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(2 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt) | |||
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'''Defense'''<br> | '''Defense'''<br> | ||
:Duolon has no reversals and very bad anti-airs. It is advisable to use his movement options as best as possible to not get caught | :Duolon has no reversals and very bad anti-airs, with the exception of jump up C. It is advisable to use his movement options as best as possible to not get caught | ||
:If you have to block, try 2-frame jumping out, or try your luck with a 5A to stop smalljumps (bad hitbox) and 2C (against normal jumps, also bad hitbox). | :If you have to block, try 2-frame jumping out, or try your luck with a 5A to stop smalljumps (bad hitbox) and 2C (against normal jumps, also bad hitbox). | ||
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*Wakes up 2F slower on face down knockdown | *Wakes up 2F slower on face down knockdown | ||
*Duo Lon's front roll goes further than normal (192px instead of 160px) | *Duo Lon's front roll goes further than normal (192px instead of 160px) | ||
*There is a bug that if Duolon kills the last character with his LDM shadows & light hits, the game registers the KO but the enemy character freezes in the guard animation - Duolon just stands there and nothing happens. After 2 minutes, a fallback triggers and the match ends normally. | |||
== Combos == | == Combos == |
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