Hyde(UNIST): Unterschied zwischen den Versionen

11.251 Bytes hinzugefügt ,  20. Dezember 2017
K
name/jname hinzugefügt
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(8 dazwischenliegende Versionen von einem anderen Benutzer werden nicht angezeigt)
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{{Character
{{Character
| name = Hyde
| jname = ハイド
| portrait= [[Image:UNIST_profile_hyde.png|350px]]
| portrait= [[Image:UNIST_profile_hyde.png|350px]]
}}
}}
Zeile 5: Zeile 7:
== Story ==
== Story ==


== Normals ==
== Attribute ==
* '''Lebenspunkte''': 9500 (in UNIEL 12300)
* '''Spielstil''': Well-rounded, [[Footsies]]
* '''Dash Typ''': Run / Lauf
* '''Besonderheiten''': Seine Schwertangriffe machen viel mehr Schaden auf Block, als seine anderen Special Moves / Spezialattacken


== Specials ==
== Angriffe ==
=== Normals ===
 
{{Move List
|Input = 5A
|Image = [[File:Hyde-5a.png|150px]]
|Damage = 180
|Guard = Crouch/Stand
|Cancel = SP/JC/EX/CS
|Description = Pokes the opponents feet with his sword. Despite its appearance, the move hits mid.<br /><br />One of Hyde's main OTG tools and footsies.}}
{{Move List
|Input = 2A
|Image = [[File:Hyde-2a.png|150px]]
|Damage = 150
|Guard = Crouch
|Cancel = SP/JC/EX/CS
|Description = Typical crouching kick with the leading leg. Meant for minor close-quarters poking. Can be rapid-fired.<br /><br />Does not inflict chip damage due to it being a non-sword-based normal.}}
{{Move List
|Input = 5B
|Image = [[File:Hyde-5b.png|150px]]
|Damage = 550
|Guard = Crouch/stand
|Cancel = SP/JC/EX/CS
|Description = Swings down his sword via a two-handed chop.}}
{{Move List
|Input = 2B
|Image = [[File:Hyde-2b.png|150px]]
|Damage = 480
|Guard = Crouch/Stand
|Cancel = SP/JC/EX/CS
|Description = Cuts near the opponents feet with an inward reap. Good for footsies.}}
{{Move List
|Input = 66B
|Image = [[File:Hyde-66b.png|150px]]
|Damage = 550
|Guard = Crouch/Stand
|Cancel = SP/EX/CS
|Description = Rushing knee kick. Downs the opponent.<br /><br />Due to being a non-sword-based normal, this deals no chip damage.}}
{{Move List
|Input = 5C (Hold to charge [5C])
|Image = [[File:Hyde-5c.png|150px]]
|Damage = 690 (780)
|Guard = Crouch/Stand
|Cancel = SP/JC/EX/CS
|Description = Wide outward turning-pivot slash. Knocks down on air hit.}}
{{Move List
|Input = 2C
|Image = [[File:Hyde-2c.png|150px]]
|Damage = 620
|Guard = Crouch
|Cancel = SP/JC/EX/CS
|Description = Classical turning back leg sweep. Hits low and is a primary knockdown for all sorts of combos.<br /><br />Due to being a non-sword-based normal, this deals no chip damage.}}
{{Move List
|Input = 66C
|Image =[[File:Hyde-66c.png|150px]]
|Damage = 810
|Guard = Crouch/Stand
|Cancel = SP/EX/CS
|Description = Single-spinning wide slash while braking from a dash. Quite an advantageous move for Hyde even on block. Opponent collapses via crumple to the ground on ground hit.}}
{{Move List
|Input = j.A
|Image =[[File:Hyde-ja.png|150px]]
|Damage = 80, 75
|Guard = Stand
|Cancel = SP/JC/EX/CS
|Description = Obliquely downward poke with his sword. Does 2 hits. A standard air-to-ground poke and jump-in tool.}}
{{Move List
|Input = j.B
|Image = [[File:Hyde-jb.png|150px]]
|Damage = 410
|Guard = Stand
|Cancel = SP/JC/EX/CS
|Description = Cuts straight downwards with a wide slash outward. Very good for jump-ins, but not as good for air-to-air or for cross-ups.}}
{{Move List
|Input = j.C (Hold to charge j.[C])
|Image =[[File:Hyde-jc.png|150px]]
|Damage = 580 (750)
|Guard = Stand
|Cancel = SP/JC/EX/CS
|Description = Hyde cuts obliquely downward with an outward slash with the leading hand. Slams opponent to the ground if charged.}}
 
