Guile(SF4): Unterschied zwischen den Versionen

keine Bearbeitungszusammenfassung
KKeine Bearbeitungszusammenfassung
Keine Bearbeitungszusammenfassung
 
(17 dazwischenliegende Versionen von 6 Benutzern werden nicht angezeigt)
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== Matchups==
== Matchups==
6:4: Dictator, E. Honda, El Fuerte
6:4: Dictator, E. Honda


5:5: Zangief, Boxer, Ken, Abel, Claw
5:5: Zangief, Boxer, Ken, Abel, Claw, El Fuerte


4:6: Ryu, Akuma, Chun Li, Blanka, Rufus, Viper, Dhalsim
4:6: Ryu, Akuma, Chun Li, Blanka, Rufus, Viper, Dhalsim
Zeile 12: Zeile 12:
3:7: Sagat
3:7: Sagat


: <small><sub>Quelle: [http://www.eventhubs.com/guides/2008/oct/17/street-fighter-4-tiers-character-rankings/ eventhubs.com - Tier listing for 2009]</sub></small>
: <small><sub>Quelle: [http://www5.atwiki.jp/koko100/pages/123.html japanische SFIV-Wiki, Stand Februar 2009]</sub></small>
 
== Matcharchiv ==
*[[Guile Matcharchiv(SF4)|Guile Matcharchiv]]




== Normals & Command Normals ==
== Normals & Command Normals ==
<small><sup>(Dies ist keine vollständige Liste.)</sup></small>
*'''Chopping Straight: [[Bild: SFIV_F.png]] +MP''' <small>(F+MP)</small><BR/> Overhead.
*'''Chopping Straight: [[Bild: SFIV_F.png]] +MP''' <small>(F+MP)</small><BR/> Overhead.


Zeile 34: Zeile 38:


== Special Moves & EX Special Moves ==
== Special Moves & EX Special Moves ==
*'''Sonic Boom: [[Bild: SFIV_B.png]]<small><sub>charge(2 sec.)</sub></small>  &nbsp;[[Bild: SFIV_F.png]]+P''' <small>(charge B,F+P)</small><BR/> Projektil für die horizontale Raumkontrolle. '''EX Focus Attack & Super Cancel'''.  
*'''Sonic Boom: [[Bild:DIRH_B.PNG]]   &nbsp;[[Bild: SFIV_F.png]]+P''' <small>(charge B,F+P)</small><BR/> Projektil für die horizontale Raumkontrolle. EX Focus Attack & Super Cancel.  


*'''Somersault Kick (Flash Kick): [[Bild: SFIV_D.png]]<small><sub>charge(2 sec.)</sub></small> &nbsp;[[Bild: SFIV_U.png]]+K''' <small>(charge D,U+K)</small><BR/> Gute Anti-Air-Eigenschaften, der Kick-Button entscheidet über die Reichweite und Stärke der Attacke. Verfügt über Float- und '''Armor-Breaking-Eigenschaft'''. '''EX Focus Attack & Super Cancel'''.  
*'''Somersault Kick (Flash Kick): [[Bild:DIRH_D.PNG]] &nbsp;[[Bild: SFIV_U.png]]+K''' <small>(charge D,U+K)</small><BR/> Gute Anti-Air-Eigenschaften, der Kick-Button entscheidet über die Reichweite und Stärke der Attacke. Verfügt über Float- und Armor-Breaking-Eigenschaft. EX Focus Attack & Super Cancel.  




----
----
*'''EX-Sonic Boom: [[Bild: SFIV_B.png]]<small><sub>charge(2 sec.)</sub></small> &nbsp;[[Bild: SFIV_F.png]]+PP''' <small>(charge B,F+PP)</small><BR/> Zwei Hits, Juggle-Eigenschaft und '''EX Focus Attack & Super Cancel'''.
*'''EX-Sonic Boom: [[Bild:DIRH_B.PNG]] &nbsp;[[Bild: SFIV_F.png]]+PP''' <small>(charge B,F+PP)</small><BR/> Zwei Hits, Juggle-Eigenschaft und EX Focus Attack & Super Cancel.  
 
*'''EX-Somersault Kick: [[Bild: SFIV_D.png]]<small><sub>charge(2 sec.)</sub></small> &nbsp;[[Bild: SFIV_U.png]]+KK''' <small>(charge D,U+KK)</small><BR/> Zwei Hits. Höhere Reichweite, Stärke und Priority als die normale Version. Verfügt über Float-, Juggle- sowie '''Armor-Breaking-Eigenschaft'''. '''EX Focus Attack & Super Cancel'''.


*'''EX-Somersault Kick: [[Bild:DIRH_D.PNG]]  &nbsp;[[Bild: SFIV_U.png]]+KK''' <small>(charge D,U+KK)</small><BR/> Zwei Hits. Höhere Reichweite, Stärke und Priority als die normale Version. Verfügt über Float-, Juggle- sowie Armor-Breaking-Eigenschaft. EX Focus Attack & Super Cancel.


== Super & Ultra Moves ==
== Super & Ultra Moves ==
*'''Double Somersault (Super): [[Bild: SFIV_DB.png]]<small><sub>charge(2 sec.)</sub></small>   &nbsp;[[Bild: SFIV_DF.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_UF.png]]+K''' <small>(charge DB,DF,DB,UF+K)</small><BR/>Float-Eigenschaft
*'''Double Somersault (Super): [[Bild:DIRH_DB.PNG]]  &nbsp;[[Bild: SFIV_DF.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_UF.png]]+K''' <small>(charge DB,DF,DB,UF+K)</small><BR/>Float-Eigenschaft
 
*'''Somersault Explosion (Ultra): [[Bild: SFIV_DB.png]]<small><sub>charge(2 sec.)</sub></small>  &nbsp;[[Bild: SFIV_DF.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_UF.png]]+KKK''' <small>(charge DB,DF,DB,UF+KKK)</small><BR/>Juggle-Eigenschaft


*'''Somersault Explosion (Ultra):  [[Bild:DIRH_DB.PNG]]    &nbsp;[[Bild: SFIV_DF.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_UF.png]]+KKK''' <small>(charge DB,DF,DB,UF+KKK)</small><BR/>Juggle-Eigenschaft


