Gato(KOFXI): Unterschied zwischen den Versionen

 
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:236236A is extremely strong: only 4F startup, good damage, combos are possible after a trade and very hard to punish. Use it a lot and don't be afraid to throw it out in your opponent's block strings.
:236236A is extremely strong: only 4F startup, good damage, combos are possible after a trade and very hard to punish. Use it a lot and don't be afraid to throw it out in your opponent's block strings.
:236236B is an extremely fast (2F) reversal, but is only useful against obvious jump-ins.
:236236B is an extremely fast (2F) reversal, but is only useful against obvious jump-ins.
:smalljump or jump D can be used preemptively if you expect your opponent to jump. If you hit them out of the air, dash up and juggle them with a late 236236B (which can be dream cancelled into LDM for ridiculous damage).
:smalljump or jump A/D can be used preemptively if you expect your opponent to jump. If you hit them out of the air, dash up and juggle them with a late 236236B (which can be dream cancelled into LDM for ridiculous damage).
:Use 5A>6B as a chain combo against smalljumps. The 6B will hit because small jump attacks are automatically in counter hit state. You can link dash>236236B after.
:Use 5A>6B as a chain combo against smalljumps. The 6B will hit because small jump attacks are automatically in counter hit state. You can link dash>236236B after.


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:Oswald has trouble escaping from Gato's pressure. Gato's normals are too quick and should be used as much as possible (j.B, 2B, 2A, 5A etc.)
:Oswald has trouble escaping from Gato's pressure. Gato's normals are too quick and should be used as much as possible (j.B, 2B, 2A, 5A etc.)
:Since Gato wakes up 4F faster on face-up knockdown, he can punish ACE on hit with 236236A.
:Since Gato wakes up 4F faster on face-up knockdown, he can punish ACE on hit with 236236A.
:Use meaty 5D(c) to beat Oswald's reversal counter.


=== Vs Kensou ===
=== Vs Kensou ===
19.100

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