 
=== Würfe ===
 
{{Move List
|Input = AD
|Image =[[File:Hyde-throw.png|150px]]
|Damage = 1300
|Guard = -
|Cancel = -
|Description = Grabs the opponent and gives them a pushing punt. Can be continued if used near the edge of the screen, as it causes a wallstick effect.}}
<br />
 
 
=== Command Normals ===
 
{{Move List
|Input = 3B
|Image =[[File:Hyde-3b.png|150px]]
|Damage = 540
|Guard = Crouch
|Cancel = SP/JC/EX/CS
|Description = While crouching, turns back against the opponent and pokes them with his sword held in reverse grip. Hits low. Good move to pick up grounded opponents.}}
{{Move List
|Input = 6B
|Image =[[File:Hyde-6b.png|150px]]
|Damage = 400, 700
|Guard = Crouch/Stand
|Cancel = SP/JC/EX/CS
|Description = Hyde slices twice before him via an inward cut and a sudden outward one in a cross. The first hit has a small launch effect. Move is special cancelable on block, and both parts of the move are cancelable.}}
{{Move List
|Input = 3C
|Image =[[File:Hyde-3c.png|150px]]
|Damage = 780
|Guard = Crouch/Stand
|Cancel = SP/JC/EX/CS
|Description = Holds sword in reverse grip and flings upward from a crouching position. Cuts right above Hyde and acts as a launcher, but also works as a quasi-anti-air.}}
{{Move List
|Input = j.6C
|Image =[[File:Hyde-j6c.png|150px]]
|Damage = 480
|Guard = Stand
|Cancel = SP/JC/EX/CS
|Description = Turns in the air via an outward wide slash, akin to his 5C. Wallbounce.}}
<br />
 
=== Force Function ===
{{Move List
|Input = B+C (Hold to charge)
|English Name = Strict Daze
|Japanese Name = ストリクトデイズ
|Image = [[File:Hyde_ff.png|150px]]
|Damage = 1250 (1450)
|Guard = (Crouch)/Stand
|Cancel = SP*/(CS)
|Description = Hyde holds his sword back with both arms over his shoulder to gather energy, and does big leaning one-handed wide slash forward of darkness. It oddly has shorter reach than it might seem like. Chargeable. Causes wall bounce. Overhead if charged. <br /><br />'''* Charged version is not special cancelable, but can be cancelled with Chain Shift only on hit.'''}}
<br />
 
