Hazama(BBCS): Unterschied zwischen den Versionen

776 Bytes hinzugefügt ,  12. Oktober 2011
 
(23 dazwischenliegende Versionen von 4 Benutzern werden nicht angezeigt)
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{{UnderConstruction}}
{{Blazblue_CS_Character
{{Blazblue_CS_Character
| portrait= [[Image:BBCS_Hazama.jpg]]
| portrait= [[Image:BBCS_Hazama.jpg]]
| charname = Hazama
| charname = Hazama
| jcharname = N/A
| jcharname = (ハザマ)
| shortcut = (HA)
| shortcut = HA


|counter_assault_startup = N/A
|counter_assault_startup = N/A
|counter_assault_property = N/A
|counter_assault_property = N/A


|negative_penality = N/A
|negative_penality = 2
|total_health_point = N/A
|total_health_point = 11000
|health_point_ratio = N/A
|health_point_ratio = N/A
|guard_libra_rate = N/A
|guard_libra_rate = N/A
|heat_gauge_rate = N/A
|heat_gauge_rate = N/A
|character_combo_rate = N/A
|character_combo_rate = 70%


|walk_forward = N/A
|walk_forward = 6.2
|walk_backward = N/A
|walk_backward = 4.8


|dash_initial_speed = N/A
|dash_initial_speed = 24
|dash_acceleration = N/A
|dash_acceleration = --
|dash_maximum_speed = N/A
|dash_maximum_speed = --


|backstep_duration = N/A
|backstep_duration = 25F
|backstep_invincible_frame = N/A
|backstep_invincible_frame = 6F
|backstep_move_distance = N/A
|backstep_move_distance = 270
|backstep_notes = N/A
|backstep_notes = In der Luft von Frame 2-15.


|straight_jump_startup = N/A
|straight_jump_startup = 4F
|forward_jump_startup = N/A
|forward_jump_startup = 4F
|back_jump_startup = N/A
|back_jump_startup = 4F
|airborne_duration = N/A
|airborne_duration = 37F
|forward_jump_speed = N/A
|forward_jump_speed = 7.875
|back_jump_speed = N/A
|back_jump_speed = 7.875
|straight_jump_speed = N/A
|straight_jump_speed = 31


|high_jump_duration = N/A
|high_jump_duration = 48F
|forward_high_jump_speed = N/A
|forward_high_jump_speed = 12.6
|back_high_jump_speed = N/A
|back_high_jump_speed = 12.6
|straight_high_jump_speed = N/A
|straight_high_jump_speed = 38
|gravity = N/A
|gravity = 1.65


|airdash_speed = N/A
|airdash_speed = 24
|airdash_active_frame = N/A
|airdash_active_frame = 16F
|airdash_gravity = N/A
|airdash_gravity = --
|back_airdash_speed = N/A
|back_airdash_speed = 18
|back_airdash_active_frame = N/A
|back_airdash_active_frame = 14F
|back airdash gravity = N/A
|back airdash gravity = --
|airdash height limit = N/A
|airdash height limit = --


|neutral_throw_range = N/A
|neutral_throw_range = N/A
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|air_throw_startup = N/A
|air_throw_startup = N/A


| video = [http://tech.hardedge.org/blazblue/archive/hazama/nico/ HardEdgeArchiv: Hazama]
| video = [[Matcharchiv: Hazama(BBCS2)]]
| colors = N/A
| colors = N/A
| stage = N/A
| stage = N/A
}}
}}


