Gato(KOFXI): Unterschied zwischen den Versionen

 
(115 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
Zeile 3: Zeile 3:
| jcharname = 牙刀
| jcharname = 牙刀
| portrait = [[Image:KOFXI gato full.png]]
| portrait = [[Image:KOFXI gato full.png]]
|tier_rank = SS
|tier_rank = S+
|ratio_rank = 7 Punkte
|ratio_rank = 7 Points
|health = 112
|health = 1.0
|stun_gauge = 100
|stun_gauge = 1.0
|crouch_tier = C
|crouch_tier = C
}}
}}


== Farben ==
== Quick Guide ==
{| cellpadding="0" style="text-align: center;"
:Gato is a top tier character with brutal pressure, great meter building, high combo damage and flexibility and great shift synergy.
|[[Datei:KOFXI gato S.jpg]]
:He can be played in any position due to his strong meter building (as a point) & very powerful LDM (as a Leader).
|[[Datei:KOFXI gato X.jpg]]
 
|[[Datei:KOFXI gato T.jpg]]
'''Neutral'''<br>
|[[Datei:KOFXI gato C.jpg]]
:If you want to keep your distance, build meter like crazy with 236A or 214K-B to force the opponent to act.
:If you want to get in, use the extremely powerful j.E, or simply j.B or j.D, with and without the "airdash" before it (214P>A)
:Gato's 236236B has juggle anywhere, make sure to convert all stray anti-air hits into this move whenever possible, with a short dash before it if necessary.
 
'''Offense'''<br>
:Gato excells at close-range pressure. Use 2B,2A,5A and j.B in any order and combination, all of them are extremely quick and give massive advantage.
:after 2B, 2A, 5A, 5C and 5D, Gato can link 236236A, which is a strong and easy combo that should be used whenever possible.
:j.B can be used as an instant overhead. It can also cross up.
:2D gives frame advantage on block and is a great string ender. If you are close enough, you can even use it several times in a row.
:6A is a slow overhead with massive frame advantage, so much that you can link 236236A or even a 2D.
:As okizeme, use meaty 214K-A, the explosion gives massive frame advantage and makes you safe against most reversals (~+8).
:If you play Gato as Leader, make sure to use his LDM whenever possible, even on block, since it guard crushes.
:If you can, shift to Gato in the corner after a launcher whenever possible. He can loop 214K-B for massive damage & meter build.
 
'''Defense'''<br>
:236236A is extremely strong: only 4F startup, good damage, combos are possible after a trade and very hard to punish. Use it a lot and don't be afraid to throw it out in your opponent's block strings.
:236236B is an extremely fast (2F) reversal, but is only useful against obvious jump-ins.
:smalljump or jump A/D can be used preemptively if you expect your opponent to jump. If you hit them out of the air, dash up and juggle them with a late 236236B (which can be dream cancelled into LDM for ridiculous damage).
:Use 5A>6B as a chain combo against smalljumps. The 6B will hit because small jump attacks are automatically in counter hit state. You can link dash>236236B after.
 
== Colors ==
{{KOF XI Colors
|square=[[Datei:KOFXI gato S.png]]
|cross=[[Datei:KOFXI gato X.png]]
|triangle=[[Datei:KOFXI gato T.png]]
|circle=[[Datei:KOFXI gato C.png]]
|R1+square=[[Datei:KOFXI gato R1S.png]]
|R1+cross=[[Datei:KOFXI gato R1X.png]]
|R1+triangle=[[Datei:KOFXI gato R1T.png]]
|R1+circle=[[Datei:KOFXI gato R1C.png]]
|L1+square=[[Datei:KOFXI gato L1S.png]]
|L1+cross=[[Datei:KOFXI gato L1X.png]]
|L1+triangle=[[Datei:KOFXI gato L1T.png]]
|L1+circle=[[Datei:KOFXI gato L1C.png]]
}}
 
