Kasumi Todo(KOFXI): Unterschied zwischen den Versionen

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Zeile 34: Zeile 34:
| 5A(c) || 5 || 2|| +7|| +6||Hits crouching opponents.
| 5A(c) || 5 || 2|| +7|| +6||Hits crouching opponents.
|-
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| >5C || 8|| 3|| KD|| -2||Chain Combo from 5A(c). Launches. Special Cancel.
| >5C || 8|| 3|| KD|| -2||Chain Combo from 5A(c).
|-
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| 5A(f)|| 6 || 3|| +5 || +4 ||
| 5A(f)|| 6 || 3|| +5 || +4 ||
Zeile 66: Zeile 66:
| small A|| 7|| 6|| /|| /||
| small A|| 7|| 6|| /|| /||
|-
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| jump A|| 7|| 6|| /|| /||F19 until landing completely invul (all directions).
| jump A|| 7|| 6|| /|| /||Invul during recovery (all directions, bug)
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| small B|| 8|| 6|| /|| /||
| small B|| 8|| 6|| /|| /||
Zeile 86: Zeile 86:
| j.D|| 9|| 6|| /|| /||
| j.D|| 9|| 6|| /|| /||
|-
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| small E|| 15|| 8|| /|| /||All small & j.E have the same hitbox
| small E|| 15|| 8|| /|| /||All small & j.E same hitbox
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| j.E|| 15|| 8|| /|| /||All small & j.E have the same hitbox
| j.E|| 15|| 8|| /|| /||All small & j.E same hitbox
|-
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| 236A|| 18|| 4+4|| KD|| +2||Lower hitbox than 236C
| 236A|| 18|| 4+4|| KD|| +2||Lower hitbox than 236C
Zeile 106: Zeile 106:
| 214Px4|| 10|| 4|| KD|| -12||Knockdown. Deals 0 stun.
| 214Px4|| 10|| 4|| KD|| -12||Knockdown. Deals 0 stun.
|-
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| 214Px3>214K|| /|| /|| -3*|| -4*||Feint. 32F duration. Counterhit state F1-25. *=after 3rd 214P-hit.
| 214Px3>214K|| /|| /|| -3*|| -4*||Feint. *=after 3rd 214P-hit.
|-
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| 632146P|| 7|| 2|| KD|| /||Command Throw.
| 632146P|| 7|| 2|| KD|| /||Command Throw.
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| 41236B|| 1|| 16|| KD|| /||High & Special counter
| 41236B|| 1|| 16|| KD|| /||High & Special counter.
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| 41236D|| 1|| 16|| KD|| /||Mid counter
| 41236D|| 1|| 16|| KD|| /||Mid counter.
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| 41236E|| 2|| 16|| KD|| /||Low Counter
| 41236E|| 2|| 16|| KD|| /||Low Counter.
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| 214B|| 9|| 3|| KD|| /||Anti-Air Grab. Juggle anywhere.
| 214B|| 9|| 3|| KD|| /||Anti-Air Grab. Juggle anywhere.
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| 214D|| 15|| 3|| KD|| /||Anti-Air Grab. Juggle anywhere. Slower than 214B.
| 214D|| 15|| 3|| KD|| /||Anti-Air Grab. Juggle anywhere.
|-
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| 236236A|| 9||5*(4+2)|| KD|| -31*||F1 invul. Can hit 1 time. Each spike is 4F small, 2F big. First "big" spike hitbox appears on F13. *=Point blank.
| 236236A|| 9||5*(4+2)|| KD|| -31*||F1 invul. First "big" spike hitbox appears on F13. *=Point blank.
|-
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| 236236C|| 13||5*(4+4)|| KD|| -34*||F1+2 invul. Can hit 12 times. Each spike is 4F small, 4F big. First "big" spike hitbox appears on F17. *=Point blank.
| 236236C|| 13||5*(4+4)|| KD|| -34*||F1+2 invul. First "big" spike hitbox appears on F17. *=Point blank.
|-
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| 632146,3214P|| 1|| 3|| KD|| /||F1 invul. Hits on F28 (during freeze). Dream Cancel.
| 632146,3214P|| 1|| 3|| KD|| /||F1 invul. Hits on F28 (during freeze). Dream Cancel.

Version vom 19. Juli 2020, 21:30 Uhr

Kasumi Todo
藤堂 香澄
KOFXI kasumi full.png
Tiers & Ranking
Tier: C-
Ratio Cost: 2 Points
Properties
Damage Modifier: 1.05
Stun Modifier: 0.97
Crouch height (Tier): C