 
=== Specials ===
 
{{Move List
|Input = 236 A/B/EX
|English Name = Black Orbiter
|Japanese Name = ブラックオービター
|Image = [[File:Hyde-blackorbiter.png|150px]]
|Damage = 810/1122 (330*7)
|Guard = Crouch/Stand/Air
|Cancel = CS
|Description = Slashes inward via reverse grip to fire a spiraling ring of darkness. Standard projectile; nicely sized with decent recovery.<br />A-version flies forward the slowest. <br />B-version flies faster through the air.<br /><br>EXS: Increases size, damage, and amount of hits. Sets up particularly vicious block-strings. Leaves an opponent free for another combo on hit.}}
{{Move List
|Input = 236 A (during Black Orbiter)
|English Name = Dark Lotus
|Japanese Name = ダークロータス
|Image = [[File:Hyde-darklotus(g).png|150px]]
|Damage = 552
|Guard = Crouch/Stand/Air
|Cancel = CS
|Description = Orbiter's follow-up.<br /><br />Holds his sword with both hands via a gesture to detonate a Black Orbiter. Sets up good block-strings. Launches opponent on hit with a few extra hits.}}
{{Move List
|Input = 236 B (during Black Orbiter)
|English Name = Bend Sinister
|Japanese Name = ベンドシニスター
|Image = [[File:Hyde-bendsinister.png|150px]]
|Damage =
|Guard = Crouch/Stand
|Cancel = EX/CS
|Description = Orbiter's follow-up.<br /><br />Jumps forward with a turning motion and lands a wide overhead crescent-shaped slash. Does not hit overhead, despite the appearance. Also unlike Dark Lotus, Black Orbiter will still continue its usual flight.<br /><br />Often meant for physical/expansion-type approach during zoning with Orbiter, and is a great combo tool. Causes a hard knockdown on hit, allowing for OTG followups and also goes over low attacks.}}
{{Move List
|Input = 623 A/B/EX
|English Name = Red-Clad Craver
|Japanese Name = レッドクラッドクレイヴァー
|Image = [[File:Hyde-redcladcraver.png|150px]]
|Damage = 1291/1763/1981
|Guard = Crouch/Stand
|Cancel = (EX)/CS
|Description = Classic rising dragon-punch attack with Hyde doing a spiraling lift-slash rising into the air. B and EX versions have rising invincibility, but the A-version has no invincibility. Like with most reversals, Hyde can still be punished as he comes back down.<br /><br />A-version is EX cancelable. B-version rises a bit higher and also does more hits. All versions launch the opponent on hit.}}{{Move List
|Input = 214 A/B/EX, 4A/B/C) x2
|English Name = Vacant Shift
|Japanese Name = べイカントシフト
|Image =[[File:Hyde-vacantshift.png|120px]]
|Damage = ??, 600, 950
|Guard = (Crouch)/Stand/Air
|Cancel = CS
|Description = Traditional multiple input special.<br/><br/>After hitting with the first move hits, you can input [[File:4.gif]] A, B or C for two additional moves. Hyde jumps forward swinging his sword in a reverse-grip spiral uppercut, a launching two-handed lift, then ends with his j.C animation which knocks down hard ''(First, Second, Third!)''. <br />A-version can be blocked low. <br />EX-version has no invincibility. It starts with a knee kick and continues to a long automatic combo of repeated First and Second VS' and finally slams the opponent down with a single Third VS.}}
{{Move List
|Input = 22 A/B/EX
|English Name = Shadow Scare
|Japanese Name = シャドウスケア
|Image =[[File:Hyde-shadowscare.png|150px]]
|Damage = 700, 400 / 1610(700*number of hits)
|Guard = Crouch/Stand/Air
|Cancel = EX/CS
|Description = Leans back with sword in reverse grip and strikes sword to the ground with a dark flame rising from the ground. The stab is counted as a strike hit that must be blocked low, but the flame counts as a projectile.<br /><br />A-version's flame appears right before Hyde. <br />B-version's flame comes from halfway the screen, but has a bit of startup.<br />EX-version summons a wave of flames.<br />Overall, this is one of Hyde's main zoning and footsie tools. Causes a small launch on hit.}}
{{Move List
|Input = j. 236 A/B/EX
|English Name = Dark Lotus: Midair
|Japanese Name = ダークロータス: 空中
|Image =[[File:Hyde-darklotus(a).png|150px]]
|Damage = 1269/1707
|Guard = Crouch/Stand/Air
|Cancel = CS
|Description = Similar to the ground Dark Lotus, only without the Black Orbiter beforehand. Detonates the Orbiter projectile from air while aiming straight downward to the ground.<br /><br />Fairly safe on block, excellent for okizeme tactics and OTG pickups. Halts and alters Hyde's aerial momentum.<br /><br />Can be TK'd near the opponent since the first portion where Hyde adjusts his sword has a hitbox, allowing for some blockstring pressure for a surprising amount of hits.}}
{{Move List
|Input = 41236 EX
|English Name = Pale Bringer
|Japanese Name = ペイルブリンガー
|Image =[[File:Hyde-palebringer.png|100px]]
|Damage = 2045
|Guard = Crouch/Stand
|Cancel = CS if hits
|Description = EX-only move which uses 100% meter. Hyde rushes towards the opponent with a sword drive, then raises them up with a huge Red-Clad Craver-like slash and then slam kicks them back to ground. Start-up has some invincibility. Kick forces the opponent down. Mainly used as a combo finisher.}}
 
=== Infinite Worth ===
 
{{Move List
|Input = 41236 D
|English Name = Gyre Vortex
|Japanese Name = ジャイルボルテクス
|Image =[[File:Hyde-iw.png|150px]]
|Damage = 2433
|Guard = Crouch/Stand
|Cancel = -
|Description = Hyde plunges his sword into the ground, creating a violent vortex of dark energy that hits the opponent multiple times and knocks them upwards.}}
<br />
 
=== Infinite Worth EXS ===
 
{{Move List
|Input = A+B+C+D
|English Name = Raging Roar
|Japanese Name = レイジングロア
|Image =[[File:Hyde-iwe.png|150px]]
|Damage = 3550
|Guard = -
|Cancel = -
|Description =Animation - After firing a blast of energy, Hyde gathers up a wind of darkness which surrounds his blade, just as the opponent is in front of him. Afterwards, he then proceeds to unleash a fierce swing (his Strict Daze animation) which causes a violent storm of darkness to encircle the opponent, shredding them up. Hyde also pants to catch his breath just after the attack has finished. }}


