15.581
Bearbeitungen
Ulpian (Diskussion | Beiträge) |
Keine Bearbeitungszusammenfassung |
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(25 dazwischenliegende Versionen von 6 Benutzern werden nicht angezeigt) | |||
Zeile 4: | Zeile 4: | ||
== Matchups== | == Matchups== | ||
6:4: Dictator, E. Honda | |||
5:5: Zangief, Boxer, Ken, Abel, Claw, El Fuerte | |||
4:6: Ryu, Akuma, Chun Li, Blanka, Rufus, Viper, Dhalsim | |||
3:7: Sagat | |||
: <small><sub>Quelle: [http://www5.atwiki.jp/koko100/pages/123.html japanische SFIV-Wiki, Stand Februar 2009]</sub></small> | |||
== Matcharchiv == | |||
*[[Guile Matcharchiv(SF4)|Guile Matcharchiv]] | |||
== Normals & Command Normals == | == Normals & Command Normals == | ||
<small><sup>(Dies ist keine vollständige Liste.)</sup></small> | |||
*'''Chopping Straight: [[Bild: SFIV_F.png]] +MP''' <small>(F+MP)</small><BR/> Overhead. | *'''Chopping Straight: [[Bild: SFIV_F.png]] +MP''' <small>(F+MP)</small><BR/> Overhead. | ||
*'''Spinning Back Knuckle: [[Bild: SFIV_F.png]] +HP''' <small>(F+HP)</small><BR/> | *'''Spinning Back Knuckle: [[Bild: SFIV_F.png]] +HP''' <small>(F+HP)</small><BR/> | ||
*'''Knee Bazooka: [[Bild: SFIV_F.png]] oder [[Bild: SFIV_B.png]] +LK''' <small>(F+LK oder B+LK)</small><BR/> Ein schneller Hüpfer mit anschließendem Knieschlag. | *'''Knee Bazooka: [[Bild: SFIV_F.png]] oder [[Bild: SFIV_B.png]] +LK''' <small>(F+LK oder B+LK)</small><BR/> Ein schneller Hüpfer mit anschließendem Knieschlag. | ||
*'''Rolling Sobat: [[Bild: SFIV_F.png]] oder [[Bild: SFIV_B.png]] +MK''' <small>(F+MK oder B+MK)</small><BR/> | *'''Rolling Sobat: [[Bild: SFIV_F.png]] oder [[Bild: SFIV_B.png]] +MK''' <small>(F+MK oder B+MK)</small><BR/> | ||
*'''Reverse Spin Kick: (close) [[Bild: SFIV_F.png]] oder [[Bild: SFIV_B.png]] +HK''' <small>(close F+MK oder B+MK)</small><BR/> | *'''Reverse Spin Kick: (close) [[Bild: SFIV_F.png]] oder [[Bild: SFIV_B.png]] +HK''' <small>(close F+MK oder B+MK)</small><BR/> | ||
*'''Guile High Kick: [[Bild: SFIV_DF.png]] +HK''' <small>(DF+HK)</small><BR/> Float-Eigenschaft. | *'''Guile High Kick: [[Bild: SFIV_DF.png]] +HK''' <small>(DF+HK)</small><BR/> Float-Eigenschaft. | ||
*'''Air Throw: air LP+LK''' | *'''Air Throw: air LP+LK''' | ||
*'''Target Combo: C.MK - [[Bild: SFIV_F.png]]+MP''' <small>(cMK-F+MP)</small><BR/> | |||
== Special Moves & EX Special Moves == | |||
*'''Sonic Boom: [[Bild:DIRH_B.PNG]] [[Bild: SFIV_F.png]]+P''' <small>(charge B,F+P)</small><BR/> Projektil für die horizontale Raumkontrolle. EX Focus Attack & Super Cancel. | |||
*'''Somersault Kick (Flash Kick): [[Bild:DIRH_D.PNG]] [[Bild: SFIV_U.png]]+K''' <small>(charge D,U+K)</small><BR/> Gute Anti-Air-Eigenschaften, der Kick-Button entscheidet über die Reichweite und Stärke der Attacke. Verfügt über Float- und Armor-Breaking-Eigenschaft. EX Focus Attack & Super Cancel. | |||
---- | |||
*'''Sonic Boom: [[Bild: | *'''EX-Sonic Boom: [[Bild:DIRH_B.PNG]] [[Bild: SFIV_F.png]]+PP''' <small>(charge B,F+PP)</small><BR/> Zwei Hits, Juggle-Eigenschaft und EX Focus Attack & Super Cancel. | ||
*'''EX-Somersault Kick: [[Bild:DIRH_D.PNG]] [[Bild: SFIV_U.png]]+KK''' <small>(charge D,U+KK)</small><BR/> Zwei Hits. Höhere Reichweite, Stärke und Priority als die normale Version. Verfügt über Float-, Juggle- sowie Armor-Breaking-Eigenschaft. EX Focus Attack & Super Cancel. | |||
*'''Somersault | == Super & Ultra Moves == | ||
