Abel, Guile, Dictator


4:6: Sagat, Dictator, Zangief, Rufus
4:6: Chun Li, Sagat, Ryu, Zangief, Gouki


: <small><sub>Quelle: [http://www5.atwiki.jp/koko100/pages/123.html Japanische Wiki Stand März 2009]</sub></small>


== Normals & Command Normals ==
== Matcharchiv ==
*'''Spinning Side Kick: F+HK'''<BR/> Overhead; K gedrückt halten für ein Fake.


*[[Ken Matcharchiv(SF4)|Ken Matcharchiv]]


*'''Forward Kick: F+MK'''<BR/> Schnell, gute range und frame advantage auf Block. Eine wichtige Verwendung: Kara-Throw.


== Normals & Command Normals ==
<small><sup>(Dies ist keine vollständige Liste.)</sup></small>
*'''Spinning Side Kick: [[Bild: SFIV_F.png]] +HK''' <small>(F+HK)</small><BR/> [[Terminologie und Notation#Angriffshöhen (low / mid / high / overhead)|Overhead]]; K gedrückt halten für ein Fake.


*'''B+MK'''<BR/> Overhead
*'''Forward Kick: [[Bild: SFIV_F.png]] +MK''' <small>(F+MK)</small><BR/> Schnell, gute range und [[Terminologie und Notation#Frame Advantage|frame advantage auf Block]]. Eine wichtige Verwendung: Kara-Throw.


*'''[[Bild: SFIV_B.png]] +MK''' <small>(B+MK)</small><BR/> [[Terminologie und Notation#Angriffshöhen (low / mid / high / overhead)|Overhead]]


*'''Target Combo: Close MP=>HP'''<BR/> '''EX Focus Attack & Super Cancel'''
*'''Target Combo: Close MP-HP'''<BR/> EX Focus Attack & Super Cancel.
 




== Special Moves & EX Special Moves ==
== Special Moves & EX Special Moves ==
*'''Hadouken: QCF+P'''<BR/> Maßgeblicher Move für die horizontale Raumkontrolle. Zur Aktivierung kann jeder der drei Punch-Buttons benutzt werden, wobei die Geschwindigkeit des Projektils bei HP am höchsten und bei LP am niedrigsten ist. '''EX Focus Attack & Super Cancel'''.  
*'''Hadouken: [[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]] +P''' <small>(QCF+P)</small><BR/> Maßgeblicher Move für die horizontale Raumkontrolle. Zur Aktivierung kann jeder der drei Punch-Buttons benutzt werden, wobei die Geschwindigkeit des Projektils bei HP am höchsten und bei LP am niedrigsten ist. EX Focus Attack & Super Cancel.  


*'''Shoryuken (Dragon Punch): [[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]] +P''' <small>(DP+P)</small><BR/> Float-Eigenschaft. EX Focus Attack & Super Cancel.


*'''Shoryuken: DP+P'''<BR/> '''EX Focus Attack & Super Cancel'''. Besitzt Float-Eigenschaft.
*'''Tatsumaki Senpuu-Kyaku (Hurricane Kick): (air/ground)[[Bild: SFIV_D.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_B.png]] +K''' <small>(air/ground QCB+K)</small><BR/> Kann am Boden oder in der Luft ausgeführt werden. Der Kick-Button entscheidet über die Reichweite und Geschwindigkeit der Attacke. Armor-Breaking.
 
 
*'''Tatsumaki Senpuu-Kyaku (Hurricane Kick): QCB+K / j.QCB+K'''<BR/> Kann am Boden oder in der Luft ausgeführt werden. Der Kick-Button entscheidet über die Reichweite und Geschwindigkeit der Attacke. '''Armor-Breaking-Eigenschaft'''
 




----
----
*'''EX-Hadouken: QCF+PP'''<BR/> Zwei Hits.''' Zwei Hits. '''EX Focus-Attack & Super Cancel.'''
*'''EX-Hadouken: [[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]] +PP''' <small>(QCF+PP)</small><BR/> Zwei Hits. EX Focus-Attack & Super Cancel.
 
 
*'''EX-Shoryuken: DP+PP'''<BR/> Vier Hits, gute Priority. '''EX Focus Attack & Super Cancel'''. Besitzt Float- und Juggle-Eigenschaft.
 
 
*'''EX-Tatsumaki Senpuu-Kyaku: QCB+KK / j.QCB+KK'''<BR/> Mehr Schaden, hat '''Armor-Breaking-Eigenschaft.'''


*'''EX-Shoryuken: [[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]] +PP''' <small>(DP+PP)</small><BR/> Vier Hits, gute Priority. Float- und Juggle-Eigenschaft. EX Focus Attack & Super Cancel.


*'''EX-Tatsumaki Senpuu-Kyaku: (air/ground)[[Bild: SFIV_D.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_B.png]] +KK''' <small>(air/ground QCB+KK)</small><BR/> Mehr Schaden, Armor-Breaking.


== Super & Ultra Moves ==
== Super & Ultra Moves ==
*'''Shoryureppa (Super): [[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]] +P''' <small>(QCF,QCF+P)</small>


*'''Shoryureppa (Super): QCF,QCF+P'''
*'''Shinryuken (Ultra): [[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]] +PPP''' <small>(QCF,QCF+PPP)</small><BR/>Armor-Breaking.
 
 
*'''Shinryuken (Ultra): QCF,QCF+PPP'''




== Focus Attacks & EX Focus Attacks  ==
== Focus Attacks & EX Focus Attacks  ==
siehe dazu: [[Street Fighter IV#Spielmechanik & Features#Focus Attack (Saving Attack)|Focus Attack (Saving Attack)]]
siehe allgemein dazu: [[Street Fighter IV#Focus Attacks (Saving Attacks) |Focus Attacks (Saving Attacks)]] und [[Street Fighter IV#EX Focus Attacks (Focus Canceling) |EX Focus Attacks ]]
 




== Combos ==
== Combos ==
 
<small><sup>(Dies ist keine vollständige Liste.)</sup></small><BR/>
• c.LK, c.LP, HP Shoryuken (1 hit), HP Shoryureppa
• c.LK, c.LP, HP Shoryuken (1 hit), HP Super


• c.LK, c.LP, c.LK, EX Shoryuken
• c.LK, c.LP, c.LK, EX Shoryuken
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• c.MK, HP Hadouken, FADC, c. HP, HK Hurricane Kick or EX Shoryuken
• c.MK, HP Hadouken, FADC, c. HP, HK Hurricane Kick or EX Shoryuken


