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| >>A ||13 || 3||KD ||<span style="color: blue;">+0</span> ||Overhead. Followup to 236A>236A, almost identical to 236A>63214A. Negates projectiles during active time. F1 only body in counterhit-state, F2-15 regular counterhit-state (until end of active time). F16-36 regular recovery. | | >>A ||13 || 3||KD ||<span style="color: blue;">+0</span> ||Overhead. Followup to 236A>236A, almost identical to 236A>63214A. Negates projectiles during active time. F1 only body in counterhit-state, F2-15 regular counterhit-state (until end of active time). F16-36 regular recovery. | ||
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| >>K ||15 || 2||KD ||<span style="color: red;">-8</span> ||Followup to 236A>236A>A & 236A>63214A. F1 | | >>K ||15 || 2||KD ||<span style="color: red;">-8</span> ||Followup to 236A>236A>A & 236A>63214A. F1-16 counterhit-state (until end of active time). F17-46 regular recovery. Note: for the 236A>236A>K version only, F1 only body in counterhit-state (not head). | ||
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|} | |} |
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