Jyazu(KOFXI): Unterschied zwischen den Versionen

Keine Bearbeitungszusammenfassung
 
(7 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
Zeile 12: Zeile 12:
== Colors ==
== Colors ==
{{KOF XI Colors
{{KOF XI Colors
|square=[[Datei:KOFXI jyazu S.jpg]]
|square=[[Datei:KOFXI jyazu S.png]]
|cross=[[Datei:KOFXI jyazu X.jpg]]
|cross=[[Datei:KOFXI jyazu X.png]]
|triangle=[[Datei:KOFXI jyazu T.jpg]]
|triangle=[[Datei:KOFXI jyazu T.png]]
|circle=[[Datei:KOFXI jyazu C.jpg]]
|circle=[[Datei:KOFXI jyazu C.png]]
|R1+square=[[Datei:KOFXI jyazu R1S.jpg]]
|R1+square=[[Datei:KOFXI jyazu R1S.png]]
|R1+cross=[[Datei:KOFXI jyazu R1X.jpg]]
|R1+cross=[[Datei:KOFXI jyazu R1X.png]]
|R1+triangle=[[Datei:KOFXI jyazu R1T.jpg]]
|R1+triangle=[[Datei:KOFXI jyazu R1T.png]]
|R1+circle=[[Datei:KOFXI jyazu R1C.jpg]]
|R1+circle=[[Datei:KOFXI jyazu R1C.png]]
|L1+square=[[Datei:KOFXI jyazu L1S.jpg]]
|L1+square=[[Datei:KOFXI jyazu L1S.png]]
|L1+cross=[[Datei:KOFXI jyazu L1X.jpg]]
|L1+cross=[[Datei:KOFXI jyazu L1X.png]]
|L1+triangle=[[Datei:KOFXI jyazu L1T.jpg]]
|L1+triangle=[[Datei:KOFXI jyazu L1T.png]]
|L1+circle=[[Datei:KOFXI jyazu L1C.jpg]]
|L1+circle=[[Datei:KOFXI jyazu L1C.png]]
}}
}}