== Focus Attacks & EX Focus Attacks  ==
== Focus Attacks & EX Focus Attacks  ==
siehe allgemein dazu: [[Street Fighter IV#Focus Attacks (Saving Attacks) |Focus Attacks (Saving Attacks)]] und [[Street Fighter IV#EX Focus Attacks |EX Focus Attacks ]]
siehe allgemein dazu: [[Street Fighter IV#Focus Attacks (Saving Attacks) |Focus Attacks (Saving Attacks)]] und [[Street Fighter IV#EX Focus Attacks (Focus Canceling) |EX Focus Attacks ]]




== Combos ==
== Combos ==
<small><sup>(Dies ist keine vollständige Liste.)</sup></small><BR/>
• LP, c.MP, ''cancel mit'' Sonic Boom
• LP, c.MP, ''cancel mit'' Sonic Boom


Zeile 88: Zeile 91:


== Framedata ==
== Framedata ==
<table border="1em" cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;">
<small><sub>
•Die Zahlen in den Spalten "Startup" bis "Hit stun" sind Frameangaben. Siehe dazu im Lexikon: [[Terminologie und Notation#Frame|Frame]]<BR/>
•Für "'''Startup'''", "'''Active'''" und "'''Recover'''" siehe im Lexikon: [[Terminologie und Notation#Startup / Active / Recovery|Startup / Active / Recovery]]<BR/>
•Für "'''Frame Adv. Block'''" und "'''Frame Adv. Hit'''" siehe im Lexikon: [[Terminologie und Notation#Frame Advantage|Frame Advantage]]<BR/>
•Für "'''Block stun'''" und "'''Hit stun'''" siehe im Lexikon: [[Terminologie und Notation#Blockstun / Hitstun|Blockstun / Hitstun]]<BR/>
 
•Für "'''Damage'''" und "'''Stun'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Damage und Stun|Damage und Stun]]<BR/>
•Für "'''Meter Gain'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Super-Leiste und Revenge-Leiste|Super-Leiste und Revenge-Leiste]]<BR/>
•Für "'''Block'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Blocken (Guard)|Blocken (Guard)]]. '''H'''(high) bedeutet, dass die Attacke '''stehend''' geblockt werden kann, '''L'''(ow) bedeutet, dass die Attacke '''tief''' geblockt werden kann.<BR/>
•Für "'''Cancel Ability'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Cancels|Cancels]]. '''S''' steht für Super, '''Sp''' steht für Special Move.</sub></small>
<table border="1" cellspacing="0" style="font-size: 11px; border: 1px solid #999; background: #ececec; text-align: center; color: #000000;">


<tr>
<tr>
<th align="center">
<th> Move
</th><th align="center">
</th><th> Startup
</th><th align="center">
</th><th> Active
</th><th align="center">
</th><th align="center"> frame
</th><th align="center"> frame
</th><th align="center"> frames of
</th><th align="center"> frames of


</th><th align="center">
</th><th> Recover
</th><th align="center">
</th><th> Frame Adv. Block
</th><th align="center"> super meter
</th><th> Frame Adv. Hit
</th><th align="center">
</th><th> Block stun
</th><th align="center"> cancel
</th><th> Hit stun
</th><th> Damage
</th><th> Stun
</th><th> Meter Gain
</th><th> Block


</th><th> Cancel
</th><th> Anmerkung
</th></tr>
</th></tr>
<tr>
<tr>
<th align="center"> move Name
<td> Close Light Punch
</th><th align="center"> startup
</td><td> 3
</th><th align="center"> active
</td><td> 2
</th><th align="center"> recovery
</td><td> 7
</td><td> +2
</td><td> +5
 
</td><td> 10
 
</td><td> 13
</td><td> 20
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> CSpS
</td></tr><tr>
<td> Close Medium Punch
 
 
</td><td> 4
</td><td> 3
</td><td> 14
</td><td> -3
</td><td> 0
</td><td> 13
</td><td> 16
</td><td> 60
</td><td> 100
 
 
</td><td> 40
</td><td> HL
</td><td> SpS
</td></tr><tr>
<td> Close Hard Punch
</td><td> 5
</td><td> 4
</td><td> 15
 
</td><td> -1
 
</td><td> +4
</td><td> 17
</td><td> 22
</td><td> 120[70]
</td><td> 200[150]
</td><td> 60
</td><td> HL
</td><td> SpS[-]
 
</td></tr><tr>
 
<td> Close Light Kick
</td><td> 3
</td><td> 3
</td><td> 8
</td><td> 0
</td><td> +3
</td><td> 10


</th><th align="center"> adv.blk
</td><td> 13
</th><th align="center"> adv.hit
</td><td> 30
</th><th align="center"> blockstun
</th><th align="center"> hitstun
</th><th align="center"> damage
</th><th align="center"> stun
</th><th align="center"> gain
</th><th align="center"> block
</th><th align="center"> ability


</td><td> 50
</td><td> 20
</td><td> HL
</td><td> C
</td></tr><tr>
<td> Close Medium Kick


</th></tr>
</td><td> 5
<tr>
</td><td> 2
<td align="center"> close LP
</td><td> 16
</td><td align="center"> 3
 
</td><td align="center"> 2
</td><td> -4
</td><td align="center"> 7
</td><td> -1
</td><td align="center"> +2
</td><td> 13
</td><td align="center"> +5
</td><td> 16
</td><td align="center"> 10
</td><td> 60
</td><td> 100
 
</td><td> 40
</td><td> HL
</td><td> -
 
</td></tr><tr>
<td> Close Hard Kick
</td><td> 6
</td><td> 3
</td><td> 18
 
</td><td> -3
</td><td> +1
</td><td> 17
</td><td> 21
 
</td><td> 130
</td><td> 200
</td><td> 60
</td><td> HL
</td><td> -
 
</td></tr><tr>
<td> Far Light Punch
</td><td> 4
</td><td> 2
 
</td><td> 7
</td><td> +2
</td><td> +5
</td><td> 10
 
</td><td> 13
</td><td> 30
</td><td> 50
</td><td> 20
</td><td> HL
 
</td><td> CSpS
</td></tr><tr>
<td> Far Medium Punch
 
</td><td> 5
</td><td> 4
</td><td> 14
</td><td> -4
</td><td> -1
</td><td> 13
 
</td><td> 16
</td><td> 80
</td><td> 100
 
</td><td> 40
</td><td> HL
</td><td> SpS
</td></tr><tr>
<td> Far Hard Punch
</td><td> 5
 
</td><td> 3
</td><td> 14
 
</td><td> +1
</td><td> +5
</td><td> 17
</td><td> 21
</td><td> 120
</td><td> 200
</td><td> 60
 