• LP Shoryuken or HP Shoryuken (2 hit), FADC, Shinryuken
• LP Shoryuken or HP Shoryuken (2 hit), FADC, Ultra


• MP (Close), HP, ''cancel mit'' HP Shoryuken, FADC, Ultra
• MP (Close), HP, ''cancel mit'' HP Shoryuken, FADC, Ultra
''
 
• [nur mit Gegner in der Ecke]'' c.MP, cancel mit EX-Hadouken, Level 2 Focus Attack, Dash Cancel, Ultra
''• [nur mit Gegner in der Ecke]'' c.MP, cancel mit EX-Hadouken, Level 2 Focus Attack, Dash Cancel, Ultra


• F+MK (counter hit), c.MK or HP Shoryuken
• F+MK (counter hit), c.MK or HP Shoryuken


• anti-air LP or MP Shoryuken (1 hit), MP Shoryureppa, Shinryuken
• anti-air LP or MP Shoryuken (1 hit), MP Super, Ultra


• cross up mit j.MK, c.LK, c.LP, HP Shoryuken, FADC, Ultra
• cross up mit j.MK, c.LK, c.LP, HP Shoryuken, FADC, Ultra
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== Framedata ==
<small><sub>
•Die Zahlen in den Spalten "Startup" bis "Hit stun" sind Frameangaben. Siehe dazu im Lexikon: [[Terminologie und Notation#Frame|Frame]]<BR/>
•Für "'''Startup'''", "'''Active'''" und "'''Recover'''" siehe im Lexikon: [[Terminologie und Notation#Startup / Active / Recovery|Startup / Active / Recovery]]<BR/>
•Für "'''Frame Adv. Block'''" und "'''Frame Adv. Hit'''" siehe im Lexikon: [[Terminologie und Notation#Frame Advantage|Frame Advantage]]<BR/>
•Für "'''Block stun'''" und "'''Hit stun'''" siehe im Lexikon: [[Terminologie und Notation#Blockstun / Hitstun|Blockstun / Hitstun]]<BR/>


•Für "'''Damage'''" und "'''Stun'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Damage und Stun|Damage und Stun]]<BR/>
•Für "'''Meter Gain'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Super-Leiste und Revenge-Leiste|Super-Leiste und Revenge-Leiste]]<BR/>
•Für "'''Block'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Blocken (Guard)|Blocken (Guard)]]. '''H'''(high) bedeutet, dass die Attacke '''stehend''' geblockt werden kann, '''L'''(ow) bedeutet, dass die Attacke '''tief''' geblockt werden kann.<BR/>
•Für "'''Cancel Ability'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Cancels|Cancels]]. '''S''' steht für Super, '''Sp''' steht für Special Move.</sub></small>
<table border="1" cellspacing="0" style="font-size: 11px; border: 1px solid #999; background: #ececec; text-align: center; color: #000000;">


== Framedata ==<table border="1em" cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;">
<tr>
<tr>
<th align="center">
<th> Move
</th><th align="center">
</th><th> Startup
</th><th align="center">
</th><th> Active
</th><th align="center">
 
</th><th align="center"> frame
</th><th> Recover
</th><th align="center"> frame
</th><th> Frame Adv. Block
</th><th align="center"> frames of
</th><th> Frame Adv. Hit
</th><th align="center"> frames of
</th><th> Block stun
</th><th align="center">
</th><th> Hit stun
</th><th align="center">
</th><th> Damage
</th><th> Stun
</th><th> Meter Gain
</th><th> Block


</th><th align="center"> super meter
</th><th> Cancel Ability
</th><th align="center">
</th><th> Anmerkung
</th><th align="center"> cancel
</th><th align="center">
</th></tr>
</th></tr>
<tr>
<tr>
<th align="center"> move Name
<td> Close Light Punch
</th><th align="center"> startup
</td><td> 4
</th><th align="center"> active
</td><td> 2
</th><th align="center"> recovery
</td><td> 5
</th><th align="center"> adv.blk
</td><td> +4
</td><td> +7
 
</td><td> 10
</td><td> 13
 
</td><td> 30
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> CSpS
</td></tr><tr>
<td> Close Medium Punch
 
</td><td> 6
 
</td><td> 3
</td><td> 18
</td><td> -7
</td><td> -2
</td><td> 13
</td><td> 18
</td><td> 60
</td><td> 100
 
</td><td> 40
 
</td><td> HL
</td><td> SpS
</td></tr><tr>
<td> Close Hard Punch
</td><td> 6
</td><td> 3
</td><td> 19
</td><td> -4
 
 
</td><td> +1
</td><td> 17
</td><td> 22
</td><td> 90
</td><td> 150
</td><td> 60
</td><td> HL
</td><td> SpS
</td></tr><tr>
 
<td> Close Light Kick
</td><td> 6
</td><td> 2
</td><td> 7
</td><td> +2
</td><td> +5
</td><td> 10
</td><td> 13
 
</td><td> 30
 
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> CSpS
</td></tr><tr>
<td> Close Medium Kick
</td><td> 8
 
</td><td> 3
</td><td> 12
 
</td><td> -1
</td><td> +7
</td><td> 13
</td><td> 21
</td><td> 70
</td><td> 100
</td><td> 40
 
</td><td> HL
</td><td> SpS
 
</td></tr><tr>
<td> Close Hard Kick
</td><td> 8
</td><td> 3
</td><td> 21
</td><td> -6
 
</td><td> -2
</td><td> 17
</td><td> 21
 
</td><td> 110
</td><td> 200
</td><td> 60
</td><td> HL
</td><td> SpS
</td></tr><tr>
<td> Far Light Punch
</td><td> 4
</td><td> 2
 
</td><td> 5
</td><td> +4
</td><td> +7
</td><td> 10
</td><td> 13
 
</td><td> 20
</td><td> 50
</td><td> 20
</td><td> HL
 
</td><td> CSpS
</td></tr><tr>
<td> Far Medium Punch
</td><td> 7
 
</td><td> 5
</td><td> 5
</td><td> +4
</td><td> +7
</td><td> 13
 
</td><td> 16
</td><td> 70
</td><td> 100
</td><td> 40
 
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Far Hard Punch
</td><td> 11
 
</td><td> 3
</td><td> 16
</td><td> -1
 
</td><td> +3
</td><td> 17
</td><td> 21
</td><td> 100
</td><td> 200
</td><td> 60
 
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Far Light Kick
</td><td> 4
</td><td> 3
</td><td> 7
</td><td> +1
</td><td> +4
 
