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(8 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt) | |||
Zeile 12: | Zeile 12: | ||
== Colors == | == Colors == | ||
{{KOF XI Colors | {{KOF XI Colors | ||
|square=[[Datei:KOFXI jyazu S. | |square=[[Datei:KOFXI jyazu S.png]] | ||
|cross=[[Datei:KOFXI jyazu X. | |cross=[[Datei:KOFXI jyazu X.png]] | ||
|triangle=[[Datei:KOFXI jyazu T. | |triangle=[[Datei:KOFXI jyazu T.png]] | ||
|circle=[[Datei:KOFXI jyazu C. | |circle=[[Datei:KOFXI jyazu C.png]] | ||
|R1+square=[[Datei:KOFXI jyazu R1S. | |R1+square=[[Datei:KOFXI jyazu R1S.png]] | ||
|R1+cross=[[Datei:KOFXI jyazu R1X. | |R1+cross=[[Datei:KOFXI jyazu R1X.png]] | ||
|R1+triangle=[[Datei:KOFXI jyazu R1T. | |R1+triangle=[[Datei:KOFXI jyazu R1T.png]] | ||
|R1+circle=[[Datei:KOFXI jyazu R1C. | |R1+circle=[[Datei:KOFXI jyazu R1C.png]] | ||
|L1+square=[[Datei:KOFXI jyazu L1S. | |L1+square=[[Datei:KOFXI jyazu L1S.png]] | ||
|L1+cross=[[Datei:KOFXI jyazu L1X. | |L1+cross=[[Datei:KOFXI jyazu L1X.png]] | ||
|L1+triangle=[[Datei:KOFXI jyazu L1T. | |L1+triangle=[[Datei:KOFXI jyazu L1T.png]] | ||
|L1+circle=[[Datei:KOFXI jyazu L1C. | |L1+circle=[[Datei:KOFXI jyazu L1C.png]] | ||
}} | }} | ||
Zeile 50: | Zeile 50: | ||
| 5E ||6 || 8 || KD ||<span style="color: blue;">+0</span> || | | 5E ||6 || 8 || KD ||<span style="color: blue;">+0</span> || | ||
|- | |- | ||
| GC ||6 || 8 || KD ||<span style="color: red;">- | | GC ||6 || 8 || KD ||<span style="color: red;">-18</span> || | ||
|- | |- | ||
| | | 6C ||9 || 5 || <span style="color: red;">-1</span> ||<span style="color: red;">-2</span> || | ||
|- | |- | ||
| Saving Shift ||? || n* || / || / ||Active until landing. 9F/10F recovery (hit/whiff). | | Saving Shift ||? || n* || / || / ||Active until landing. 9F/10F recovery (hit/whiff). | ||
Zeile 88: | Zeile 88: | ||
| 236A || 7 || 16 || KD || / ||Counter. 24F recovery. | | 236A || 7 || 16 || KD || / ||Counter. 24F recovery. | ||
|- | |- | ||
| 2,8A ||24/40* || 27 || <span style="color: blue;">+9/+11*</span> || <span style="color: blue;">+8/+10*</span> ||Hard knockdown on air hit. *1=in air / vs standing Kyo. *2=vs standing/crouching Kyo. | | 2,8A ||24/40* || 27 || <span style="color: blue;">+9/+11*</span> || <span style="color: blue;">+8/+10*</span> ||Hard knockdown on air hit. The "2"-motion only needs 1F of input (no charge). *1=in air / vs standing Kyo. *2=vs standing/crouching Kyo. | ||
|- | |- | ||
| 2,8C ||24/38* || 24 || <span style="color: blue;">+7/+9*</span> || <span style="color: blue;">+6/+8*</span> ||Hard knockdown on air hit. *1=in air / vs standing Kyo. *2&3=vs standing/crouching Kyo. | | 2,8C ||24/38* || 24 || <span style="color: blue;">+7/+9*</span> || <span style="color: blue;">+6/+8*</span> ||Hard knockdown on air hit. The "2"-motion only needs 1F of input (no charge). *1=in air / vs standing Kyo. *2&3=vs standing/crouching Kyo. | ||
|- | |- | ||
| 623A || 11 || ? || <span style="color: red;">-4*</span> || <span style="color: red;">-5*</span> ||Straight angle. *=point blank (3 hits). | | 623A || 11 || ? || <span style="color: red;">-4*</span> || <span style="color: red;">-5*</span> ||Straight angle. *=point blank (3 hits). | ||
Zeile 98: | Zeile 98: | ||
| 623C || 9 || ? || / || / ||80° angle. | | 623C || 9 || ? || / || / ||80° angle. | ||
|- | |- | ||
| 63214B || 19 || 32 || KD || <span style="color: red;">-8*</span> ||Launches. *=point blank. Same hitbox as 63214D, but travels shorter. | | 63214B || 19 || 32 || KD || <span style="color: red;">-8*</span> ||Launches. *=point blank. Same hitbox as 63214D, but travels shorter. Cannot punish rolls (just like 2Bs). | ||
|- | |- | ||
| 63214D || 19 || 58 || KD || <span style="color: red;">-8*</span> ||Launches. *=point blank. Same hitbox as 63214B, but travels further. | | 63214D || 19 || 58 || KD || <span style="color: red;">-8*</span> ||Launches. *=point blank. Same hitbox as 63214B, but travels further. Cannot punish rolls (just like 2Bs). | ||