==Frame Data==
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Short List
|-
! Move !! S!! A!! Hit!! Blk!! Dmg!! C-Dmg!! Stn!! C-Stn!! G-Dmg!! Gauge!! Note
|-
| 5A(c) || 3 || 2|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span>|| 5|| 6|| 7|| 11|| 6|| 7||
|-
| 5A(f)|| 4 || 2|| <span style="color: blue;">+6</span>|| <span style="color: blue;">+5</span>|| 6|| 7|| 8|| 12|| 8|| 9||
|-
| 5B(c)|| 6 || 2|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span>|| 6|| 7|| 9|| 12|| 6|| 7||
|-
| 5B(f)|| 6 || 3|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span>|| 7|| 9|| 9|| 12|| 8|| 8||
|-
| 5C(c)|| 5 || 4|| <span style="color: blue;">+7</span>|| <span style="color: blue;">+6</span>|| 12|| 15|| 14|| 17|| 12|| 13||
|-
| 5C(f)|| 11 || 6|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span>|| 14|| 18|| 17|| 20|| 14|| 16||
|-
| 5D(c)(1)|| 5|| 2|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span>|| 12|| 15|| 18|| 22|| 24|| 16||Dmg/Stun/Guard Crush/Gauge Data = hit1+2
|-
| 5D(c)(2)|| 8|| 4|| <span style="color: blue;">+7</span>|| <span style="color: blue;">+6</span>|| 12|| 15|| 18|| 22|| 24|| 16||Dmg/Stun/Guard/Gauge Data = hit1+2
|-
| 5D(f)|| 11 || 4|| <span style="color: blue;">+6</span>|| <span style="color: blue;">+5</span>|| 15|| 19|| 17|| 20|| 14|| 15||
|-
| 5E|| 16 || 6|| KD|| <span style="color: red;">-3</span>|| 18|| 22|| 20|| 24|| 16|| 16||
|-
| GC|| 7 || 6|| KD|| <span style="color: red;">-16</span>|| 5|| 5|| 0|| 0|| 0|| 0||Invul F1-12 (until end of active time). 43F total duration.
|-
| 6A || 24 || 5|| <span style="color: blue;">+10</span>|| <span style="color: blue;">+9</span>|| 16|| 19|| 18|| 22|| 18|| 16||Overhead.
|-
| 6B || 9 || 4|| <span style="color: red;">-3</span>*|| <span style="color: blue;">+2</span>*|| 14|| 17|| 16|| 20|| 22|| 16||*= vs standing Griffon
|-
| Saving Shift || ? || n*|| /|| /|| 0|| 0|| 0|| 0|| 0|| 0||Active until landing. 4F/5F recovery (hit/whiff), less than most other characters.
|-
| Throw || 1 || 1|| /|| /|| 16|| 0|| 0|| 0|| 0|| 0||
|-
| 2A|| 4 || 3|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span>|| 5|| 6|| 8|| 12|| 6|| 8||
|-
| 2B|| 5 || 2|| <span style="color: blue;">+6</span>|| <span style="color: blue;">+5</span>|| 6|| 7|| 8|| 10|| 6|| 8||
|-
| 2C|| 7 || 4|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span>|| 12|| 15|| 14|| 17|| 12|| 14||
|-
| 2D|| 9 || 4|| KD|| <span style="color: blue;">+5</span>|| 12|| 15|| 13|| 16|| 14|| 13||
|-
| small A|| 5 || 5|| /|| /|| 5|| 6|| 8|| 11*/12|| 8|| 8||*=back-smalljump
|-
| j.A|| 5 || 5|| /|| /|| 4*/5|| 6|| 8|| 12|| 8|| 8||*=back-jump
|-
| j.up A|| 4 || 5|| /|| /|| 5|| 6|| 8|| 12|| 8|| 8||
|-
| small B|| 5 || 5|| /|| /|| 6|| 7|| 8|| 10|| 8|| 7||
|-
| small bck B|| 5 || 5|| /|| /|| 5|| 6|| 6|| 8|| 8|| 7||
|-
| j.B|| 5 || 5|| /|| /|| 6|| 7|| 8|| 10|| 8|| 8||
|-
| j.bck B|| 5 || 5|| /|| /|| 5|| 6|| 6|| 8|| 8|| 8||
|-
| small up C|| 6 || 4|| /|| /|| 11|| 13|| 13|| 16|| 14|| 12||
|-
| small fwd C|| 6 || 5|| /|| /|| 11|| 13|| 13|| 16|| 14|| 12||
|-
| small bck C|| 6 || 8|| /|| /|| 11|| 13|| 13|| 17|| 14|| 12||
|-
| j.up C|| 8 || 6|| /|| /|| 11|| 13|| 13|| 16|| 14|| 13||
|-
| j.fwd C|| 8 || 6|| /|| /|| 11|| 13|| 13|| 16|| 14|| 14||
|-
| j.bck C|| 8 || 6|| /|| /|| 11|| 13|| 13|| 17|| 14|| 13||
|-
| small up D|| 6 || 2+3|| /|| /|| 12|| 14|| 14|| 16|| 14|| 12||
|-
| small fwd D|| 8 || 5|| /|| /|| 13|| 15|| 14|| 18|| 14|| 12||
|-
| small bck D|| 8 || 4|| /|| /|| 12|| 14|| 14|| 16|| 14|| 12||
|-
| j.up D|| 7 || 2+4|| /|| /|| 12|| 14|| 14|| 16|| 14|| 13||
|-
| j.fwd D|| 9 || 6|| /|| /|| 13|| 15|| 14|| 18|| 14|| 13||
|-
| j.bck D|| 11 || 6|| /|| /|| 12|| 14|| 14|| 16|| 14|| 13||
|-
| small E|| 10 || 6|| /|| /|| 16|| 18|| 18|| 22|| 16|| 14||
|-
| j.E|| 10 || 8|| /|| /|| 16|| 18|| 18|| 22|| 16|| 15||
|-
| 236A|| 12|| 6|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>|| 12|| 15|| 14|| 17|| 12|| 10/3||
|-
| >66A|| 3|| 10|| KD|| <span style="color: red;">-9</span>*|| 6|| 8|| 6|| 8|| 10|| 4/2||*=point blank
|-
| 236C|| 19|| 8|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span>|| 13|| 16|| 15|| 18|| 12|| 13/4||
|-
| >66C|| 3|| 12|| KD|| <span style="color: red;">-11</span>*|| 7|| 10|| 6|| 8|| 10|| 7/3||*=point blank
|-
| 214A|| 6|| 2|| -12|| <span style="color: red;">-13</span>|| 6|| 9|| 8|| 11|| 0|| 10/2||F1-9 counterhit-state. F10-32 airborne. 7F landing recovery.
|-
| 214B|| 6|| 2|| -14|| <span style="color: red;">-15</span>|| 6|| 9|| 8|| 11|| 0|| 10/2||F1-32 counterhit-state (until landing). F10-32 airborne. 9F landing recovery.
|-
| 214C|| 6|| 2|| KD|| <span style="color: red;">-25</span>|| 6|| 9|| 8|| 11|| 0|| 10/2||Flies higher than 214A. Launches. F1-9 counterhit-state. F10-44 airborne. 7F landing recovery.
|-
| 214D|| 6|| 2|| KD|| <span style="color: red;">-27</span>|| 6|| 9|| 8|| 11|| 0|| 10/2||Flies higher than 214B. Launches. F1-44 counterhit-state (until landing). F10-44 airborne. 9F landing recovery.
|-
| 214K-A|| 15|| 12|| KD|| <span style="color: blue;">+8*|| 12|| 14|| 16|| 20|| 0|| 10/2||Launches *=after 214B on guard. 9F landing recovery.
|-
| 214K-B|| 5|| 3|| KD|| <span style="color: blue;">+1*|| 10|| 13|| 8|| 10|| 0|| 10/2||Launches *=after 214B on guard. 9F landing recovery.
|-
| 214K-C|| 4|| *|| <span style="color: blue;">+0</span>*|| -1*|| 12|| 15|| 15|| 18|| 0|| 10/2||*=until landing. *2=after 214B on guard. 13F landing recovery.
|-
| 214K-D|| 7*|| 10|| KD|| <span style="color: blue;">+0</span>*|| 14|| 17|| 17|| 20|| 0|| 10/2||6F crouching recovery in counter hit state +6F regular crouching recovery. *=from landing. *2=after 214B on guard
|-
| 214P-A|| 18*|| /|| /|| /|| 0|| 0|| 0|| 0|| 0|| 0||F1-15 & 20-37 CH-state. *=Flies off F18. 1F landing recovery (like a regular jump).
|-
| 214P-B|| 4|| 22|| KD|| /|| 20|| 20|| 20|| 20|| 0|| 6/20*||Counter. 9F landing recovery on whiff. *=Conqueror's Guide erroneously lists this as 6/8.
|-
| 214P-C|| 7|| 10|| KD|| /|| 15|| 15|| 0|| 0|| 0|| 10/14*||Throw. 13F landing recovery on whiff. *=Conqueror's guide erroneously lists this as 10/4.
|-
| 214P-D|| /|| 6*|| /|| /|| 0|| 0|| 0|| 0|| 0|| 0||Fakeout. *= upon landing, 6F invul + 18F regular recovery. Super Cancel.
|-
| 236236A|| 4|| 4|| KD|| <span style="color: red;">-5</span>|| 32|| 37|| 0|| 0|| 24|| 0||F1-4 invul. 22F recovery.
|-
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|&#8414;
| 236236C|| 10|| 5|| KD|| <span style="color: red;">-6</span>|| 35|| 41|| 0|| 0|| 24|| 0||F1 invul. 22F recovery.
|colspan="1" style="background:#000000;color:#FFFFFF;"|X
|colspan="1" style="background:#000000;color:#FFFFFF;"|&#9651;
|colspan="1" style="background:#000000;color:#FFFFFF;"|&#8413;
|-
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|A
| 236236B|| 2|| 3+18|| KD|| <span style="color: red;">-49</span>|| 34|| 38|| 0|| 0|| 45|| 0||F1 invul. F2-4 upper body invul. First hit has juggle anywhere. 20F landing recovery.
|colspan="1" style="background:#000000;color:#FFFFFF;"|B
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|C
| 236236D|| 15|| 4+30|| KD|| <span style="color: red;">-70</span>|| 37|| 41|| 0|| 0|| 45|| 0||F1-18 invul. Airborne F19. First hit has juggle anywhere. 22F landing recovery.
|colspan="1" style="background:#000000;color:#FFFFFF;"|D
|}
 