</td><td> 10
</td><td> 13
 
</td><td> 40
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Far Medium Kick
 
</td><td> 7
 
</td><td> 3
</td><td> 13
</td><td> -2
</td><td> +1
</td><td> 13
</td><td> 16
</td><td> 80
</td><td> 100
 
</td><td> 40
 
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Far Hard Kick
</td><td> 12
</td><td> 3
</td><td> 21
</td><td> -6
 
 
</td><td> -2
</td><td> 17
</td><td> 21
</td><td> 130
</td><td> 200
</td><td> 60
</td><td> HL
</td><td> -
</td></tr><tr>


</th><th align="center"> adv.hit
<td> Crouch Light Punch
</th><th align="center"> blockstun
</td><td> 3
</th><th align="center"> hitstun
</td><td> 3
</th><th align="center"> damage
</td><td> 6
</th><th align="center"> stun
</td><td> +2
</th><th align="center"> gain
</td><td> +5
</th><th align="center"> block
</td><td> 10
</th><th align="center"> ability
</td><td> 13
</th><th align="center"> comments


</th></tr>
</td><td> 30
<tr>
 
<td align="center"> close LP
</td><td> 50
</td><td align="center"> 4
</td><td> 20
</td><td align="center"> 2
</td><td> HL
</td><td align="center"> 5
</td><td> CSpS
</td><td align="center"> +4
</td></tr><tr>
</td><td align="center"> +7
<td> Crouch Medium Punch
</td><td align="center"> 10
</td><td> 5
</td><td align="center"> 13
 
</td><td> 5
</td><td> 9
 
</td><td> 0
</td><td> +3
</td><td> 13
</td><td> 16
</td><td> 70
</td><td> 100
</td><td> 40
 
</td><td> HL
</td><td> SpS
 
</td></tr><tr>
<td> Crouch Hard Punch
</td><td> 5
</td><td> 4
</td><td> 23
</td><td> -9
 
</td><td> -4
</td><td> 17
</td><td> 22
 
</td><td> 100
</td><td> 200
</td><td> 60
</td><td> HL
</td><td> SpS
</td></tr><tr>
<td> Crouch Light Kick
</td><td> 3
</td><td> 4
 
</td><td> 7
</td><td> 0
</td><td> +3
</td><td> 10
</td><td> 13
 
</td><td> 20
</td><td> 50
</td><td> 20
</td><td> L
 
</td><td> CSpS
</td></tr><tr>
<td> Crouch Medium Kick
</td><td> 4
 
</td><td> 4
</td><td> 14
</td><td> -4
</td><td> -1
</td><td> 13
 
</td><td> 16
</td><td> 70
</td><td> 100
</td><td> 40
 
</td><td> L
</td><td> SpS
</td></tr><tr>
<td> Crouch Hard Kick
</td><td> 8
 
</td><td> 3
</td><td> 21
</td><td> -6
 
</td><td> -
</td><td> 17
</td><td> -
</td><td> 110
</td><td> 200
</td><td> 60
 
</td><td> L
</td><td> -
</td></tr><tr>
<td> Jump Up Light Punch
</td><td> 7
</td><td> 9
</td><td> -
</td><td> -
</td><td> -
 
</td><td> 8
</td><td> 11
 
</td><td> 50
</td><td> 50
</td><td> 20
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Up Medium Punch
 
</td><td> 5
 
</td><td> 4
</td><td> -
</td><td> -
</td><td> -
</td><td> 11
</td><td> 15
</td><td> 80
</td><td> 100
 
</td><td> 40
 
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Up Hard Punch
</td><td> 7
</td><td> 4
</td><td> -
</td><td> -
 
 
</td><td> -
</td><td> 15
</td><td> 18
</td><td> 100
</td><td> 200
</td><td> 60
</td><td> H
</td><td> -
</td></tr><tr>


</td><td align="center"> 30
<td> Jump Up Light Kick
</td><td align="center"> 50
</td><td> 7
</td><td align="center"> 20
</td><td> 10
</td><td align="center"> HL
</td><td> -
</td><td align="center"> CSpS
</td><td> -
</td><td align="center"> -
</td><td> -
</td></tr>
</td><td> 8
<tr>
</td><td> 11
<td align="center"> close MP
</td><td align="center"> 6


</td><td align="center"> 3
</td><td> 40
</td><td align="center"> 18
</td><td align="center"> -7
</td><td align="center"> -2
</td><td align="center"> 13
</td><td align="center"> 18
</td><td align="center"> 60
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> HL
</td><td> 50
</td><td align="center"> SpS
</td><td> 20
</td><td align="center"> -
</td><td> H
</td></tr>
</td><td> -
<tr>
</td></tr><tr>
<td align="center"> close HP
<td> Jump Up Medium Kick
</td><td align="center"> 6
</td><td> 6
</td><td align="center"> 3
</td><td align="center"> 19
</td><td align="center"> -4


</td><td align="center"> +1
</td><td> 7
</td><td align="center"> 17
</td><td> -
</td><td align="center"> 22
</td><td align="center"> 90
</td><td align="center"> 150
</td><td align="center"> 60
</td><td align="center"> HL
</td><td align="center"> SpS
</td><td align="center"> -


</td></tr>
</td><td> -
<tr>
</td><td> -
<td align="center"> close LK
</td><td> 11
</td><td align="center"> 6
</td><td> 15
</td><td align="center"> 2
</td><td> 80
</td><td align="center"> 7
</td><td> 100
</td><td align="center"> +2
</td><td> 40
</td><td align="center"> +5
</td><td align="center"> 10
</td><td align="center"> 13


</td><td align="center"> 30
</td><td> H
</td><td align="center"> 50
</td><td> -
</td><td align="center"> 20
</td><td align="center"> HL
</td><td align="center"> CSpS
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> close MK
</td><td align="center"> 8


</td><td align="center"> 3
</td></tr><tr>
</td><td align="center"> 12
<td> Jump Up Hard Kick
</td><td align="center"> -1
</td><td> 6
</td><td align="center"> +7
</td><td> 2
</td><td align="center"> 13
</td><td> -
</td><td align="center"> 21
</td><td> -
</td><td align="center"> 70
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> HL
</td><td> -
</td><td align="center"> SpS
</td><td> 15
</td><td align="center"> -
</td><td> 18
</td></tr>
<tr>
<td align="center"> close HK
</td><td align="center"> 8
</td><td align="center"> 3
</td><td align="center"> 21
</td><td align="center"> -6


