Elisabeth(KOFXI): Unterschied zwischen den Versionen

 
(12 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
Zeile 49: Zeile 49:
|-
|-
| 5E ||28 || 4 || KD || <span style="color: red;">-6</span> ||
| 5E ||28 || 4 || KD || <span style="color: red;">-6</span> ||
|-
| GC ||9 || 6 || KD || <span style="color: red;">-14</span> ||
|-
|-
| 6A ||8 || 4 || <span style="color: blue;">+8</span> || <span style="color: blue;">+7</span> ||
| 6A ||8 || 4 || <span style="color: blue;">+8</span> || <span style="color: blue;">+7</span> ||
Zeile 54: Zeile 56:
| 6A(can) ||6 || 4 || <span style="color: blue;">+8</span> || <span style="color: blue;">+7</span> ||Faster than regular version. Same hitbox as regular version.
| 6A(can) ||6 || 4 || <span style="color: blue;">+8</span> || <span style="color: blue;">+7</span> ||Faster than regular version. Same hitbox as regular version.
|-
|-
| 6B ||17 || 3 || <span style="color: red;">-6</span> || <span style="color: red;">-7</span> ||
| 6B ||17 || 3 || <span style="color: red;">-6</span> || <span style="color: red;">-7</span> ||Overhead.
|-
|-
| 6B(can) ||11 || 3 || <span style="color: red;">-4</span> || <span style="color: red;">-5</span> ||Faster & less unsafe than regular version. Same hitbox as regular version.
| 6B(can) ||11 || 3 || <span style="color: red;">-4</span> || <span style="color: red;">-5</span> ||Can be cancelled into 6A. Faster & less unsafe than regular version. Same hitbox as regular version.
|-
| Saving Shift ||? || n* || / || / ||Active until landing. 5F/6F recovery (hit/whiff), less than most other characters.
|-
|-
| 2A ||7 || 2 || <span style="color: blue;">+6</span> || <span style="color: blue;">+5</span> ||
| 2A ||7 || 2 || <span style="color: blue;">+6</span> || <span style="color: blue;">+5</span> ||
Zeile 124: Zeile 128:
| 6321463214P ||1 || 1+6 || KD || / ||F1-2 invul. If throw does not hit on F1, a second throw triggers on F16.
| 6321463214P ||1 || 1+6 || KD || / ||F1-2 invul. If throw does not hit on F1, a second throw triggers on F16.
|-
|-
| 2363214A ||10 || 5* || KD || <span style="color: red;">-3</span> ||*=Hit only triggers on proximity. F1-2 invul. F3-13 invul above legs (if no proximity). F14-F26 recovery. On proximity, triggers 4F invulnerability, then 1F upper body invul, then the hit.
| 2363214A ||10 || 5* || KD || <span style="color: red;">-3</span> ||*=Hit only triggers on proximity. F1-2 invul. F3-13 invul above legs (if no proximity). F14-F26 recovery. On proximity, triggers 4F invulnerability, then 1F upper body invul, then the hit. Juggle anywhere.
|-
|-
| 2363214C ||9 || 5* || KD || <span style="color: red;">-3</span> ||*=Hit only triggers on proximity. F1 invul. F2-16 invul on legs & head. F17-29 recovery. On proximity, triggers 4F invulnerability, then 1F upper body invul, then the hit.
| 2363214C ||9 || 5* || KD || <span style="color: red;">-3</span> ||*=Hit only triggers on proximity. F1 invul. F2-16 invul on legs & head. F17-29 recovery. On proximity, triggers 4F invulnerability, then 1F upper body invul, then the hit. Juggle anywhere.
|-
|-
| 2363214P(can) ||4 || 3 || KD || <span style="color: red;">-5</span> ||Version cancelled out of a normal, eg. 2D. F1 invul. Upper body invul F1-12. Even smaller hurtbox F13-24. Upper body invul F25-28. 1F standing recovery.
| 2363214P(can) ||4 || 3 || KD || <span style="color: red;">-5</span> ||Version cancelled out of a normal, eg. 2D. F1 invul. Upper body invul F1-12. Even smaller hurtbox F13-24. Upper body invul F25-28. 1F standing recovery. Allows QS.
|-
|-
| 236236E ||11 || 2+2+2+90 || KD || <span style="color: blue;">+0</span> ||Invul F1-11. Negates projectiles F9-117 (from 1F before until 7F after active time). F111-139 recovery.
| 236236E ||11 || 2+2+2+90 || KD || <span style="color: blue;">+0</span> ||Invul F1-11. Negates projectiles F9-117 (from 1F before until 7F after active time). F111-139 recovery.
