Jotaro: Unterschied zwischen den Versionen

9.441 Bytes hinzugefügt ,  12. Oktober 2009
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Zeile 105: Zeile 105:


*'''d.s.A, S.A'''
*'''d.s.A, S.A'''
== Frame Data ==
Note: this is all individual research by AtTheGates.
*'''Block?''' = H(och), T(ief), M(ittel)
*'''MG(H)''' = Meter Gain auf Hit
*'''MG(W)''' = Meter Gain auf Whiff
*'''StD(H)''' = Stand-Damage auf Hit
*'''StD(B)''' = Stand-Damge auf Block
*'''Cancel''' = S(pecial), W(alk), cc = Chain, sc = Stand-Chain
<table border="1" cellspacing="2" style="font-size: 11px; border: 1px solid #999; background: #FFFFFF; text-align: center; color: #000000;">
<tr>
<th> Move
</th><th> Startup
</th><th> Active
</th><th> On Block
</th><th> On Hit
</th><th> Block?
</th><th> Damage
</th><th> MG(H)
</th><th> MG(W)
</th><th> StD(H)
</th><th> StD(B)
</th><th> Cancel
</th><th> Anmerkung
</th></tr>
<tr>
<td> Dash/BD
</td><td> 2
</td><td>
</td><td>
</td><td>
</td><td>
</td><td>
</td><td>
</td><td>
</td><td>
</td><td>
</td><td>
</td><td>
</td></tr><tr>
<td> Sprung
</td><td> 1
</td><td>
</td><td>
</td><td>
</td><td>
</td><td>
</td><td>
</td><td>
</td><td>
</td><td>
</td><td>
</td><td>
</td></tr><tr>
<td> Dash/BD
</td><td> 4
</td><td>
</td><td>
</td><td>
</td><td>
</td><td>
</td><td>
</td><td>
</td><td>
</td><td>
</td><td>
</td><td>
</td></tr><tr>
<td> 5A
</td><td> 3
</td><td> -
</td><td> +6
</td><td> +7
</td><td> M
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> S/cc
</td><td>
</td></tr><tr>
<td> 5B
</td><td> 6
</td><td> -
</td><td> -2
</td><td> -1
</td><td> M
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> S
</td><td>
</td></tr><tr>
<td> 6B
</td><td> 5
</td><td> -
</td><td> -1
</td><td> +0
</td><td> L
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> S
</td><td>
</td></tr><tr>
<td> 5C
</td><td> 7
</td><td> -
</td><td> -3
</td><td> +2
</td><td> M
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> S
</td><td>
</td></tr><tr>
<td> 5C(busy)
</td><td> 6
</td><td> -
</td><td> -2
</td><td> -1
</td><td> M
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td>
</td><td>
</td></tr><tr>
<td> 6C
</td><td> ?
</td><td> -
</td><td> -
</td><td> -
</td><td> L
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> S
</td><td>
</td></tr><tr>
<td> 2A
</td><td> 3
</td><td> -
</td><td> +5
</td><td> +6
</td><td> L
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> S/cc/W
</td><td>
</td></tr><tr>
<td> 2B
</td><td> 3
</td><td> -
</td><td> -4
</td><td> -3
</td><td> M
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> S
</td><td>
</td></tr><tr>
<td> 2C
</td><td> 7
</td><td> -
</td><td> -5
</td><td> knockdown
</td><td> L
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> S
</td><td>
</td></tr><tr>
<td> 2B/C(busy)
</td><td> 3
</td><td> -
</td><td> +1
</td><td> +2
</td><td> L
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td>
</td><td> 2B und 2C werden durch den gleichen Move ersetzt.
</td></tr><tr>
<td> 3C
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> M
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> S
</td><td>
</td></tr><tr>
<td> d.5A
</td><td> 2
</td><td> >1
</td><td> +2
</td><td> +3
</td><td> M
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> S
</td><td> Link in 2A geht nur, wenn man d.5A früh eingibt.
</td></tr><tr>
<td> d.5B
</td><td> 6
</td><td>
</td><td> -1
</td><td> +0
</td><td> M
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> S
</td><td>
</td></tr><tr>
<td> d.5C
</td><td> 8
</td><td>
</td><td> +11
</td><td> +12
</td><td> M
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> S
</td><td> 16F Stand Recovery (nur visuell)
</td></tr><tr>
<td> d.5C(busy)
</td><td> 6
</td><td> >2
</td><td> -1
</td><td> +0
</td><td> M
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td>
</td><td> macht man den Move früh im Dash, linkt er in 5A.
</td></tr><tr>
<td> d.2A
</td><td> 7
</td><td>
</td><td> +1
</td><td> +2
</td><td> L
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> S
</td><td>
</td></tr><tr>
<td> d.2B
</td><td> 8
</td><td>
</td><td> +1
</td><td> -3
</td><td> M
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> S
</td><td>
</td></tr><tr>
<td> d.2C
</td><td> 12
</td><td>
</td><td> -2
</td><td> knockdown
</td><td> L
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> S
</td><td>
</td></tr><tr>
<td> d.2B/C(busy)
</td><td> 7
</td><td>
</td><td> +0
</td><td> +1
</td><td> L
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td>
