19.071
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! style="width:60px;background-color:#FFd800;" | Startup | ! style="width:60px;background-color:#FFd800;" | Startup | ||
! style="width:60px;background-color:#FFd800;" | Active | ! style="width:60px;background-color:#FFd800;" | Active | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Hit | ||
! style="width:60px;background-color:#FFd800;" | Guard | |||
! style="width:60px;background-color:#FFd800;" | Note | ! style="width:60px;background-color:#FFd800;" | Note | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''236A''' | | style="background-color:#F9F9F9;" |'''236A''' | ||
| style="background-color:#F9F9F9;" |[[bild: | | style="background-color:#F9F9F9;" |[[bild:kofxi_elisabeth_236A_1.png]][[bild:kofxi_elisabeth_236A_2.png]][[bild:kofxi_elisabeth_236A_3.png]][[bild:kofxi_elisabeth_236A_gif.gif]] | ||
| style="background-color:#F9F9F9;" |12 | | style="background-color:#F9F9F9;" |12 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |2+2+2 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+4* | ||
| style="background-color:#F9F9F9;" |*=if all 3 hits connect. Negates projectiles from F10-18 (1F before and after active time). Last active frame is not in counterhit-state. | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''236C''' | | style="background-color:#F9F9F9;" |'''236C''' | ||
| style="background-color:#F9F9F9;" |[[bild: | | style="background-color:#F9F9F9;" |[[bild:kofxi_elisabeth_236C_1.png]][[bild:kofxi_elisabeth_236C_2.png]][[bild:kofxi_elisabeth_236C_3.png]][[bild:kofxi_elisabeth_236C_4.png]][[bild:kofxi_elisabeth_236C_gif.gif]] | ||
| style="background-color:#F9F9F9;" |16 | | style="background-color:#F9F9F9;" |16 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |2+2+2+2 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+2* | ||
| style="background-color:#F9F9F9;" |*=if all 5 hits connect. Has 5 hits but 4 distinct hitboxes. Negates projectiles from F14-24 (2F before and 1F after active time). Last active frame is not in counterhit-state. | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''623A''' | | style="background-color:#F9F9F9;" |'''623A''' | ||
| style="background-color:#F9F9F9;" |[[bild: | | style="background-color:#F9F9F9;" |[[bild:kofxi_elisabeth_623A_1.png]][[bild:kofxi_elisabeth_623A_2.png]][[bild:kofxi_elisabeth_623A_gif.gif]] | ||
| style="background-color:#F9F9F9;" |12 | | style="background-color:#F9F9F9;" |12 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-8 | ||
| style="background-color:#F9F9F9;" |F1-6 upper body invul. F7-11 upper feet invul. F12-15 upper body invul. F16-27 head invul (crouched hurtbox). F28-36 upper body invul. F37-F40 standing recovery. | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''623C''' | | style="background-color:#F9F9F9;" |'''623C''' | ||
| style="background-color:#F9F9F9;" |[[bild: | | style="background-color:#F9F9F9;" |[[bild:kofxi_elisabeth_623C_1.png]][[bild:kofxi_elisabeth_623C_2.png]][[bild:kofxi_elisabeth_623C_gif.gif]] | ||
| style="background-color:#F9F9F9;" |25 | | style="background-color:#F9F9F9;" |25 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |3 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-7 | ||
| style="background-color:#F9F9F9;" |F1-9 fully invul. F10-15 invul on feet & upper body. F16-24 upper body invul. 25-39 head invul (crouched hurtbox). 40-48 upper body invul. F49-52 standing recovery. | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''214B''' | | style="background-color:#F9F9F9;" |'''214B''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_elisabeth_214B_1.png]][[bild:kofxi_elisabeth_214B_2.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_elisabeth_214B_1.png]][[bild:kofxi_elisabeth_214B_2.png]][[bild:kofxi_elisabeth_214B_gif.gif]] | ||
| style="background-color:#F9F9F9;" |10 | | style="background-color:#F9F9F9;" |10 | ||
| style="background-color:#F9F9F9;" |16 | | style="background-color:#F9F9F9;" |16 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+5/+23* | ||
| style="background-color:#F9F9F9;" |F1-9 upper body invul. | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |*=recovery can be cancelled, giving more advantage. Hitbox = 80x204. F1-3 upper body invul (crouching hurtbox). F4-9 upper body invul & hurtbox moved backwards. F26-38 recovery. 23F invul on hit. Attacking immediately removes invulnerability. | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''214D''' | | style="background-color:#F9F9F9;" |'''214D''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_elisabeth_214D_1.png]][[bild:kofxi_elisabeth_214D_2.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_elisabeth_214D_1.png]][[bild:kofxi_elisabeth_214D_2.png]][[bild:kofxi_elisabeth_214D_gif.gif]] | ||
