I-No(GGXXAC): Unterschied zwischen den Versionen

1.664 Bytes hinzugefügt ,  3. Dezember 2012
 
(15 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
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HCL = Horizontal Chemical Love, 632146K<br/>
HCL = Horizontal Chemical Love, 632146K<br/>
VCL = Vertical Chemical Love, 632146S'''
VCL = Vertical Chemical Love, 632146S'''




'''2D in HCL geht gegen:'''
'''2D in HCL geht gegen:'''
*Eddie, Millia, Zappa
*Eddie, Faust, Millia, Zappa
 
'''geht nicht gegen:'''
*Baiken, Bridget, Jam




'''geht nicht gegen:'''
 
*Jam, ...
'''hoverdash->airdash besonderheiten gegen geduckte Gegner:'''
*Bridget, Zappa, j.K / j.S trifft nicht.
*Baiken, Faust: dash over.
 




'''hoverdash->airdash j.K/j.S geht nicht gegen crouching:'''
'''HCL trifft nicht gegen folgende, stehende Charaktere:'''
*Zappa, ...
*Baiken, Faust, ...




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=== [...]6P,5HS, sj.iad Combos ===
*'''j.S,\/,S(c),6P,HS, sj.iad.K,S,VCL,\/, Okizeme'''
Schaden: 147(Faust, Zappa), Baiken (172), ...
Verursacht Knockdown gegen: Faust, Zappa, ...
Kein Knockdown gegen: Baiken, ...


=== Diverse HCL FRC Combos ===
=== Diverse HCL FRC Combos ===
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*'''vs Eddie, 25% Tension, 230 Schaden:''' j.S,\/,S(c),2HS,HCL FRC air dash j.S,HS,D, max delay j.VCL,\/,2P,S(c),sj.S,sj.HS,sj.236K
*'''vs Eddie, 25% Tension, 230 Schaden:''' j.S,\/,S(c),2HS,HCL FRC air dash j.S,HS,D, max delay j.VCL,\/,2P,S(c),sj.S,sj.HS,sj.236K
*'''vs Jam, Millia, 25% Tension, 234/268 Schaden:''' j.S,\/,S(c),2HS,HCL FRC air dash j.S,HS,D, max delay j.VCL,\/,S(c),j.S,j.HS,j.236K
*'''vs Jam, Millia, 25% Tension, 234/268 Schaden:''' j.S,\/,S(c),2HS,HCL FRC air dash j.S,HS,D, max delay j.VCL,\/,S(c),j.S,j.HS,j.236K
*'''vs Bridget, 25% Tension, 250 Schaden:''' j.S,\/,S(c),2HS,HCL FRC airdash j.S,HS,D, max delay j.VCL,\/,s(c),sj.S,HS,j.236P, link air dash j.HSj.236P, link j.236K
'''Into Corner Combos, geduckter Gegner:'''


*'''vs Zappa, 25% Tension, 224 Schaden:''' j.S,\/,S(c),2HS,2D,HCL FRC air dash j.S,HS,D, max delay VCL,\/, S(c),j.S,j.HS,j.236K. Bei weniger Hits am Anfang und je nach spacing geht eine volle Air Loop nach dem S(c) relaunch.


'''Into Corner Combo, sonstige:'''
*'''vs Baiken, 25% Tension, 272 Schaden:''' j.S,\/,S(c),6P,HS,HCL FRC air dash j.D,max delay VCL,\/,S(c), sj.S,HS,j.236P, link air dash j.HS,j.236[P],]P[, link
j.236K


'''Into Corner Combos, geduckter gegner:'''


*'''vs Zappa, 25% Tension, 224 Schaden:''' j.S,\/,S(c),2HS,2D,HCL FRC air dash j.S,HS,D, max delay VCL,\/, S(c),j.S,j.HS,j.236K. Bei weniger Hits am Anfang und je nach spacing geht eine volle Air Loop nach dem S(c) relaunch.


