EX Kyo(KOFXI): Unterschied zwischen den Versionen

3.580 Bytes hinzugefügt ,  28. März 2023
 
(26 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
Zeile 45: Zeile 45:
| 5D(c)||6 || 3||<span style="color: blue;">+1</span> || <span style="color: blue;">+0</span> ||SC
| 5D(c)||6 || 3||<span style="color: blue;">+1</span> || <span style="color: blue;">+0</span> ||SC
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| 5D(f)||14 || 5||<span style="color: blue;">+2*</span> || <span style="color: blue;">+1*</span> ||SC. airborne F12-20. Standing recovery F21-34 (until end).
| 5D(f)||14 || 5||<span style="color: blue;">+0</span> || <span style="color: red;">-1</span> ||SC. airborne F12-20. Standing recovery F21-34 (until end).
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| 5E||18 || 4||KD ||<span style="color: red;">-8</span> ||Hitbox of attack moves forward during active frames.
| 5E||18 || 4||KD ||<span style="color: red;">-8</span> ||Hitbox of attack moves forward during active frames.
Zeile 113: Zeile 113:
| 236B|| 9 || 6 || <span style="color: red;">-9</span> || <span style="color: red;">-10</span> ||Counterhit-state F1.18. Airborne F9-30. 11F landing recovery.
| 236B|| 9 || 6 || <span style="color: red;">-9</span> || <span style="color: red;">-10</span> ||Counterhit-state F1.18. Airborne F9-30. 11F landing recovery.
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| 236B-B|| 8 || 9 || KD || <span style="color: red;">-5</span>/<span style="color: blue;">+4</span>*||Does not allow juggles. Counterhit-state F1-16 (until end of active time). *=no delay / max delay. 11F landing recovery.
| 236B-B|| 8 || 9 || KD || <span style="color: red;">-5</span>/<span style="color: blue;">+4</span>*||Does not allow juggles (except 623A juggle anywhere). Counterhit-state F1-16 (until end of active time). *=no delay / max delay. 11F landing recovery.
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| 236D|| 17 || 6 || KD || <span style="color: red;">-10</span> ||Counterhit-state F1-26. Airborne F17-39. 11F landing recovery.
| 236D|| 17 || 6 || KD || <span style="color: red;">-10</span> ||Counterhit-state F1-26. Airborne F17-39. 11F landing recovery.
Zeile 123: Zeile 123:
| >63214A ||24 || 4||KD ||<span style="color: red;">-1</span> ||Overhead. Followup to 236A, almost identical to 236A>236A>A. Negates projectiles during active time. Counterhit-state F1-35. F36-39 only body in counterhit-state (NOT the head). F40-48 regular recovery.
| >63214A ||24 || 4||KD ||<span style="color: red;">-1</span> ||Overhead. Followup to 236A, almost identical to 236A>236A>A. Negates projectiles during active time. Counterhit-state F1-35. F36-39 only body in counterhit-state (NOT the head). F40-48 regular recovery.
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| >236A ||10 || 8||KD ||<span style="color: red;">-5</span> ||Followup to 236A. Negates projectiles during active time.
| >>A ||18 || 11||KD ||<span style="color: blue;">+0</span> ||Low hit & OTGs. Followup to 236A>63214A. Counterhit-state F1-28 (until end of active time). Negates projectiles F23-28. F29-41 recovery.
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| >>K ||15 || 2||KD ||<span style="color: red;">-8</span> ||Followup to 236A>63214A, almost identical to 236A>236A>K. F1-16 counterhit-state (until end of active time). F17-46 regular recovery.
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| 236A>236A ||10 || 8||KD ||<span style="color: red;">-5</span> ||Followup to 236A. Negates projectiles during active time.
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| >>A ||13 || 3||KD ||<span style="color: blue;">+0</span> ||Overhead. Followup to 236A>236A, almost identical to 236A>63214A. Negates projectiles during active time. F1 only body in counterhit-state, F2-15 regular counterhit-state (until end of active time). F16-36 regular recovery.
| >>A ||13 || 3||KD ||<span style="color: blue;">+0</span> ||Overhead. Followup to 236A>236A, almost identical to 236A>63214A. Negates projectiles during active time. F1 only body in counterhit-state, F2-15 regular counterhit-state (until end of active time). F16-36 regular recovery.
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| >>K ||15 || 2||KD ||<span style="color: red;">-8</span> ||Followup to 236A>236A>A & 236A>63214A. F1 only body in counterhit-state, F2-16 regular counterhit-state (until end of active time). F17-46 regular recovery.
| >>K ||15 || 2||KD ||<span style="color: red;">-8</span> ||Followup to 236A>236A, almost identical to 236A>63214A>K. F1 body only in counterhit-state (not head), F2-16 counterhit-state (until end of active time). F17-46 regular recovery.