== Colors ==
{{Vorlage:BBCS Hazama Standard Colors}}


{{Vorlage:BBCS Navi}}


==Normals & Command Moves==
==Normals & Command Moves==
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==Special Moves==
==Special Moves==
*236D Energiewelle direkt vor Hazama. Entfernt einen Guard Primer, slide auf CH und airhit
*'''236'D''' : Energiewelle direkt vor Hazama. Entfernt einen Guard Primer, slide auf CH und airhit
*214D Stance mit Followups, nach ~1/8 Sekunde erhöht sich der dmg der Followups
*'''214D''' :  Stance mit Followups, nach ~1/8 Sekunde erhöht sich der dmg der Followups
**A lower-body invincible, overhead
**'''A''' :  lower-body invincible, overhead
**B anti air, benötigt gutes timing, fatal
**'''B''' : Anti Air move
**C entfernt einen guard primer, combo tool
**'''C''' : wichtig in Combos. ''Low, Entfernt einen Guard Primer''
**D cancel, hohe recovery
**'''D''' : Bricht die Stance ab.
*j.214B knockdown, entfernt einen guard primer, tigerknee + counter hit = floorbounce
*'''j.214B''' :  Ein Overhead-Kick der Knockdown verursacht. ''Floorbounce auf Counterhit''
*236C Command Throw mit viel invincibility, hat starkes prorating (50%) aber erlaubt viele combos (5b linkable).
*'''236C''' : Ein Command Throw mit Invincibile Frames und starkem Prorating (~50%). Erlaubt viele Combo Möglichkeiten.
*623D Ketten Angriff Diagonal nach oben, bei treffer wird der gegner nach unten mitgerissen, air unblockable
*'''623D''' : Hazama schießt eine Kette im 45° Winkel nach Oben. Trifft er, zieht er die Kette zu sich und der Gegner landet hinter ihm. ''Air Unblockable''


==Distortion Drives==
==Distortion Drives==
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==Combos==
==Combos==
tested on ragna<br>
''Genereller Hinweis: 214D~C sollte wenn möglich immer verzögert für mehr Schaden ausgeführt werden.''
'''214D~C sollte delayed werden (Blauer Schatten hinter Hazama)'''<br>
=== Bread'n'Butter ===
BnB nah am Gegner:<br>
 
*'''5B,3C(2),214D~C,5C(JC),j5Cx5,\/, 5C(JC auf 1. Hit), j5Cx5(JC),j5Cx5,j214B''' : ''2720 Damage, 38% Heat gain. ''<br>
Close Range:<br>
*'''5B,3C(2),214D~C,5C(JC), j5Cx5,\/,2C, 4D~D, j5Cx(JC),j5Cx5, j214B''' : ''3078 Damage, 42% Heat gain. ''
*'''5B,3C(2),214D~C,5C(JC),j5C(5),\/, 5C(JC auf 1. Hit), j5C(5)(JC),j5C(5),j214B''' : ''2720 Damage, 38% Heat gain. ''<br>
BnB auf Max Range:
*'''5B,3C(2),214D~C,5C(JC), j5C(5),\/,2C, 4D~D, j5Cx(JC),j5(5), j214B''' : ''3078 Damage, 42% Heat gain. ''
*'''5B,3C,214D~C, 5C,2C(JC), j5Cx5(JC),j5Cx5,j.214B''' : ''2390 Damage, 27% Heat''<br>
Max Range:
*'''5B,3C,214D~C, 5C,2C(JC), j5C(5)(JC),j5C(5),j.214B''' : ''2390 Damage, 27% Heat''<br>
<br>
<br>


*'''214A 2A 2B 3C 214D~C, dash5C,j5Cx5(JC),j5Cx5,j214D''' ''Counter/Crouching Only, xxxx Damage, xx Heat gain''
*'''3C,214D~C, 5C,2C,4D~A, 623D, dash 5C,2C, 4D~A,4D~D,j5C(5),j214B''' : ''Eigener Rücken zur Corner, geht nicht gegen:<br>
''Ragna, ''