'''Midscreen Combos gegen stehende Gegner:'''
'''Midscreen Combos gegen stehende Gegner:'''<br/>
''Anmerkung: geht nicht gegen Faust, Baiken...''
*'''vs Eddie, Millia, 25% Tension, 197/227 Schaden:''' j.S,\/,S(c),2HS,HCL FRC air dash j.S,HS,D,VCL,\/, Okizeme mit 2147P
*'''vs Eddie, Millia, 25% Tension, 197/227 Schaden:''' j.S,\/,S(c),2HS,HCL FRC air dash j.S,HS,D,VCL,\/, Okizeme mit 2147P


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*'''vs Jam, 25% Tension, 214 Schaden:''' j.S,\/,S(c),6P,HS,HCL FRC air dash j.S,VCL,\/, d.S,dj.S,dj.HS,dj.236K
*'''vs Jam, 25% Tension, 214 Schaden:''' j.S,\/,S(c),6P,HS,HCL FRC air dash j.S,VCL,\/, d.S,dj.S,dj.HS,dj.236K


=== late D Overhead Combos ===
=== late D Overhead Combos ===
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*'''Gegen:'''<br/>
*'''Gegen:'''<br/>
May, 147/209 Schaden<br/>
 
Bridget, 151/210 Schaden<br/>
Bridget, 151/210 Schaden<br/>
Baiken, -/231 Schaden<br/>
Baiken, -/231 Schaden<br/>
Dizzy[B], 154/207 Schaden<br/>
Dizzy[B], 154/207 Schaden<br/>
Eddie, 138[B]/213[C]<br/>
Faust[C], 146/206 Schaden<br/>
Ky, 144[D]/207[C]<br/>
May, 147/209 Schaden<br/>
Millia[B], 161/219 Schaden<br/>
Millia[B], 161/219 Schaden<br/>
Sol, 135[B]/200 Schaden<br/>
Sol, 135[B]/200 Schaden<br/>
Eddie, 138[B]/213[C]<br/>
Ky, 144[D]/207[C]<br/>
Testa, xxx[x]/206[C]<br/>
Testa, xxx[x]/206[C]<br/>


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*'''[B]:'''(2K,6P,...)41236S,5K, j.S,j.HS,j.236S,\/, S(c), sj.S,j.HS,j.236K
*'''[B]:'''(2K,6P,...)41236S,5K, j.S,j.HS,j.236S,\/, S(c), sj.S,j.HS,j.236K


*'''[C]:'''41236S,5K, j.S,j.HS,j.236S,\/, S(c), sj.S,j.HS,j.236P, link air dash j.HS,j.236P, link j.236K
*'''[C]:'''41236S,5K, j.S,j.HS,j.236S,\/, S(c), sj.S,j.HS,j.236P, link air dash j.HS,j.236[P], link j.236K


*'''[D]:'''2K,6P,41236S,5K, j.S,j.HS,j.236S,\/, S(c), sj.S,j.HS,j.236P, link air dash j.S,j.HS,j.236K
*'''[D]:'''2K,6P,41236S,5K, j.S,j.HS,j.236S,\/, S(c), sj.S,j.HS,j.236P, link air dash j.S,j.HS,j.236K
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'''Combos aus Wurf:'''
'''Combos aus Wurf:'''
*'''gegen Sol, ABA*, 108/94 DMG:''' Corner Wurf, FRC, instant j.S,HS,j.236S,\/,S(c), sj.S,HS,j.236P, link air dash j.HS,(j.236P*,)j.236K
*'''gegen ABA*, Faust*, Sol, 94/116/108 DMG:''' Corner Wurf, FRC, instant j.S,HS,j.236S,\/,S(c), sj.S,HS,j.236P, link air dash j.HS,(j.236P*,)j.236K