*'''Double Somersault (Super): [[Bild:DIRH_DB.PNG]] [[Bild: SFIV_DF.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_UF.png]]+K''' <small>(charge DB,DF,DB,UF+K)</small><BR/>Float-Eigenschaft | |||
*'''Somersault Explosion (Ultra): [[Bild:DIRH_DB.PNG]] [[Bild: SFIV_DF.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_UF.png]]+KKK''' <small>(charge DB,DF,DB,UF+KKK)</small><BR/>Juggle-Eigenschaft | |||
== Focus Attacks & EX Focus Attacks == | |||
siehe allgemein dazu: [[Street Fighter IV#Focus Attacks (Saving Attacks) |Focus Attacks (Saving Attacks)]] und [[Street Fighter IV#EX Focus Attacks (Focus Canceling) |EX Focus Attacks ]] | |||
== Combos == | |||
<small><sup>(Dies ist keine vollständige Liste.)</sup></small><BR/> | |||
• LP, c.MP, ''cancel mit'' Sonic Boom | |||
• 2x c.LK, c.LP, MK oder HK Flash Kick | |||
• c.LP, MP, ''cancel mit'' Sonic Boom | |||
• c.LP, c.MP, ''cancel mit'' Flash Kick | |||
• close B+HK, c.MP, LP Sonic Boom, c.MK | |||
• Level 2/3 Focus Attack, Dash Cancel, 2x c.LP, ''cancel mit'' Flash Kick | |||
• j.HP, c.MP, ''cancel mit'' LK Flash Kick | |||
• j.HK, c.MP, LP Sonic Boom, c.HK | |||
• j.HK, c.MP, Sonic Boom, Super, Ultra | |||
• j.HK, 3x c.LP, LK Flash Kick | |||
• cross up mit j.LK, c.MP, ''cancel mit'' LK Flash Kick | |||
== Wichtige Counter-Attack-Optionen == | == Wichtige Counter-Attack-Optionen == | ||
gegen Zangiefʼs Double Lariat (PPP): HP (Far), c.HK (Close), HK Somersault Kick (Far/Close), EX Sonic Boom (während Lariat recovery), Ultra (Close) | |||
gegen Blankaʼs Rolling Attack (charge B;F+P): EX Sonic Boom | |||
gegen Guileʼs Sonic Boom (charge B;F+P): EX Sonic Boom | |||
== Framedata == | == Framedata == | ||
<small><sub> | |||
•Die Zahlen in den Spalten "Startup" bis "Hit stun" sind Frameangaben. Siehe dazu im Lexikon: [[Terminologie und Notation#Frame|Frame]]<BR/> | |||
•Für "'''Startup'''", "'''Active'''" und "'''Recover'''" siehe im Lexikon: [[Terminologie und Notation#Startup / Active / Recovery|Startup / Active / Recovery]]<BR/> | |||
•Für "'''Frame Adv. Block'''" und "'''Frame Adv. Hit'''" siehe im Lexikon: [[Terminologie und Notation#Frame Advantage|Frame Advantage]]<BR/> | |||
•Für "'''Block stun'''" und "'''Hit stun'''" siehe im Lexikon: [[Terminologie und Notation#Blockstun / Hitstun|Blockstun / Hitstun]]<BR/> | |||
•Für "'''Damage'''" und "'''Stun'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Damage und Stun|Damage und Stun]]<BR/> | |||
•Für "'''Meter Gain'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Super-Leiste und Revenge-Leiste|Super-Leiste und Revenge-Leiste]]<BR/> | |||
•Für "'''Block'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Blocken (Guard)|Blocken (Guard)]]. '''H'''(high) bedeutet, dass die Attacke '''stehend''' geblockt werden kann, '''L'''(ow) bedeutet, dass die Attacke '''tief''' geblockt werden kann.<BR/> | |||
•Für "'''Cancel Ability'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Cancels|Cancels]]. '''S''' steht für Super, '''Sp''' steht für Special Move.</sub></small> | |||
<table border="1" cellspacing="0" style="font-size: 11px; border: 1px solid #999; background: #ececec; text-align: center; color: #000000;"> | |||
<tr> | |||
<th> Move | |||
</th><th> Startup | |||
</th><th> Active | |||
</th><th> Recover | |||
</th><th> Frame Adv. Block | |||
</th><th> Frame Adv. Hit | |||
</th><th> Block stun | |||
</th><th> Hit stun | |||
</th><th> Damage | |||
</th><th> Stun | |||
</th><th> Meter Gain | |||
</th><th> Block | |||
</th><th> Cancel | |||