== Gameplan ==
== Gameplan ==
Zeile 16: Zeile 258:


=== 2A ===
=== 2A ===
*2A>2C5[C]>JB>JC>J6C>DC>214B->4B->4B  
*2A>2C5[C]>j.B>j.C>j.6C>66C>214B->4B->4B  
:'''Dmg''': 2600
:'''Dmg''': 2600
*2A(×2)>5C>6B(1 hit)>JC>J6C>dashJA>JC>J6C>DC>214B->4B->4B
*2A(×2)>5C>6B(1 hit)>j.C>j.6C>dash j.A>j.C>j.6C>66C>214B->4B->4B
:'''Dmg''': 2188
:'''Dmg''': 2188
*2A>2C>5[C]>JC>J6C>DC>236A~236A>dash3B>3C>623A>214C
*2A>2C>5[C]>j.C>j.6C>66C>236A~236A>dash 3B>3C>623A>214C


=== 2A in der Ecke ===
=== 2A [[Corner|in der Ecke]] ===
*2A(xB)>2C>ic5C>FF>236A~236A>3B>6B>214B->4B->4B
*2A(xB)>2C>[5C]>FF>236A~236A>3B>6B>214B->4B->4B
:'''Dmg''': 3010 (mit einem 2A Treffer)
:'''Dmg''': 3010 (mit einem 2A Treffer)


=== [[Midscreen]] 5B ===
=== [[Midscreen]] 5B ===
*5B>5C>2C>214B->4B->4B>3C>JC>J6C>dashJA>JB>JC>6B>214B->4B->4B
*5B>5C>2C>214B->4B->4B>3C>j.C>j.6C>dash j.A>j.B>j.C>6B>214B->4B->4B
:'''Dmg''': 3068
:'''Dmg''': 3068


=== [[Midscreen]] 6B ===
=== [[Midscreen]] 6B ===
* 6B(1hit)>[5C]>214B->4B->4B>microdash3C>JC>J6C>dashJA>JB>JC>5B>214B->4B->4B
* 6B(1hit)>[5C]>214B->4B->4B>microdash 3C>j.C>j.6C>dash j.A>j.B>j.C>5B>214B->4B->4B
:'''Dmg''': 3125
:'''Dmg''': 3125
*6B(1hit)>ic5C>214B->4B->4B>5C>JC>J6C>dashJA>JB>JC>5B>214B->4B->4B
*6B(1hit)>[5C]>214B->4B->4B>5C>j.C>j.6C>dash j.A>j.B>j.C>5B>214B->4B->4B
:'''Dmg''': 2948
:'''Dmg''': 2948


・6B(1hit)>ic5C>214B->4B->4B>2C>236B~36A>DC>214B->4B->4B     Dmg: 3152
* 6B(1hit)>[5C]>214B->4B->4B>2C>236B~36A>66C>214B->4B->4B
:'''Dmg''': 3152


※If you end up in the corner after the first set of B rekkas:
Wenn du in der Ecke nach dem ersten Hit der B Rekkas landest:
~5B>FF>236AorB~236A>3B>3C>214B->4B->4B     Dmg: 3145
*~5B>FF>236A oder B~236A>3B>3C>214B->4B->4B
:'''Dmg''': 3145


Corner 6B
=== 6B [[Corner|in der Ecke]] ===
・6B(1hit)>ic5C>FF>214A->4A->4A>5B>236A~236A>3B>2C>3C>214B->4B->4B
*6B(1hit)>[5C]>FF>214A->4A->4A>5B>236A~236A>3B>2C>3C>214B->4B->4B
:'''Dmg''': 3584
*6B(1hit)>[5C]>FF>214A oder B->4B->4B>5B>j.A>j.B>j.C>3B>2C>236A~236A>66C>623A>214C oder 623C
:'''Dmg''': 4175 (mit 214C)    4250 (mit 623C)


Dmg: 3584
=== [[Midscreen]] 3C ===
・6B(1hit)>ic5C>FF>214AorB->4B->4B>5B>JA>JB>JC>3B>2C>236A~236A>DC>623A>214C or 623C   
*3C>icj.C>5C>214B->4B->4B>2C>236B~236A>66C>214B->4B->4B
:'''Dmg''': 3301
*3C(CH)>2B>[5C]>214B->4B->4B>2C>236B~236A>66C>214B->4B->4B
:'''Dmg''': 3348


