Duck King(KOFXI): Unterschied zwischen den Versionen

Zeile 150: Zeile 150:
| style="background-color:#F9F9F9;" |+0
| style="background-color:#F9F9F9;" |+0
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |Overhead, Kara-Cancel into Super works
| style="background-color:#F9F9F9;" |"Mad Spin Hammer". Overhead, Kara-Cancel into Super works
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Zeile 217: Zeile 217:
| style="background-color:#F9F9F9;" |-11/+0*
| style="background-color:#F9F9F9;" |-11/+0*
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |Low Hit. Knockdown. Low Profile. Frame Data close/far.
| style="background-color:#F9F9F9;" |"Needle Low". Low Hit. Knockdown. Low Profile. Frame Data close/far.
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| style="background-color:#F9F9F9;" |'''OTG 2C'''
| style="background-color:#F9F9F9;" |'''OTG 2C'''
Zeile 226: Zeile 226:
| style="background-color:#F9F9F9;" |~+6*
| style="background-color:#F9F9F9;" |~+6*
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |Can only be used while opponent is in OTG state. Can OTG, but can also hit normally as a meaty. Can crossup. *=if done meaty, gives enough advantage to combo 2A after.
| style="background-color:#F9F9F9;" |"Shocking Ball". Can only be used while opponent is in OTG state. Can OTG, but can also hit normally as a meaty. Can crossup. *=if done meaty, gives enough advantage to combo 2A after.
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| style="background-color:#F9F9F9;" |'''dashing 3C'''
| style="background-color:#F9F9F9;" |'''dashing 3C'''
Zeile 235: Zeile 235:
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |27F Hit Invul (not throw). Also exists as a Chain Combo (with no invul & shorter dash).
| style="background-color:#F9F9F9;" |"Duck Feint". 27F Hit Invul (not throw). Also exists as a Chain Combo (with no invul & shorter dash).
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Zeile 406: Zeile 406:
| style="background-color:#F9F9F9;" |14*
| style="background-color:#F9F9F9;" |14*
| style="background-color:#F9F9F9;" |N&S
| style="background-color:#F9F9F9;" |N&S
| style="background-color:#F9F9F9;" |F1-18 counterhit-state. *Duck stops mid-air F7-F19.
| style="background-color:#F9F9F9;" |"Duck Feint". F1-18 counterhit-state. *Duck stops mid-air F7-F19.
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| style="background-color:#F9F9F9;" |'''j.22>6'''
| style="background-color:#F9F9F9;" |'''j.22>6'''
19.065

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