</th><th> Anmerkung | |||
</th></tr> | |||
<tr> | |||
<td> Close Light Punch | |||
</td><td> 3 | |||
</td><td> 2 | |||
</td><td> 7 | |||
</td><td> +2 | |||
</td><td> +5 | |||
</td><td> 10 | |||
</td><td> 13 | |||
</td><td> 20 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> HL | |||
</td><td> CSpS | |||
</td></tr><tr> | |||
<td> Close Medium Punch | |||
</td><td> 4 | |||
</td><td> 3 | |||
</td><td> 14 | |||
</td><td> -3 | |||
</td><td> 0 | |||
</td><td> 13 | |||
</td><td> 16 | |||
</td><td> 60 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> HL | |||
</td><td> SpS | |||
</td></tr><tr> | |||
<td> Close Hard Punch | |||
</td><td> 5 | |||
</td><td> 4 | |||
</td><td> 15 | |||
</td><td> -1 | |||
</td><td> +4 | |||
</td><td> 17 | |||
</td><td> 22 | |||
</td><td> 120[70] | |||
</td><td> 200[150] | |||
</td><td> 60 | |||
</td><td> HL | |||
</td><td> SpS[-] | |||
</td></tr><tr> | |||
<td> Close Light Kick | |||
</td><td> 3 | |||
</td><td> 3 | |||
</td><td> 8 | |||
</td><td> 0 | |||
</td><td> +3 | |||
</td><td> 10 | |||
</td><td> 13 | |||
</td><td> 30 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> HL | |||
</td><td> C | |||
</td></tr><tr> | |||
<td> Close Medium Kick | |||
</td><td> 5 | |||
</td><td> 2 | |||
</td><td> 16 | |||
</td><td> -4 | |||
</td><td> -1 | |||
</td><td> 13 | |||
</td><td> 16 | |||
</td><td> 60 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> HL | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Close Hard Kick | |||
</td><td> 6 | |||
</td><td> 3 | |||
</td><td> 18 | |||
</td><td> -3 | |||
</td><td> +1 | |||
</td><td> 17 | |||
</td><td> 21 | |||
</td><td> 130 | |||
</td><td> 200 | |||
</td><td> 60 | |||
</td><td> HL | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Far Light Punch | |||
</td><td> 4 | |||
</td><td> 2 | |||
</td><td> 7 | |||
</td><td> +2 | |||
</td><td> +5 | |||
</td><td> 10 | |||
</td><td> 13 | |||
</td><td> 30 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> HL | |||
</td><td> CSpS | |||
</td></tr><tr> | |||
<td> Far Medium Punch | |||
</td><td> 5 | |||
</td><td> 4 | |||
</td><td> 14 | |||
</td><td> -4 | |||
</td><td> -1 | |||
</td><td> 13 | |||
</td><td> 16 | |||
</td><td> 80 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> HL | |||
</td><td> SpS | |||
</td></tr><tr> | |||
<td> Far Hard Punch | |||
</td><td> 5 | |||
</td><td> 3 | |||
</td><td> 14 | |||
</td><td> +1 | |||
</td><td> +5 | |||
</td><td> 17 | |||
</td><td> 21 | |||
</td><td> 120 | |||
</td><td> 200 | |||
</td><td> 60 | |||
</td><td> HL | |||
</td><td> S | |||
</td></tr><tr> | |||
<td> Far Light Kick | |||
</td><td> 5 | |||
</td><td> 2 | |||
</td><td> 9 | |||
</td><td> 0 | |||
</td><td> +3 | |||
</td><td> 10 | |||
</td><td> 13 | |||
</td><td> 40 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> HL | |||
</td><td> C | |||
</td></tr><tr> | |||
<td> Far Medium Kick | |||
</td><td> 7 | |||
</td><td> 4 | |||
</td><td> 12 | |||
</td><td> -2 | |||
</td><td> +1 | |||
</td><td> 13 | |||
</td><td> 16 | |||
</td><td> 70 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> HL | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Far Hard Kick | |||
</td><td> 13 | |||
</td><td> 5 | |||
</td><td> 14 | |||
</td><td> -1 | |||
</td><td> +3 | |||
</td><td> 17 | |||
</td><td> 21 | |||
</td><td> 110 | |||
</td><td> 200 | |||
</td><td> 60 | |||
</td><td> HL | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Crouch Light Punch | |||
</td><td> 4 | |||
</td><td> 2 | |||