Dmg: 4175 (w/214C)    4250 (w/623C)
=== [[Corner]] 3C ===
*3C(CH)>[5C]>FF>214B->4B->4B>5B>j.B>j.C>j.A>3B>2C>236A~236A>66C>623A>214C
:'''Dmg''': 4019


Midscreen 3C
=== [[Midscreen]] 66C ===
・3C>icJC>5C>214B->4B->4B>2C>236B~236A>DC>214B->4B->4B               Dmg: 3301
*66C>2C>214B->4B->4B>3C>j.C>j.6C>dash j.A>j.B>j.C>6B>214B->4B->4B
・3C(CH)>2B>ic5C>214B->4B->4B>2C>236B~236A>DC>214B->4B->4B   Dmg: 3348
:'''Dmg''': 3161
=== [[Corner]] j.236A ===
*j.236A>214A oder B->4B->4B>2B>FF>236A oder B~236A>3B>6B>214B->4B->4B
:'''Dmg''': 3748
*[[TK]].j.236A>FF>214B->4B->4B>5B>236A~236A>3B>2C>5C>3C>623A>214C oder 623C   


Corner 3C
=== [[Midscreen]] B Orbiter Followup(236B nach 236A oder B)>CS ===
・3C(CH)>ic5C>FF>214B->4B->4B>5B>JB>JC>JA>3B>2C>236A~236A>DC>623A>214C
*~236B>CS>3C>j.C>j.6C>dash j.A>j.B>j.C>6B>214B->4B->4B
:'''Dmg''': 2953


Dmg: 4019
=== [[Corner]] B Orbiter Followup(236B nach 236A oder B)>CS ===
*~236B>CS>214A->4A->4A>2B>FF>236AorB~236A>3B>5C>214B->4B->4B   
*~236B>CS>[5C]>FF>236A oder B~236A>3B>2C>6B>214B->4B->4B
:'''Dmg''': 3591


Midscreen DC
=== [[Midscreen]] 22A>CS ===
・DC>2C>214B->4B->4B>3C>JC>J6C>dashJA>JB>JC>6B>214B->4B->4B     Dmg: 3161
*22A(1 hit)>CS>5B>2C>214B->4B->4B>3C>j.C>j.6C>dash j.A>j.B>j.C>3B>5C>214B->4B->4B
:'''Dmg''': 3482
*22A(last 2 hits)>CS>66C>214B->4B->4B>3B>2C>236B~236A>66C>214B->4B->4B
:'''Dmg''': 2828


Corner J236A
=== [[Corner]] 22A ===
・J236A>214AorB->4B->4B>2B>FF>236AorB~236A>3B>6B>214B->4B->4B     Dmg: 3748
*22A>2B>214A->4A->4A>2A>236B~236A>3B>6B>214B->4B->4B
・Tk.J236A>FF>214B->4B->4B>5B>236A~236A>3B>2C>5C>3C>623A>214C or 623C   
:'''Dmg''': 3196


Midscreen B Orbiter Followup(236B after 236AorB)>CS
=== [[Corner]] 22B ===
~236B>CS>3C>JC>J6C>dashJA>JB>JC>6B>214B->4B->4B     Dmg: 2953
*22B>214B->4B->4B>5B>FF>236A oder B~236A>3C>214B->4B->4B
:'''Dmg''': 3433


Corner B Orbiter Followup(236B after 236AorB)>CS
=== [[Midscreen]] j.6C (Air CH) ===
・~236B>CS>214A->4A->4A>2B>FF>236AorB~236A>3B>5C>214B->4B->4B    
*j.6C(Air CH)>2C>2B>[5C]>214B->4B->4B>DB>236B~236A>66C>214B->4B->4B
~236B>CS>ic5C>FF>236AorB~236A>3B>2C>6B>214B->4B->4B     Dmg: 3591
:'''Dmg''': 3398


Midscreen 22A>CS
=== [[Corner]] 214A>CS ===
・22A(1 hit)>CS>5B>2C>214B->4B->4B>3C>JC>J6C>dashJA>JB>JC>3B>5C>214B->4B->4B     Dmg: 3482
*214A>CS>j.B>2B>FF>214B->4B->4B>5B>236A~236A>3B>2C>5C>3C>214B->4B->4B
・22A(last 2 hits)>CS>DC>214B->4B->4B>3B>2C>236B~236A>DC>214B->4B->4B         Dmg: 2828


