Hyde(UNIST): Unterschied zwischen den Versionen

10.943 Bytes hinzugefügt ,  2. August 2017
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* '''Besonderheiten''': Seine Schwertangriffe machen viel mehr Schaden auf Block, als seine anderen Special Moves / Spezialattacken
* '''Besonderheiten''': Seine Schwertangriffe machen viel mehr Schaden auf Block, als seine anderen Special Moves / Spezialattacken
== Normals ==
== Normals ==
{{Move List
|Input = 5A
|Image = [[File:Hyde-5a.png|150px]]
|Damage = 180
|Guard = Crouch/Stand
|Cancel = SP/JC/EX/CS
|Description = Pokes the opponents feet with his sword. Despite its appearance, the move hits mid.<br /><br />One of Hyde's main OTG tools and footsies.}}
{{Move List
|Input = 2A
|Image = [[File:Hyde-2a.png|150px]]
|Damage = 150
|Guard = Crouch
|Cancel = SP/JC/EX/CS
|Description = Typical crouching kick with the leading leg. Meant for minor close-quarters poking. Can be rapid-fired.<br /><br />Does not inflict chip damage due to it being a non-sword-based normal.}}
{{Move List
|Input = 5B
|Image = [[File:Hyde-5b.png|150px]]
|Damage = 550
|Guard = Crouch/stand
|Cancel = SP/JC/EX/CS
|Description = Swings down his sword via a two-handed chop.}}
{{Move List
|Input = 2B
|Image = [[File:Hyde-2b.png|150px]]
|Damage = 480
|Guard = Crouch/Stand
|Cancel = SP/JC/EX/CS
|Description = Cuts near the opponents feet with an inward reap. Good for footsies.}}
{{Move List
|Input = 66B
|Image = [[File:Hyde-66b.png|150px]]
|Damage = 550
|Guard = Crouch/Stand
|Cancel = SP/EX/CS
|Description = Rushing knee kick. Downs the opponent.<br /><br />Due to being a non-sword-based normal, this deals no chip damage.}}
{{Move List
|Input = 5C (Hold to charge [5C])
|Image = [[File:Hyde-5c.png|150px]]
|Damage = 690 (780)
|Guard = Crouch/Stand
|Cancel = SP/JC/EX/CS
|Description = Wide outward turning-pivot slash. Knocks down on air hit.}}
{{Move List
|Input = 2C
|Image = [[File:Hyde-2c.png|150px]]
|Damage = 620
|Guard = Crouch
|Cancel = SP/JC/EX/CS
|Description = Classical turning back leg sweep. Hits low and is a primary knockdown for all sorts of combos.<br /><br />Due to being a non-sword-based normal, this deals no chip damage.}}
{{Move List
|Input = 66C
|Image =[[File:Hyde-66c.png|150px]]
|Damage = 810
|Guard = Crouch/Stand
|Cancel = SP/EX/CS
|Description = Single-spinning wide slash while braking from a dash. Quite an advantageous move for Hyde even on block. Opponent collapses via crumple to the ground on ground hit.}}
{{Move List
|Input = j.A
|Image =[[File:Hyde-ja.png|150px]]
|Damage = 80, 75
|Guard = Stand
|Cancel = SP/JC/EX/CS
|Description = Obliquely downward poke with his sword. Does 2 hits. A standard air-to-ground poke and jump-in tool.}}
{{Move List
|Input = j.B
|Image = [[File:Hyde-jb.png|150px]]
|Damage = 410
|Guard = Stand
|Cancel = SP/JC/EX/CS
|Description = Cuts straight downwards with a wide slash outward. Very good for jump-ins, but not as good for air-to-air or for cross-ups.}}
{{Move List
|Input = j.C (Hold to charge j.[C])
|Image =[[File:Hyde-jc.png|150px]]
|Damage = 580 (750)
|Guard = Stand
|Cancel = SP/JC/EX/CS
|Description = Hyde cuts obliquely downward with an outward slash with the leading hand. Slams opponent to the ground if charged.}}
== Würfe ==
{{Move List
|Input = AD
|Image =[[File:Hyde-throw.png|150px]]
|Damage = 1300
|Guard = -
|Cancel = -
|Description = Grabs the opponent and gives them a pushing punt. Can be continued if used near the edge of the screen, as it causes a wallstick effect.}}
<br />
== Command Normals ==
{{Move List
|Input = 3B
|Image =[[File:Hyde-3b.png|150px]]
|Damage = 540
|Guard = Crouch
|Cancel = SP/JC/EX/CS
|Description = While crouching, turns back against the opponent and pokes them with his sword held in reverse grip. Hits low. Good move to pick up grounded opponents.}}
