Elisabeth(KOFXI): Unterschied zwischen den Versionen

 
(5 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
Zeile 56: Zeile 56:
| 6A(can) ||6 || 4 || <span style="color: blue;">+8</span> || <span style="color: blue;">+7</span> ||Faster than regular version. Same hitbox as regular version.
| 6A(can) ||6 || 4 || <span style="color: blue;">+8</span> || <span style="color: blue;">+7</span> ||Faster than regular version. Same hitbox as regular version.
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| 6B ||17 || 3 || <span style="color: red;">-6</span> || <span style="color: red;">-7</span> ||
| 6B ||17 || 3 || <span style="color: red;">-6</span> || <span style="color: red;">-7</span> ||Overhead.
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| 6B(can) ||11 || 3 || <span style="color: red;">-4</span> || <span style="color: red;">-5</span> ||Faster & less unsafe than regular version. Same hitbox as regular version.
| 6B(can) ||11 || 3 || <span style="color: red;">-4</span> || <span style="color: red;">-5</span> ||Can be cancelled into 6A. Faster & less unsafe than regular version. Same hitbox as regular version.
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| Saving Shift ||? || n* || / || / ||Active until landing. 5F/6F recovery (hit/whiff), less than most other characters.
| Saving Shift ||? || n* || / || / ||Active until landing. 5F/6F recovery (hit/whiff), less than most other characters.
Zeile 128: Zeile 128:
| 6321463214P ||1 || 1+6 || KD || / ||F1-2 invul. If throw does not hit on F1, a second throw triggers on F16.
| 6321463214P ||1 || 1+6 || KD || / ||F1-2 invul. If throw does not hit on F1, a second throw triggers on F16.
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| 2363214A ||10 || 5* || KD || <span style="color: red;">-3</span> ||*=Hit only triggers on proximity. F1-2 invul. F3-13 invul above legs (if no proximity). F14-F26 recovery. On proximity, triggers 4F invulnerability, then 1F upper body invul, then the hit.
| 2363214A ||10 || 5* || KD || <span style="color: red;">-3</span> ||*=Hit only triggers on proximity. F1-2 invul. F3-13 invul above legs (if no proximity). F14-F26 recovery. On proximity, triggers 4F invulnerability, then 1F upper body invul, then the hit. Juggle anywhere.
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| 2363214C ||9 || 5* || KD || <span style="color: red;">-3</span> ||*=Hit only triggers on proximity. F1 invul. F2-16 invul on legs & head. F17-29 recovery. On proximity, triggers 4F invulnerability, then 1F upper body invul, then the hit.
| 2363214C ||9 || 5* || KD || <span style="color: red;">-3</span> ||*=Hit only triggers on proximity. F1 invul. F2-16 invul on legs & head. F17-29 recovery. On proximity, triggers 4F invulnerability, then 1F upper body invul, then the hit. Juggle anywhere.
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| 2363214P(can) ||4 || 3 || KD || <span style="color: red;">-5</span> ||Version cancelled out of a normal, eg. 2D. F1 invul. Upper body invul F1-12. Even smaller hurtbox F13-24. Upper body invul F25-28. 1F standing recovery.
| 2363214P(can) ||4 || 3 || KD || <span style="color: red;">-5</span> ||Version cancelled out of a normal, eg. 2D. F1 invul. Upper body invul F1-12. Even smaller hurtbox F13-24. Upper body invul F25-28. 1F standing recovery. Allows QS.
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| 236236E ||11 || 2+2+2+90 || KD || <span style="color: blue;">+0</span> ||Invul F1-11. Negates projectiles F9-117 (from 1F before until 7F after active time). F111-139 recovery.
| 236236E ||11 || 2+2+2+90 || KD || <span style="color: blue;">+0</span> ||Invul F1-11. Negates projectiles F9-117 (from 1F before until 7F after active time). F111-139 recovery.
Zeile 250: Zeile 250:
| style="background-color:#F9F9F9;" |-6
| style="background-color:#F9F9F9;" |-6
| style="background-color:#F9F9F9;" |-7
| style="background-color:#F9F9F9;" |-7
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Overhead.
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| style="background-color:#F9F9F9;" |'''6B(cancel)'''
| style="background-color:#F9F9F9;" |'''6B(cancel)'''
Zeile 258: Zeile 258:
| style="background-color:#F9F9F9;" |-4
| style="background-color:#F9F9F9;" |-4
| style="background-color:#F9F9F9;" |-5
| style="background-color:#F9F9F9;" |-5
| style="background-color:#F9F9F9;" |Faster & less unsafe than the regular version. Same hitbox as regular version.
| style="background-color:#F9F9F9;" |Can be cancelled into 6A. Faster & less unsafe than the regular version. Same hitbox as regular version.
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| style="background-color:#F9F9F9;" |'''Saving Shift'''
| style="background-color:#F9F9F9;" |'''Saving Shift'''
Zeile 476: Zeile 476:
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Guard
! style="width:60px;background-color:#FFd800;" | Guard
! style="width:60px;background-color:#FFd800;" | Note
! style="background-color:#FFd800;" | Note
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| style="background-color:#F9F9F9;" |'''236A'''
| style="background-color:#F9F9F9;" |'''236A'''
Zeile 540: Zeile 540:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-3
| style="background-color:#F9F9F9;" |-3
| style="background-color:#F9F9F9;" |*=Hit only triggers on proximity. F1-2 invul. F3-13 invul above legs (if no proximity). F14-F26 recovery. On proximity, triggers 4F invulnerability, then 1F upper body invul, then the hit.
| style="background-color:#F9F9F9;" |*=Hit only triggers on proximity. F1-2 invul. F3-13 invul above legs (if no proximity). F14-F26 recovery. On proximity, triggers 4F invulnerability, then 1F upper body invul, then the hit. Juggle anywhere.
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| style="background-color:#F9F9F9;" |'''2363214C'''
| style="background-color:#F9F9F9;" |'''2363214C'''
Zeile 548: Zeile 548:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-3
| style="background-color:#F9F9F9;" |-3
| style="background-color:#F9F9F9;" |*=Hit only triggers on proximity. F1 invul. F2-16 invul on legs & head. F17-29 recovery. On proximity, triggers 4F invulnerability, then 1F upper body invul, then the hit.
| style="background-color:#F9F9F9;" |*=Hit only triggers on proximity. F1 invul. F2-16 invul on legs & head. F17-29 recovery. On proximity, triggers 4F invulnerability, then 1F upper body invul, then the hit. Juggle anywhere.
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| style="background-color:#F9F9F9;" |'''2363214P(cancel)'''
| style="background-color:#F9F9F9;" |'''2363214P(cancel)'''
Zeile 556: Zeile 556:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-5
| style="background-color:#F9F9F9;" |-5
| style="background-color:#F9F9F9;" |Version cancelled out of a normal, eg. 2D. F1 invul. Upper body invul F1-12. Even smaller hurtbox F13-24. Upper body invul F25-28. 1F standing recovery.
| style="background-color:#F9F9F9;" |Version cancelled out of a normal, eg. 2D. F1 invul. Upper body invul F1-12. Even smaller hurtbox F13-24. Upper body invul F25-28. 1F standing recovery. Allows QS.
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| style="background-color:#F9F9F9;" |'''236236E'''
| style="background-color:#F9F9F9;" |'''236236E'''
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