</td><td align="center"> -2
</td><td> 100
</td><td align="center"> 17
</td><td> 200
</td><td align="center"> 21
</td><td> 60
</td><td align="center"> 110
</td><td> H
</td><td align="center"> 200
</td><td> -
</td><td align="center"> 60
</td></tr><tr>
</td><td align="center"> HL
<td> Jump Forward Light Punch
</td><td align="center"> SpS
</td><td> 7
</td><td align="center"> -
</td><td> 8


</td></tr>
</td><td> -
<tr>
</td><td> -
<td align="center"> far LP
</td><td> -
</td><td align="center"> 4
</td><td> 8
</td><td align="center"> 2
</td><td> 11
</td><td align="center"> 5
</td><td align="center"> +4
</td><td align="center"> +7
</td><td align="center"> 10
</td><td align="center"> 13


</td><td align="center"> 20
</td><td> 40
</td><td align="center"> 50
</td><td> 50
</td><td align="center"> 20
</td><td> 20
</td><td align="center"> HL
</td><td> H
</td><td align="center"> CSpS
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> far MP
</td><td align="center"> 7


</td><td align="center"> 5
</td><td> -
</td><td align="center"> 5
</td></tr><tr>
</td><td align="center"> +4
<td> Jump Forward Medium Punch
</td><td align="center"> +7
</td><td> 5
</td><td align="center"> 13
</td><td align="center"> 16
</td><td align="center"> 70
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> HL
</td><td> 6
</td><td align="center"> S
</td><td> -
</td><td align="center"> -
</td><td> -
</td></tr>
</td><td> -
<tr>
</td><td> 11
<td align="center"> far HP
</td><td align="center"> 11
</td><td align="center"> 3
</td><td align="center"> 16
</td><td align="center"> -1


</td><td align="center"> +3
</td><td> 15
</td><td align="center"> 17
</td><td> 70
</td><td align="center"> 21
</td><td> 100
</td><td align="center"> 100
</td><td> 40
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> HL
</td><td align="center"> -
</td><td align="center"> -


</td></tr>
</td><td> H
<tr>
</td><td> -
<td align="center"> far LK
</td></tr><tr>
</td><td align="center"> 4
<td> Jump Forward Hard Punch
</td><td align="center"> 3
</td><td> 5
</td><td align="center"> 7
</td><td align="center"> +1
</td><td align="center"> +4
</td><td align="center"> 10
</td><td align="center"> 13


</td><td align="center"> 40
</td><td> 4
</td><td align="center"> 50
</td><td> -
</td><td align="center"> 20
</td><td> -
</td><td align="center"> HL
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> far MK
</td><td align="center"> 7


</td><td align="center"> 3
</td><td> -
</td><td align="center"> 13
</td><td> 15
</td><td align="center"> -2
</td><td> 18
</td><td align="center"> +1
</td><td> 100
</td><td align="center"> 13
</td><td> 200
</td><td align="center"> 16
</td><td> 60
</td><td align="center"> 80
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> HL
</td><td> H
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td></tr><tr>
</td></tr>
<td> Jump Forward Light Kick
<tr>
</td><td> 5
<td align="center"> far HK
</td><td> 7
</td><td align="center"> 12
</td><td> -
</td><td align="center"> 3
</td><td> -
</td><td align="center"> 21
</td><td> -
</td><td align="center"> -6


</td><td align="center"> -2
</td><td> 8
</td><td align="center"> 17
</td><td> 11
</td><td align="center"> 21
</td><td align="center"> 130
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> HL
</td><td align="center"> -
</td><td align="center"> -


</td></tr>
</td><td> 50
<tr>
</td><td> 50
<td align="center"> crouch LP
</td><td> 20
</td><td align="center"> 3
</td><td> H
</td><td align="center"> 3
</td><td> -
</td><td align="center"> 6
</td></tr><tr>
</td><td align="center"> +2
<td> Jump Forward Medium Kick
</td><td align="center"> +5
</td><td align="center"> 10
</td><td align="center"> 13


</td><td align="center"> 30
</td><td> 6
</td><td align="center"> 50
</td><td align="center"> 20
</td><td align="center"> HL
</td><td align="center"> CSpS
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> crouch MP
</td><td align="center"> 5


</td><td align="center"> 5
</td><td> 4
</td><td align="center"> 9
</td><td> -
</td><td align="center"> 0
</td><td> -
</td><td align="center"> +3
</td><td> -
</td><td align="center"> 13
</td><td> 11
</td><td align="center"> 16
</td><td> 15
</td><td align="center"> 70
</td><td> 80
</td><td align="center"> 100
</td><td> 100
</td><td align="center"> 40


</td><td align="center"> HL
</td><td> 40
</td><td align="center"> SpS
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> crouch HP
</td><td align="center"> 5
</td><td align="center"> 4
</td><td align="center"> 23
</td><td align="center"> -9


</td><td align="center"> -4
</td><td> H
</td><td align="center"> 17
</td><td> -
</td><td align="center"> 22
</td></tr><tr>
</td><td align="center"> 100
<td> Jump Forward Hard Kick
</td><td align="center"> 200
</td><td> 5
</td><td align="center"> 60
</td><td> 7
</td><td align="center"> HL
</td><td> -
</td><td align="center"> SpS
</td><td> -
</td><td align="center"> -


</td></tr>
<tr>
<td align="center"> crouch LK
</td><td align="center"> 3
</td><td align="center"> 4
</td><td align="center"> 7
</td><td align="center"> 0
</td><td align="center"> +3
</td><td align="center"> 10
</td><td align="center"> 13


</td><td align="center"> 20
</td><td> -
</td><td align="center"> 50
</td><td> 15
</td><td align="center"> 20
</td><td> 18
</td><td align="center"> L
</td><td> 100
</td><td align="center"> CSpS
</td><td> 200
</td><td align="center"> -
</td><td> 60
</td></tr>
</td><td> H
<tr>
</td><td> -
<td align="center"> crouch MK
</td></tr><tr>
</td><td align="center"> 4


</td><td align="center"> 4
<td> Forward + Medium Kick
</td><td align="center"> 14
</td><td> 15
</td><td align="center"> -4
</td><td> 2
</td><td align="center"> -1
</td><td> 17
</td><td align="center"> 13
</td><td> -5
</td><td align="center"> 16
</td><td> -2
</td><td align="center"> 70
</td><td> 13
</td><td align="center"> 100
</td><td> 16
</td><td align="center"> 40


