19.072
Bearbeitungen
(8 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt) | |||
Zeile 50: | Zeile 50: | ||
| 5E ||28 || 4 || KD || <span style="color: red;">-6</span> || | | 5E ||28 || 4 || KD || <span style="color: red;">-6</span> || | ||
|- | |- | ||
| GC ||9 || 6 || KD || <span style="color: red;">- | | GC ||9 || 6 || KD || <span style="color: red;">-14</span> || | ||
|- | |- | ||
| 6A ||8 || 4 || <span style="color: blue;">+8</span> || <span style="color: blue;">+7</span> || | | 6A ||8 || 4 || <span style="color: blue;">+8</span> || <span style="color: blue;">+7</span> || | ||
Zeile 56: | Zeile 56: | ||
| 6A(can) ||6 || 4 || <span style="color: blue;">+8</span> || <span style="color: blue;">+7</span> ||Faster than regular version. Same hitbox as regular version. | | 6A(can) ||6 || 4 || <span style="color: blue;">+8</span> || <span style="color: blue;">+7</span> ||Faster than regular version. Same hitbox as regular version. | ||
|- | |- | ||
| 6B ||17 || 3 || <span style="color: red;">-6</span> || <span style="color: red;">-7</span> || | | 6B ||17 || 3 || <span style="color: red;">-6</span> || <span style="color: red;">-7</span> ||Overhead. | ||
|- | |- | ||
| 6B(can) ||11 || 3 || <span style="color: red;">-4</span> || <span style="color: red;">-5</span> ||Faster & less unsafe than regular version. Same hitbox as regular version. | | 6B(can) ||11 || 3 || <span style="color: red;">-4</span> || <span style="color: red;">-5</span> ||Can be cancelled into 6A. Faster & less unsafe than regular version. Same hitbox as regular version. | ||
|- | |||
| Saving Shift ||? || n* || / || / ||Active until landing. 5F/6F recovery (hit/whiff), less than most other characters. | |||
|- | |- | ||
| 2A ||7 || 2 || <span style="color: blue;">+6</span> || <span style="color: blue;">+5</span> || | | 2A ||7 || 2 || <span style="color: blue;">+6</span> || <span style="color: blue;">+5</span> || | ||
Zeile 126: | Zeile 128: | ||
| 6321463214P ||1 || 1+6 || KD || / ||F1-2 invul. If throw does not hit on F1, a second throw triggers on F16. | | 6321463214P ||1 || 1+6 || KD || / ||F1-2 invul. If throw does not hit on F1, a second throw triggers on F16. | ||
|- | |- | ||
| 2363214A ||10 || 5* || KD || <span style="color: red;">-3</span> ||*=Hit only triggers on proximity. F1-2 invul. F3-13 invul above legs (if no proximity). F14-F26 recovery. On proximity, triggers 4F invulnerability, then 1F upper body invul, then the hit. | | 2363214A ||10 || 5* || KD || <span style="color: red;">-3</span> ||*=Hit only triggers on proximity. F1-2 invul. F3-13 invul above legs (if no proximity). F14-F26 recovery. On proximity, triggers 4F invulnerability, then 1F upper body invul, then the hit. Juggle anywhere. | ||
|- | |- | ||
| 2363214C ||9 || 5* || KD || <span style="color: red;">-3</span> ||*=Hit only triggers on proximity. F1 invul. F2-16 invul on legs & head. F17-29 recovery. On proximity, triggers 4F invulnerability, then 1F upper body invul, then the hit. | | 2363214C ||9 || 5* || KD || <span style="color: red;">-3</span> ||*=Hit only triggers on proximity. F1 invul. F2-16 invul on legs & head. F17-29 recovery. On proximity, triggers 4F invulnerability, then 1F upper body invul, then the hit. Juggle anywhere. | ||
|- | |- | ||
| 2363214P(can) ||4 || 3 || KD || <span style="color: red;">-5</span> ||Version cancelled out of a normal, eg. 2D. F1 invul. Upper body invul F1-12. Even smaller hurtbox F13-24. Upper body invul F25-28. 1F standing recovery. | | 2363214P(can) ||4 || 3 || KD || <span style="color: red;">-5</span> ||Version cancelled out of a normal, eg. 2D. F1 invul. Upper body invul F1-12. Even smaller hurtbox F13-24. Upper body invul F25-28. 1F standing recovery. Allows QS. | ||
|- | |- | ||
| 236236E ||11 || 2+2+2+90 || KD || <span style="color: blue;">+0</span> ||Invul F1-11. Negates projectiles F9-117 (from 1F before until 7F after active time). F111-139 recovery. | | 236236E ||11 || 2+2+2+90 || KD || <span style="color: blue;">+0</span> ||Invul F1-11. Negates projectiles F9-117 (from 1F before until 7F after active time). F111-139 recovery. | ||
Zeile 223: | Zeile 225: | ||
| style="background-color:#F9F9F9;" |6 | | style="background-color:#F9F9F9;" |6 | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |<span style="color: red;">-14</span> | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|- | |- | ||
