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(Eine dazwischenliegende Version desselben Benutzers wird nicht angezeigt) | |||
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**Quick Shift on first Hit: the very high launch allows easy followups. | **Quick Shift on first Hit: the very high launch allows easy followups. | ||
*Corner or back-turned Combo into 2A,5B,6C,623B, OTG 3C. If 3C is used as late as possible, it hits as a meaty | *Corner or back-turned Combo into 2A,5B,6C,623B, OTG 3C. If 3C is used as late as possible, it hits as a meaty, after which a 2A can be linked. If the opponent was back-turned, it crosses up. | ||
=== Shift Combos === | === Shift Combos === | ||
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*Duck 3B > QS K' > while falling j.214B/D combos. If close to corner, LDM can be linked afterwards, as always. | *Duck 3B > QS K' > while falling j.214B/D combos. If close to corner, LDM can be linked afterwards, as always. | ||
*Duck j.D,2A,623D(1) QS K', falling j.D, \/, long delay LDM | *Duck j.D,2A,623D(1) QS K', falling j.D, \/, long delay LDM | ||
*K' corner smalljump early j.C,\/,623A QS Duck, \/,duck dance, 214214K>DC LDM, see [https://youtu.be/JbB_S4fNbbY?t=5978 here],from BZR. | |||
=== Other Combos === | === Other Combos === |
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