Zeile 50: Zeile 50:
| 5E ||6 || 8 || KD ||<span style="color: blue;">+0</span> ||
| 5E ||6 || 8 || KD ||<span style="color: blue;">+0</span> ||
|-
|-
| GC ||6 || 8 || KD ||<span style="color: red;">-?</span> ||
| GC ||6 || 8 || KD ||<span style="color: red;">-18</span> ||
|-
|-
| GC ||6 || 8 || KD ||<span style="color: red;">-?</span> ||
| 6C ||9 || 5 || <span style="color: red;">-1</span> ||<span style="color: red;">-2</span> ||
|-
|-
| Saving Shift ||? || n* || / || / ||Active until landing. 9F/10F recovery (hit/whiff).
| Saving Shift ||? || n* || / || / ||Active until landing. 9F/10F recovery (hit/whiff).
Zeile 88: Zeile 88:
| 236A || 7 || 16 || KD || / ||Counter. 24F recovery.
| 236A || 7 || 16 || KD || / ||Counter. 24F recovery.
|-
|-
| 2,8A ||24/40* || 27 || <span style="color: blue;">+9/+11*</span> || <span style="color: blue;">+8/+10*</span> ||Hard knockdown on air hit. *1=in air / vs standing Kyo. *2=vs standing/crouching Kyo.
| 2,8A ||24/40* || 27 || <span style="color: blue;">+9/+11*</span> || <span style="color: blue;">+8/+10*</span> ||Hard knockdown on air hit. The "2"-motion only needs 1F of input (no charge). *1=in air / vs standing Kyo. *2=vs standing/crouching Kyo.
|-
|-
| 2,8C ||24/38* || 24 || <span style="color: blue;">+7/+9*</span> || <span style="color: blue;">+6/+8*</span> ||Hard knockdown on air hit. *1=in air / vs standing Kyo. *2&3=vs standing/crouching Kyo.
| 2,8C ||24/38* || 24 || <span style="color: blue;">+7/+9*</span> || <span style="color: blue;">+6/+8*</span> ||Hard knockdown on air hit.  The "2"-motion only needs 1F of input (no charge). *1=in air / vs standing Kyo. *2&3=vs standing/crouching Kyo.
|-
|-
| 623A || 11 || ? || <span style="color: red;">-4*</span> || <span style="color: red;">-5*</span> ||Straight angle. *=point blank (3 hits).
| 623A || 11 || ? || <span style="color: red;">-4*</span> || <span style="color: red;">-5*</span> ||Straight angle. *=point blank (3 hits).
Zeile 98: Zeile 98:
| 623C || 9 || ? || / || / ||80° angle.
| 623C || 9 || ? || / || / ||80° angle.
|-
|-
| 63214B || 19 || 32 || KD || <span style="color: red;">-8*</span> ||Launches. *=point blank. Same hitbox as 63214D, but travels shorter.
| 63214B || 19 || 32 || KD || <span style="color: red;">-8*</span> ||Launches. *=point blank. Same hitbox as 63214D, but travels shorter. Cannot punish rolls (just like 2Bs).
|-
|-
| 63214D || 19 || 58 || KD || <span style="color: red;">-8*</span> ||Launches. *=point blank. Same hitbox as 63214B, but travels further.
| 63214D || 19 || 58 || KD || <span style="color: red;">-8*</span> ||Launches. *=point blank. Same hitbox as 63214B, but travels further. Cannot punish rolls (just like 2Bs).
|-
|-
| 236C || 11 || ? || <span style="color: red;">-15*</span> || <span style="color: red;">-16*</span> ||*=point blank.
| 236C || 11 || ? || <span style="color: red;">-15*</span> || <span style="color: red;">-16*</span> ||*=point blank.
Zeile 157: Zeile 157:
| style="background-color:#F9F9F9;" |[[bild:kofxi_jyazu_5B(f).png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_jyazu_5B(f).png]]
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |+2
| style="background-color:#F9F9F9;" |+2
| style="background-color:#F9F9F9;" |+1
| style="background-color:#F9F9F9;" |+1
Zeile 207: Zeile 207:
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-?
| style="background-color:#F9F9F9;" |-18
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 430: Zeile 430:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-8*
| style="background-color:#F9F9F9;" |-8*
| style="background-color:#F9F9F9;" |Launches. *=point blank. Same hitbox as 63214D, but travels shorter.
| style="background-color:#F9F9F9;" |Launches. *=point blank. Same hitbox as 63214D, but travels shorter. Cannot punish rolls (just like 2Bs).
|-
|-
| style="background-color:#F9F9F9;" |'''63214D'''
| style="background-color:#F9F9F9;" |'''63214D'''
Zeile 438: Zeile 438:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-8*
| style="background-color:#F9F9F9;" |-8*
| style="background-color:#F9F9F9;" |Launches. *=point blank. Same hitbox as 63214B, but travels further.
| style="background-color:#F9F9F9;" |Launches. *=point blank. Same hitbox as 63214B, but travels further. Cannot punish rolls (just like 2Bs).
|-
|-
| style="background-color:#F9F9F9;" |'''236C'''
| style="background-color:#F9F9F9;" |'''236C'''
Zeile 508: Zeile 508:
== Special Attributes & Bugs ==
== Special Attributes & Bugs ==
*Has no collision on back ukemi (can run through)
*Has no collision on back ukemi (can run through)
*All of Jazu's jump attack cannot be saving shifted. (Thanks, kofxi_bot!)
*All of Jazu's jump attacks cannot be saving shifted. (Thanks, kofxi_bot!)
*Jazu's 63214K cannot hit against opponents who roll - they can always block. This behaves differently from all other ground projectiles.


== Combos ==
== Combos ==
Zeile 517: Zeile 518:
*Corner combo into 63214K, link 632146P, link 632146P, link 214P, [https://www.youtube.com/watch?v=ajS0MExvEn0&feature=youtu.be&t=3301 Source: imokkuma]
*Corner combo into 63214K, link 632146P, link 632146P, link 214P, [https://www.youtube.com/watch?v=ajS0MExvEn0&feature=youtu.be&t=3301 Source: imokkuma]


{{KOFXI_Navi}}
*Corner combo with Typhoon, machine gun & upkick by [https://youtu.be/eH2tbVAjcQ0?t=4999 Ryoji]
 
{{KOFXI Navi}}
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