| style="background-color:#F9F9F9;" |11 | | style="background-color:#F9F9F9;" |11 | ||
| style="background-color:#F9F9F9;" |20 | | style="background-color:#F9F9F9;" |20 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+5/+23* | ||
| style="background-color:#F9F9F9;" |F1-10 upper body invul. | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |*=recovery can be cancelled, giving more advantage. Hitbox = 88x204. F1-3 upper body invul (crouching hurtbox). F4-10 upper body invul & hurtbox moved backwards. F31-43 recovery. 23F invul on hit. Attacking immediately removes invulnerability. | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''63214,63214P''' | | style="background-color:#F9F9F9;" |'''63214,63214P''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_elisabeth_6321463214P_1.png]][[bild:kofxi_elisabeth_6321463214P_2.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_elisabeth_6321463214P_1.png]][[bild:kofxi_elisabeth_6321463214P_2.png]] | ||
| style="background-color:#F9F9F9;" |1/ | | style="background-color:#F9F9F9;" |1/16* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |1+6 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" | F1-2 invul. If throw does not hit on F1, a second throw triggers on F16. | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2363214A''' | | style="background-color:#F9F9F9;" |'''2363214A''' | ||
| style="background-color:#F9F9F9;" |[[bild: | | style="background-color:#F9F9F9;" |[[bild:kofxi_elisabeth_2363214P_1.png]][[bild:kofxi_elisabeth_2363214P_2.png]] | ||
[[bild:kofxi_elisabeth_2363214A_3.png]] | |||
[[bild:kofxi_elisabeth_2363214A_gif.gif]] | |||
| style="background-color:#F9F9F9;" |10 | | style="background-color:#F9F9F9;" |10 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |5* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-3 | ||
| style="background-color:#F9F9F9;" |*=Hit only triggers on proximity. F1-2 invul. F3-13 invul above legs (if no proximity). F14-F26 recovery. On proximity, triggers 4F invulnerability, then 1F upper body invul, then the hit. | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2363214C''' | | style="background-color:#F9F9F9;" |'''2363214C''' | ||
| style="background-color:#F9F9F9;" |[[bild: | | style="background-color:#F9F9F9;" |[[bild:kofxi_elisabeth_2363214P_1.png]][[bild:kofxi_elisabeth_2363214P_2.png]] | ||
[[bild:kofxi_elisabeth_2363214C_3.png]] | |||
[[bild:kofxi_elisabeth_2363214C_gif.gif]] | |||
| style="background-color:#F9F9F9;" |9 | | style="background-color:#F9F9F9;" |9 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |5* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-3 | ||
| style="background-color:#F9F9F9;" |*=Hit only triggers on proximity. F1 invul. F2-16 invul on legs & head. F17-29 recovery. On proximity, triggers 4F invulnerability, then 1F upper body invul, then the hit. | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2363214P(cancel)''' | | style="background-color:#F9F9F9;" |'''2363214P(cancel)''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_elisabeth_2363214P(cancel).png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_elisabeth_2363214P(cancel).png]][[bild:kofxi_elisabeth_2363214P(cancel)_gif.gif]] | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" |3 | | style="background-color:#F9F9F9;" |3 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-5 | ||
| style="background-color:#F9F9F9;" |Version cancelled out of a normal, eg. 2D. F1 invul. Upper body invul F1-12. Even smaller hurtbox F13-24. Upper body invul F25-28. 1F standing recovery. | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''236236E''' | | style="background-color:#F9F9F9;" |'''236236E''' | ||
| style="background-color:#F9F9F9;" |[[bild: | | style="background-color:#F9F9F9;" |[[bild:kofxi_elisabeth_236236E_1.png]][[bild:kofxi_elisabeth_236236E_2.png]][[bild:kofxi_elisabeth_236236E_3.png]][[bild:kofxi_elisabeth_236236E_gif.gif]] | ||
| style="background-color:#F9F9F9;" |11 | | style="background-color:#F9F9F9;" |11 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |2+2+2+90 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+0 | ||
| style="background-color:#F9F9F9;" |Invul F1-11. Negates projectiles F9-117 (from 1F before until 7F after active time). F111-139 recovery. | |||
|- | |- | ||
|} | |} |
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