{| cellpadding="0" style="text-align: center;"
|[[Datei:KOFXI gato R1S.jpg]]
|[[Datei:KOFXI gato R1X.jpg]]
|[[Datei:KOFXI gato R1T.jpg]]
|[[Datei:KOFXI gato R1C.jpg]]
|-
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|R1 +&#8414;
| 623Ex1|| 7|| 4+4|| <span style="color: red;">-1|| <span style="color: red;">-2</span>|| 18|| 24|| 0|| 0|| 12|| 0||F1-6 invul. 15F recovery.
|colspan="1" style="background:#000000;color:#FFFFFF;"|R1 + X
|colspan="1" style="background:#000000;color:#FFFFFF;"|R1 + &#9651;
|colspan="1" style="background:#000000;color:#FFFFFF;"|R1 + &#8413;
|-
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|E+A
| 623Ex2|| 13|| 3|| <span style="color: blue;">+7</span>|| <span style="color: blue;">+2</span>|| 16|| /|| 0|| 0|| 90|| 0||Body (not arm) remains in counterhit-state F16-18 (3F longer than active time). 16F recovery.
|colspan="1" style="background:#000000;color:#FFFFFF;"|E+B
|colspan="1" style="background:#000000;color:#FFFFFF;"|E+C
|colspan="1" style="background:#000000;color:#FFFFFF;"|E+D
|}
 
{| cellpadding="0" style="text-align: center;"
|[[Datei:KOFXI gato L1S.jpg]]
|[[Datei:KOFXI gato L1X.jpg]]
|[[Datei:KOFXI gato L1T.jpg]]
|[[Datei:KOFXI gato L1C.jpg]]
|-
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|L1 +&#8414;
| 623Ex3|| ~10|| 3|| KD|| GC|| 30|| /|| 0|| 0|| 18|| 0||No combo damage scaling. 21F recovery. Dmg/Stun/Guard Crush/Gauge Data = hit1+2+3
|colspan="1" style="background:#000000;color:#FFFFFF;"|L1 + X
|colspan="1" style="background:#000000;color:#FFFFFF;"|L1 + &#9651;
|colspan="1" style="background:#000000;color:#FFFFFF;"|L1 + &#8413;
|-
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|Start+A
|colspan="1" style="background:#000000;color:#FFFFFF;"|Start+B
|colspan="1" style="background:#000000;color:#FFFFFF;"|Start+C
|colspan="1" style="background:#000000;color:#FFFFFF;"|Start+D
|}
|}
==Frame Data==


