Gato(KOFXI): Unterschied zwischen den Versionen

 
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Zeile 32: Zeile 32:
:236236A is extremely strong: only 4F startup, good damage, combos are possible after a trade and very hard to punish. Use it a lot and don't be afraid to throw it out in your opponent's block strings.
:236236A is extremely strong: only 4F startup, good damage, combos are possible after a trade and very hard to punish. Use it a lot and don't be afraid to throw it out in your opponent's block strings.
:236236B is an extremely fast (2F) reversal, but is only useful against obvious jump-ins.
:236236B is an extremely fast (2F) reversal, but is only useful against obvious jump-ins.
:smalljump or jump D can be used preemptively if you expect your opponent to jump. If you hit them out of the air, dash up and juggle them with a late 236236B (which can be dream cancelled into LDM for ridiculous damage).
:smalljump or jump A/D can be used preemptively if you expect your opponent to jump. If you hit them out of the air, dash up and juggle them with a late 236236B (which can be dream cancelled into LDM for ridiculous damage).
:Use 5A>6B as a chain combo against smalljumps. The 6B will hit because small jump attacks are automatically in counter hit state. You can link dash>236236B after.
:Use 5A>6B as a chain combo against smalljumps. The 6B will hit because small jump attacks are automatically in counter hit state. You can link dash>236236B after.