</td><td> HL
</td><td> S
 
</td></tr><tr>
<td> Far Light Kick
</td><td> 5
</td><td> 2
</td><td> 9
</td><td> 0
</td><td> +3
 
</td><td> 10
 
</td><td> 13
</td><td> 40
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> C
</td></tr><tr>
<td> Far Medium Kick
 
 
</td><td> 7
</td><td> 4
</td><td> 12
</td><td> -2
</td><td> +1
</td><td> 13
</td><td> 16
</td><td> 70
</td><td> 100
 
 
</td><td> 40
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Far Hard Kick
</td><td> 13
</td><td> 5
</td><td> 14


</td><td align="center"> 13
</td><td> -1
</td><td align="center"> 20
</td><td align="center"> 50
</td><td align="center"> 20
</td><td align="center"> HL
</td><td align="center"> CSpS


</td></tr>
</td><td> +3
<tr>
</td><td> 17
<td align="center"> close MP
</td><td> 21
</td><td> 110
</td><td> 200
</td><td> 60
</td><td> HL
</td><td> -


</td><td align="center"> 4
</td></tr><tr>
</td><td align="center"> 3
</td><td align="center"> 14
</td><td align="center"> -3
</td><td align="center"> 0
</td><td align="center"> 13
</td><td align="center"> 16
</td><td align="center"> 60
</td><td align="center"> 100


</td><td align="center"> 40
<td> Crouch Light Punch
</td><td align="center"> HL
</td><td> 4
</td><td align="center"> SpS
</td><td> 2
</td><td> 8
</td><td> +1
</td><td> +4
</td><td> 10


</td></tr>
</td><td> 13
<tr>
</td><td> 30
<td align="center"> close HP
</td><td align="center"> 5
</td><td align="center"> 4
</td><td align="center"> 15


</td><td align="center"> -1
</td><td> 50
</td><td align="center"> +4
</td><td> 20
</td><td align="center"> 17
</td><td> HL
</td><td align="center"> 22
</td><td> CSpS
</td><td align="center"> 120[70]
</td></tr><tr>
</td><td align="center"> 200[150]
<td> Crouch Medium Punch
</td><td align="center"> 60
</td><td align="center"> HL
</td><td align="center"> SpS[-]


</td><td> 4
</td><td> 5
</td><td> 10


</td></tr>
</td><td> -1
<tr>
</td><td> +2
<td align="center"> close LK
</td><td> 13
</td><td align="center"> 3
</td><td> 16
</td><td align="center"> 3
</td><td> 70
</td><td align="center"> 8
</td><td> 100
</td><td align="center"> 0
</td><td align="center"> +3
</td><td align="center"> 10


</td><td align="center"> 13
</td><td> 40
</td><td align="center"> 30
</td><td> HL
</td><td align="center"> 50
</td><td> SpS
</td><td align="center"> 20
</td><td align="center"> HL
</td><td align="center"> C


</td></tr>
</td></tr><tr>
<tr>
<td> Crouch Hard Punch
<td align="center"> close MK
</td><td> 5
</td><td> 4
</td><td> 23


</td><td align="center"> 5
</td><td> -9
</td><td align="center"> 2
</td><td> -4
</td><td align="center"> 16
</td><td> 17
</td><td align="center"> -4
</td><td> 22
</td><td align="center"> -1
</td><td align="center"> 13
</td><td align="center"> 16
</td><td align="center"> 60
</td><td align="center"> 100


</td><td align="center"> 40
</td><td> 100[70]
</td><td align="center"> HL
</td><td> 200[150]
</td><td align="center"> -
</td><td> 60
</td><td> HL
</td><td> -


</td></tr>
</td></tr><tr>
<tr>
<td> Crouch Light Kick
<td align="center"> close HK
</td><td> 4
</td><td align="center"> 6
</td><td> 2
</td><td align="center"> 3
</td><td align="center"> 18


</td><td align="center"> -3
</td><td> 9
</td><td align="center"> +1
</td><td> 0
</td><td align="center"> 17
</td><td> +3
</td><td align="center"> 21
</td><td> 10
</td><td align="center"> 130
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> HL
</td><td align="center"> -


</td><td> 13
</td><td> 30
</td><td> 50
</td><td> 20
</td><td> L


</td></tr>
</td><td> C
<tr>
</td></tr><tr>
<td align="center"> far LP
<td> Crouch Medium Kick
</td><td align="center"> 4
</td><td align="center"> 2
</td><td align="center"> 7
</td><td align="center"> +2
</td><td align="center"> +5
</td><td align="center"> 10


</td><td align="center"> 13
</td><td> 7
</td><td align="center"> 30
</td><td> 4
</td><td align="center"> 50
</td><td> 14
</td><td align="center"> 20
</td><td> -4
</td><td align="center"> HL
</td><td> -1
</td><td align="center"> CSpS
</td><td> 13


</td></tr>
</td><td> 16
<tr>
</td><td> 70
<td align="center"> far MP
</td><td> 100


</td><td align="center"> 5
</td><td> 40
</td><td align="center"> 4
</td><td> L
</td><td align="center"> 14
</td><td> -
</td><td align="center"> -4
</td></tr><tr>
</td><td align="center"> -1
<td> Crouch Hard Kick
</td><td align="center"> 13
</td><td> 6
</td><td align="center"> 16
</td><td align="center"> 80
</td><td align="center"> 100


</td><td align="center"> 40
</td><td> 4(20)4
</td><td align="center"> HL
</td><td> 17
</td><td align="center"> SpS


</td></tr>
</td><td> -3
<tr>
</td><td> -
<td align="center"> far HP
</td><td> 17
</td><td align="center"> 5
</td><td> -
</td><td align="center"> 3
</td><td> 110*140
</td><td align="center"> 14
</td><td> 200
</td><td> 60


</td><td align="center"> +1
</td><td> L
</td><td align="center"> +5
</td><td> S*-
</td><td align="center"> 17
</td><td align="center"> 21
</td><td align="center"> 120
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> HL
</td><td align="center"> S


</td></tr><tr>
<td> Jump Up Light Punch
</td><td> 5
</td><td> 2
</td><td> -
</td><td> -
</td><td> -


</td></tr>
</td><td> 10
<tr>
<td align="center"> far LK
</td><td align="center"> 5
</td><td align="center"> 2
</td><td align="center"> 9
</td><td align="center"> 0
</td><td align="center"> +3
</td><td align="center"> 10