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| 236C ||17 || 6||<span style="color: red;">-2</span> ||<span style="color: red;">-3</span> ||Rekka starter. Negates projectiles during active time. Counterhit-state F1-29. F30-43 regular recovery.
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| >63214C ||12 || 3||<span style="color: red;">-12</span> ||<span style="color: red;">-13</span> ||Followup to 236C. Counterhit-state F1-25. F26-48 regular recovery.
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| >>6C ||12 || 8||KD ||<span style="color: red;">-31</span> ||Followup to 236C>63214C. Counterhit-state F1-21. Airborne F12-41. 22F landing recovery.
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| >>>623C ||4 || 14||KD ||<span style="color: red;">-18</span>* ||C-Rekka series finisher. Counterhit-state F1-17. Airborne F1-27. 15F landing recovery. *=only connects on guard against tall standing opponents.
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| >236C ||16 || 2||<span style="color: red;">-8</span> ||<span style="color: red;">-9</span>||Alternate Followup to 236C. Can only be cancelled into on hit. Counterhit-state F1-20. Negates projectiles during active time.
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| >>236A ||12 || ?||KD ||? ||Followup to 236C>236C. Can only be cancelled into on hit. Launches.
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| >>>236K ||14 || ?||KD ||? ||Followup to 236C>236C>236A. Can likely only be cancelled into on hit. Launches, but only allows juggle anywhere followups.
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| >>>>63214C ||23 || ?||KD ||? ||Super-Followup to 236C>236C>236A>236K (costs 1 stock). Juggle anywhere (apparently). Allows juggles after. Super Freeze F21?
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| 2141236A ||16 || 17||KD ||<span style="color: red;">-14</span> ||Can be charged up. F1 invul. F2-5 legs invul.
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| 2141236A<br>(charge) ||? || 17||KD ||<span style="color: red;">-17</span> ||Charge version. Repeats hitbox where feet are invul, then completes the attack like above.
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| 2141236C ||17 || 17||KD ||<span style="color: red;">-18</span> ||Can be charged up. F1 invul. F2-5 above feet invul.
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| 2141236C<br>(charge) ||? || 17||KD ||<span style="color: red;">-18</span> ||Charge version. Repeats hitbox where everything above feet are invul, then completes the attack like above.
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| 236236A ||15/17* || 1+3||KD ||<span style="color: red;">-10</span> ||Can be charged up (see below). F1-6 invul. Super Freeze occurs on F5. F7-14 feet invul. *=1st / 2nd hitbox. Both hitboxes have dream cancel.
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| 236236A<br>(charge) ||? || 1+3||KD ||KD ||Charge version. Repeats hitbox where feet are invul, then completes the attack like above. becomes unblockable when fully charged.
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| 236236C ||24/26* || 1+3||KD ||<span style="color: red;">-10</span> ||Can be charged up (see below). F1-15 invul. Super Freeze occurs on F14. F16-23 above feet invul. *=1st / 2nd hitbox. Both hitboxes have dream cancel.
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| 236236C<br>(charge) ||? || 1+3||KD ||KD ||Charge version. Repeats hitbox where everything above the feet are invul, then completes the attack like above. becomes unblockable when fully charged.
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| 236263E ||6 || 27||KD ||<span style="color: red;">-22</span> ||Super freeze on F2. F1-6 invul. F7-12 upper feet invul.
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| >mash E ||/ || ?||/ ||/ ||LDM followup. Taunts, then buffs EX Kyo.
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Zeile 139: Zeile 179:
*EX Kyo's j.2C cannot be saving shifted. [https://twitter.com/rock_zack_ap1/status/1354065640814911488 Source: Rock.]
*EX Kyo's j.2C cannot be saving shifted. [https://twitter.com/rock_zack_ap1/status/1354065640814911488 Source: Rock.]
*Has less landing recovery after Saving Shift: only 4F/5F (hit/whiff) instead of the usual 9F/10F
*Has less landing recovery after Saving Shift: only 4F/5F (hit/whiff) instead of the usual 9F/10F
*Like all other console exclusive characters, EX Kyo's backdash starts moving back & loses its hurtbox on the legs from F4 instead of F5.


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