Duo Lon(KOFXI): Unterschied zwischen den Versionen

6.326 Bytes hinzugefügt ,  19. August 2023
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(14 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
Zeile 25: Zeile 25:
:Once close, use a mix of smalljump j.C, 2A, 2B and the occasional teleport to open the opponent up.
:Once close, use a mix of smalljump j.C, 2A, 2B and the occasional teleport to open the opponent up.
:On 2A,2A... or j.X>5C Hit, try to confirm into the 236A rekka-series (which can be hard since it is so fast)
:On 2A,2A... or j.X>5C Hit, try to confirm into the 236A rekka-series (which can be hard since it is so fast)
:If you can land a very close hit, use 236A>214C, link 2A... for maximum damage & combo options.
:If you can land a very close hit, use 236A>delay 6B>214C, link 2A... for maximum damage & combo options.


'''Defense'''<br>
'''Defense'''<br>
:Duolon has no reversals and very bad anti-airs. It is advisable to use his movement options as best as possible to not get caught
:Duolon has no reversals and very bad anti-airs, with the exception of jump up C. It is advisable to use his movement options as best as possible to not get caught
:If you have to block, try 2-frame jumping out, or try your luck with a 5A to stop smalljumps (bad hitbox) and 2C (against normal jumps, also bad hitbox).
:If you have to block, try 2-frame jumping out, or try your luck with a 5A to stop smalljumps (bad hitbox) and 2C (against normal jumps, also bad hitbox).