</td><td> d.2B und d.2C werden durch den gleichen Move ersetzt.
</td></tr><tr>
<td> j.A
</td><td> 3
</td><td> -
</td><td> -
</td><td> -
</td><td> H
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td>
</td><td>
</td></tr><tr>
<td> j.B
</td><td> 3
</td><td> -
</td><td> -
</td><td> -
</td><td> H
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td>
</td><td>
</td></tr><tr>
<td> j.C
</td><td> 6
</td><td> -
</td><td> -
</td><td> -
</td><td> H
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td>
</td><td>
</td></tr><tr>
<td> s.5A
</td><td> 2
</td><td> -
</td><td> +0
</td><td> +1
</td><td> M*
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> S/sc
</td><td> kann von den meisten Charaktern geduckt werden.
</td></tr><tr>
<td> s.5B
</td><td> 5
</td><td> -
</td><td> +3
</td><td> +4
</td><td> M
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> S
</td><td>
</td></tr><tr>
<td> s.6B
</td><td> 25
</td><td> -
</td><td> +0
</td><td> +0
</td><td> H
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td>
</td><td> auch gegen duckenden Gegner nur +0.
</td></tr><tr>
<td> s.5C
</td><td> 5
</td><td> -
</td><td> +1
</td><td> +6
</td><td> M
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> S
</td><td>
</td></tr><tr>
<td> s.2A
</td><td> 4
</td><td> -
</td><td> -1
</td><td> +0
</td><td> L
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> S/sc
</td><td>
</td></tr><tr>
<td> s.2B
</td><td> 6
</td><td> -
</td><td> -8
</td><td> -3
</td><td> L
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> S
</td><td>
</td></tr><tr>
<td> s.2C
</td><td> 8
</td><td> -
</td><td> -7
</td><td> launch
</td><td> M
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> S
</td><td>
</td></tr><tr>
<td> d.s.5A
</td><td> 2
</td><td> -
</td><td> +2
</td><td> +3
</td><td> M*
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> S
</td><td> kann von den meisten Charaktern geduckt werden.
</td></tr><tr>
<td> d.s.5B
</td><td> 8
</td><td> -
</td><td> -4
</td><td> -3
</td><td> M
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> S
</td><td>
</td></tr><tr>
<td> d.s.5C
</td><td> 11
</td><td> -
</td><td> -3
</td><td> -2
</td><td> M
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> S
</td><td>
</td></tr><tr>
<td> d.s.2A
</td><td> 4
</td><td> -
</td><td> +0
</td><td> +1
</td><td> L
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> S
</td><td>
</td></tr><tr>
<td> d.s.2B
</td><td> 6
</td><td> -
</td><td> -5
</td><td> -6
</td><td> L
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> S
</td><td>
</td></tr><tr>
<td> d.s.2C
</td><td> 20
</td><td> -
</td><td> -14
</td><td> knockdown
</td><td> L
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> S*
</td><td> * = nur in der Recovery cancelbar.
</td></tr><tr>
<td> j.s.A
</td><td> 2
</td><td> -
</td><td> -
</td><td> -
</td><td> H
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> S
</td><td>
</td></tr><tr>
<td> j.s.B
</td><td> 4
</td><td> -
</td><td> -
</td><td> -
</td><td> H
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> S
</td><td>
</td></tr><tr>
<td> j.s.C
</td><td> 7
</td><td> -
</td><td> -
</td><td> -
</td><td> H
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> S
</td><td>
</td></tr><tr>
<td> 236A/B/C
</td><td> 15/13/14
</td><td>
</td><td> -
</td><td> -
</td><td> M
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td>
</td><td> Gesamtdauer 120/123/124F.
</td></tr><tr>
<td> 214A/B/C
</td><td> 14/14/18
</td><td>
</td><td> -
</td><td> -
</td><td> M
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td>
</td><td> Gesamtdauer 93/92/96F.
</td></tr><tr>
<td> 623A/B/C
</td><td> X/X/28
</td><td> -
</td><td> -
</td><td> -
</td><td> M
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> Gesamtdauer X/X/79F (so kurz gehalten wie möglich).
</td></tr><tr>
<td> s.623A/B/C
</td><td> 18
</td><td> -
</td><td> -
</td><td> >=+3
</td><td> M
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> Zieht Gegner nach Block / Hit Stop heran.
</td></tr><tr>
<td> 214XX
</td><td> 8/2
</td><td> -
</td><td> +25
</td><td>
</td><td> M
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> Startup = 8F vor, 2F nach Superfreeze. Freeze = 29F.
</td></tr><tr>
<th> Move
</th><th> Startup
</th><th> Active
</th><th> On Block
</th><th> On Hit
</th><th> Block?
</th><th> Damage
</th><th> MG(H)
</th><th> MG(W)
</th><th> StD(H)
</th><th> StD(B)
</th><th> Cancel
</th><th> Anmerkung
</th></tr>
</table>


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