{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Stehende Angriffe
|+Standing Attacks
! Move !! Hitbox!! Startup!! Active!! Vorteil!! Anmerkung
! Move !! Hitbox!! Startup!! Active!! Hit!! Guard!! Note
|-
|-
| 5A(c) || [[bild:kofxi_gato_5A(c)_1.png]][[bild:kofxi_gato_5A(c)_2.png]] || 3 || 2? || +4 ||
| 5A(c) || [[bild:kofxi_gato_5A(c)_1.png]] || 3 || 2 || +5 || +4 ||
|-
|-
| 5A(f)|| [[bild:kofxi_gato_5A(f).png]] || 4 || 2? || +5 || kann nicht geduckt werden
| 5A(f)|| [[bild:kofxi_gato_5A(f).png]] || 4 || 2 || +6 || +5 ||cannot be crouched
|-
|-
| 5B(c)|| [[bild:kofxi_gato_5B(c).png]] || 6 || 2? || +4 ||
| 5B(c)|| [[bild:kofxi_gato_5B(c).png]] || 6 || 2 || +5 || +4 ||
|-
|-
| 5B(f)|| [[bild:kofxi_gato_5B(f).png]] || 6 || 3? || +1 ||
| 5B(f)|| [[bild:kofxi_gato_5B(f).png]] || 6 || 3 || +2 || +1 ||
|-
|-
| 5C(c)|| [[bild:kofxi_gato_5C(c).png]] || 5 || 4? || +6 ||
| 5C(c)|| [[bild:kofxi_gato_5C(c).png]] || 5 || 4 || +7 || +6 ||
|-
|-
| 5C(f)|| [[bild:kofxi_gato_5C(f).png]] || 11 || 6? || -1 ||
| 5C(f)|| [[bild:kofxi_gato_5C(f).png]] || 11 || 6 || +0 || -1 ||
|-
|-
| 5D(c)|| [[bild:kofxi_gato_5D(c)_1.png]][[bild:kofxi_gato_5D(c)_2.png]] || 5 || 2+4? || +6 ||
| 5D(c)|| [[bild:kofxi_gato_5D(c)_1.png]][[bild:kofxi_gato_5D(c)_2.png]] || 5 || 2+4 || +7 || +6 ||
|-
|-
| 5D(f)|| [[bild:kofxi_gato_5D(f).png]] || 11 || 4? || +2 ||
| 5D(f)|| [[bild:kofxi_gato_5D(f).png]] || 11 || 4 || +6 || +5 ||
|-
|-
| 5E|| [[bild:kofxi_gato_5E.png]] || 16 || 6? || -2 ||
| 5E|| [[bild:kofxi_gato_5E.png]] || 16 || 6 || KD || -3 ||
|-
|-
| 6A|| [[bild:kofxi_gato_6A.png]] || 24 || 4? || +9 || Overhead
| GC|| [[bild:kofxi_gato_GC.png]][[bild:kofxi_gato_GC_gif.gif]] || 7 || 6 || KD || -16 ||1-12 invul (until end of active time). 43F total duration.
|-
|-
| 6A(cancel)|| [[bild:kofxi_gato_6A(cancel).png]] || ? || 4? || ? ||
| 6A|| [[bild:kofxi_gato_6A.png]] || 24 || 4 || +10 || +9 || Overhead. Cancel Version is the same.
|-
|-
| 6B|| [[bild:kofxi_gato_6B.png]] || 9 || 5? || +2 || trifft nur gegen stehende, große Gegner
| 6B|| [[bild:kofxi_gato_6B.png]] || 9 || 5 || -3 || +2 || only hits standing, tall opponents. Cancel Version is the same.
|-
|-
| 6B|| [[bild:kofxi_gato_6B(cancel).png]] || ? || 5? || ? ||
| Saving Shift || [[bild:kofxi_gato_saving.png]] ||? || n*|| /|| /||Active until landing. 4F/5F recovery (hit/whiff), less than most other characters.
|-
|-
|}
|}


{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Geduckte Angriffe
|+Crouching attacks
! Move !! Hitbox!! Startup!! Active!! Vorteil!! Anmerkung
! Move !! Hitbox!! Startup!! Active!! Hit!! Guard!! Note
|-
|-
| 2A|| [[bild:kofxi_gato_2A.png]] || 4 || 4? || +4 ||
| 2A|| [[bild:kofxi_gato_2A.png]] || 4 || 3 || +6 || +5 ||
|-
|-
| 2B|| [[bild:kofxi_gato_2B.png]] || 5 || 2? || +5 ||
| 2B|| [[bild:kofxi_gato_2B.png]] || 5 || 2 || +6 || +5 ||
|-
|-
| 2C|| [[bild:kofxi_gato_2C.png]] || 7 || 4? || +3 ||
| 2C|| [[bild:kofxi_gato_2C.png]] || 7 || 4 || +4 || +3 ||
|-
|-
| 2D|| [[bild:kofxi_gato_2D.png]] ||9 || 4? || +5 ||
| 2D|| [[bild:kofxi_gato_2D.png]] || 9 || 4 || KD || +5 ||
|-
|-
|}
|}