Zeile 53: Zeile 53:
! Move !! S!! A!! Hit!! Grd!! Note
! Move !! S!! A!! Hit!! Grd!! Note
|-
|-
| 5A(c) || 4 || 2|| +5|| +4 ||
| 5A(c) || 4 || 2|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> ||
|-
|-
| 5A(f)|| 5 || 3|| +5 || +4 ||
| 5A(f)|| 5 || 3|| <span style="color: blue;">+5</span> || <span style="color: blue;">+4</span> ||
|-
|-
| 5B(c)|| 5 || 3|| +3|| +2 ||
| 5B(c)|| 5 || 3|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span> ||
|-
|-
| 5B(f)|| 8 || 3|| -1|| -2||
| 5B(f)|| 8 || 3|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span>||
|-
|-
| 5C(c)|| 5 || 2|| +2|| +1||
| 5C(c)|| 5 || 2|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span>||
|-
|-
| 5C(f)|| 16 || 4|| -3|| -4||
| 5C(f)|| 16 || 4|| <span style="color: red;">-3</span>|| <span style="color: red;">-4</span>||
|-
|-
| 5D(c)|| 6 || 3|| +6|| +5||
| 5D(c)|| 6 || 3|| <span style="color: blue;">+6</span>|| <span style="color: blue;">+5</span>||
|-
|-
| 5D(f)|| 17 || 4|| -3|| -4||
| 5D(f)|| 17 || 4|| <span style="color: red;">-3</span>|| <span style="color: red;">-4</span>||
|-
|-
| 5E|| 9 || 4|| KD|| -6||
| 5E|| 9 || 4|| KD|| <span style="color: red;">-6</span>||
|-
|-
| 6A|| 26 || 4|| -6|| -7||Pulls in, Special Cancel
| GC|| 7 || 7|| KD|| <span style="color: red;">-15</span>||
|-
|-
| 6B|| 18 || 3+3|| -5|| -6||
| 6A|| 26 || 4|| <span style="color: red;">-6</span>|| <span style="color: red;">-7</span>||Pulls in, Special Cancel
|-
|-
| 2A|| 4 || 2|| +6|| +5||
| 6B|| 18 || 3+3|| <span style="color: red;">-5</span>|| <span style="color: red;">-6</span>||
|-
|-
| 2B|| 5 || 3|| +5|| +4||
| Saving Shift|| ? || n*|| /|| /||Active until landing. 9F/10F recovery (hit/whiff).
|-
|-
| 2C|| 11 || 2+2|| -5|| -6||
| 2A|| 4 || 2|| <span style="color: blue;">+6</span>|| <span style="color: blue;">+5</span>||
|-
|-
| 2D|| 11 ||3 || KD|| -9||
| 2B|| 5 || 3|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span>||
|-
|-
| 3D|| 15 ||2 || +0|| -1||
| 2C|| 11 || 2+2|| <span style="color: red;">-5</span>|| <span style="color: red;">-6</span>||
|-
|-
| 3D>5E|| 9 ||2 || KD|| -12||
| 2D|| 11 ||3 || KD|| <span style="color: red;">-9</span>||
|-
| 3D|| 15 ||2 || <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span>||
|-
| 3D>5E|| 9 ||2 || KD|| <span style="color: red;">-12</span>||Wall bounce on counter hit
|-
|-
| small A|| 5 ||6 || /|| /||same as j.A
| small A|| 5 ||6 || /|| /||same as j.A
Zeile 120: Zeile 124:
|-
|-
| j.E|| 10 ||4 || /|| /||Same as smalljump E
| j.E|| 10 ||4 || /|| /||Same as smalljump E
|-
| 623B|| 13 ||3 || <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span>||Shorter range than 623D. Can hit OTG. F1-22 counterhit-state. Super Cancel.
|-
| 623D|| 13 ||3 || <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span>||Longer range than 623D. Can hit OTG. F1-22 counterhit-state.Super Cancel.
|-
| 632146P|| 15 ||2 || <span style="color: blue;">+11</span>|| /||Command throw. In counterhit-state F1-16. Moves forward on F11 & F13+14.
|-
| 236P|| 9 ||4 || <span style="color: red;">-6</span>|| <span style="color: red;">-7</span>||F1-13 in counterhit-state. A & C Version are identical, but only A-version can be cancelled into 6B.
|-
| 236Px2|| 7 ||3 || <span style="color: blue;">+3</span>|| <span style="color: red;">-12</span>||F1-9 in counterhit-state. Forces standing (combos after make the opponent crouch again).
|-
| 236Px3|| 7 ||3 || <span style="color: red;">-8</span>|| <span style="color: red;">-20</span>||F1-9 in counterhit-state. Can be cancelled into 236K.
|-
| 236Px3>236K|| / ||23 || <span style="color: blue;">+9</span>|| <span style="color: red;">-3</span>||Same as 236B. F1-10 counterhit-state. 5-18 invul waist up. F19+20 crouching recovery.
|-
| 236A>6B|| 7 ||3 || <span style="color: red;">-3</span>|| <span style="color: red;">-4</span>||F1-9 in counterhit-state. Can be cancelled into 623K and 236K(close). Super Cancel.
|-
| 236A>6B>214C|| 14 ||3 || <span style="color: blue;">+5</span>|| <span style="color: red;">-7</span>||F1-16 counterhit-state. Super Cancel.
|-
| 236B|| / ||23 || /|| /||F1-10 counterhit-state*. 5-18 invul waist up. F19+20 crouching recovery. *=1-9F counterhit-state if done after 236A>6B.
|-
| 236B(cl)|| / ||21 || /|| /||Passes through opponent. F1-6 counterhit-state. 5-15 invul waist up. F16+17 crouching recovery.
|-
| 236D|| / ||30 || /|| /||F1-17 counterhit-state*. 9-25 invul waist up. F26+27 crouching recovery. *=F1-14 counterhit-state if done after 236A>6B.
|-
| 236D(cl)|| / ||25 || /|| /||Passes through opponent. F1-10 counterhit-state. 9-19 invul waist up. F20-21 crouching recovery.
|-
| j.214B|| 15 ||3*2 || <span style="color: blue;">+1</span>/<span style="color: blue;">+3</span>*|| <span style="color: blue;">+0</span>/<span style="color: blue;">+2</span>*||Steep angle. Hard knockdown on air hit. Same hitboxes & hit timing as j.214D. 17F landing recovery. *1=1 hit/3hits (vs standing Kyo).
|-
| j.214D|| 15 ||3*2 || <span style="color: red;">-3</span>/<span style="color: blue;">+3</span>*|| <span style="color: red;">-4</span>/<span style="color: blue;">+2</span>*||Flat angle. Hard knockdown on air hit. Same hitboxes & hit timing as j.214B. 17F landing recovery. *1=1 hit/3hits (vs standing Kyo).
|-
| 236236K|| 10 ||8*3 || <span style="color: red;">-34</span>/<span style="color: red;">-34</span>*|| <span style="color: red;">-39</span>/<span style="color: red;">-33</span>*||Invul F1+2. Can hit OTG. *=point blank against Kyo/Jazu
|-
| 2141236A|| 11 ||? || KD|| <span style="color: blue;">+9</span>||Travels slower than C-Version. No invulnerability. F1-11 counterhit-state. 32F total duration. Can juggle after in the corner.
|-
| 2141236C|| 11 ||? || KD|| <span style="color: blue;">+9</span>||Travels faster than A-Version. No invulnerability. F1-11 counterhit-state. 32F total duration. Can juggle after in the corner.
|-
| 6321463214P|| 7 ||20*2 || KD|| <span style="color: red;">-6</span>||4F counterhit-state before Super Freeze. Freeze starts on F5. Invul on legs F5-114.
|-
| A,C,B,D|| 5 ||2+2+6 || KD|| <span style="color: red;">-18</span>||No invulnerability. F1-17 in counterhit-state. 43F total duration. Activation super. 2 ghosts repeat Duolon's attack, after 8F each.
|-
| A,C,B,D(can)|| / ||3 || /|| /||Cancel Version (both regular & dream cancel). F1+2 invul. F3 = recovery (3F total duration). Has no hitbox (but the activation behaves the same).
|-
|-
|}
|}
Zeile 203: Zeile 249:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-6
| style="background-color:#F9F9F9;" |-6
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |'''GC'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_duolon_GC.png]]
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |<span style="color: red;">-15</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 212: Zeile 266:
| style="background-color:#F9F9F9;" |-7
| style="background-color:#F9F9F9;" |-7
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |'''Saving Shift'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_duolon_saving.png]]
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |n*
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Active until landing. 9F/10F recovery (hit/whiff).
|-
|-
|}
|}
Zeile 262: Zeile 324:
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |+0
| style="background-color:#F9F9F9;" |+0
| style="background-color:#F9F9F9;" |+1
| style="background-color:#F9F9F9;" |-1
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 271: Zeile 333:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-12
| style="background-color:#F9F9F9;" |-12
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Wall bounce on counter hit
|}
|}