</td><td> 8 | |||
</td><td> +1 | |||
</td><td> +4 | |||
</td><td> 10 | |||
</td><td> 13 | |||
</td><td> 30 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> HL | |||
</td><td> CSpS | |||
</td></tr><tr> | |||
<td> Crouch Medium Punch | |||
</td><td> 4 | |||
</td><td> 5 | |||
</td><td> 10 | |||
</td><td> -1 | |||
</td><td> +2 | |||
</td><td> 13 | |||
</td><td> 16 | |||
</td><td> 70 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> HL | |||
</td><td> SpS | |||
</td></tr><tr> | |||
<td> Crouch Hard Punch | |||
</td><td> 5 | |||
</td><td> 4 | |||
</td><td> 23 | |||
</td><td> -9 | |||
</td><td> -4 | |||
</td><td> 17 | |||
</td><td> 22 | |||
</td><td> 100[70] | |||
</td><td> 200[150] | |||
</td><td> 60 | |||
</td><td> HL | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Crouch Light Kick | |||
</td><td> 4 | |||
</td><td> 2 | |||
</td><td> 9 | |||
</td><td> 0 | |||
</td><td> +3 | |||
</td><td> 10 | |||
</td><td> 13 | |||
</td><td> 30 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> L | |||
</td><td> C | |||
</td></tr><tr> | |||
<td> Crouch Medium Kick | |||
</td><td> 7 | |||
</td><td> 4 | |||
</td><td> 14 | |||
</td><td> -4 | |||
</td><td> -1 | |||
</td><td> 13 | |||
</td><td> 16 | |||
</td><td> 70 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> L | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Crouch Hard Kick | |||
</td><td> 6 | |||
</td><td> 4(20)4 | |||
</td><td> 17 | |||
</td><td> -3 | |||
</td><td> - | |||
</td><td> 17 | |||
</td><td> - | |||
</td><td> 110*140 | |||
</td><td> 200 | |||
</td><td> 60 | |||
</td><td> L | |||
</td><td> S*- | |||
</td></tr><tr> | |||
<td> Jump Up Light Punch | |||
</td><td> 5 | |||
</td><td> 2 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 10 | |||
</td><td> 13 | |||
</td><td> 50 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> H | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Jump Up Medium Punch | |||
</td><td> 7 | |||
</td><td> 4 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 13 | |||
</td><td> 16 | |||
</td><td> 80 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> H | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Jump Up Hard Punch | |||
</td><td> 7 | |||
</td><td> 3 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 17 | |||
</td><td> 20 | |||
</td><td> 100 | |||
</td><td> 200 | |||
</td><td> 60 | |||
</td><td> H | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Jump Up Light Kick | |||
</td><td> 7 | |||
</td><td> 6 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 8 | |||
</td><td> 11 | |||
</td><td> 40 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> H | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Jump Up Medium Kick | |||
</td><td> 7 | |||
</td><td> 6 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 11 | |||
</td><td> 15 | |||
</td><td> 80 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> H | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Jump Up Hard Kick | |||
</td><td> 6 | |||
</td><td> 3 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 15 | |||
</td><td> 18 | |||
</td><td> 100 | |||
</td><td> 200 | |||
</td><td> 60 | |||
</td><td> H | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Jump Forward Light Punch | |||
</td><td> 6 | |||
</td><td> 6 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 8 | |||
</td><td> 11 | |||
</td><td> 50 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> H | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Jump Forward Medium Punch | |||