Zeile 69: Zeile 69:
| 5C(f)|| 11 || 6|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span>|| 14|| 18|| 17|| 20|| 14|| 16||
| 5C(f)|| 11 || 6|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span>|| 14|| 18|| 17|| 20|| 14|| 16||
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| 5D(c)(1)|| 5|| 2|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span>|| 12|| 15|| 18|| 22|| 24|| 16||Dmg/Stun/Guard/Gauge Data = hit1+2
| 5D(c)(1)|| 5|| 2|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span>|| 12|| 15|| 18|| 22|| 24|| 16||Dmg/Stun/Guard Crush/Gauge Data = hit1+2
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| 5D(c)(2)|| 8|| 4|| <span style="color: blue;">+7</span>|| <span style="color: blue;">+6</span>|| 12|| 15|| 18|| 22|| 24|| 16||Dmg/Stun/Guard/Gauge Data = hit1+2
| 5D(c)(2)|| 8|| 4|| <span style="color: blue;">+7</span>|| <span style="color: blue;">+6</span>|| 12|| 15|| 18|| 22|| 24|| 16||Dmg/Stun/Guard/Gauge Data = hit1+2
Zeile 153: Zeile 153:
| 214D|| 6|| 2|| KD|| <span style="color: red;">-27</span>|| 6|| 9|| 8|| 11|| 0|| 10/2||Flies higher than 214B. Launches. F1-44 counterhit-state (until landing). F10-44 airborne. 9F landing recovery.
| 214D|| 6|| 2|| KD|| <span style="color: red;">-27</span>|| 6|| 9|| 8|| 11|| 0|| 10/2||Flies higher than 214B. Launches. F1-44 counterhit-state (until landing). F10-44 airborne. 9F landing recovery.
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| 214K-A|| 15|| 12|| KD|| <span style="color: blue;">+8*||Launches *=after 214B on guard. 9F landing recovery.
| 214K-A|| 15|| 12|| KD|| <span style="color: blue;">+8*|| 12|| 14|| 16|| 20|| 0|| 10/2||Launches *=after 214B on guard. 9F landing recovery.
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| 214K-B|| 5|| 3|| KD|| <span style="color: blue;">+1*||Launches *=after 214B on guard. 9F landing recovery.
| 214K-B|| 5|| 3|| KD|| <span style="color: blue;">+1*|| 10|| 13|| 8|| 10|| 0|| 10/2||Launches *=after 214B on guard. 9F landing recovery.
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| 214K-C|| 4|| *|| <span style="color: blue;">+0</span>*|| -1*||*=until landing. *2=after 214B on guard. 13F landing recovery.
| 214K-C|| 4|| *|| <span style="color: blue;">+0</span>*|| -1*|| 12|| 15|| 15|| 18|| 0|| 10/2||*=until landing. *2=after 214B on guard. 13F landing recovery.
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| 214K-D|| 7*|| 10|| KD|| <span style="color: blue;">+0</span>*||6F crouching recovery in counter hit state +6F regular crouching recovery. *=from landing. *2=after 214B on guard
| 214K-D|| 7*|| 10|| KD|| <span style="color: blue;">+0</span>*|| 14|| 17|| 17|| 20|| 0|| 10/2||6F crouching recovery in counter hit state +6F regular crouching recovery. *=from landing. *2=after 214B on guard
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| 214P-A|| 18*|| /|| /|| /||F1-15 & 20-37 CH-state. *=Flies off F18. 1F landing recovery (like a regular jump).
| 214P-A|| 18*|| /|| /|| /|| 0|| 0|| 0|| 0|| 0|| 0||F1-15 & 20-37 CH-state. *=Flies off F18. 1F landing recovery (like a regular jump).
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| 214P-B|| 4|| 22|| KD|| /||Counter. 9F landing recovery on whiff.
| 214P-B|| 4|| 22|| KD|| /|| 20|| 20|| 20|| 20|| 0|| 6/20*||Counter. 9F landing recovery on whiff. *=Conqueror's Guide erroneously lists this as 6/8.
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| 214P-C|| 7|| 10|| KD|| /||Throw. 13F landing recovery on whiff.
| 214P-C|| 7|| 10|| KD|| /|| 15|| 15|| 0|| 0|| 0|| 10/14*||Throw. 13F landing recovery on whiff. *=Conqueror's guide erroneously lists this as 10/4.
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| 214P-D|| /|| 6*|| /|| /||Fakeout. *= upon landing, 6F invul + 18F regular recovery. Super Cancel.
| 214P-D|| /|| 6*|| /|| /|| 0|| 0|| 0|| 0|| 0|| 0||Fakeout. *= upon landing, 6F invul + 18F regular recovery. Super Cancel.
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| 236236A|| 4|| 4|| KD|| <span style="color: red;">-5</span>||F1-4 invul. 22F recovery.
| 236236A|| 4|| 4|| KD|| <span style="color: red;">-5</span>|| 32|| 37|| 0|| 0|| 24|| 0||F1-4 invul. 22F recovery.
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| 236236C|| 10|| 5|| KD|| <span style="color: red;">-6</span>||F1 invul. 22F recovery.  
| 236236C|| 10|| 5|| KD|| <span style="color: red;">-6</span>|| 35|| 41|| 0|| 0|| 24|| 0||F1 invul. 22F recovery.  
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| 236236B|| 2|| 3+18|| KD|| <span style="color: red;">-49</span>||F1 invul. F2-4 upper body invul. First hit has juggle anywhere. 20F landing recovery.
| 236236B|| 2|| 3+18|| KD|| <span style="color: red;">-49</span>|| 34|| 38|| 0|| 0|| 45|| 0||F1 invul. F2-4 upper body invul. First hit has juggle anywhere. 20F landing recovery.
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| 236236D|| 15|| 4+30|| KD|| <span style="color: red;">-70</span>||F1-18 invul. Airborne F19. First hit has juggle anywhere. 22F landing recovery.
| 236236D|| 15|| 4+30|| KD|| <span style="color: red;">-70</span>|| 37|| 41|| 0|| 0|| 45|| 0||F1-18 invul. Airborne F19. First hit has juggle anywhere. 22F landing recovery.
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| 623Ex1|| 7|| 4+4|| <span style="color: red;">-1|| <span style="color: red;">-2</span>||F1-6 invul. 15F recovery.
| 623Ex1|| 7|| 4+4|| <span style="color: red;">-1|| <span style="color: red;">-2</span>|| 18|| 24|| 0|| 0|| 12|| 0||F1-6 invul. 15F recovery.
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| 623Ex2|| 13|| 3|| <span style="color: blue;">+7</span>|| <span style="color: blue;">+2</span>||Body (not arm) remains in counterhit-state F16-18 (3F longer than active time). 16F recovery.
| 623Ex2|| 13|| 3|| <span style="color: blue;">+7</span>|| <span style="color: blue;">+2</span>|| 16|| /|| 0|| 0|| 90|| 0||Body (not arm) remains in counterhit-state F16-18 (3F longer than active time). 16F recovery.
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| 623Ex3|| ~10|| 3|| KD|| GC||No combo damage scaling. 21F recovery.
| 623Ex3|| ~10|| 3|| KD|| GC|| 30|| /|| 0|| 0|| 18|| 0||No combo damage scaling. 21F recovery. Dmg/Stun/Guard Crush/Gauge Data = hit1+2+3
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Zeile 417: Zeile 417:
:Oswald has trouble escaping from Gato's pressure. Gato's normals are too quick and should be used as much as possible (j.B, 2B, 2A, 5A etc.)
:Oswald has trouble escaping from Gato's pressure. Gato's normals are too quick and should be used as much as possible (j.B, 2B, 2A, 5A etc.)
:Since Gato wakes up 4F faster on face-up knockdown, he can punish ACE on hit with 236236A.
:Since Gato wakes up 4F faster on face-up knockdown, he can punish ACE on hit with 236236A.
:Use meaty 5D(c) to beat Oswald's reversal counter.


=== Vs Kensou ===
=== Vs Kensou ===
19.065

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