Colors

KOFXI Kasumi S.png KOFXI Kasumi X.png KOFXI Kasumi T.png KOFXI Kasumi C.png
BUTTON SQUARE A.png BUTTON CROSS A.png BUTTON TRIANGLE A.png BUTTON CIRCLE A.png
A B C D
KOFXI Kasumi R1S.png KOFXI Kasumi R1X.png KOFXI Kasumi R1T.png KOFXI Kasumi R1C.png
R1 + BUTTON SQUARE A.png R1 + BUTTON CROSS A.png R1 + BUTTON TRIANGLE A.png R1 + BUTTON CIRCLE A.png
E+A E+B E+C E+D
KOFXI Kasumi L1S.png KOFXI Kasumi L1X.png KOFXI Kasumi L1T.png KOFXI Kasumi L1C.png
L1 + BUTTON SQUARE A.png L1 + BUTTON CROSS A.png L1 + BUTTON TRIANGLE A.png L1 + BUTTON CIRCLE A.png
Start+A Start+B Start+C Start+D

Frame Data

Short List
Move S A Hit Grd Note
5A(c) 5 2 +7 +6 Hits crouching opponents.
>5C 8 3 KD -2 Chain Combo from 5A(c).
5A(f) 6 3 +5 +4
5B(c) 9 3 -1 -2
5B(f) 13 4 +3 +2
5C(c) 6 4 +7 +6
5C(f) 9 3 +7 +6
5D(c) 11 5 +2 +1
5D(f) 12 5 -2 -3
5E 16 9 KD -6
6A 19 5+7 -6 -7 Overhead. No cancel except QS.
6A(can) 15 5+7 -6 -7 Special Cancel on first hit.
2A 6 3 +3 +2
2B 5 4 +2 +1
2C 10 8 -7 -8
2D 8 4 KD +1
small A 7 6 / /
jump A 7 6 / / Invul during recovery (all directions, bug)
small B 8 6 / /
up j.B 8 6 / /
j.B 7 6 / /
small C 9 5 / / same hitbox as up j.C
up j.C 9 5 / / Same hitbox as small C
j.C 9 5 / /
small D 9 6 / / same hitbox as up j.D
up j.D 9 6 / / Same hitbox as small D
j.D 9 6 / /
small E 15 8 / / All small & j.E same hitbox
j.E 15 8 / / All small & j.E same hitbox
236A 18 4+4 KD +2 Lower hitbox than 236C
j.236A 11 4+4 KD ? 8F Landing recovery. Lower hitbox than j.236C.
236C 25 4+4 KD +2 Higher hitbox than 236A
j.236C 11 4+4 KD ? 9F Landing recovery. Higher hitbox than j.236A.
214P 14 3 +0 -1 Rekka Starter. Deals 0 stun.
214Px2 9 3 -5 -6 Deals 0 stun.
214Px3 13 3 -14 -15 Deals 0 stun.
214Px4 10 4 KD -12 Knockdown. Deals 0 stun.
214Px3>214K / / -3* -4* Feint. *=after 3rd 214P-hit.
632146P 7 2 KD / Command Throw.
41236B 1 16 KD / High & Special counter.
41236D 1 16 KD / Mid counter.
41236E 2 16 KD / Low Counter.
214B 9 3 KD / Anti-Air Grab. Juggle anywhere.
214D 15 3 KD / Anti-Air Grab. Juggle anywhere.
236236A 9 5*(4+2) KD -31* F1 invul. First "big" spike hitbox appears on F13. *=Point blank.
236236C 13 5*(4+4) KD -34* F1+2 invul. First "big" spike hitbox appears on F17. *=Point blank.
632146,3214P 1 3 KD / F1 invul. Hits on F28 (during freeze). Dream Cancel.
2363214E 1 28 KD / Counter. F1-3 invul. F4-27 no hurtbox on the feet.
2363214E(DC) / 1 KD / Dream Cancel Version. Works like a hit.
Standing Attacks
Attack Hitbox Startup Active Hit Guard Note
5A(c) Kofxi kasumi 5A(c).png 5 2 +7 +6 Hits crouching opponents
5A(c)>5C Kofxi kasumi 5A5C.png 8 3 KD -2 Chain Combo from 5A(c). Launches. Special Cancel.
5A(f) Kofxi kasumi 5A(f).png 6 3 +5 +4
5B(c) Kofxi kasumi 5B(c).png 9 3 -1 -2
5B(f) Kofxi kasumi 5B(f).png 13 4 +3 +2
5C(c) Kofxi kasumi 5C(c).png 6 4 +7 +6
5C(f) Kofxi kasumi 5C(f).png 9 3 +7 +6
5D(c) Kofxi kasumi 5D(c).png 11 5 +2 +1
5D(f) Kofxi kasumi 5D(f).png 12 5 -2 -3
5E Kofxi kasumi 5E.png 16 9 KD -6
6A Kofxi kasumi 6A 1.pngKofxi kasumi 6A 2.png 19 5+7 -6 -7 Overhead. No cancel except QS.
6A(cancel) Kofxi kasumi 6A(cancel) 1.pngKofxi kasumi 6A(cancel) 2.png 15 5+7 -6 -7 Special Cancel on first hit.
Crouching Attacks
Attack Hitbox Startup Active Hit Guard Note
2A Kofxi kasumi 2A.png 6 3 +3 +2
2B Kofxi kasumi 2B.png 5 4 +2 +1
2C Kofxi kasumi 2C.png 10 8 -7 -8
2D Kofxi kasumi 2D.png 8 4 KD +1
Jump Attacks
Attack Hitbox Startup Active Note
smalljump A Kofxi kasumi smalljump A.png 7 6
