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240 Bytes hinzugefügt ,  27. Juli 2020
(2 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
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'''Duck King & Kdash'''
'''Duck King & Kdash'''
*'''Duck midscreen chain in 3D > shift K > j.E whiff \/ 236236A (DC LDM)'''
*'''Duck midscreen j.D,2A>623D(1) shift K > j.D,\/, long delay LDM'''
*'''Duck corner (j.D>)2A>6B>3D> QS Kdash > immediate j.236D while falling, 5A(c), 236321[4]E:''' Launch into LDM with no chance to get a saving shift in, which makes it useful. Walk back slightly for the LDM at the end.
*'''Duck corner (j.D>)2A>6B>3D> QS Kdash > immediate j.236D while falling, 5A(c), 236321[4]E:''' Launch into LDM with no chance to get a saving shift in, which makes it useful. Walk back slightly for the LDM at the end.
*'''Duck corner (j.D>)2A>6B>3D> QS Kdash mini-delay j.D, \/, backdash, LDM:''' Alternative to the combo above with slightly more damage.
*'''Duck corner (j.D>)2A>6B>3D> QS Kdash mini-delay j.D, \/, backdash, LDM:''' Alternative to the combo above with slightly more damage.
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'''Midscreen'''
'''Midscreen'''
*'''LDM Kill, 5A(c)(whiff),5E>236B, run through corpse twice, then crossup 2B''' Source k-tani, [https://youtu.be/4_YHNm6Ntzo?t=3524 1],[https://youtu.be/4_YHNm6Ntzo?t=3842 2]
*'''LDM Kill, 5A(c)(whiff),5E>236B, run through corpse twice, then crossup 2B''' Source k-tani, [https://youtu.be/4_YHNm6Ntzo?t=3524 1],[https://youtu.be/4_YHNm6Ntzo?t=3842 2]. Make sure to input the 236B from the initial direction and to cancel as quickly as possible.


'''Corner'''
'''Corner'''
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