</td><td align="center"> 13
</td><td> 13
</td><td align="center"> 40
</td><td> 50
</td><td align="center"> 50
</td><td> 50
</td><td align="center"> 20
</td><td> 20
</td><td align="center"> HL
</td><td> H
</td><td align="center"> C
</td><td> -
</td></tr><tr>
<td> Jump Up Medium Punch


</td></tr>
<tr>
<td align="center"> far MK


</td><td align="center"> 7
</td><td> 7
</td><td align="center"> 4
</td><td> 4
</td><td align="center"> 12
</td><td> -
</td><td align="center"> -2
</td><td> -
</td><td align="center"> +1
</td><td> -
</td><td align="center"> 13
</td><td> 13
</td><td align="center"> 16
</td><td> 16
</td><td align="center"> 70
</td><td> 80
</td><td align="center"> 100
</td><td> 100


</td><td align="center"> 40
</td><td align="center"> HL
</td><td align="center"> -


</td></tr>
</td><td> 40
<tr>
</td><td> H
<td align="center"> far HK
</td><td> -
</td><td align="center"> 13
</td></tr><tr>
</td><td align="center"> 5
<td> Jump Up Hard Punch
</td><td align="center"> 14
</td><td> 7
</td><td> 3
</td><td> -


</td><td align="center"> -1
</td><td> -
</td><td align="center"> +3
</td><td align="center"> 17
</td><td align="center"> 21
</td><td align="center"> 110
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> HL
</td><td align="center"> -


</td><td> -
</td><td> 17
</td><td> 20
</td><td> 100
</td><td> 200
</td><td> 60
</td><td> H
</td><td> -


</td></tr>
</td></tr><tr>
<tr>
<td align="center"> crouch LP
</td><td align="center"> 4
</td><td align="center"> 2
</td><td align="center"> 8
</td><td align="center"> +1
</td><td align="center"> +4
</td><td align="center"> 10


</td><td align="center"> 13
<td> Jump Up Light Kick
</td><td align="center"> 30
</td><td> 7
</td><td align="center"> 50
</td><td> 6
</td><td align="center"> 20
</td><td> -
</td><td align="center"> HL
</td><td> -
</td><td align="center"> CSpS
</td><td> -
</td><td> 8


</td></tr>
</td><td> 11
<tr>
</td><td> 40
<td align="center"> crouch MP


</td><td align="center"> 4
</td><td> 50
</td><td align="center"> 5
</td><td> 20
</td><td align="center"> 10
</td><td> H
</td><td align="center"> -1
</td><td> -
</td><td align="center"> +2
</td></tr><tr>
</td><td align="center"> 13
<td> Jump Up Medium Kick
</td><td align="center"> 16
</td><td align="center"> 70
</td><td align="center"> 100


</td><td align="center"> 40
</td><td> 7
</td><td align="center"> HL
</td><td> 6
</td><td align="center"> SpS
</td><td> -


</td></tr>
</td><td> -
<tr>
</td><td> -
<td align="center"> crouch HP
</td><td> 11
</td><td align="center"> 5
</td><td> 15
</td><td align="center"> 4
</td><td> 80
</td><td align="center"> 23
</td><td> 100


</td><td align="center"> -9
</td><td> 40
</td><td align="center"> -4
</td><td> H
</td><td align="center"> 17
</td><td> -
</td><td align="center"> 22
</td><td align="center"> 100[70]
</td><td align="center"> 200[150]
</td><td align="center"> 60
</td><td align="center"> HL
</td><td align="center"> -


</td></tr>
</td></tr><tr>
<tr>
<td> Jump Up Hard Kick
<td align="center"> crouch LK
</td><td> 6
</td><td align="center"> 4
</td><td> 3
</td><td align="center"> 2
</td><td> -
</td><td align="center"> 9
</td><td align="center"> 0
</td><td align="center"> +3
</td><td align="center"> 10


</td><td align="center"> 13
</td><td> -
</td><td align="center"> 30
</td><td> -
</td><td align="center"> 50
</td><td> 15
</td><td align="center"> 20
</td><td> 18
</td><td align="center"> L
</td><td align="center"> C


</td></tr>
</td><td> 100
<tr>
</td><td> 200
<td align="center"> crouch MK
</td><td> 60
</td><td> H
</td><td> -


</td><td align="center"> 7
</td></tr><tr>
</td><td align="center"> 4
<td> Jump Forward Light Punch
</td><td align="center"> 14
</td><td> 6
</td><td align="center"> -4
</td><td> 6
</td><td align="center"> -1
</td><td align="center"> 13
</td><td align="center"> 16
</td><td align="center"> 70
</td><td align="center"> 100


</td><td align="center"> 40
</td><td> -
</td><td align="center"> L
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td> 8


</td></tr>
</td><td> 11
<tr>
</td><td> 50
<td align="center"> crouch HK
</td><td> 50
</td><td align="center"> 6
</td><td> 20
</td><td align="center"> 4(20)4
</td><td> H
</td><td align="center"> 17


</td><td align="center"> -3
</td><td> -
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> 17
<td> Jump Forward Medium Punch
</td><td align="center"> -
</td><td align="center"> 110*140
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> L
</td><td align="center"> S*-


</td><td> 5
</td><td> 5
</td><td> -
</td><td> -
</td><td> -
</td><td> 11


</td></tr>
</td><td> 15
<tr>
</td><td> 80
<td align="center"> jump up LP
</td><td> 100
</td><td align="center"> 5
</td><td align="center"> 2
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 10


</td><td align="center"> 13
</td><td> 40
</td><td align="center"> 50
</td><td> H
</td><td align="center"> 50
</td><td> -
</td><td align="center"> 20
</td></tr><tr>
</td><td align="center"> H
<td> Jump Forward Hard Punch
</td><td align="center"> -
</td><td> 5


</td></tr>
</td><td> 5
<tr>
</td><td> -
<td align="center"> jump up MP


</td><td align="center"> 7
</td><td> -
</td><td align="center"> 4
</td><td> -
</td><td align="center"> -
</td><td> 15
</td><td align="center"> -
</td><td> 18
</td><td align="center"> -
</td><td> 100
</td><td align="center"> 13
</td><td> 200
</td><td align="center"> 16
</td><td> 60
</td><td align="center"> 80
</td><td align="center"> 100


