Notable Normals

  • 2B: great poke
  • 2C: great anti-air
  • j.C: great air attack for all purposes
  • 2D: low that moves forward, can be used for tick throw setups.

Specials

  • 236S: Projectiles, become active after a short moment.
  • 214S: Wall Dives. Movement can be steered with 4 & 6.
  • >S: Attack with knockdown. Can crossup.
  • 214[S]: Wall cling
  • 214S->D: Wall uncling
623S: Spinning attack. Used in combos.
  • 63214D: Pulls in the opponent, even on block. Particularly good in combination with 236S, causes an unblockable.
  • 236AB: fast and good.

Combos

Videos

gen-an at mikado

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