{{Move List
|Input = 6B
|Image =[[File:Hyde-6b.png|150px]]
|Damage = 400, 700
|Guard = Crouch/Stand
|Cancel = SP/JC/EX/CS
|Description = Hyde slices twice before him via an inward cut and a sudden outward one in a cross. The first hit has a small launch effect. Move is special cancelable on block, and both parts of the move are cancelable.}}
{{Move List
|Input = 3C
|Image =[[File:Hyde-3c.png|150px]]
|Damage = 780
|Guard = Crouch/Stand
|Cancel = SP/JC/EX/CS
|Description = Holds sword in reverse grip and flings upward from a crouching position. Cuts right above Hyde and acts as a launcher, but also works as a quasi-anti-air.}}
{{Move List
|Input = j.6C
|Image =[[File:Hyde-j6c.png|150px]]
|Damage = 480
|Guard = Stand
|Cancel = SP/JC/EX/CS
|Description = Turns in the air via an outward wide slash, akin to his 5C. Wallbounce.}}
<br />
== Force Function ==
{{Move List
|Input = B+C (Hold to charge)
|English Name = Strict Daze
|Japanese Name = ストリクトデイズ
|Image = [[File:Hyde_ff.png|150px]]
|Damage = 1250 (1450)
|Guard = (Crouch)/Stand
|Cancel = SP*/(CS)
|Description = Hyde holds his sword back with both arms over his shoulder to gather energy, and does big leaning one-handed wide slash forward of darkness. It oddly has shorter reach than it might seem like. Chargeable. Causes wall bounce. Overhead if charged. <br /><br />'''* Charged version is not special cancelable, but can be cancelled with Chain Shift only on hit.'''}}
<br />
== Specials ==
{{Move List
|Input = 236 A/B/EX
|English Name = Black Orbiter
|Japanese Name = ブラックオービター
|Image = [[File:Hyde-blackorbiter.png|150px]]
|Damage = 810/1122 (330*7)
|Guard = Crouch/Stand/Air
|Cancel = CS
|Description = Slashes inward via reverse grip to fire a spiraling ring of darkness. Standard projectile; nicely sized with decent recovery.<br />A-version flies forward the slowest. <br />B-version flies faster through the air.<br /><br>EXS: Increases size, damage, and amount of hits. Sets up particularly vicious block-strings. Leaves an opponent free for another combo on hit.}}
{{Move List
|Input = 236 A (during Black Orbiter)
|English Name = Dark Lotus
|Japanese Name = ダークロータス
|Image = [[File:Hyde-darklotus(g).png|150px]]
|Damage = 552
|Guard = Crouch/Stand/Air
|Cancel = CS
|Description = Orbiter's follow-up.<br /><br />Holds his sword with both hands via a gesture to detonate a Black Orbiter. Sets up good block-strings. Launches opponent on hit with a few extra hits.}}
{{Move List
|Input = 236 B (during Black Orbiter)
|English Name = Bend Sinister
|Japanese Name = ベンドシニスター
|Image = [[File:Hyde-bendsinister.png|150px]]
|Damage =
|Guard = Crouch/Stand
|Cancel = EX/CS
|Description = Orbiter's follow-up.<br /><br />Jumps forward with a turning motion and lands a wide overhead crescent-shaped slash. Does not hit overhead, despite the appearance. Also unlike Dark Lotus, Black Orbiter will still continue its usual flight.<br /><br />Often meant for physical/expansion-type approach during zoning with Orbiter, and is a great combo tool. Causes a hard knockdown on hit, allowing for OTG followups and also goes over low attacks.}}
{{Move List
|Input = 623 A/B/EX
|English Name = Red-Clad Craver
|Japanese Name = レッドクラッドクレイヴァー
|Image = [[File:Hyde-redcladcraver.png|150px]]
|Damage = 1291/1763/1981
|Guard = Crouch/Stand
|Cancel = (EX)/CS
|Description = Classic rising dragon-punch attack with Hyde doing a spiraling lift-slash rising into the air. B and EX versions have rising invincibility, but the A-version has no invincibility. Like with most reversals, Hyde can still be punished as he comes back down.<br /><br />A-version is EX cancelable. B-version rises a bit higher and also does more hits. All versions launch the opponent on hit.}}{{Move List