{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Sprungangriffe
|+Jump Attacks
! Move !! Hitbox!! Startup!! Active!! Anmerkung
! Move !! Hitbox!! Startup!! Active!! Note
|-
|-
| smalljump back A|| [[bild:kofxi_gato_smalljump_back_A.png]]|| 5 || 5 ||  
| small back A|| [[bild:kofxi_gato_smalljump_back_A.png]]|| 5 || 5 ||  
|-
|-
| smalljump up A|| [[bild:kofxi_gato_smalljump_up_A.png]]|| 5 || 5 ||  
| small up A|| [[bild:kofxi_gato_smalljump_up_A.png]]|| 5 || 5 ||  
|-
|-
| smalljump forward A|| [[bild:kofxi_gato_smalljump_forward_A.png]]|| 5 || 5 ||  
| small forward A|| [[bild:kofxi_gato_smalljump_forward_A.png]]|| 5 || 5 ||  
|-
|-
| jump back A|| [[bild:kofxi_gato_jump_back_A.png]]|| 5 || 5 ||  
| jump back A|| [[bild:kofxi_gato_jump_back_A.png]]|| 5 || 5 ||  
Zeile 126: Zeile 247:
| jump forward A|| [[bild:kofxi_gato_jump_forward_A.png]]|| 5 || 5 ||  
| jump forward A|| [[bild:kofxi_gato_jump_forward_A.png]]|| 5 || 5 ||  
|-
|-
| smalljump back B|| [[bild:kofxi_gato_smalljump_back_B.png]]|| 5 || 5 ||  
| small back B|| [[bild:kofxi_gato_smalljump_back_B.png]]|| 5 || 5 ||  
|-
|-
| smalljump up B|| [[bild:kofxi_gato_smalljump_up_B.png]]|| 5 || 5 ||  
| small up B|| [[bild:kofxi_gato_smalljump_up_B.png]]|| 5 || 5 ||  
|-
|-
| smalljump forward B|| [[bild:kofxi_gato_smalljump_forward_B.png]]|| 5 || 5 ||  
| small forward B|| [[bild:kofxi_gato_smalljump_forward_B.png]]|| 5 || 5 ||  
|-
|-
| jump back B|| [[bild:kofxi_gato_jump_back_B.png]]|| 5 || 5 ||  
| jump back B|| [[bild:kofxi_gato_jump_back_B.png]]|| 5 || 5 ||  
Zeile 138: Zeile 259:
| jump forward B|| [[bild:kofxi_gato_jump_forward_B.png]]|| 5 || 5 ||  
| jump forward B|| [[bild:kofxi_gato_jump_forward_B.png]]|| 5 || 5 ||  
|-
|-
| smalljump back/up C|| [[bild:kofxi_gato_smalljump_back+up_C.png]]|| 6 || 8/4* || *=back/up
| small back C|| [[bild:kofxi_gato_smalljump_back+up_C.png]]|| 6 || 8 ||Same Hitbox as smalljump up C
|-
| small up C|| [[bild:kofxi_gato_smalljump_back+up_C.png]]|| 6 || 4 ||Same Hitbox as smalljump back C
|-
|-
| smalljump forward C|| [[bild:kofxi_gato_smalljump_forward_C.png]]|| 6 || 5 ||
| small forward C|| [[bild:kofxi_gato_smalljump_forward_C.png]]|| 6 || 5 ||
|-
|-
| jump back C|| [[bild:kofxi_gato_jump_back_C.png]]|| 8 || 6 ||
| jump back C|| [[bild:kofxi_gato_jump_back_C.png]]|| 8 || 6 ||
Zeile 148: Zeile 271:
| jump forward C|| [[bild:kofxi_gato_jump_forward_C.png]]|| 8 || 6 ||
| jump forward C|| [[bild:kofxi_gato_jump_forward_C.png]]|| 8 || 6 ||
|-
|-
| smalljump back D|| [[bild:kofxi_gato_smalljump_back_D.png]]|| 8 || 4 ||
| small back D|| [[bild:kofxi_gato_smalljump_back_D.png]]|| 8 || 4 ||
|-
|-
| smalljump up D|| [[bild:kofxi_gato_smalljump_up_D_1.png|150px]][[bild:kofxi_gato_smalljump_up_D_2.png|150px]]|| 6 || 2+3 ||
| small up D|| [[bild:kofxi_gato_smalljump_up_D_1.png|150px]][[bild:kofxi_gato_smalljump_up_D_2.png|150px]]|| 6 || 2+3 ||
|-
|-
| smalljump forward D|| [[bild:kofxi_gato_smalljump_forward_D.png]]|| 8 || 5 ||
| small forward D|| [[bild:kofxi_gato_smalljump_forward_D.png]]|| 8 || 5 ||
|-
|-
| jump back D|| [[bild:kofxi_gato_jump_back_D.png]]|| 11 || 6 ||
| jump back D|| [[bild:kofxi_gato_jump_back_D.png]]|| 11 || 6 ||
Zeile 158: Zeile 281:
| jump up D|| [[bild:kofxi_gato_jump_up_D_1.png|150px]][[bild:kofxi_gato_jump_up_D_2.png|150px]]|| 7 || 2+4 ||
| jump up D|| [[bild:kofxi_gato_jump_up_D_1.png|150px]][[bild:kofxi_gato_jump_up_D_2.png|150px]]|| 7 || 2+4 ||
|-
|-
| jump forward D|| [[bild:kofxi_gato_jump_forward_D.png]]|| 9 || 5 ||
| jump forward D|| [[bild:kofxi_gato_jump_forward_D.png]]|| 9 || 6 ||
|-
|-
| smalljump E|| [[bild:kofxi_gato_smalljump_E.png]]|| 10 || 6 ||
| small E|| [[bild:kofxi_gato_smalljump_E.png]]|| 10 || 6 ||
|-
|-
| j.E|| [[bild:kofxi_gato_jump_E.png]]|| 10 || 8 ||
| j.E|| [[bild:kofxi_gato_jump_E.png]]|| 10 || 8 ||
Zeile 168: Zeile 291:
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Specials & Supers
|+Specials & Supers
! Move !! Hitbox!! Startup!! Active!! Vorteil!! Anmerkung
! Move !! Hitbox!! Startup!! Active!! Hit!! Guard!! Note
|-
| 236A|| [[bild:kofxi_gato_236A.png]] || 12 || 6 || +3 ||+2 ||
|-
|-
| 236A|| [[bild:kofxi_gato_236A.png]] || 12 || 6 || +2 ||
| 236A>66A || [[bild:kofxi_gato_236A-66A.png]] || 3 || 10 || KD || -9* ||*=point blank
|-
|-
| 236A>66A || [[bild:kofxi_gato_236A-66A.png]] || 3 || 10 || -8 ||
| 236C || [[bild:kofxi_gato_236C.png]] || 19 || 8 || +1||+0||
|-
|-
| 236C || [[bild:kofxi_gato_236C.png]] || 19 || 8 || +0||
| 236C-66C|| [[bild:kofxi_gato_236C-66C.png]] || 3 || 12 || KD|| -11*||*=point blank
|-
|-
| 236C-66C|| [[bild:kofxi_gato_236C-66C.png]] || 3 || 12 || +0||-10 oder +0?
| 214A|| [[bild:kofxi_gato_214A.png]] || 6 || 2 || -12||-13 ||F1-9 counterhit-state. F10-32 airborne. 7F landing recovery.
|-
|-
| 214A|| [[bild:kofxi_gato_214A.png]] || 6 || 2 || -14 ||