</td><td align="center"> L
</td><td> 80
</td><td align="center"> SpS
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> crouch HK
</td><td align="center"> 8
</td><td align="center"> 3
</td><td align="center"> 21
</td><td align="center"> -6


</td><td align="center"> -
</td><td> 100
</td><td align="center"> 17
</td><td> 40
</td><td align="center"> -
</td><td> H
</td><td align="center"> 110
</td><td> -
</td><td align="center"> 200
</td></tr><tr>
</td><td align="center"> 60
<td> Forward + Medium Kick
</td><td align="center"> L
</td><td> 11
</td><td align="center"> -
</td><td align="center"> -


</td></tr>
</td><td> 5
<tr>
</td><td> 11
<td align="center"> jump up LP
</td><td align="center"> 7
</td><td align="center"> 9
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 8
</td><td align="center"> 11


</td><td align="center"> 50
</td><td> -2
</td><td align="center"> 50
</td><td> +1
</td><td align="center"> 20
</td><td> 13
</td><td align="center"> H
</td><td> 16
</td><td align="center"> -
</td><td> 60
</td><td align="center"> -
</td><td> 100
</td></tr>
</td><td> 40
<tr>
<td align="center"> jump up MP
</td><td align="center"> 5


</td><td align="center"> 4
</td><td> HL
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 11
</td><td align="center"> 15
</td><td align="center"> 80
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> H
</td></tr><tr>
</td><td align="center"> -
<td> Forward + Hard Kick
</td><td align="center"> -
</td><td> 23
</td></tr>
</td><td> 2
<tr>
</td><td> 20
<td align="center"> jump up HP
</td><td> -4
</td><td align="center"> 7
</td><td align="center"> 4
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> -1
</td><td align="center"> 15
</td><td> 17
</td><td align="center"> 18
</td><td> 20
</td><td align="center"> 100
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> H
</td><td align="center"> -
</td><td align="center"> -


</td></tr>
</td><td> 120
<tr>
</td><td> 150
<td align="center"> jump up LK
</td><td> 60
</td><td align="center"> 7
</td><td> H
</td><td align="center"> 10
</td><td> -
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> -
<td> Target Combo 1
</td><td align="center"> -
</td><td> 6
</td><td align="center"> 8
</td><td> 3
</td><td align="center"> 11


</td><td align="center"> 40
</td><td> 24
</td><td align="center"> 50
</td><td> -9
</td><td align="center"> 20
</td><td> -4
</td><td align="center"> H
</td><td> 17
</td><td align="center"> -
</td><td> 22
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> jump up MK
</td><td align="center"> 6


</td><td align="center"> 7
</td><td> 30
</td><td align="center"> -
</td><td> 50
</td><td align="center"> -
</td><td> 30
</td><td align="center"> -
</td><td> HL
</td><td align="center"> 11
</td><td align="center"> 15
</td><td align="center"> 80
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> H
</td><td> SpS
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> -
<td> Level 1 Focus Attack
</td></tr>
</td><td> 22
<tr>
<td align="center"> jump up HK
</td><td align="center"> 6
</td><td align="center"> 2
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> 2
</td><td align="center"> 15
</td><td> 42
</td><td align="center"> 18
</td><td> -28
</td><td align="center"> 100
</td><td> -28
</td><td align="center"> 200
</td><td> 15
</td><td align="center"> 60
</td><td align="center"> H
</td><td align="center"> -
</td><td align="center"> -


</td></tr>
</td><td> 15
<tr>
</td><td> 60
<td align="center"> jump forward LP
</td><td> 100
</td><td align="center"> 7
</td><td> 20
</td><td align="center"> 8
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 8
</td><td align="center"> 11


</td><td align="center"> 40
</td><td> HL
</td><td align="center"> 50
</td><td> -
</td><td align="center"> 20
</td></tr><tr>
</td><td align="center"> H
<td> Level 2 Focus Attack
</td><td align="center"> -
</td><td> 17+13
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> jump forward MP
</td><td align="center"> 5


</td><td align="center"> 6
</td><td> 2
</td><td align="center"> -
</td><td> 42
</td><td align="center"> -
</td><td> -22
</td><td align="center"> -
</td><td align="center"> 11
</td><td align="center"> 15
</td><td align="center"> 70
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> H
</td><td> -
</td><td align="center"> -
</td><td> 21
</td><td align="center"> -
</td><td> -
</td></tr>
</td><td> 90
<tr>
</td><td> 150
<td align="center"> jump forward HP
</td><td> 40
</td><td align="center"> 5
</td><td align="center"> 4
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> HL
</td><td align="center"> 15
</td><td> -
</td><td align="center"> 18
</td></tr><tr>
</td><td align="center"> 100
<td> Level 3 Focus Attack
</td><td align="center"> 200
</td><td> 68
</td><td align="center"> 60
</td><td> 2
</td><td align="center"> H
</td><td> 42
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -


</td></tr>
</td><td> -
<tr>
</td><td> -
<td align="center"> jump forward LK
</td><td align="center"> 5
</td><td align="center"> 7
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 8
</td><td align="center"> 11


</td><td align="center"> 50
</td><td> 150
</td><td align="center"> 50
</td><td> 200
</td><td align="center"> 20
</td><td> 60
</td><td align="center"> H
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td></tr><tr>
</td></tr>
<td> Forward + Throw
<tr>
<td align="center"> jump forward MK
</td><td align="center"> 6


</td><td align="center"> 4
</td><td> 3
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 11
</td><td align="center"> 15
</td><td align="center"> 80
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> H
</td><td> 2
</td><td align="center"> -
</td><td> 20
</td><td align="center"> -
</td><td> -
</td></tr>
</td><td> -
<tr>
</td><td> -
<td align="center"> jump forward HK
</td><td> -
</td><td align="center"> 5
</td><td> 120
</td><td align="center"> 7
</td><td> 80
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> 40
</td><td align="center"> 15
</td><td align="center"> 18
</td><td align="center"> 100
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> H
</td><td align="center"> -
</td><td align="center"> -


</td></tr>
</td><td> 0.9
<tr>
</td><td> -
<td align="center"> F+MK
</td><td> 64F Knockdown
</td><td align="center"> 15
</td></tr><tr>
</td><td align="center"> 2
<td> Back + Throw
</td><td align="center"> 17
</td><td> 3
</td><td align="center"> -5
</td><td> 2
</td><td align="center"> -2
</td><td> 20
</td><td align="center"> 13
</td><td> -
</td><td align="center"> 16