=== Overhead Starter ===
*'''214D~A...
**'''CH/Crouching : 2A,5B,3C,214D~C, dash5C,2C,j5Cx5(JC),j5Cx5,j214D''' ''1759 Damage''
**'''Standing : 5A, 2B, ?
*'''6A,236236B, 214D~C, 5C,2C,4D~D, j5Cx5(JC),j5Cx5(JC), j214B''' : ''xxxx Damage, 50% Heat Required
=== Anti-Air ===
*'''214D~B CH, 6D~Ax3, 623D,
*'''214D~B CH, 6D~Ax3, 623D,
**5C,2C,4D, 4D~D, j5Cx5(JC),j5Cx5, j241B''': ''32xx Damage, xx Heat gain''
**'''5C,2C,4D, 4D~D, j5C(5)(JC),j5C(5), j241B''': ''32xx Damage, xx Heat gain''
**dash2B, 5C,2C?
**''' dash2B, 5C,2C, ... ''' :
**''' dash3C, 236236B, ...
 
*'''214D~B Air CH, 4D~Ax2, 623D, 5C,2C,214D~A, 236236B, 214D~C''' : ''xxxx Damage, 50% Heat Required''
*'''214D~B Air CH, 4D~Ax2, 623D, 5C,2C,214D~A, 236236B, 214D~C''' : ''xxxx Damage, 50% Heat Required''


*'''236236B CH, 214C~D, 5C, 623D, 2B, 5C, 4D~D, j5Cx5(JC),j5Cx5, j214B''' : ''52xx Damage, 50% Heat Required''
=== Meter Combos ===
*'''236236B CH, 214D~C, 5C, 623D, 2B, 5C, 4D~D, j5C(5)(JC),j5C(5), j214B''' : ''52xx Damage, 50% Heat Required''<br>
*'''236236B CH, 6Dx4, 623D, j3D~D 5C j5C(5), j5C(5), j214B''' : ''57xx Damage, 50% Heat Required. 6D muss so spät wie möglich ausgeführt werden, der Gegner muss fast auf dem Boden sein.''
 
=== 6C Counterhit ===


*''' 6C CH, 5D~D, j5B, 5B,3C,214D~C, 5C,2C,4D~A, 4D~D, j5C(5)(JC), j5C(5),j214B''' ''~4000 Damage''




*'''5D~D j2C, dash 5B,3C,214D~C, dash 5C,2C,4D~D ,j5Cx5(JC),j5Cx5, j214B''' : ''28xx Damage, 3x% Heat Gain Fullscreen 5D Combo''


=== j2149B Counterhit ===
todo


--
=== Drive Starter ===
 
*'''5D~D, j2C,\/, 5B,3C,214D~C, 5C,2C, 4D~D, jC(5)(JC),jC(5),j214B''' : ''2357 Damage, 3x% Heat Gain. Fullscreen''
 
 
 
 
-----------
obsolete or un confirmed<br>
obsolete or un confirmed<br>
BnB für Super:
BnB für Super:
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*'''236236B FCH, 6D~Ax3,623D, dash, 3C, 236236B, 214D~C, 5C,2C, 4D~D, j5Cx5(JC), j5Cx5, j214B'''
*'''236236B FCH, 6D~Ax3,623D, dash, 3C, 236236B, 214D~C, 5C,2C, 4D~D, j5Cx5(JC), j5Cx5, j214B'''


*'''6A,236236B, 214D~C, 5C,2C,4D~D, j5Cx5(JC),j5Cx5(JC), j214B''' : ''xxxx Damage, 50% Heat Required (should be possible, needs research and/or improvement)''


*Crossup Airdash J2C, 236236B,
*Crossup Airdash J2C, 236236B,
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== Videos ==
*[[Matcharchiv: Hazama(BBCS2)|Hazama BBCS2 Matchvideo-Archiv]]
*[[Matcharchiv: Hazama(BBCSE)|Hazama BBCSE Matchvideo-Archiv]]
{{Vorlage:BBCS Navi}}


*'''236236B CH, 6Dx4, 623D, j3D~D 5C j5C(5), j5C(5), j214B''' : ''57xx Damage, 50% Heat Required. 6D muss so spät wie möglich ausgeführt werden, der gegner ist fast auf dem Boden''
[[Category:BlazBlue: Continuum Shift II Character]]
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