Zeile 362: Zeile 424:
| style="background-color:#F9F9F9;" |+3
| style="background-color:#F9F9F9;" |+3
| style="background-color:#F9F9F9;" |-12
| style="background-color:#F9F9F9;" |-12
| style="background-color:#F9F9F9;" |F1-9 in counterhit-state.  
| style="background-color:#F9F9F9;" |F1-9 in counterhit-state. Forces standing (combos after make the opponent crouch again).
|-
|-
| style="background-color:#F9F9F9;" |'''236Px3'''
| style="background-color:#F9F9F9;" |'''236Px3'''
Zeile 429: Zeile 491:
|-
|-
| style="background-color:#F9F9F9;" |'''j.214B'''
| style="background-color:#F9F9F9;" |'''j.214B'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_duolon_jump_214B_1.png]][[bild:kofxi_duolon_jump_214B_2.png]][[bild:kofxi_duolon_jump_214B_3.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_duolon_jump_214B_1.png|150px]][[bild:kofxi_duolon_jump_214B_2.png|150px]][[bild:kofxi_duolon_jump_214B_3.png|150px]]
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |2+2+2
| style="background-color:#F9F9F9;" |2+2+2
Zeile 437: Zeile 499:
|-
|-
| style="background-color:#F9F9F9;" |'''j.214D'''
| style="background-color:#F9F9F9;" |'''j.214D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_duolon_jump_214D_1.png]][[bild:kofxi_duolon_jump_214D_2.png]][[bild:kofxi_duolon_jump_214D_3.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_duolon_jump_214D_1.png|150px]][[bild:kofxi_duolon_jump_214D_2.png|150px]][[bild:kofxi_duolon_jump_214D_3.png|150px]]
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |2+2+2
| style="background-color:#F9F9F9;" |2+2+2
| style="background-color:#F9F9F9;" |-3/+3*
| style="background-color:#F9F9F9;" |-3/+3*
| style="background-color:#F9F9F9;" |-4/+2*
| style="background-color:#F9F9F9;" |-4/+2*
| style="background-color:#F9F9F9;" |Flat angle. Hard knockdown on air hit. Same hitboxes & hit timing as j.214B. 17F landing recovery.  
| style="background-color:#F9F9F9;" |Flat angle. Hard knockdown on air hit. Same hitboxes & hit timing as j.214B. 17F landing recovery. *1=1 hit/3hits (vs standing Kyo).
|-
|-
|-
| style="background-color:#F9F9F9;" |'''236236K'''
| style="background-color:#F9F9F9;" |'''236236K'''
Zeile 456: Zeile 519:
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+9
| style="background-color:#F9F9F9;" |Travels slower than C-Version. No invulnerability. F1-11 counterhit-state. 32F total duration. Can juggle after in the corner.
| style="background-color:#F9F9F9;" |Travels slower than C-Version. No invulnerability. F1-11 counterhit-state. 32F total duration. Can juggle after in the corner.
|-
|-
Zeile 464: Zeile 527:
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+9
| style="background-color:#F9F9F9;" |Travels faster than A-Version. No invulnerability. F1-11 counterhit-state. 32F total duration. Can juggle after in the corner.
| style="background-color:#F9F9F9;" |Travels faster than A-Version. No invulnerability. F1-11 counterhit-state. 32F total duration. Can juggle after in the corner.
|-
|-
| style="background-color:#F9F9F9;" |'''6321463214P'''
| style="background-color:#F9F9F9;" |'''6321463214P'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_duolon_6321463214P_1.png]][[bild:kofxi_duolon_6321463214P_2.png]][[bild:kofxi_duolon_6321463214P_gif.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_duolon_6321463214P_1.png]][[bild:kofxi_duolon_6321463214P_2.png]][[bild:kofxi_duolon_6321463214P_gif.gif]]
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |20*2
| style="background-color:#F9F9F9;" |20*2
Zeile 497: Zeile 560:
*Wakes up 2F slower on face down knockdown
*Wakes up 2F slower on face down knockdown
*Duo Lon's front roll goes further than normal (192px instead of 160px)
*Duo Lon's front roll goes further than normal (192px instead of 160px)
*There is a bug that if Duolon kills the last character with his LDM shadows & light hits, the game registers the KO but the enemy character freezes in the guard animation - Duolon just stands there and nothing happens. After 2 minutes, a fallback triggers and the match ends normally.


== Combos ==
== Combos ==
19.065

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