</td><td align="center"> 40
</td><td> H
</td><td align="center"> H
</td><td> -
</td><td align="center"> -


</td></tr>
</td></tr><tr>
<tr>
<td> Jump Forward Light Kick
<td align="center"> jump up HP
</td><td> 5
</td><td align="center"> 7
</td><td> 5
</td><td align="center"> 3
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td> -


</td><td align="center"> -
</td><td> 8
</td><td align="center"> -
</td><td align="center"> 17
</td><td align="center"> 20
</td><td align="center"> 100
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> H
</td><td align="center"> -


</td><td> 11
</td><td> 30
</td><td> 50
</td><td> 20
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Forward Medium Kick


</td></tr>
<tr>
<td align="center"> jump up LK
</td><td align="center"> 7
</td><td align="center"> 6
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 8


</td><td align="center"> 11
</td><td> 5
</td><td align="center"> 40
</td><td> 6
</td><td align="center"> 50
</td><td> -
</td><td align="center"> 20
</td><td> -
</td><td align="center"> H
</td><td> -
</td><td align="center"> -
</td><td> 11
</td><td> 15
</td><td> 60
</td><td> 100


</td></tr>
<tr>
<td align="center"> jump up MK


</td><td align="center"> 7
</td><td> 40
</td><td align="center"> 6
</td><td> H
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> -
<td> Jump Forward Hard Kick
</td><td align="center"> 11
</td><td> 6
</td><td align="center"> 15
</td><td> 5
</td><td align="center"> 80
</td><td> -
</td><td align="center"> 100


</td><td align="center"> 40
</td><td> -
</td><td align="center"> H
</td><td align="center"> -


</td></tr>
</td><td> -
<tr>
</td><td> 15
<td align="center"> jump up HK
</td><td> 18
</td><td align="center"> 6
</td><td> 100
</td><td align="center"> 3
</td><td> 200
</td><td align="center"> -
</td><td> 60
</td><td> H
</td><td> -


</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> -
</td><td align="center"> 15
</td><td align="center"> 18
</td><td align="center"> 100
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> H
</td><td align="center"> -


<td> Forward + Medium Punch
</td><td> 15
</td><td> 3
</td><td> 14
</td><td> -3
</td><td> 0
</td><td> 13


</td></tr>
</td><td> 16
<tr>
</td><td> 80
<td align="center"> jump forward LP
</td><td align="center"> 6
</td><td align="center"> 6
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 8


</td><td align="center"> 11
</td><td> 100
</td><td align="center"> 50
</td><td> 40
</td><td align="center"> 50
</td><td> H
</td><td align="center"> 20
</td><td> -
</td><td align="center"> H
</td></tr><tr>
</td><td align="center"> -
<td> Forward + Hard Punch


</td></tr>
</td><td> 8
<tr>
</td><td> 3
<td align="center"> jump forward MP
</td><td> 15


</td><td align="center"> 5
</td><td> 0
</td><td align="center"> 5
</td><td> +4
</td><td align="center"> -
</td><td> 17
</td><td align="center"> -
</td><td> 21
</td><td align="center"> -
</td><td> 120
</td><td align="center"> 11
</td><td> 200
</td><td align="center"> 15
</td><td align="center"> 80
</td><td align="center"> 100


</td><td align="center"> 40
</td><td> 60
</td><td align="center"> H
</td><td> HL
</td><td align="center"> -
</td><td> -


</td></tr>
</td></tr><tr>
<tr>
<td> Back or Forward + Light Kick
<td align="center"> jump forward HP
</td><td> 7
</td><td align="center"> 5
</td><td> 4
</td><td align="center"> 5
</td><td> 18
</td><td align="center"> -


</td><td align="center"> -
</td><td> -11
</td><td align="center"> -
</td><td> -6
</td><td align="center"> 15
</td><td> 10
</td><td align="center"> 18
</td><td> 15
</td><td align="center"> 100
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> H
</td><td align="center"> -


</td><td> 50
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> -


</td></tr>
</td></tr><tr>
<tr>
<td> Back or Forward + Medium Kick
<td align="center"> jump forward LK
</td><td> 11
</td><td align="center"> 5
</td><td> 4
</td><td align="center"> 5
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 8


</td><td align="center"> 11
</td><td> 14
</td><td align="center"> 30
</td><td> -4
</td><td align="center"> 50
</td><td> -1
</td><td align="center"> 20
</td><td> 13
</td><td align="center"> H
</td><td align="center"> -


</td></tr>
</td><td> 16
<tr>
</td><td> 60
<td align="center"> jump forward MK
</td><td> 100
</td><td> 40
</td><td> HL


</td><td align="center"> 5
</td><td> -
</td><td align="center"> 6
</td></tr><tr>
</td><td align="center"> -
<td> Forward + Hard Kick (Close)
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 11
</td><td align="center"> 15
</td><td align="center"> 60
</td><td align="center"> 100


</td><td align="center"> 40
</td><td> 16
</td><td align="center"> H
</td><td> 6
</td><td align="center"> -
</td><td> 12
</td><td> 0
</td><td> +4
</td><td> 17


</td></tr>
</td><td> 21
<tr>
</td><td> 120
<td align="center"> jump forward HK
</td><td> 200
</td><td align="center"> 6
</td><td align="center"> 5
</td><td align="center"> -


</td><td align="center"> -
</td><td> 60
</td><td align="center"> -
</td><td> HL
</td><td align="center"> 15
</td><td> -
</td><td align="center"> 18
</td></tr><tr>
</td><td align="center"> 100
<td> Down Forward + Hard Kick
</td><td align="center"> 200
</td><td> 11
</td><td align="center"> 60
</td><td align="center"> H
</td><td align="center"> -


</td><td> 2
</td><td> 17


</td></tr>
</td><td> -1
<tr>
</td><td> -
<td align="center"> F+MP
</td><td> 17
</td><td align="center"> 15
</td><td> -
</td><td align="center"> 3
</td><td> 110
</td><td align="center"> 14
</td><td> 200
</td><td align="center"> -3
</td><td> 60
</td><td align="center"> 0
</td><td align="center"> 13


</td><td align="center"> 16
</td><td> HL
</td><td align="center"> 80
</td><td> -
</td><td align="center"> 100
</td><td align="center"> 40
</td><td align="center"> H
</td><td align="center"> -


</td></tr>
</td></tr><tr>
<tr>
<td> Level 1 Focus Attack
<td align="center"> F+HP
</td><td> 21
</td><td> 2
</td><td> 35
</td><td> -21
</td><td> -21