</td><td> 5 | |||
</td><td> 5 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 11 | |||
</td><td> 15 | |||
</td><td> 80 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> H | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Jump Forward Hard Punch | |||
</td><td> 5 | |||
</td><td> 5 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 15 | |||
</td><td> 18 | |||
</td><td> 100 | |||
</td><td> 200 | |||
</td><td> 60 | |||
</td><td> H | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Jump Forward Light Kick | |||
</td><td> 5 | |||
</td><td> 5 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 8 | |||
</td><td> 11 | |||
</td><td> 30 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> H | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Jump Forward Medium Kick | |||
</td><td> 5 | |||
</td><td> 6 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 11 | |||
</td><td> 15 | |||
</td><td> 60 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> H | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Jump Forward Hard Kick | |||
</td><td> 6 | |||
</td><td> 5 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 15 | |||
</td><td> 18 | |||
</td><td> 100 | |||
</td><td> 200 | |||
</td><td> 60 | |||
</td><td> H | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Forward + Medium Punch | |||
</td><td> 15 | |||
</td><td> 3 | |||
</td><td> 14 | |||
</td><td> -3 | |||
</td><td> 0 | |||
</td><td> 13 | |||
</td><td> 16 | |||
</td><td> 80 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> H | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Forward + Hard Punch | |||
</td><td> 8 | |||
</td><td> 3 | |||
</td><td> 15 | |||
</td><td> 0 | |||
</td><td> +4 | |||
</td><td> 17 | |||
</td><td> 21 | |||
</td><td> 120 | |||
</td><td> 200 | |||
</td><td> 60 | |||
</td><td> HL | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Back or Forward + Light Kick | |||
</td><td> 7 | |||
</td><td> 4 | |||
</td><td> 18 | |||
</td><td> -11 | |||
</td><td> -6 | |||
</td><td> 10 | |||
</td><td> 15 | |||
</td><td> 50 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> HL | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Back or Forward + Medium Kick | |||
</td><td> 11 | |||
</td><td> 4 | |||
</td><td> 14 | |||
</td><td> -4 | |||
</td><td> -1 | |||
</td><td> 13 | |||
</td><td> 16 | |||
</td><td> 60 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> HL | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Forward + Hard Kick (Close) | |||
</td><td> 16 | |||
</td><td> 6 | |||
</td><td> 12 | |||
</td><td> 0 | |||
</td><td> +4 | |||
</td><td> 17 | |||
</td><td> 21 | |||
</td><td> 120 | |||
</td><td> 200 | |||
</td><td> 60 | |||
</td><td> HL | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Down Forward + Hard Kick | |||
</td><td> 11 | |||
</td><td> 2 | |||
</td><td> 17 | |||
</td><td> -1 | |||
</td><td> - | |||
</td><td> 17 | |||
</td><td> - | |||
</td><td> 110 | |||
</td><td> 200 | |||
</td><td> 60 | |||
</td><td> HL | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Level 1 Focus Attack | |||
</td><td> 21 | |||
</td><td> 2 | |||
</td><td> 35 | |||
</td><td> -21 | |||
</td><td> -21 | |||
</td><td> 15 | |||
</td><td> 15 | |||
</td><td> 60 | |||
</td><td> 100 | |||
</td><td> 20 | |||
</td><td> HL | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Level 2 Focus Attack | |||
</td><td> 17+12 | |||
</td><td> 2 | |||
</td><td> 35 | |||