|- | |- | ||
| 236C || 11 || ? || <span style="color: red;">-15*</span> || <span style="color: red;">-16*</span> ||*=point blank. | | 236C || 11 || ? || <span style="color: red;">-15*</span> || <span style="color: red;">-16*</span> ||*=point blank. | ||
Zeile 157: | Zeile 157: | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_jyazu_5B(f).png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_jyazu_5B(f).png]] | ||
| style="background-color:#F9F9F9;" |7 | | style="background-color:#F9F9F9;" |7 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |7 | ||
| style="background-color:#F9F9F9;" |+2 | | style="background-color:#F9F9F9;" |+2 | ||
| style="background-color:#F9F9F9;" |+1 | | style="background-color:#F9F9F9;" |+1 | ||
Zeile 207: | Zeile 207: | ||
| style="background-color:#F9F9F9;" |8 | | style="background-color:#F9F9F9;" |8 | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |-18 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|- | |- | ||
Zeile 430: | Zeile 430: | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-8* | | style="background-color:#F9F9F9;" |-8* | ||
| style="background-color:#F9F9F9;" |Launches. *=point blank. Same hitbox as 63214D, but travels shorter. | | style="background-color:#F9F9F9;" |Launches. *=point blank. Same hitbox as 63214D, but travels shorter. Cannot punish rolls (just like 2Bs). | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''63214D''' | | style="background-color:#F9F9F9;" |'''63214D''' | ||
Zeile 438: | Zeile 438: | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-8* | | style="background-color:#F9F9F9;" |-8* | ||
| style="background-color:#F9F9F9;" |Launches. *=point blank. Same hitbox as 63214B, but travels further. | | style="background-color:#F9F9F9;" |Launches. *=point blank. Same hitbox as 63214B, but travels further. Cannot punish rolls (just like 2Bs). | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''236C''' | | style="background-color:#F9F9F9;" |'''236C''' | ||
Zeile 497: | Zeile 497: | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''632146E''' | | style="background-color:#F9F9F9;" |'''632146E''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_jyazu_632146E_1.png]][[bild:kofxi_jyazu_632146E_2.png]][[bild:kofxi_jyazu_632146E_3.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_jyazu_632146E_stance.png|200px]][[bild:kofxi_jyazu_632146E_1.png|200px]][[bild:kofxi_jyazu_632146E_2.png|200px]][[bild:kofxi_jyazu_632146E_3.png|200px]] | ||
| style="background-color:#F9F9F9;" |11 | | style="background-color:#F9F9F9;" |11 | ||
| style="background-color:#F9F9F9;" |3*23 | | style="background-color:#F9F9F9;" |3*23 | ||
Zeile 508: | Zeile 508: | ||
== Special Attributes & Bugs == | == Special Attributes & Bugs == | ||
*Has no collision on back ukemi (can run through) | *Has no collision on back ukemi (can run through) | ||
*All of Jazu's jump | *All of Jazu's jump attacks cannot be saving shifted. (Thanks, kofxi_bot!) | ||
*Jazu's 63214K cannot hit against opponents who roll - they can always block. This behaves differently from all other ground projectiles. | |||
== Combos == | == Combos == | ||
Zeile 517: | Zeile 518: | ||
*Corner combo into 63214K, link 632146P, link 632146P, link 214P, [https://www.youtube.com/watch?v=ajS0MExvEn0&feature=youtu.be&t=3301 Source: imokkuma] | *Corner combo into 63214K, link 632146P, link 632146P, link 214P, [https://www.youtube.com/watch?v=ajS0MExvEn0&feature=youtu.be&t=3301 Source: imokkuma] | ||
{{ | *Corner combo with Typhoon, machine gun & upkick by [https://youtu.be/eH2tbVAjcQ0?t=4999 Ryoji] | ||
{{KOFXI Navi}} |
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