</td><td align="center"> 8
</td><td> 15
</td><td align="center"> 3
</td><td align="center"> 15
</td><td align="center"> 0
</td><td align="center"> +4
</td><td align="center"> 17
</td><td align="center"> 21
</td><td align="center"> 120
</td><td align="center"> 200


</td><td align="center"> 60
</td><td> 15
</td><td align="center"> HL
</td><td> 60
</td><td align="center"> -
</td><td> 100
</td><td> 20
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Level 2 Focus Attack


</td></tr>
<tr>
<td align="center"> B or F+LK
</td><td align="center"> 7
</td><td align="center"> 4
</td><td align="center"> 18


</td><td align="center"> -11
</td><td> 17+12
</td><td align="center"> -6
</td><td> 2
</td><td align="center"> 10
</td><td> 35
</td><td align="center"> 15
</td><td> -15
</td><td align="center"> 50
</td><td> -
</td><td align="center"> 50
</td><td> 21
</td><td align="center"> 20
</td><td> -
</td><td align="center"> HL
</td><td> 80
</td><td align="center"> -
</td><td> 150


</td></tr>
<tr>
<td align="center"> B or F+MK
</td><td align="center"> 11
</td><td align="center"> 4
</td><td align="center"> 14
</td><td align="center"> -4
</td><td align="center"> -1
</td><td align="center"> 13


</td><td align="center"> 16
</td><td align="center"> 60
</td><td align="center"> 100
</td><td align="center"> 40
</td><td align="center"> HL
</td><td align="center"> -


</td></tr>
</td><td> 40
<tr>
</td><td> HL
<td align="center"> F+HK (close)
</td><td> -
</td></tr><tr>
<td> Level 3 Focus Attack
</td><td> 65
</td><td> 2
</td><td> 35


</td><td align="center"> 16
</td><td> -
</td><td align="center"> 6
</td><td align="center"> 12
</td><td align="center"> 0
</td><td align="center"> +4
</td><td align="center"> 17
</td><td align="center"> 21
</td><td align="center"> 120
</td><td align="center"> 200


</td><td align="center"> 60
</td><td> -
</td><td align="center"> HL
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td> 140
</td><td> 200
</td><td> 60
</td><td> -
</td><td> -


</td></tr>
</td></tr><tr>
<tr>
<td align="center"> DF+HK
</td><td align="center"> 11
</td><td align="center"> 2
</td><td align="center"> 17


</td><td align="center"> -1
<td> Forward + Throw
</td><td align="center"> -
</td><td> 3
</td><td align="center"> 17
</td><td> 2
</td><td align="center"> -
</td><td> 20
</td><td align="center"> 110
</td><td> -
</td><td align="center"> 200
</td><td> -
</td><td align="center"> 60
</td><td> -
</td><td align="center"> HL
</td><td align="center"> -


</td><td> -
</td><td> 120


</td></tr>
</td><td> 100
<tr>
</td><td> 40
<td align="center"> lvl1 FA
</td><td> 0.9
</td><td align="center"> 21
</td><td> -
</td><td align="center"> 2
</td><td> 19F Knockdown
</td><td align="center"> 35
</td></tr><tr>
</td><td align="center"> -21
<td> Back + Throw
</td><td align="center"> -21
</td><td align="center"> 15


</td><td align="center"> 15
</td><td> 3
</td><td align="center"> 60
</td><td> 2
</td><td align="center"> 100
</td><td> 20
</td><td align="center"> 20
</td><td align="center"> HL
</td><td align="center"> -


</td></tr>
</td><td> -
<tr>
</td><td> -
<td align="center"> lvl2 FA
</td><td> -
</td><td> -
</td><td> 120
</td><td> 80


</td><td align="center"> 17+12
</td><td> 40
</td><td align="center"> 2
</td><td> 0.9
</td><td align="center"> 35
</td><td> -
</td><td align="center"> -15
</td><td> 67F Knockdown
</td><td align="center"> -
</td><td align="center"> 21
</td><td align="center"> -
</td><td align="center"> 80
</td><td align="center"> 150


</td><td align="center"> 40
</td></tr><tr>
</td><td align="center"> HL
<td> Forward + Throw (Air)
</td><td align="center"> -
</td><td> 3
</td><td> 2
</td><td> -


</td></tr>
</td><td> -
<tr>
</td><td> -
<td align="center"> lvl3 FA
</td><td> -
</td><td align="center"> 65
</td><td> -
</td><td align="center"> 2
</td><td align="center"> 35


</td><td align="center"> -
</td><td> 150
</td><td align="center"> -
</td><td> 150
</td><td align="center"> -
</td><td> 40
</td><td align="center"> -
</td><td> 1.25
</td><td align="center"> 140
</td><td> -
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> -
</td><td align="center"> -


</td></tr><tr>
<td> Back + Throw (Air)
</td><td> 3
</td><td> 2


</td></tr>
</td><td> -
<tr>
</td><td> -
<td align="center"> F+LP+LK
</td><td> -
</td><td align="center"> 3
</td><td> -
</td><td align="center"> 2
</td><td align="center"> 20
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> -
</td><td align="center"> 120
</td><td> 150
</td><td align="center"> 100
</td><td> 150
</td><td align="center"> 40
</td><td> 40
</td><td align="center"> 0.9
</td><td> 1.25
</td><td align="center"> -


</td></tr>
</td><td> -
<tr>
</td></tr><tr>
<td align="center"> B+LP+LK
<td> Sonic Boom Light Punch


</td><td align="center"> 3
</td><td> 9
</td><td align="center"> 2
</td><td> -
</td><td align="center"> 20
</td><td> 29
</td><td align="center"> -
</td><td> +6
</td><td align="center"> -
</td><td> +10
</td><td align="center"> -
</td><td> 18
</td><td align="center"> -
</td><td align="center"> 120
</td><td align="center"> 80


</td><td align="center"> 40
</td><td> 22
</td><td align="center"> 0.9
</td><td> 50
</td><td align="center"> -
</td><td> 50
</td></tr>
<tr>
<td align="center"> F+LP+LK (air)
</td><td align="center"> 3
</td><td align="center"> 2
</td><td align="center"> -