</td><td> -15 | |||
</td><td> - | |||
</td><td> 21 | |||
</td><td> - | |||
</td><td> 80 | |||
</td><td> 150 | |||
</td><td> 40 | |||
</td><td> HL | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Level 3 Focus Attack | |||
</td><td> 65 | |||
</td><td> 2 | |||
</td><td> 35 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 140 | |||
</td><td> 200 | |||
</td><td> 60 | |||
</td><td> - | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Forward + Throw | |||
</td><td> 3 | |||
</td><td> 2 | |||
</td><td> 20 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 120 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> 0.9 | |||
</td><td> - | |||
</td><td> 19F Knockdown | |||
</td></tr><tr> | |||
<td> Back + Throw | |||
</td><td> 3 | |||
</td><td> 2 | |||
</td><td> 20 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 120 | |||
</td><td> 80 | |||
</td><td> 40 | |||
</td><td> 0.9 | |||
</td><td> - | |||
</td><td> 67F Knockdown | |||
</td></tr><tr> | |||
<td> Forward + Throw (Air) | |||
</td><td> 3 | |||
</td><td> 2 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 150 | |||
</td><td> 150 | |||
</td><td> 40 | |||
</td><td> 1.25 | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Back + Throw (Air) | |||
</td><td> 3 | |||
</td><td> 2 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 150 | |||
</td><td> 150 | |||
</td><td> 40 | |||
</td><td> 1.25 | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Sonic Boom Light Punch | |||
</td><td> 9 | |||
</td><td> - | |||
</td><td> 29 | |||
</td><td> +6 | |||
</td><td> +10 | |||
</td><td> 18 | |||
</td><td> 22 | |||
</td><td> 50 | |||
</td><td> 50 | |||
</td><td> 20/20 | |||
*[[ | </td><td> HL | ||
</td><td> S | |||
</td><td> juggle property / bis zur 12F Cancelfenster? / 8F Hit Stop / 55F Chargezeit | |||
</td></tr><tr> | |||
<td> Sonic Boom Medium Punch | |||
</td><td> 9 | |||
</td><td> - | |||
</td><td> 31 | |||
</td><td> +4 | |||
</td><td> +8 | |||
</td><td> 18 | |||
</td><td> 22 | |||
</td><td> 50 | |||
</td><td> 50 | |||
</td><td> 20/20 | |||
</td><td> HL | |||
</td><td> S | |||
</td><td> juggle property / bis zur 12F Cancelfenster? / 8F Hit Stop / 55F Chargezeit | |||
</td></tr><tr> | |||
<td> Sonic Boom Hard Punch | |||
</td><td> 9 | |||
</td><td> - | |||
</td><td> 33 | |||
</td><td> +2 | |||
</td><td> +6 | |||
</td><td> 18 | |||
</td><td> 22 | |||
</td><td> 50 | |||
</td><td> 50 | |||
</td><td> 20/20 | |||
</td><td> HL | |||
</td><td> S | |||
</td><td> juggle property / bis zur 12F Cancelfenster? / 8F Hit Stop / 55F Chargezeit | |||
</td></tr><tr> | |||
<td> Sonic Boom EX | |||
</td><td> 11 | |||
</td><td> - | |||
</td><td> 39 | |||
</td><td> +1 | |||
</td><td> +4 | |||
</td><td> 13 | |||
</td><td> 16 | |||
</td><td> 50*50 | |||
</td><td> 50*50 | |||
</td><td> 0/0 | |||
</td><td> HL | |||
</td><td> S | |||
</td><td> juggle property / 2 Hits, negiert Projektile / bis zur 14F Cancelfenster? / 8F Hit Stop / 55F Chargezeit | |||
</td></tr><tr> | |||
<td> Flash Kick Light Kick | |||
</td><td> 4 | |||
</td><td> 11 | |||
</td><td> 20+23 | |||
</td><td> -33 | |||
</td><td> - | |||
</td><td> 20 | |||
</td><td> - | |||
</td><td> 130[70] | |||
</td><td> 200[100] | |||
</td><td> 30/40 | |||
</td><td> HL | |||
</td><td> S[-] | |||
</td><td> 1-3 unverwundbar / 4-14 Wurf-unverwundbar / 4-5 unterkörper-unverwundbar / juggle property / airborne ab F6 / Armor Break / 4-11? / 55F Chargezeit | |||
</td></tr><tr> | |||
<td> Flash Kick Medium Kick | |||
