Elisabeth(KOFXI): Unterschied zwischen den Versionen

Zeile 118: Zeile 118:
| 623C ||25 || 3 || KD || <span style="color: red;">-7</span> ||F1-9 fully invul. F10-15 invul on feet & upper body. F16-24 upper body invul. 25-39 head invul (crouched hurtbox). 40-48 upper body invul. F49-52 standing recovery.
| 623C ||25 || 3 || KD || <span style="color: red;">-7</span> ||F1-9 fully invul. F10-15 invul on feet & upper body. F16-24 upper body invul. 25-39 head invul (crouched hurtbox). 40-48 upper body invul. F49-52 standing recovery.
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| 214B ||10 || 16 || <span style="color: blue;">+5/+23*</span> || / ||*=recovery can be cancelled, giving more advantage. Hitbox = 80x204. F1-3 upper body invul (crouching hurtbox). F4-9 upper body invul & hurtbox moved backwards. F26-38 recovery. 18F invul on hit. Hit animation can be cancelled into attacks. Attacking immediately removes invulnerability.
| 214B ||10 || 16 || <span style="color: blue;">+5/+23*</span> || / ||*=recovery can be cancelled, giving more advantage. Hitbox = 80x204. F1-3 upper body invul (crouching hurtbox). F4-9 upper body invul & hurtbox moved backwards. F26-38 recovery. 23F invul on hit. Attacking immediately removes invulnerability.
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| 214D ||11 || 20 || <span style="color: blue;">+5/+23*</span> || / ||*=recovery can be cancelled, giving more advantage. Hitbox = 88x204. F1-3 upper body invul (crouching hurtbox). F4-10 upper body invul & hurtbox moved backwards. F31-43 recovery.
| 214D ||11 || 20 || <span style="color: blue;">+5/+23*</span> || / ||*=recovery can be cancelled, giving more advantage. Hitbox = 88x204. F1-3 upper body invul (crouching hurtbox). F4-10 upper body invul & hurtbox moved backwards. F31-43 recovery. 23F invul on hit. Attacking immediately removes invulnerability.
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| 6321463214P ||1 || 1+6 || KD || / ||F1-2 invul. If throw does not hit on F1, a second throw triggers on F16.
| 6321463214P ||1 || 1+6 || KD || / ||F1-2 invul. If throw does not hit on F1, a second throw triggers on F16.
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