Zeile 248: | Zeile 250: | ||
| style="background-color:#F9F9F9;" |-6 | | style="background-color:#F9F9F9;" |-6 | ||
| style="background-color:#F9F9F9;" |-7 | | style="background-color:#F9F9F9;" |-7 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Overhead. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''6B(cancel)''' | | style="background-color:#F9F9F9;" |'''6B(cancel)''' | ||
Zeile 256: | Zeile 258: | ||
| style="background-color:#F9F9F9;" |-4 | | style="background-color:#F9F9F9;" |-4 | ||
| style="background-color:#F9F9F9;" |-5 | | style="background-color:#F9F9F9;" |-5 | ||
| style="background-color:#F9F9F9;" |Faster & less unsafe than the regular version. Same hitbox as regular version. | | style="background-color:#F9F9F9;" |Can be cancelled into 6A. Faster & less unsafe than the regular version. Same hitbox as regular version. | ||
|- | |||
| style="background-color:#F9F9F9;" |'''Saving Shift''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_elisabeth_saving.png]] | |||
| style="background-color:#F9F9F9;" |? | |||
| style="background-color:#F9F9F9;" |n* | |||
| style="background-color:#F9F9F9;" |/ | |||
| style="background-color:#F9F9F9;" |/ | |||
| style="background-color:#F9F9F9;" |Active until landing. 5F/6F recovery (hit/whiff), less than most other characters. | |||
|- | |- | ||
|} | |} | ||
Zeile 466: | Zeile 476: | ||
! style="width:60px;background-color:#FFd800;" | Hit | ! style="width:60px;background-color:#FFd800;" | Hit | ||
! style="width:60px;background-color:#FFd800;" | Guard | ! style="width:60px;background-color:#FFd800;" | Guard | ||
! style=" | ! style="background-color:#FFd800;" | Note | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''236A''' | | style="background-color:#F9F9F9;" |'''236A''' | ||
Zeile 530: | Zeile 540: | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-3 | | style="background-color:#F9F9F9;" |-3 | ||
| style="background-color:#F9F9F9;" |*=Hit only triggers on proximity. F1-2 invul. F3-13 invul above legs (if no proximity). F14-F26 recovery. On proximity, triggers 4F invulnerability, then 1F upper body invul, then the hit. | | style="background-color:#F9F9F9;" |*=Hit only triggers on proximity. F1-2 invul. F3-13 invul above legs (if no proximity). F14-F26 recovery. On proximity, triggers 4F invulnerability, then 1F upper body invul, then the hit. Juggle anywhere. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2363214C''' | | style="background-color:#F9F9F9;" |'''2363214C''' | ||
Zeile 538: | Zeile 548: | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-3 | | style="background-color:#F9F9F9;" |-3 | ||
| style="background-color:#F9F9F9;" |*=Hit only triggers on proximity. F1 invul. F2-16 invul on legs & head. F17-29 recovery. On proximity, triggers 4F invulnerability, then 1F upper body invul, then the hit. | | style="background-color:#F9F9F9;" |*=Hit only triggers on proximity. F1 invul. F2-16 invul on legs & head. F17-29 recovery. On proximity, triggers 4F invulnerability, then 1F upper body invul, then the hit. Juggle anywhere. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2363214P(cancel)''' | | style="background-color:#F9F9F9;" |'''2363214P(cancel)''' | ||
Zeile 546: | Zeile 556: | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-5 | | style="background-color:#F9F9F9;" |-5 | ||
| style="background-color:#F9F9F9;" |Version cancelled out of a normal, eg. 2D. F1 invul. Upper body invul F1-12. Even smaller hurtbox F13-24. Upper body invul F25-28. 1F standing recovery. | | style="background-color:#F9F9F9;" |Version cancelled out of a normal, eg. 2D. F1 invul. Upper body invul F1-12. Even smaller hurtbox F13-24. Upper body invul F25-28. 1F standing recovery. Allows QS. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''236236E''' | | style="background-color:#F9F9F9;" |'''236236E''' | ||
Zeile 564: | Zeile 574: | ||
*Elisabeth has no invulnerability at the end of her back GC-Roll. | *Elisabeth has no invulnerability at the end of her back GC-Roll. | ||
*Elisabeth has NO invulnerability if doing a regular shift to her, while she is jumping in. | *Elisabeth has NO invulnerability if doing a regular shift to her, while she is jumping in. | ||
*Has less landing recovery after Saving Shift: only 5F/6F (hit/whiff) instead of the usual 9F/10F | |||
{{KOFXI_Navi}} | {{KOFXI_Navi}} |
Bearbeitungen