j.A Kofxi kasumi jump A.png 7 6 F19 until landing completely invul (all directions).
smalljump B Kofxi kasumi smalljump B.png 8 6
jump up B Kofxi kasumi jump up B.png 8 6 Hitbox extends 24px in front
jump fwd B Kofxi kasumi jump forward B.png 7 6 Hitbox extends 16px in front
jump back B Kofxi kasumi jump back B.png 7 6 Hitbox extends 12px in front
smalljump C Kofxi kasumi smalljump C.png 9 5 Same hitbox as jump up C
jump up C Kofxi kasumi jump up C.png 9 5 Same hitbox as smalljump C
j.C Kofxi kasumi jump C.png 9 5
smalljump D Kofxi kasumi smalljump D.png 9 6 Same hitbox as jump up D
jump up D Kofxi kasumi jump up D.png 9 6 Same hitbox as smalljump D
j.D Kofxi kasumi jump D.png 9 6
smalljump E Kofxi kasumi smalljump E.png 15 8 Same as jump E
jump E Kofxi kasumi jump E.png 15 8 Same as smalljump E
214P Route
Move Hitbox Startup Active Hit Guard Note
214P Kofxi kasumi 214P.png 14 3 +0 +1 Rekka Starter.
214Px2 Kofxi kasumi 214Px2.png 9 3 -5 -6 Second Rekka hit.
214Px3 Kofxi kasumi 214Px3.png 13 3 -14 -15 Third Rekka hit.
214Px4 Kofxi kasumi 214Px4.png 10 4 KD -12 Knockdown. Rekka ender.
214Px3,214K Kofxi kasumi 214Px3,214K.png / / -3* -4* Feint. 32F duration. Counterhit state F1-25. *=after 214Px3.
Specials & Supers
Move Hitbox Startup Active Hit Guard Note
236A Kofxi kasumi 236A 1.pngKofxi kasumi 236A 2.pngKofxi kasumi 236A gif.gif 18 4+4 KD +2 Lower hitbox than 236C
j.236A Kofxi kasumi jump 236A 1.pngKofxi kasumi jump 236A 2.png 11 4+4 KD ? 8F landing recovery. Lower hitnox than j.236C.
236C Kofxi kasumi 236C 1.pngKofxi kasumi 236C 2.pngKofxi kasumi 236C gif.gif 25 4+4 KD +2 Higher hitbox than 236C
j.236C Kofxi kasumi jump 236C 1.pngKofxi kasumi jump 236C 2.png 11 4+4 KD ? 9F landing recovery. Higher hitnox than j.236C.
632146A Kofxi kasumi 632146P.png 7 2 KD / Command Throw. Launches. Quickshift OK (A-Version only).
632146C Kofxi kasumi 632146P.png 7 2 KD / Command Throw. Launches. Super Cancel OK (C-Version only).
41236B Kofxi kasumi 41236B.png 1 16 KD / High & special counter.
41236D Kofxi kasumi 41236D.png 1 16 KD / Mid counter.
41236E Kofxi kasumi 41236E.png 2 16 KD / Low counter.
214B Kofxi kasumi 214B.png 9 3 KD / Anti-air grab. Can be comboed. Juggle anywhere.
214D Kofxi kasumi 214D.png 15 3 KD / Anti-air grab. Can be comboed. Juggle anywhere. Slower than A-Version, otherwise identical.
236236A Kofxi kasumi 236236A 1.pngKofxi kasumi 236236A 2.pngKofxi kasumi 236236A gif.gif 9 5*(4+2) KD -31* F1 invul. Can hit 1 time. Each spike is 4F small, 2F big. First "big" spike hitbox appears on F13. *=Point blank.
236236C Kofxi kasumi 236236C 1.pngKofxi kasumi 236236C 2.pngKofxi kasumi 236236C gif.gif 13 5*4+4) KD -34* F1+2 invul. Can hit 12 times. Each spike is 4F small, 4F big. First "big" spike hitbox appears on F17. *=Point blank.
6321463214P Kofxi kasumi 6321463214P.png 1 3 KD / F1 invul. Hits on F28 (during freeze). Dream Cancel.
2363214E Kofxi kasumi 2363214E 1.pngKofxi kasumi 2363214E 2.png 1 28 KD / Counter. F1-3 invul. F4-27 no hurtbox on the feet.
2363214E(DC) Kofxi kasumi 2363214E(DC).png / 1 KD / Dream Cancel Version. Works like a hit.

Special Attributes & Bugs

  • j.A: Completely invulnerable during Recovery (while falling), bug.
  • Kasumi's 214P cannot be saving shifted. (Thanks, kofxi_bot!)


Videos & Links

u-rasia playing Kasumi @port24, 01/02
u-rasia playing Kasumi @port24, 01/02

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