| 214B|| [[bild:kofxi_gato_214A.png]] || 6 || 2 || -14||-15 ||F1-32 counterhit-state (until landing). F10-32 airborne. 9F landing recovery.
|-
|-
| 214C|| [[bild:kofxi_gato_214C.png]] || 6 || 2 || minus || fliegt höher als 214A
| 214C|| [[bild:kofxi_gato_214C.png]] || 6 || 2 || KD||-25 ||Flies higher than 214A. Launches. F1-9 counterhit-state. F10-44 airborne. 7F landing recovery.
|-
|-
| 214P-A|| [[bild:kofxi_gato_214PA.png]] || 15* ||4+18*  || || 15F Startup im CH-State, 4F Abflug, 18F Flug im CH-State.
| 214D|| [[bild:kofxi_gato_214C.png]] || 6 || 2 || KD||-27 ||Flies higher than 214B. Launches. F1-44 counterhit-state (until landing). F10-44 airborne. 9F landing recovery.
|-
|-
| 214P-B|| [[bild:kofxi_gato_214PB.png]] || 4 || 22 || ||Counter. 8F? Landing Recovery.
| 214K-A|| [[bild:kofxi_gato_214KA.png]] || 15 || 12 || KD|| +8*||Launches (no juggle). *=after 214B, fastest timing. 9F landing recovery.
|-
|-
| 214P-C|| [[bild:kofxi_gato_214PC.png]] || 7 || 10 || ||Wurf.
| 214K-B|| [[bild:kofxi_gato_214KB.png]] || 5 || 3 || KD|| +1*||Launches + enables juggle. *=after 214B, fastest timing. 9F landing recovery.
|-
|-
| 214P-D|| [[bild:kofxi_gato_214PD.png]] || || 6* || ||*=6F unverwundbar ab Landung. Kein Counterhit-State.
| 214K-C|| [[bild:kofxi_gato_214KC.png]] || 4 || n* || +0*|| -1*|| *=active until landing. *2+3=after 214B, fastest timing. 13F landing recovery.
|-
|-
| 214B|| [[bild:kofxi_gato_214B.png]] || 6 || ? || -14 ||  
| 214K-D|| [[bild:kofxi_gato_214KD.png]] || 7* || 10 || KD || +0*|| *=7F from landing. *2=after 214B, in the corner. 6F crouching recovery in counter hit state +6F regular crouching recovery.
|-
|-
| 214D|| [[bild:kofxi_gato_214D.png]] || 6 || ? || minus || fliegt höher als 214B
| 214P-A|| [[bild:kofxi_gato_214PA.png]] || 18* ||/||/||/|| F1-15 & 20-37 CH-state. *=flies off F18. Loses CH-state if an attack is performed while flying. 1F landing recovery (like a regular jump).
|-
|-
| 214K-A|| [[bild:kofxi_gato_214KA.png]] || 15? || 12 || ||  
| 214P-B|| [[bild:kofxi_gato_214PB.png]] || 4 || 22 || KD ||/||Counter. 9F landing recovery on whiff.
|-
|-
| 214K-B|| [[bild:kofxi_gato_214KB.png]] || 5? || 3 || ||  
| 214P-C|| [[bild:kofxi_gato_214PC.png]] || 7 || 10 || KD ||/||Throw. 13F landing recovery on whiff.
|-
|-
| 214K-C|| [[bild:kofxi_gato_214KC.png]] || 4? || 22* || || *=bis zur Landung aktiv.
| 214P-D|| [[bild:kofxi_gato_214PD.png]] ||/|| 6* ||/||/||*=6F invul from landing. No Counterhit-State. Super Cancel.
|-
|-
| 214K-D|| [[bild:kofxi_gato_214KD.png]] || 7* || 10  || || *=7F ab der Landung.
| 236236A|| [[bild:kofxi_gato_236236A.png]] || 4 || 4 || KD || -5||4F invul(the whole startup). 22F recovery.
|-
|-
| 236236A|| [[bild:kofxi_gato_236236A.png]] || 4 || 4 || -4 || Freeze auf F1. 4F unverwundbar (der ganze Startup).
| 236236C|| [[bild:kofxi_gato_236236C.png]] || 10 || 5 || KD|| -6 ||F1 invul. 22F recovery.  
|-
|-
| 236236C|| [[bild:kofxi_gato_236236C.png]] || 10 || 5 || -5 || Freeze auf F1. Keine Unverwundbarkeit.
| 236236B || [[bild:kofxi_gato_236236B_1.png|150px]][[bild:kofxi_gato_236236B_2.png|150px]][[bild:kofxi_gato_236236B_gif.gif]] || 2 || 3+18 || KD|| -49 ||F1 invul. F2-4 upper body invul. Airborne F5. Hurtbox shrinks from F7 on. First hit has juggle anywhere. 20F landing recovery.
|-
|-
| 236236B || [[bild:kofxi_gato_236236B.png]] || 2 || 3+18 || minus || Freeze auf F1. 2F unverwundbar (der ganze Startup). Juggle anywhere.
| 236236D || [[bild:kofxi_gato_236236D_1.png|150px]][[bild:kofxi_gato_236236D_2.png|150px]][[bild:kofxi_gato_236236D_gif.gif]] || 15 || 4+30 || KD|| -70 ||F1-18 invul. Airborne F19. First hit has juggle anywhere. Pulls the enemy in. 22F landing recovery.
|-
|-
| 236236D || [[bild:kofxi_gato_236236D.png]] || 15 || 4+30 || minus || Freeze auf F1. 19F unverwundbar. Juggle anywhere.
| 623Ex1 || [[bild:kofxi_gato_623E_1.png]][[bild:kofxi_gato_623E_1_2.png]][[bild:kofxi_gato_623E_gif.gif]] || 7 || 4+4 || -1|| -2||F1-6 invul. 15F recovery.
|-
|-
| 623Ex1 || [[bild:kofxi_gato_623E_1.png]] || 7 || 8 || -2 || 6F unverwundbar (der ganze Startup).  
| 623Ex2 || [[bild:kofxi_gato_623E_2.png]] || 13 || 3 || +7||+2 ||High guard damage. 3F CH-State on legs after the active-Frames. Body (not arm) remains in counterhit-state F16-18 (3F longer than active time). 16F recovery.
|-
|-
| 623Ex2 || [[bild:kofxi_gato_623E_2.png]] || 13 || 3 || +2 || hoher Guard Damage. 3F CH-State auf den Beinen nach den Active-Frames.
| 623Ex3 || [[bild:kofxi_gato_623E_3.png]] || ~16 || 3 || KD|| GC||No invul. Guard Crush. No combo damage scaling. 21F recovery.
|-
|-
| 623Ex3 || [[bild:kofxi_gato_623E_3.png]] || ~16 || 3 || N/A ||Freeze auf F5. Keine unverwundbarkeit. Guard Crush.
| 623E(DC) || [[bild:kofxi_gato_623E(DC).png]] || || ||  || || Dream / Super Cancel-Version of 623E has a slightly different hitbox.
|}
|}