</td><td> 4 | |||
</td><td> 11 | |||
</td><td> 22+23 | |||
</td><td> -35 | |||
</td><td> - | |||
</td><td> 20 | |||
</td><td> - | |||
</td><td> 140[70] | |||
</td><td> 200[100] | |||
</td><td> 30/40 | |||
</td><td> HL | |||
</td><td> S[-] | |||
</td><td> 1-3 unverwundbar / 4-14 Wurf-unverwundbar / airborne ab F6 / juggle property / Armor Break / 3-11? / 55F Chargezeit | |||
</td></tr><tr> | |||
<td> Flash Kick Hard Kick | |||
</td><td> 4 | |||
</td><td> 11 | |||
</td><td> 24+23 | |||
</td><td> -37 | |||
</td><td> - | |||
</td><td> 20 | |||
</td><td> - | |||
</td><td> 160[70] | |||
</td><td> 200[100] | |||
</td><td> 30/40 | |||
</td><td> HL | |||
</td><td> S[-] | |||
</td><td> 1-5 unverwundbar / 6-14 Wurf-unverwundbar / airborne ab F6 / juggle property / Armor Break / 3-11? / 55F Chargezeit | |||
</td></tr><tr> | |||
<td> Flash Kick EX | |||
</td><td> 4 | |||
</td><td> 2*9 | |||
</td><td> 24+23 | |||
</td><td> -35 | |||
</td><td> - | |||
</td><td> 20 | |||
</td><td> - | |||
</td><td> 100*80 | |||
</td><td> 150*100 | |||
</td><td> 0/0 | |||
</td><td> HL | |||
</td><td> S*- | |||
</td><td> 1-5 unverwundbar / 6-14 Wurf-unverwundbar / 4-5 unterkörper-unverwundbar / airborne ab F6 / juggle property / 2 Hits / Armor Break / 55F Chargezeit | |||
</td></tr><tr> | |||
<td> Super Move Light Kick | |||
</td><td> 1+2 | |||
</td><td> 1* 5* 2(9) 1* 8* 2 | |||
</td><td> 20+23 | |||
</td><td> -24 | |||
</td><td> - | |||
</td><td> 20 | |||
</td><td> - | |||
</td><td> 95* 40* 40* 60* 30* 80 | |||
</td><td> 0 | |||
</td><td> 0/0 | |||
</td><td> HL | |||
</td><td> - | |||
</td><td> 1-7 unverwundbar / 12-20 Wurf-unverwundbar / Chargezeit 55F | |||
</td></tr><tr> | |||
<td> Super Move Medium Kick | |||
</td><td> 1+3 | |||
</td><td> 1* 5* 1(14) 1* 8* 2 | |||
</td><td> 22+23 | |||
</td><td> -26 | |||
</td><td> - | |||
</td><td> 20 | |||
</td><td> - | |||
</td><td> 95* 40* 40* 60* 30* 80 | |||
</td><td> 0 | |||
</td><td> 0/0 | |||
</td><td> HL | |||
</td><td> - | |||
</td><td> 1-8 unverwundbar / 17-25 Wurf-unverwundbar / Chargezeit 55F | |||
</td></tr><tr> | |||
<td> Super Move Hard Kick | |||
</td><td> 1+5 | |||
</td><td> 1* 5* 1(19) 1* 8* 2 | |||
</td><td> 24+23 | |||
</td><td> -28 | |||
</td><td> - | |||
</td><td> 20 | |||
</td><td> - | |||
</td><td> 95* 40* 40* 60* 30* 80 | |||
</td><td> 0 | |||
</td><td> 0/0 | |||
</td><td> HL | |||
</td><td> - | |||
</td><td> 1-10 unverwundbar / 24-32 Wurf-unverwundbar / Chargezeit 55F / -44F? | |||
</td></tr><tr> | |||
<td> Ultra | |||
</td><td> 1+6 | |||
</td><td> 1* 3* 1(30) 1* 1* 1* 2* 1 | |||
</td><td> 31+66 | |||
</td><td> -77 | |||
</td><td> - | |||
</td><td> 20 | |||
</td><td> - | |||
</td><td> 60*30x7*65 | |||
</td><td> 0 | |||
</td><td> 0/0 | |||
</td><td> HL | |||
</td><td> - | |||
</td><td> 1-9 unverwundbar / 55F Chargezeit | |||
</td></tr> | |||
<tr> | |||
<th> Move | |||
</th><th> Startup | |||
</th><th> Active | |||
</th><th> Recover | |||
</th><th> Frame Adv. Block | |||
</th><th> Frame Adv. Hit | |||
</th><th> Block stun | |||
</th><th> Hit stun | |||
</th><th> Damage | |||
</th><th> Stun | |||
</th><th> Meter Gain | |||
</th><th> Block | |||
</th><th> Cancel | |||
</th><th> Anmerkung | |||
</th></tr> | |||
</table> | |||
<small><sub>Quelle: japanisches SFIV-Mook</sub></small> | |||
== Navigation == | == Navigation == | ||
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[[Category: Capcom Character]] | |||
[[Category: Male Character]] |