Jyazu(KOFXI): Unterschied zwischen den Versionen

 
Zeile 88: Zeile 88:
| 236A || 7 || 16 || KD || / ||Counter. 24F recovery.
| 236A || 7 || 16 || KD || / ||Counter. 24F recovery.
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| 2,8A ||24/40* || 27 || <span style="color: blue;">+9/+11*</span> || <span style="color: blue;">+8/+10*</span> ||Hard knockdown on air hit. *1=in air / vs standing Kyo. *2=vs standing/crouching Kyo.
| 2,8A ||24/40* || 27 || <span style="color: blue;">+9/+11*</span> || <span style="color: blue;">+8/+10*</span> ||Hard knockdown on air hit. The "2"-motion only needs 1F of input (no charge). *1=in air / vs standing Kyo. *2=vs standing/crouching Kyo.
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| 2,8C ||24/38* || 24 || <span style="color: blue;">+7/+9*</span> || <span style="color: blue;">+6/+8*</span> ||Hard knockdown on air hit. *1=in air / vs standing Kyo. *2&3=vs standing/crouching Kyo.
| 2,8C ||24/38* || 24 || <span style="color: blue;">+7/+9*</span> || <span style="color: blue;">+6/+8*</span> ||Hard knockdown on air hit.  The "2"-motion only needs 1F of input (no charge). *1=in air / vs standing Kyo. *2&3=vs standing/crouching Kyo.
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| 623A || 11 || ? || <span style="color: red;">-4*</span> || <span style="color: red;">-5*</span> ||Straight angle. *=point blank (3 hits).
| 623A || 11 || ? || <span style="color: red;">-4*</span> || <span style="color: red;">-5*</span> ||Straight angle. *=point blank (3 hits).
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