|Input = 214 A/B/EX, 4A/B/C) x2
|English Name = Vacant Shift
|Japanese Name = べイカントシフト
|Image =[[File:Hyde-vacantshift.png|120px]]
|Damage = ??, 600, 950
|Guard = (Crouch)/Stand/Air
|Cancel = CS
|Description = Traditional multiple input special.<br/><br/>After hitting with the first move hits, you can input [[File:4.gif]] A, B or C for two additional moves. Hyde jumps forward swinging his sword in a reverse-grip spiral uppercut, a launching two-handed lift, then ends with his j.C animation which knocks down hard ''(First, Second, Third!)''. <br />A-version can be blocked low. <br />EX-version has no invincibility. It starts with a knee kick and continues to a long automatic combo of repeated First and Second VS' and finally slams the opponent down with a single Third VS.}}
{{Move List
|Input = 22 A/B/EX
|English Name = Shadow Scare
|Japanese Name = シャドウスケア
|Image =[[File:Hyde-shadowscare.png|150px]]
|Damage = 700, 400 / 1610(700*number of hits)
|Guard = Crouch/Stand/Air
|Cancel = EX/CS
|Description = Leans back with sword in reverse grip and strikes sword to the ground with a dark flame rising from the ground. The stab is counted as a strike hit that must be blocked low, but the flame counts as a projectile.<br /><br />A-version's flame appears right before Hyde. <br />B-version's flame comes from halfway the screen, but has a bit of startup.<br />EX-version summons a wave of flames.<br />Overall, this is one of Hyde's main zoning and footsie tools. Causes a small launch on hit.}}
{{Move List
|Input = j. 236 A/B/EX
|English Name = Dark Lotus: Midair
|Japanese Name = ダークロータス: 空中
|Image =[[File:Hyde-darklotus(a).png|150px]]
|Damage = 1269/1707
|Guard = Crouch/Stand/Air
|Cancel = CS
|Description = Similar to the ground Dark Lotus, only without the Black Orbiter beforehand. Detonates the Orbiter projectile from air while aiming straight downward to the ground.<br /><br />Fairly safe on block, excellent for okizeme tactics and OTG pickups. Halts and alters Hyde's aerial momentum.<br /><br />Can be TK'd near the opponent since the first portion where Hyde adjusts his sword has a hitbox, allowing for some blockstring pressure for a surprising amount of hits.}}
{{Move List
|Input = 41236 EX
|English Name = Pale Bringer
|Japanese Name = ペイルブリンガー
|Image =[[File:Hyde-palebringer.png|100px]]
|Damage = 2045
|Guard = Crouch/Stand
|Cancel = CS if hits
|Description = EX-only move which uses 100% meter. Hyde rushes towards the opponent with a sword drive, then raises them up with a huge Red-Clad Craver-like slash and then slam kicks them back to ground. Start-up has some invincibility. Kick forces the opponent down. Mainly used as a combo finisher.}}
=== Infinite Worth ===
{{Move List
|Input = 41236 D
|English Name = Gyre Vortex
|Japanese Name = ジャイルボルテクス
|Image =[[File:Hyde-iw.png|150px]]
|Damage = 2433
|Guard = Crouch/Stand
|Cancel = -
|Description = Hyde plunges his sword into the ground, creating a violent vortex of dark energy that hits the opponent multiple times and knocks them upwards.}}
<br />
=== Infinite Worth EXS ===
{{Move List 1
|Input = A+B+C+D
|English Name = Raging Roar
|Japanese Name = レイジングロア
|Image =[[File:Hyde-iwe.png|150px]]
|Damage = 3550
|Guard = -
|Cancel = -
|Description =Animation - After firing a blast of energy, Hyde gathers up a wind of darkness which surrounds his blade, just as the opponent is in front of him. Afterwards, he then proceeds to unleash a fierce swing (his Strict Daze animation) which causes a violent storm of darkness to encircle the opponent, shredding them up. Hyde also pants to catch his breath just after the attack has finished. }}


== Specials ==
== Specials ==
876

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