</td><td align="center"> 80
</td><td align="center"> 100
</td><td align="center"> 40
</td><td align="center"> H
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> F+MK
</td><td align="center"> 11


</td><td align="center"> 5
</td><td> -
</td><td align="center"> 11
</td><td> -
</td><td align="center"> -2
</td><td> -
</td><td align="center"> +1
</td><td> 130
</td><td align="center"> 13
</td><td> 80
</td><td align="center"> 16
</td><td> 60
</td><td align="center"> 60
</td><td> 0.9
</td><td align="center"> 100
</td><td> -
</td><td align="center"> 40
</td><td> 59F Knockdown
</td></tr><tr>


</td><td align="center"> HL
<td> Hadoken
</td><td align="center"> -
</td><td> 14
</td><td align="center"> -
</td><td> -
</td></tr>
</td><td> 47
<tr>
</td><td> -7
<td align="center"> F+HK
</td><td> -3
</td><td align="center"> 23
</td><td> -18
</td><td align="center"> 2
</td><td> -22
</td><td align="center"> 20
</td><td align="center"> -4


</td><td align="center"> -1
</td><td> 60
</td><td align="center"> 17
</td><td align="center"> 20
</td><td align="center"> 120
</td><td align="center"> 150
</td><td align="center"> 60
</td><td align="center"> H
</td><td align="center"> -
</td><td align="center"> -


</td></tr>
</td><td> 100
<tr>
</td><td> 10/20
<td align="center"> Target Combo 1
</td><td> HL
</td><td align="center"> 6
</td><td> S
</td><td align="center"> 3
</td><td> 17-18 Cancelfenster / juggelt / Hit Stop 8F
</td><td align="center"> 24
</td></tr><tr>
</td><td align="center"> -9
<td> Fireball EX
</td><td align="center"> -4
</td><td> 14
</td><td align="center"> 17
</td><td align="center"> 22


</td><td align="center"> 30
</td><td> -
</td><td align="center"> 50
</td><td> 44
</td><td align="center"> 30
</td><td align="center"> HL
</td><td align="center"> SpS
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> level1 FA
</td><td align="center"> 22


</td><td align="center"> 2
</td><td> -1
</td><td align="center"> 42
</td><td> +2
</td><td align="center"> -28
</td><td> 13
</td><td align="center"> -28
</td><td> 16
</td><td align="center"> 15
</td><td> 50*40
</td><td align="center"> 15
</td><td> 50*50
</td><td align="center"> 60
</td><td> 0/0
</td><td align="center"> 100
</td><td align="center"> 20


</td><td align="center"> HL
</td><td> HL
</td><td align="center"> -
</td><td> S
</td><td align="center"> -
</td><td> 17-18 Cancelfenster / knockdown / juggelt / Hit Stop 8F
</td></tr>
<tr>
<td align="center"> level2 FA
</td><td align="center"> 17+13
</td><td align="center"> 2
</td><td align="center"> 42
</td><td align="center"> -22


</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> 21
<td> Shoryuken Light Punch
</td><td align="center"> -
</td><td> 4
</td><td align="center"> 90
</td><td> 11
</td><td align="center"> 150
</td><td> 17+9
</td><td align="center"> 40
</td><td> -16
</td><td align="center"> HL
</td><td align="center"> -
</td><td align="center"> -


</td></tr>
</td><td> -
<tr>
</td><td> 20
<td align="center"> level3 FA
</td><td> -
</td><td align="center"> 68
</td><td align="center"> 2
</td><td align="center"> 42
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> 150
</td><td> 120[80]
</td><td align="center"> 200
</td><td> 200[100]
</td><td align="center"> 60
</td><td> 30/40
</td><td align="center"> -
</td><td> HL
</td><td align="center"> -
</td><td> S
</td><td align="center"> -
</td><td> 1-3 unverwundbar / 4-6 Wurf-unverwundbar / 4-14 Unterkörper-unverwundbar / airborne ab F7
</td></tr>
</td></tr><tr>
<tr>
<td> Shoryuken Medium Punch
<td align="center"> F+LP+LK
</td><td> 4
</td><td align="center"> 3
</td><td> 3*11


</td><td align="center"> 2
</td><td> 25+9
</td><td align="center"> 20
</td><td> -24
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> 20
</td><td align="center"> -
</td><td> 24*-
</td><td align="center"> -
</td><td align="center"> 120
</td><td align="center"> 80
</td><td align="center"> 40


</td><td align="center"> 0.9
</td><td> 80*80
</td><td align="center"> -
</td><td> 100*100
</td><td align="center"> -
</td><td> 30/30*16
</td></tr>
</td><td> HL
<tr>
<td align="center"> B+LP+LK
</td><td align="center"> 3
</td><td align="center"> 2
</td><td align="center"> 20
</td><td align="center"> -


</td><td align="center"> -
</td><td> S
</td><td align="center"> -
</td><td> 1-6 unverwundbar / 7-17 Unterkörper-unverwundbar / airborne ab F7
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> 130
<td> Shoryuken Hard Punch
</td><td align="center"> 80
</td><td> 3
</td><td align="center"> 60
</td><td align="center"> 0.9
</td><td align="center"> -
</td><td align="center"> -


</td></tr>
</td><td> 2*2*12
<tr>
</td><td> 30+9
<td align="center"> Hadouken
</td><td> -30
</td><td align="center"> 14
</td><td> -
</td><td align="center"> -
</td><td> 20
</td><td align="center"> 47
</td><td align="center"> -7
</td><td align="center"> -3
</td><td align="center"> -18
</td><td align="center"> -22


</td><td align="center"> 60
</td><td> 24*-*-
</td><td align="center"> 100
</td><td> 70* 40* 30
</td><td align="center"> 10/20
</td><td> 100* 50* 50
</td><td align="center"> HL
</td><td> 30/30* 10* 10
</td><td align="center"> S
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> Hadouken EX
</td><td align="center"> 14


</td><td align="center"> -
</td><td> HL
</td><td align="center"> 44
</td><td> S
</td><td align="center"> -1
</td><td> 1-4 unverwundbar / 5-6 Wurf-unverwundbar / 4-18 Unterkörper-unverwundbar / airborne ab F7
</td><td align="center"> +2
</td></tr><tr>
</td><td align="center"> 13
<td> Shoryuken EX
</td><td align="center"> 16
</td><td> 5
</td><td align="center"> 50*40
</td><td align="center"> 50*50
</td><td align="center"> 0/0