*'''gegen Testa, 114 DMG:''' Corner Wurf, FRC,  instant j.HS,j.236P, link air dash j.S,HS,236S,\/, S(c), sj.S,HS,j.236P, link air dash j.HS,j.236K
*'''gegen Testa, 114 DMG:''' Corner Wurf, FRC,  instant j.HS,j.236P, link air dash j.S,HS,236S,\/, S(c), sj.S,HS,j.236P, link air dash j.HS,j.236K
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*'''gegen Robo-Ky(96):''' Corner Wurf, 6FRC6, j.S,dj.S,dj.HS,j.236S,\/,S(c),j.S,j.HS,j.236P,air dash j.S,j.HS,j.236K
*'''gegen Robo-Ky(96):''' Corner Wurf, 6FRC6, j.S,dj.S,dj.HS,j.236S,\/,S(c),j.S,j.HS,j.236P,air dash j.S,j.HS,j.236K


===Dust Combos ===
===Dust Combos ===
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*'''gegen May, 167 DMG:''' Corner D, j.HS,j.VCL,\/,S(c),VCL,S(c), sj.S,jHS,j.236P, air dash j.HS,j.236K
*'''gegen May, 167 DMG:''' Corner D, j.HS,j.VCL,\/,S(c),VCL,S(c), sj.S,jHS,j.236P, air dash j.HS,j.236K


*'''gegen ABA, 147 DMG:''' Corner D, j.HS,j.VCL,\/, HS, j.HS,j.236S,\/,S(c),sj.S,j.HS,j.236P, air dash j.S,j.HS,j.236 delay [K]
*'''gegen ABA,Faust 147/171 DMG:''' Corner D, j.HS,j.VCL,\/, HS, j.HS,j.236S,\/,S(c),sj.S,j.HS,j.236P, air dash j.S,j.HS,j.236[K]


*'''gegen Robo-Ky, 141 DMG:''' Corner D, j.HS,j.VCL,\/,S(c),VCL,S(c),j.S,j.HS,j.236P, air dash j.S,j.HS,j.236K
*'''gegen Robo-Ky, 141 DMG:''' Corner D, j.HS,j.VCL,\/,S(c),VCL,S(c),j.S,j.HS,j.236P, air dash j.S,j.HS,j.236K
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*'''vs Millia, 222 Schaden:''' höchstens 1/3 Stage zur Ecke, j.S,\/,S(c),6P,5HS,2369D, später 236[P],]P[, air dash j.HS,j.VCL (knockdown)
*'''vs Millia, 222 Schaden:''' höchstens 1/3 Stage zur Ecke, j.S,\/,S(c),6P,5HS,2369D, später 236[P],]P[, air dash j.HS,j.VCL (knockdown)
=== Dumm-schwere Koichi Combos ===
*'''gegen Faust, 1/3 zur Ecke, 50% Tension, 161 Schaden:''' 2K,5S,23632147S,\/, sj.iad.K,S,VCL\/, corner S(c), sj.S,HS,236P, air dash j.HS,236P,236K. [http://www.youtube.com/watch?v=klnfOa-waMo Quelle]
*'''gegen Millia, Ecke, 25% Tension, 240+ Schaden:''' d.S,\/,6P,41236S, link 6P,HS, j.HS,j.236S,\/,5K, HCL JI FRC airdash j.S,VCL,\/,S(c)... [http://www.youtube.com/watch?v=-x8NDHBacWc quelle]
*'''gegen Millia, Midscreen, 25% Tension, 2xx+ Schaden:''' d.S,\/,S(c),2D,HCL FRC airdash j.S,K,VCL,\/, d.S,dj.S,HS,236S,\/,5P,S(c),... [http://www.youtube.com/watch?v=-x8NDHBacWc quelle]
*'''gegen Faust, 1/3 zur Ecke, 25% Tension, 213 Schaden:''' 41236S, 6P,HCL FRC j.236HS,\/,S(c),sj.S,HS,j.236P, air dash j.HS,j.236P,j.236K [http://www.youtube.com/watch?v=-x8NDHBacWc quelle]




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