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(2 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt) | |||
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| 5D(c)||6 || 3||<span style="color: blue;">+1</span> || <span style="color: blue;">+0</span> ||SC | | 5D(c)||6 || 3||<span style="color: blue;">+1</span> || <span style="color: blue;">+0</span> ||SC | ||
|- | |- | ||
| 5D(f)||14 || 5||<span style="color: blue;">+ | | 5D(f)||14 || 5||<span style="color: blue;">+0</span> || <span style="color: red;">-1</span> ||SC. airborne F12-20. Standing recovery F21-34 (until end). | ||
|- | |- | ||
| 5E||18 || 4||KD ||<span style="color: red;">-8</span> ||Hitbox of attack moves forward during active frames. | | 5E||18 || 4||KD ||<span style="color: red;">-8</span> ||Hitbox of attack moves forward during active frames. | ||
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| 2141236A<br>(charge) ||? || 17||KD ||<span style="color: red;">-17</span> ||Charge version. Repeats hitbox where feet are invul, then completes the attack like above. | | 2141236A<br>(charge) ||? || 17||KD ||<span style="color: red;">-17</span> ||Charge version. Repeats hitbox where feet are invul, then completes the attack like above. | ||
|- | |- | ||
| 2141236C ||17 || 17|KD ||<span style="color: red;">-18</span> ||Can be charged up. F1 invul. F2-5 above feet invul. | | 2141236C ||17 || 17||KD ||<span style="color: red;">-18</span> ||Can be charged up. F1 invul. F2-5 above feet invul. | ||
|- | |- | ||
| 2141236C<br>(charge) ||? || 17||KD ||<span style="color: red;">-18</span> ||Charge version. Repeats hitbox where everything above feet are invul, then completes the attack like above. | | 2141236C<br>(charge) ||? || 17||KD ||<span style="color: red;">-18</span> ||Charge version. Repeats hitbox where everything above feet are invul, then completes the attack like above. | ||
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*EX Kyo's j.2C cannot be saving shifted. [https://twitter.com/rock_zack_ap1/status/1354065640814911488 Source: Rock.] | *EX Kyo's j.2C cannot be saving shifted. [https://twitter.com/rock_zack_ap1/status/1354065640814911488 Source: Rock.] | ||
*Has less landing recovery after Saving Shift: only 4F/5F (hit/whiff) instead of the usual 9F/10F | *Has less landing recovery after Saving Shift: only 4F/5F (hit/whiff) instead of the usual 9F/10F | ||
*Like all other console exclusive characters, EX Kyo's backdash starts moving back & loses its hurtbox on the legs from F4 instead of F5. | |||
{{KOFXI_Navi}} | {{KOFXI_Navi}} |
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