</td><td align="center"> HL
</td><td> 2*2*3*7
</td><td align="center"> S
</td><td> 45+9
</td><td align="center"> -
</td><td> -40
</td></tr>
<tr>
<td align="center"> Shoryuken LP
</td><td align="center"> 4
</td><td align="center"> 11
</td><td align="center"> 17+9
</td><td align="center"> -16


</td><td align="center"> -
</td><td> -
</td><td align="center"> 20
</td><td> 20
</td><td align="center"> -
</td><td> -
</td><td align="center"> 120[80]
</td><td> 80*60*50*50
</td><td align="center"> 200[100]
</td><td> 100*50x3
</td><td align="center"> 30/40
</td><td> 0/0
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> -


</td></tr>
</td><td> HL
<tr>
</td><td> S
<td align="center"> Shoryuken MP
</td><td> 1-11 unverwundbar / 12-18 unterkörper-unverwundbar / airborne ab F9
</td><td align="center"> 4
</td></tr><tr>
</td><td align="center"> 3*11
<td> Tatsumaki Light Kick
</td><td align="center"> 25+9
</td><td> 6
</td><td align="center"> -24
</td><td> 1(4)2(6)2
</td><td align="center"> -
</td><td> 12+8
</td><td align="center"> 20
</td><td> -9
</td><td align="center"> 24*-
</td><td> -5


</td><td align="center"> 80*80
</td><td> 20
</td><td align="center"> 100*100
</td><td> 24
</td><td align="center"> 30/30*16
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> Shoryuken FP
</td><td align="center"> 3


</td><td align="center"> 2*2*12
</td><td> 50*40*40
</td><td align="center"> 30+9
</td><td> 50x3
</td><td align="center"> -30
</td><td> 20/20* 10* 10
</td><td align="center"> -
</td><td> HL
</td><td align="center"> 20
</td><td> S*-*-
</td><td align="center"> 24*-*-
</td><td> 7-20 unterkörper- und unterkörper-projektil-unverwundbar / airborne ab F7 / juggelt / Armor Break
</td><td align="center"> 70*40*30
</td></tr><tr>
</td><td align="center"> 100*50*50
<td> Tatsumaki Medium Kick
</td><td align="center"> 30/30*10*10


</td><td align="center"> HL
</td><td> 6
</td><td align="center"> S
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> Shoryuken EX
</td><td align="center"> 5
</td><td align="center"> 2*2*3*7
</td><td align="center"> 45+9
</td><td align="center"> -40


</td><td align="center"> -
</td><td> 2(5) 2(5) 1(5) 2(5) 2
</td><td align="center"> 20
</td><td> 14+9
</td><td align="center"> -
</td><td> -4
</td><td align="center"> 80*60*50*50
</td><td> 0
</td><td align="center"> 100*50x3
</td><td> 20
</td><td align="center"> 0/0
</td><td> 24
</td><td align="center"> HL
</td><td> 60*40x3
</td><td align="center"> S
</td><td> 50x4
</td><td align="center"> -


</td></tr>
</td><td> 20/20* 10x3
<tr>
<td align="center"> Hurricane Kick LK
</td><td align="center"> 6
</td><td align="center"> 1(4)2(6)2
</td><td align="center"> 12+8
</td><td align="center"> -9
</td><td align="center"> -5
</td><td align="center"> 20
</td><td align="center"> 24


</td><td align="center"> 50*40*40
</td><td> HL
</td><td align="center"> 50x3
</td><td> S*-x3
</td><td align="center"> 20/20*10*10
</td><td> 8-41 unterkörper- und unterkörper-projektil-unverwundbar / airborne ab F8 / juggelt / Armor Break
</td><td align="center"> HL
</td></tr><tr>
</td><td align="center"> S*-*-
<td> Tatsumaki Hard Kick
</td><td align="center"> -
</td><td> 6
</td></tr>
</td><td> 2(6) 1(5) 1(5) 1(5) 1(5) 1(5) 2(4) 2
<tr>
</td><td> 12+12
<td align="center"> Hurricane Kick MK
</td><td> -5
</td><td align="center"> 6


</td><td align="center"> 2(5)2(5)1(5)2(5)2
</td><td align="center"> 14+9
</td><td align="center"> -4
</td><td align="center"> 0
</td><td align="center"> 20
</td><td align="center"> 24
</td><td align="center"> 60*40x3
</td><td align="center"> 50x4
</td><td align="center"> 20/20*10x3


</td><td align="center"> HL
</td><td> -1
</td><td align="center"> S*-x3
</td><td> 20
</td><td align="center"> -
</td><td> 24
</td></tr>
</td><td> 80*40x4
<tr>
</td><td> 50x5
<td align="center"> Hurricane Kick HK
</td><td> 20/20* 10x4
</td><td align="center"> 6
</td><td> HL
</td><td align="center"> 2(6)1(5)1(5)1(5)1(5)1(5)2(4)2
</td><td> S*-x4
</td><td align="center"> 12+12
</td><td> 9-51 unterkörper- und unterkörper-projektil-unverwundbar / airborne ab F9 / juggelt / Armor Break
</td><td align="center"> -5
</td></tr><tr>


</td><td align="center"> -1
<td> Tatsumaki EX
</td><td align="center"> 20
</td><td> 6
</td><td align="center"> 24
</td><td> 2(4) 1(3) 1(4) 1(3) 1(4) 1(4) 1(3) 1
</td><td align="center"> 80*40x4
</td><td> 9+14
</td><td align="center"> 50x5
</td><td> -3
</td><td align="center"> 20/20*10x4
</td><td> +1
</td><td align="center"> HL
</td><td> 20
</td><td align="center"> S*-x4
</td><td> 24
</td><td align="center"> -


</td></tr>
</td><td> 50*40x4
<tr>
<td align="center"> Hurricane Kick EX
</td><td align="center"> 6
</td><td align="center"> 2(4)1(3)1(4)1(3)1(4)1(4)1(3)1
</td><td align="center"> 9+14
</td><td align="center"> -3
</td><td align="center"> +1
</td><td align="center"> 20
</td><td align="center"> 24


</td><td align="center"> 50*40x4
</td><td> 50x5
</td><td align="center"> 50x5
</td><td> 0/0
</td><td align="center"> 0/0
</td><td> HL
</td><td align="center"> HL
</td><td> S*-x4
</td><td align="center"> S*-x4
</td><td> 8-39 unterkörper- und unterkörper-projektil-unverwundbar / airborne ab F8 / juggelt / Armor Break
</td><td align="center"> -
</td></tr><tr>
</td></tr>
<td> Hurricane Kick Light Kick (Air)
<tr>
</td><td> 8
<td align="center"> Hurricane Kick LK(air)
</td><td align="center"> 8