Zeile 214: Zeile 218:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-6
| style="background-color:#F9F9F9;" |-6
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |'''GC'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_elisabeth_GC.png]]
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |<span style="color: red;">-14</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 238: Zeile 250:
| style="background-color:#F9F9F9;" |-6
| style="background-color:#F9F9F9;" |-6
| style="background-color:#F9F9F9;" |-7
| style="background-color:#F9F9F9;" |-7
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Overhead.
|-
|-
| style="background-color:#F9F9F9;" |'''6B(cancel)'''
| style="background-color:#F9F9F9;" |'''6B(cancel)'''
Zeile 246: Zeile 258:
| style="background-color:#F9F9F9;" |-4
| style="background-color:#F9F9F9;" |-4
| style="background-color:#F9F9F9;" |-5
| style="background-color:#F9F9F9;" |-5
| style="background-color:#F9F9F9;" |Faster & less unsafe than the regular version. Same hitbox as regular version.
| style="background-color:#F9F9F9;" |Can be cancelled into 6A. Faster & less unsafe than the regular version. Same hitbox as regular version.
|-
| style="background-color:#F9F9F9;" |'''Saving Shift'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_elisabeth_saving.png]]
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |n*
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Active until landing. 5F/6F recovery (hit/whiff), less than most other characters.
|-
|-
|}
|}
Zeile 456: Zeile 476:
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Guard
! style="width:60px;background-color:#FFd800;" | Guard
! style="width:60px;background-color:#FFd800;" | Note
! style="background-color:#FFd800;" | Note
|-
|-
| style="background-color:#F9F9F9;" |'''236A'''
| style="background-color:#F9F9F9;" |'''236A'''
Zeile 483: Zeile 503:
|-
|-
| style="background-color:#F9F9F9;" |'''623C'''
| style="background-color:#F9F9F9;" |'''623C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_elisabeth_623C_1.png]][[bild:kofxi_elisabeth_623C_2.png]][[bild:kofxi_elisabeth_623C_3.png]][[bild:kofxi_elisabeth_623C_gif.gif]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_elisabeth_623C_1.png]][[bild:kofxi_elisabeth_623C_2.png]][[bild:kofxi_elisabeth_623C_3.png]][[bild:kofxi_elisabeth_623C_4.png]][[bild:kofxi_elisabeth_623C_gif.gif]]
| style="background-color:#F9F9F9;" |25
| style="background-color:#F9F9F9;" |25
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |3
Zeile 491: Zeile 511:
|-
|-
| style="background-color:#F9F9F9;" |'''214B'''
| style="background-color:#F9F9F9;" |'''214B'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_elisabeth_214K_1.png]][[bild:kofxi_elisabeth_214K_2.png]][[bild:kofxi_elisabeth_214B_gif.gif]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_elisabeth_214K_1.png]][[bild:kofxi_elisabeth_214K_2.png]][[bild:kofxi_elisabeth_214B_3.png]][[bild:kofxi_elisabeth_214B_gif.gif]]
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |16
Zeile 499: Zeile 519:
|-
|-
| style="background-color:#F9F9F9;" |'''214D'''
| style="background-color:#F9F9F9;" |'''214D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_elisabeth_214K_1.png]][[bild:kofxi_elisabeth_214K_2.png]][[bild:kofxi_elisabeth_214D_gif.gif]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_elisabeth_214K_1.png]][[bild:kofxi_elisabeth_214K_2.png]][[bild:kofxi_elisabeth_214D_3.png]][[bild:kofxi_elisabeth_214D_gif.gif]]
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |20
| style="background-color:#F9F9F9;" |20
Zeile 507: Zeile 527:
|-
|-
| style="background-color:#F9F9F9;" |'''63214,63214P'''
| style="background-color:#F9F9F9;" |'''63214,63214P'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_elisabeth_6321463214P_1.png]][[bild:kofxi_elisabeth_6321463214P_2.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_elisabeth_6321463214P_1.png]][[bild:kofxi_elisabeth_6321463214P_2.png]][[bild:kofxi_elisabeth_6321463214P_gif.gif]]