== Special Attributes & Bugs ==
*Wakes up 4F faster on face up knockdown
*Gato's front ukemi takes 26+1F instead of the regular 22+1F
*Gato is throw invulnerable during his front ukemi (thanks @kofxi_bot!).
*Gato has a taller than normal collision size while crouch guarding, which prevents smalljump crossups.


'''214B/D Followups'''
*Has less landing recovery after Saving Shift: only 4F/5F (hit/whiff) instead of the usual 9F/10F
{| class="wikitable sortable"
*Gato's back roll has no invulnerability F1-6. Invul F7-26. 7F recovery.
! Move !! Startup!! Block!! Hit!! Anmerkung
[[bild:kofxi_gato_4AB_gif.gif]]
|-
| 214B>A|| N/A || +8 || N/A || Point Blank, A = fastest timing
|-
| 214B>B|| N/A || +2 || N/A || Point Blank, A = fastest timing
|-
| 214B>D|| N/A || +0 || N/A ||
|}


== Combos ==
== Combos ==
=== Basic Combos ===
*2B or 2A or 5A or 5D(2) or 5C(c), link 236236A: yes, it is that simple.
*5C or 5D, > link 2B > link 236236A
*5D(1),214D-B: launcher combo.
*Back-turned 5D(2) (eg after a punished forward roll), link 5D(2), link 2B, link 236236A
*j.B>5A>5A>LDM
*2B>5C(c)>cancel into LDM
=== Shift Combos ===
* Corner high launch (eg. Kula 214B>6D), QS Gato, Whiff j.B, 5B whiff, 214B-B x 4-5, then:
**6B,236236D (>DC LDM)
**2C>236A (whiff),236236B(>DC LDM)
'''With K'''<br>
With back to corner 236236A QS to K,\/, jump back j.C>j.214K,\/, LDM, see [https://youtu.be/cQvV3k_nZLE?t=482 here]
=== Other Combos ===
'''Double 5D Combos'''<br>
Those are most commonly used to punish front ukemi. Example: back-turned 5D(c) (against front ukemi), link 2B, link 5D(c), link 5A(c)>LDM, see an example by Kyuntakuya [https://youtu.be/0oLnlxfOLsw?t=1566 here].
'''5D(1) > 5A,5A Combo Route'''<br>
The second hit of 5D(c) whiffs against crouchers in some combos, which creates less pushback and allows comboing into 5A,5A. This in turn enables combos with more stun than normal. The combo was discovered around 2006 (tougeki time). Rock managed to discover good ways to use the combo lately: [https://twitter.com/rock_zack_ap1/status/1368099272793542658?s=19 source]. Some additional clips from [https://twitter.com/ljh5599/status/1368201878350176256?s=19 PI]
'''Command Grab Combo'''
Not too useful, but interesting - it is possible to combo into Gato's command grab on back hit, see [https://twitter.com/dagun7676/status/1590494148599369728 here]


=== DOWN Okizeme ===
=== DOWN Okizeme ===


*Nahe der ecke Smalljump back j.B,2B, link 236236A, Shift Out Oswald, backdash, 3A,214B,236A,236B,236E: Delays falls nötig unbekannt
*Close to corner smalljump back (recrossup) j.B,2B, link 236236A, Shift Out Oswald, backdash, 3A,214B,236A,236B,236E: Delays if necessary are unknown


== Universal Strategy Vs Gato ==


'''Gato Pressure'''<br>
Gato's infamous pressure consists of a combination of quick 2Bs, 2As, 5As and j.B, which all give massive frame advantage and hit very fast. Rolling out is not a valid strategy since all of his attacks recover quick enough to punish you. This leaves either mashing into j.B, which is dangerous, or reversals, or guard cancels. Ideally you want to escape to a distance that resets neutral. You cannot take your time once in neutral however, since Gato can build absurd amounts of meter by whiffing special moves, so you will have to take the initiative sooner or later.


== Strategie gegen Gato ==
'''236236A/C'''<br>
Gato's 236236A is notoriously strong: it is fast (4F), deals a lot of damage, allows combos on trade and is hard to punish (-5). The C version is almost never used, since the A-version is so much better and faster. The A-version has invulnerability during the startup, but not during its active time. Since a trade is so favorable, it can still be used as a reversal.<br>
236236A is only '''-5 on block''' & pushes the opponent away a good distance, which makes it hard or even impossible to punish on block for some characters. Instead of blocking 236236A, it is best to input your punish already during the super freeze, i you are quick enough. If you are standing next to Gato during the super freeze, you can simply throw him with 6/4+C/D. Rolling through unfortunately does not give enough time to punish in almost all cases. Other than throwing, most characters have a Special or Super they can use to beat 236236A during the super freeze, eg. command grabs or moves with full or upper body invul, eg Eiji 236B, Vanessa 214P / 236K / [4],6C. Counters also work (Oswald's 4212D) or Guard Points (Maxima 236236C).