</td><td align="center">&nbsp;???
</td><td> -
</td><td align="center"> 10
</td><td> 10
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 15
</td><td align="center"> 18
</td><td align="center"> 50
</td><td align="center"> 50
</td><td align="center"> 10/30


</td><td align="center"> HL
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> 15
</td></tr>
</td><td> 18
<tr>
</td><td> 50
<td align="center"> Hurricane Kick MK(air)
</td><td> 50
</td><td align="center"> 7
</td><td> 10/30
</td><td align="center">&nbsp;???
</td><td align="center"> 10
</td><td align="center"> -


</td><td align="center"> -
</td><td> HL
</td><td align="center"> 15
</td><td> -
</td><td align="center"> 18
</td><td align="center"> 60
</td><td align="center"> 50
</td><td align="center"> 10/30
</td><td align="center"> HL
</td><td align="center"> -
</td><td align="center"> -


</td></tr>
</td></tr><tr>
<tr>
<td> Hurricane Kick Medium Kick (Air)
<td align="center"> Hurricane Kick HK(air)
</td><td> 7
</td><td align="center"> 7
</td><td> -
</td><td align="center">&nbsp;???
</td><td> 10
</td><td align="center"> 10
</td><td> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 15
</td><td align="center"> 18


</td><td align="center"> 60
</td><td> -
</td><td align="center"> 50
</td><td> 15
</td><td align="center"> 10/30
</td><td> 18
</td><td align="center"> HL
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> Hurricane Kick EX(air)
</td><td align="center"> 6


</td><td align="center">&nbsp;???
</td><td> 60
</td><td align="center"> 4
</td><td> 50
</td><td align="center"> -
</td><td> 10/30
</td><td align="center"> -
</td><td> HL
</td><td align="center"> 15
</td><td> -
</td><td align="center"> 18
</td></tr><tr>
</td><td align="center"> 40
<td> Hurricane Kick Hard Kick (Air)
</td><td align="center"> 50
</td><td> 7
</td><td align="center"> 0/0
</td><td> -


</td><td align="center"> H
</td><td> 10
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td></tr>
</td><td> 15
<tr>
</td><td> 18
<td align="center"> Super Combo
</td><td align="center"> 1+2(1)
</td><td align="center"> 2*2*8(20)1*3*7
</td><td align="center"> 31+12
</td><td align="center"> -29


</td><td align="center"> -
</td><td> 60
</td><td align="center"> 20
</td><td> 50
</td><td align="center"> -
</td><td> 10/30
</td><td align="center"> 50x4*100x2
</td><td> HL
</td><td align="center"> 0
</td><td align="center"> 0/0
</td><td align="center"> HL
</td><td align="center"> -
</td><td align="center"> -


</td></tr>
</td><td> -
<tr>
</td></tr><tr>
<td align="center"> Ultra Combo
<td> Hurricane Kick EX (Air)
</td><td align="center"> 1+9
</td><td> 6
</td><td align="center"> 2*2*5x7*1
</td><td align="center"> 32+50
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 27*16x9
</td><td align="center"> -


</td><td align="center"> 40+19x7+20x8+30,20xN
</td><td> -
</td><td align="center"> 0
</td><td> 4
</td><td align="center"> 0/0
</td><td> -
</td><td align="center"> HL
</td><td> -
</td><td align="center"> -
</td><td> 15
</td><td align="center"> -
</td></tr>
<tr>
<th align="center"> move name
</th><th align="center"> startup


</th><th align="center"> active
</td><td> 18
</th><th align="center"> recovery
</td><td> 40
</th><th align="center"> frame
</td><td> 50
</th><th align="center"> frame
</td><td> 0/0
</th><th align="center"> frames of
</th><th align="center"> frames of
</th><th align="center"> damage
</th><th align="center"> stun
</th><th align="center"> super meter


</th><th align="center"> block
</td><td> H
</th><th align="center"> cancel
</td><td> -
</th><th align="center"> comments
</td></tr><tr>
</th></tr>
<td> Super
<tr>
</td><td> 1+2(1)
<th align="center">
</th><th align="center">
</th><th align="center">
</th><th align="center">
</th><th align="center"> adv.blk
</th><th align="center"> adv.hit
</th><th align="center"> blockstun


</th><th align="center"> hitstun
</td><td> 2* 2* 8(20) 1* 3* 7
</th><th align="center">
</td><td> 31+12
</th><th align="center">
</td><td> -29
</th><th align="center"> gain
</th><th align="center">
</th><th align="center"> ability
</th><th align="center">
</th></tr>


<br /><br />
</td><td> -
</td><td> 20
</td><td> -
</td><td> 50x4*100x2
</td><td> 0
</td><td> 0/0


<div style="clear: both; margin-left: auto; margin-right: auto" class="NavFrame">
</td><td> HL
</td><td> -
</td><td> 1-3(2) unverwundbar? / F3(F4)Projektil-unverwundbar
</td></tr><tr>
<td> Ultra
</td><td> 1+9
</td><td> 2*2*5x7*1
</td><td> 32+50
</td><td> -
</td><td> -


</td><td> 27*16x9
</td><td> -


</div>
</td><td> 40+19x7 +20x8+30 ,20xN
<div class="NavContent" align="left">
</td><td> 0
<table>
</td><td> 0/0
</td><td> HL
</td><td> -
</td><td> 1-10 unverwundbar / 11-12 Wurf-unverwundbar / airborne ab F13
</td></tr>


<tr>


Quelle: [http://shoryuken.com/wiki/index.php/Ken_(SFIV) shoryuken.com]
<th> Move
</th><th> Startup
</th><th> Active
</th><th> Recover
</th><th> Frame Adv. Block


</th><th> Frame Adv. Hit
</th><th> Block stun
</th><th> Hit stun
</th><th> Damage


</th><th> Stun
</th><th> Meter Gain
</th><th> Block
</th><th> Cancel
</th><th> Anmerkung
</th></tr>


== Externe Links ==
</table>


*[[Ken Matcharchiv(SF4)|Ken Matcharchiv]]
<small><sub>Quelle: japanisches SFIV-Mook</small>


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== Navigation ==  
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[[Category: Capcom Character]]
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