| style="background-color:#F9F9F9;" |1/16*
| style="background-color:#F9F9F9;" |1/16*
| style="background-color:#F9F9F9;" |1+6
| style="background-color:#F9F9F9;" |1+6
Zeile 515: Zeile 535:
|-
|-
| style="background-color:#F9F9F9;" |'''2363214A'''
| style="background-color:#F9F9F9;" |'''2363214A'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_elisabeth_2363214P_1.png]][[bild:kofxi_elisabeth_2363214P_2.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_elisabeth_2363214A_1.png]][[bild:kofxi_elisabeth_2363214A_2.png]][[bild:kofxi_elisabeth_2363214A_gif.gif]]
[[bild:kofxi_elisabeth_2363214A_3.png]]
[[bild:kofxi_elisabeth_2363214A_gif.gif]]
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |5*
| style="background-color:#F9F9F9;" |5*
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-3
| style="background-color:#F9F9F9;" |-3
| style="background-color:#F9F9F9;" |*=Hit only triggers on proximity. F1-2 invul. F3-13 invul above legs (if no proximity). F14-F26 recovery. On proximity, triggers 4F invulnerability, then 1F upper body invul, then the hit.
| style="background-color:#F9F9F9;" |*=Hit only triggers on proximity. F1-2 invul. F3-13 invul above legs (if no proximity). F14-F26 recovery. On proximity, triggers 4F invulnerability, then 1F upper body invul, then the hit. Juggle anywhere.
|-
|-
| style="background-color:#F9F9F9;" |'''2363214C'''
| style="background-color:#F9F9F9;" |'''2363214C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_elisabeth_2363214P_1.png]][[bild:kofxi_elisabeth_2363214P_2.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_elisabeth_2363214C_1.png]][[bild:kofxi_elisabeth_2363214C_2.png]][[bild:kofxi_elisabeth_2363214C_gif.gif]]
[[bild:kofxi_elisabeth_2363214C_3.png]]
[[bild:kofxi_elisabeth_2363214C_gif.gif]]
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |5*
| style="background-color:#F9F9F9;" |5*
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-3
| style="background-color:#F9F9F9;" |-3
| style="background-color:#F9F9F9;" |*=Hit only triggers on proximity. F1 invul. F2-16 invul on legs & head. F17-29 recovery. On proximity, triggers 4F invulnerability, then 1F upper body invul, then the hit.
| style="background-color:#F9F9F9;" |*=Hit only triggers on proximity. F1 invul. F2-16 invul on legs & head. F17-29 recovery. On proximity, triggers 4F invulnerability, then 1F upper body invul, then the hit. Juggle anywhere.
|-
|-
| style="background-color:#F9F9F9;" |'''2363214P(cancel)'''
| style="background-color:#F9F9F9;" |'''2363214P(cancel)'''
Zeile 540: Zeile 556:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-5
| style="background-color:#F9F9F9;" |-5
| style="background-color:#F9F9F9;" |Version cancelled out of a normal, eg. 2D. F1 invul. Upper body invul F1-12. Even smaller hurtbox F13-24. Upper body invul F25-28. 1F standing recovery.
| style="background-color:#F9F9F9;" |Version cancelled out of a normal, eg. 2D. F1 invul. Upper body invul F1-12. Even smaller hurtbox F13-24. Upper body invul F25-28. 1F standing recovery. Allows QS.
|-  
|-  
| style="background-color:#F9F9F9;" |'''236236E'''
| style="background-color:#F9F9F9;" |'''236236E'''
Zeile 558: Zeile 574:
*Elisabeth has no invulnerability at the end of her back GC-Roll.
*Elisabeth has no invulnerability at the end of her back GC-Roll.
*Elisabeth has NO invulnerability if doing a regular shift to her, while she is jumping in.
*Elisabeth has NO invulnerability if doing a regular shift to her, while she is jumping in.
*Has less landing recovery after Saving Shift: only 5F/6F (hit/whiff) instead of the usual 9F/10F


{{KOFXI_Navi}}
{{KOFXI_Navi}}
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