'''Gato Pressure'''<br>
'''Reversal 236236B'''<br>
Die Pressure von Gato ist durch die Kombination seiner extrem schnellen und mit viel +Frames beladenen Normals und die dadurch möglichen Combos extrem stark. Gato ist am gefährlichsten nach am Gegner, und man sollte sich so schnell es geht von ihm entfernen, um wieder in eine Entfernung zu kommen, wo man selbst die Chance hat, einen Angriff einzuleiten (wie immer zb. durch einen Small Jump). Man kann Gato allerdings auch nicht vollkommen in Ruhe lassen, sonst kann dieser mit 214B>A auf Whiff lächerlich schnell Super Meter aufbauen.
Gato's 236236B is extremely fast ('''2F startup''') and can be used as an anti-air wakeup. Gatos will usually only use this against very bold jump-in attempts on wakeup, since 236236A is generally better as a reversal and leads to more damage, and is also more safe. The best way to avoid getting hit by reversal 236263B is not to jump onto Gato too recklessly, or jump from an angle that would make most of the 236236B hits whiff (so, from far away).


'''LDM (623Ex3)'''<br>
Gato's LDM has '''7F Startup''' and startup invulnerability and has no super freeze. Safe jumping this super is useless, since you never want it to connect on guard. You can however option select during your safe jump against it, eg. by buffering an action that evades or beats 623E in case your jump-in whiffs (due to 623E invulnerability). Getting hit in air by 623E does not lead to anything for Gato, so jump attacks with early timing can be used against it without much danger, but this opens you up to 236236B & 236236A reversals.<br>
The third hit of 623E causes a guaranteed guard crush due to the high guard damage of the 2nd hit. If you blocked 3 light or 1 heavy attack before 623E, the 2nd hit will already cause a guard crush and the 3rd hit will hit for a lot of damage. If you are quick enough, you can react to the 623E series on the first or second hit (first hit is more of a guess) by immediately doing a '''Guard Cancel Roll''' or attack to evade it.


'''236236A&/C'''<br>
==Matchups==
Gatos 236236A/C ist einer seiner stärksten Angriffe. Die A-Version hat im Startup Unverwundbarkeit, nicht aber in den aktiven Frames. Sie tradet aber dank der '''4F Startup''' fast immer und geht somit auch als Reversal. Der Trade ist fast immer zu gunsten von Gato und sollte vermieden werden. Die 4F Startup machen es außerdem schwer, den Angriff zu safe-jumpen.<br>
===Vs Kula===
236236A hat nur '''-4 auf block''' und drückt den Gegner relativ weit weg - die wenigsten Charaktere können Gato für diesen Move bestrafen. Anstatt zu blocken sollte man im Superfreeze handeln. Man kann Gato einfach werfen, wenn man im Superfreeze genau neben ihm steht, mit 6/4+C/D. Ansonsten hat fast jeder Charakter einen Move, den er im Super Freeze eingeben kann, um durch Gatos 236236A hindurchzugehen, z.B. Moves mit Oberkörperunverwundarkeit (Eiji 236B, Vanessa 214P / 236K / [4],6C), Counters (Oswald 4212D), Guard Point (Maxima 236236C)  oder einfach kompletter Unverwundbarkeit. Sollte der eigene Charakter keinen geeigneten Move haben, kann man stattdessen einen Super im Superfreeze des 236236A eingeben (so fern dieser Unverwundbarkeit hat), oder mit 6AB durch den Super rollen (allerdings wird es dann schwer bis unmöglich, Gato noch zu bestrafen).
Japanese player Shingo considers this matchup in favor of Gato: approaching him is difficult with Kula, even though she excels at corner pressure. On the other hand, if Gato & Kula are not Leaders in this matchup, Kula can also play this defensively and abuse her strong anti-airs.
:5D(c) as Okizeme can beat both Kula's wakeup 214B & 623C
:Do not overabuse wakeup 236236A, Kula can 214B on reaction for a full punish.
:If you have saving shift and Leader Gato available, you can punish Kula's BnB combo on hit if you saving shift>land>LDM right before she would do the 6D followup to 214B. Example video feat. [https://youtu.be/jPj37SPSvzc?t=2037 Yanjirou]
:For the rare case that you play against a Leader Kula, you can punish her LDM on block with Gato's command grab (it is unpunishable other than by throws).


===Vs Oswald===
Strongly in favor of Gato.
:Oswald has trouble escaping from Gato's pressure. Gato's normals are too quick and should be used as much as possible (j.B, 2B, 2A, 5A etc.)
:Since Gato wakes up 4F faster on face-up knockdown, he can punish ACE on hit with 236236A.
:Use meaty 5D(c) to beat Oswald's reversal counter.


'''LDM (623Ex3)'''<br>
=== Vs Kensou ===
Gatos LDM hat '''7F Startup''' und Unverwundbarkeit, außerdem keinen Superfreeze. Auch hier ist ein Safejump nicht vorteilhaft, da man den Move auf gar keinen Fall blocken will - der dritte Hit macht '''garantiert Guard Crush''' durch den hohen Guard Damage des 2. Hits. Wenn man bereits 3 leichte oder einen schweren Angriff geblockt hat, macht der LDM schon auf den 2. Hit garantiert Guard Crush, und der letzte trifft dann für viel Schaden. Also sollte man anstatt zu versuchen den Move zu blocken sofort für einen Super Bar eine '''Guard Cancel Rolle''' machen, wenn man den Super erkennt oder erwartet.
According to Sawakoro, the matchup is relatively even, since Gato has massive problems getting in on Kensou's zoning playstyle.
:Gato can use smalljump j.C as an instant overhead against Kensou


=== Vs Kim ===
According to Kyuntakuya, strongly in favor of Gato (8:2).


{{KOFXI_Navi}}
{{KOFXI_Navi}}
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