</td><td align="center"> -
</td><td> 20/20
</td><td align="center"> -
</td><td> HL
</td><td align="center"> -
</td><td> S
</td><td align="center"> -
</td><td> juggle property / bis zur 12F Cancelfenster? / 8F Hit Stop / 55F Chargezeit
</td><td align="center"> 150
</td></tr><tr>
</td><td align="center"> 150
<td> Sonic Boom Medium Punch
</td><td align="center"> 40
</td><td> 9
</td><td align="center"> 1.25
</td><td align="center"> -


</td></tr>
</td><td> -
<tr>
</td><td> 31
<td align="center"> B+LP+LK (air)
</td><td align="center"> 3
</td><td align="center"> 2
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> +4
</td><td align="center"> 150
</td><td> +8
</td><td align="center"> 150
</td><td> 18
</td><td align="center"> 40
</td><td> 22
</td><td align="center"> 1.25
</td><td> 50
</td><td align="center"> -
</td><td> 50
</td><td> 20/20


</td></tr>
</td><td> HL
<tr>
</td><td> S
<td align="center"> sonic boom LP
</td><td> juggle property / bis zur 12F Cancelfenster? / 8F Hit Stop / 55F Chargezeit


</td><td align="center"> 9
</td></tr><tr>
</td><td align="center"> -
<td> Sonic Boom Hard Punch
</td><td align="center"> 29
</td><td> 9
</td><td align="center"> +6
</td><td> -
</td><td align="center"> +10
</td><td> 33
</td><td align="center"> 18
</td><td> +2
</td><td align="center"> 22
</td><td> +6
</td><td align="center"> 50
</td><td align="center"> 50


</td><td align="center"> 20/20
</td><td> 18
</td><td align="center"> HL
</td><td align="center"> S


</td></tr>
</td><td> 22
<tr>
</td><td> 50
<td align="center"> sonic boom MP
</td><td> 50
</td><td align="center"> 9
</td><td> 20/20
</td><td align="center"> -
</td><td> HL
</td><td align="center"> 31
</td><td> S
</td><td> juggle property / bis zur 12F Cancelfenster? / 8F Hit Stop / 55F Chargezeit
</td></tr><tr>
<td> Sonic Boom EX


</td><td align="center"> +4
</td><td align="center"> +8
</td><td align="center"> 18
</td><td align="center"> 22
</td><td align="center"> 50
</td><td align="center"> 50
</td><td align="center"> 20/20
</td><td align="center"> HL
</td><td align="center"> S


</td><td> 11
</td><td> -
</td><td> 39
</td><td> +1
</td><td> +4
</td><td> 13
</td><td> 16
</td><td> 50*50
</td><td> 50*50


</td></tr>
<tr>
<td align="center"> sonic boom HP
</td><td align="center"> 9
</td><td align="center"> -
</td><td align="center"> 33
</td><td align="center"> +2
</td><td align="center"> +6
</td><td align="center"> 18


</td><td align="center"> 22
</td><td> 0/0
</td><td align="center"> 50
</td><td> HL
</td><td align="center"> 50
</td><td> S
</td><td align="center"> 20/20
</td><td> juggle property / 2 Hits, negiert Projektile / bis zur 14F Cancelfenster? / 8F Hit Stop / 55F Chargezeit
</td><td align="center"> HL
</td></tr><tr>
</td><td align="center"> S
<td> Flash Kick  Light Kick
</td><td> 4
</td><td> 11
</td><td> 20+23


</td></tr>
</td><td> -33
<tr>
<td align="center"> sonic boom EX


</td><td align="center"> 11
</td><td> -
</td><td align="center"> -
</td><td> 20
</td><td align="center"> 39
</td><td> -
</td><td align="center"> +1
</td><td> 130[70]
</td><td align="center"> +4
</td><td> 200[100]
</td><td align="center"> 13
</td><td> 30/40
</td><td align="center"> 16
</td><td> HL
</td><td align="center"> 50*50
</td><td> S[-]
</td><td align="center"> 50*50
</td><td> 1-3 unverwundbar / 4-14 Wurf-unverwundbar / 4-5 unterkörper-unverwundbar / juggle property / airborne ab F6 / Armor Break / 4-11? / 55F Chargezeit


</td><td align="center"> 0/0
</td></tr><tr>
</td><td align="center"> HL
</td><td align="center"> S


</td></tr>
<td> Flash Kick  Medium Kick
<tr>
</td><td> 4
<td align="center"> somersault LK
</td><td> 11
</td><td align="center"> 4
</td><td> 22+23
</td><td align="center"> 11
</td><td> -35
</td><td align="center"> 20+23
</td><td> -
</td><td> 20


</td><td align="center"> -33
</td><td> -
</td><td align="center"> -
</td><td> 140[70]
</td><td align="center"> 20
</td><td align="center"> -
</td><td align="center"> 130[70]
</td><td align="center"> 200[100]
</td><td align="center"> 30/40
</td><td align="center"> HL
</td><td align="center"> S[-]


</td><td> 200[100]
</td><td> 30/40
</td><td> HL
</td><td> S[-]
</td><td> 1-3 unverwundbar / 4-14 Wurf-unverwundbar / airborne ab F6 / juggle property / Armor Break / 3-11? / 55F Chargezeit
</td></tr><tr>
<td> Flash Kick  Hard Kick


</td></tr>
</td><td> 4
<tr>
</td><td> 11
<td align="center"> somersault MK
</td><td> 24+23
</td><td align="center"> 4
</td><td align="center"> 11
</td><td align="center"> 22+23
</td><td align="center"> -35
</td><td align="center"> -
</td><td align="center"> 20


</td><td align="center"> -
</td><td> -37
</td><td align="center"> 140[70]
</td><td> -
</td><td align="center"> 200[100]
</td><td> 20
</td><td align="center"> 30/40
</td><td> -
</td><td align="center"> HL
</td><td> 160[70]
</td><td align="center"> S[-]
</td><td> 200[100]


</td></tr>
</td><td> 30/40
<tr>
</td><td> HL
<td align="center"> somersault HK
</td><td> S[-]
</td><td> 1-5 unverwundbar / 6-14 Wurf-unverwundbar / airborne ab F6 / juggle property / Armor Break / 3-11? / 55F Chargezeit


</td><td align="center"> 4
</td></tr><tr>
</td><td align="center"> 11
<td> Flash Kick  EX
</td><td align="center"> 24+23
</td><td> 4
</td><td align="center"> -37
</td><td> 2*9
</td><td align="center"> -
</td><td> 24+23
</td><td align="center"> 20
</td><td align="center"> -
</td><td align="center"> 160[70]
</td><td align="center"> 200[100]