Corner 22A
=== [[Corner]] Assault ===
・22A>2B>214A->4A->4A>2A>236B~236A>3B>6B>214B->4B->4B     Dmg: 3196
*Assault j.C>2A>2C>FF>236A oder B~236A>3B>2B>5C>214B->4B->4B
:'''Dmg''': 2651


Corner 22B
=== [[Midscreen]] Assault (CH) ===
・22B>214B->4B->4B>5B>FF>236AorB~236A>3C>214B->4B->4B     Dmg: 3433
*Assault j.B oder j.C oder j.6C(CH)>2A>2C>214B->4B->4B>3C>j.C>j.6C>dash j.A>j.B>j.C>6B>214B->4B->4B
*Assault j.6C(CH)>6B>[5C]>214B->4B->4B>2C>236B~236A>66C>214B->4B->4B


Midscreen J6C (Air CH)
=== [[Corner]] Assault (CH) ===
・J6C(Air CH)>2C>2B>ic5C>214B->4B->4B>DB>236B~236A>DC>214B->4B->4B
*Assault j.B oder j.C oder j.6C(CH)>2A>2C>214A->4A->4A>5B>FF>236A oder B~236A>3B>5C>3C>214B->4B->4B


Dmg: 3398
=== [[Corner]] Throw ===
*Throw>236A oder B~236A>2C>[5C]>3C>214B->4B->4B
:'''Dmg''': 1876
*Throw>FF>236A oder B~236A>3B>2C>5B>5C>214B->4B->4B
:'''Dmg''': 1996


Corner 214A>CS
=== [[Corner]] FF ===
・214A>CS>JB>2B>FF>214B->4B->4B>5B>236A~236A>3B>2C>5C>3C>214B->4B->4B
*FF>214A->4A->4A>DB>2B>[5C]>236A oder B~236A>3B>2C>3C>5B>214B->4B->4B
 
:'''Dmg''': 4007
Corner Assault
・Assault JC>2A>2C>FF>236AorB~236A>3B>2B>5C>214B->4B->4B    Dmg: 2651
 
Midscreen Assault (CH)
・Assault JBorJCorJ6C(CH)>2A>2C>214B->4B->4B>3C>JC>J6C>dashJA>JB>JC>6B>214B->4B->4B
・Assault J6C(CH)>6B>ic5C>214B->4B->4B>2C>236B~236A>DC>214B->4B->4B
 
Corner Assault (CH)
・Assault JBorJCorJ6C(CH)>2A>2C>214A->4A->4A>5B>FF>236AorB~236A>3B>5C>3C>214B->4B->4B
 
Corner Throw
・Throw>236AorB~236A>2C>ic5C>3C>214B->4B->4B                 Dmg: 1876
・Throw>FF>236AorB~236A>3B>2C>5B>5C>214B->4B->4B    Dmg: 1996
 
Corner FF
・FF>214A->4A->4A>DB>2B>ic5C>236AorB~236A>3B>2C>3C>5B>214B->4B->4B    Dmg: 4007


== Video Material ==
== Video Material ==
* [https://twitter.com/Sai_Shitsuji/status/888195481062576128 Midscreen Throw Combo mit Veil Off + Infinite Worth EXS]
* [https://twitter.com/Sai_Shitsuji/status/888195481062576128 Midscreen Throw Combo mit Veil Off + Infinite Worth EXS]
* [https://twitter.com/Gin_dneco/status/888677932046077952 CS + Veil Off + Infinite Worth EXS 6K Damage]
* [https://twitter.com/Gin_dneco/status/888677932046077952 CS + Veil Off + Infinite Worth EXS 6K Damage]
== Weiterführende Links ==
* [http://in-birth.wikia.com/wiki/Hyde_(Gameplay) Informationen zum, Gameplan, weitere Combos, Normals und Specials]


== Navigation ==
== Navigation ==
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== Quellen ==
== Quellen ==
*https://www.evernote.com/shard/s590/sh/c087a7ca-c8b0-4c91-a7db-0d87185c4a2d/dfd6398a5067f26f65a4a91635433a07
*https://www.evernote.com/shard/s590/sh/c087a7ca-c8b0-4c91-a7db-0d87185c4a2d/dfd6398a5067f26f65a4a91635433a07
 
*http://in-birth.wikia.com/wiki/Hyde_(Gameplay)
[[Category:UNIB Charakter]]
[[Category:UNIB Charakter]]
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