</td><td align="center"> 30/40
</td><td> -35
</td><td align="center"> HL
</td><td> -
</td><td align="center"> S[-]
</td><td> 20
</td><td> -


</td></tr>
</td><td> 100*80
<tr>
</td><td> 150*100
<td align="center"> somersault EX
</td><td> 0/0
</td><td align="center"> 4
</td><td> HL
</td><td align="center"> 2*9
</td><td> S*-
</td><td align="center"> 24+23
</td><td> 1-5 unverwundbar / 6-14 Wurf-unverwundbar / 4-5 unterkörper-unverwundbar / airborne ab F6 / juggle property / 2 Hits / Armor Break / 55F Chargezeit


</td><td align="center"> -35
</td></tr><tr>
</td><td align="center"> -
<td> Super Move Light Kick
</td><td align="center"> 20
</td><td> 1+2
</td><td align="center"> -
</td><td> 1* 5* 2(9) 1* 8* 2
</td><td align="center"> 100*80
</td><td align="center"> 150*100
</td><td align="center"> 0/0
</td><td align="center"> HL
</td><td align="center"> S*-


</td><td> 20+23
</td><td> -24
</td><td> -
</td><td> 20


</td></tr>
</td><td> -
<tr>
</td><td> 95* 40* 40* 60* 30* 80
<td align="center"> Super Combo LK
</td><td> 0
</td><td align="center"> 1+2
</td><td> 0/0
</td><td align="center"> 1*5*2(9)<BR/>1*8*2
</td><td> HL
</td><td align="center"> 20+23
</td><td align="center"> -24
</td><td align="center"> -
</td><td align="center"> 20


</td><td align="center"> -
</td><td> -
</td><td align="center"> 95*40*40*<BR/>60*30*80
</td><td> 1-7 unverwundbar / 12-20 Wurf-unverwundbar / Chargezeit 55F
</td><td align="center"> 0
</td></tr><tr>
</td><td align="center"> 0/0
<td> Super Move Medium Kick
</td><td align="center"> HL
</td><td align="center"> -


</td></tr>
</td><td> 1+3
<tr>
</td><td> 1* 5* 1(14) 1* 8* 2
<td align="center"> Super Combo MK
</td><td> 22+23
</td><td> -26
</td><td> -
</td><td> 20


</td><td align="center"> 1+3
</td><td> -
</td><td align="center"> 1*5*1(14)<BR/>1*8*2
</td><td> 95* 40* 40* 60* 30* 80
</td><td align="center"> 22+23
</td><td> 0
</td><td align="center"> -26
</td><td align="center"> -
</td><td align="center"> 20
</td><td align="center"> -
</td><td align="center"> 95*40*40*<BR/>60*30*80
</td><td align="center"> 0


</td><td align="center"> 0/0
</td><td> 0/0
</td><td align="center"> HL
</td><td> HL
</td><td align="center"> -
</td><td> -
</td><td> 1-8 unverwundbar / 17-25 Wurf-unverwundbar / Chargezeit 55F
</td></tr><tr>
<td> Super Move Hard Kick
</td><td> 1+5


</td></tr>
</td><td> 1* 5* 1(19) 1* 8* 2
<tr>
</td><td> 24+23
<td align="center"> Super Combo HK
</td><td align="center"> 1+5
</td><td align="center"> 1*5*1(19)<BR/>1*8*2
</td><td align="center"> 24+23


</td><td align="center"> -28
</td><td> -28
</td><td align="center"> -
</td><td> -
</td><td align="center"> 20
</td><td> 20
</td><td align="center"> -
</td><td> -
</td><td align="center"> 95*40*40*<BR/>60*30*80
</td><td> 95* 40* 40* 60* 30* 80
</td><td align="center"> 0
</td><td> 0
</td><td align="center"> 0/0
</td><td> 0/0
</td><td align="center"> HL
</td><td align="center"> -


</td><td> HL
</td><td> -
</td><td> 1-10 unverwundbar / 24-32 Wurf-unverwundbar / Chargezeit 55F / -44F?


</td></tr>
</td></tr><tr>
<tr>
<td> Ultra
<td align="center"> Ultra Combo
</td><td> 1+6
</td><td align="center"> 1+6
</td><td> 1* 3* 1(30) 1* 1* 1* 2* 1
</td><td align="center"> 1*3*1(30)<BR/>1*1*1*2*1
</td><td> 31+66
</td><td align="center"> 31+66
</td><td> -77
</td><td align="center"> -77
</td><td> -
</td><td align="center"> -
</td><td align="center"> 20


</td><td align="center"> -
</td><td> 20
</td><td align="center"> 60*30x7*65
</td><td align="center"> 0
</td><td align="center"> 0/0
</td><td align="center"> HL
</td><td align="center"> -


</td><td> -
</td><td> 60*30x7*65
</td><td> 0
</td><td> 0/0
</td><td> HL
</td><td> -
</td><td> 1-9 unverwundbar / 55F Chargezeit
</td></tr>
</td></tr>
<tr>
<tr>
<th align="center"> move Name


</th><th align="center"> startup
<th> Move
</th><th align="center"> active
</th><th> Startup
</th><th align="center"> recovery
</th><th> Active
</th><th align="center"> frame adv.blk
</th><th> Recover
</th><th align="center"> frame adv.hit
</th><th> Frame Adv. Block
</th><th align="center"> frames of blockstun
</th><th align="center"> frames of hitstun
</th><th align="center"> damage
</th><th align="center"> stun


</th><th align="center"> super meter gain
</th><th> Frame Adv. Hit
</th><th align="center"> block
</th><th> Block stun
</th><th align="center"> cancel ability
</th><th> Hit stun
</th><th> Damage


</th><th> Stun
</th><th> Meter Gain
</th><th> Block
</th><th> Cancel
</th><th> Anmerkung
</th></tr>
</th></tr>
<br /><br />


<div style="clear: both; margin-left: auto; margin-right: auto" class="NavFrame">
</table>


<div class="NavContent" align="left">
<small><sub>Quelle: japanisches SFIV-Mook</sub></small>
<table>
 
 
Quelle: [http://shoryuken.com/wiki/index.php/Guile_(SFIV) shoryuken.com]
 
== Externe Links ==
*[[Guile Matcharchiv(SF4)|Guile Matcharchiv]]


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