Duck King(KOFXI): Unterschied zwischen den Versionen

 
(7 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
Zeile 35: Zeile 35:
:3B can be used as anti air as it low profiles.
:3B can be used as anti air as it low profiles.
:Duck can use both Duck Dance and Break Spiral as reversals. Duck Dance will almost always not hit fully, which leads to receiving a full punish, and should therefore be avoided.
:Duck can use both Duck Dance and Break Spiral as reversals. Duck Dance will almost always not hit fully, which leads to receiving a full punish, and should therefore be avoided.
:If all else fails, remember, P-chan is there to cheer you on[[P-Chan(KOFXI)|.]]


== Colors ==
== Colors ==
{{KOF XI Colors
{{KOF XI Colors
|square=[[Datei:KOFXI duck S.jpg]]
|square=[[Datei:KOFXI duck S.png]]
|cross=[[Datei:KOFXI duck X.jpg]]
|cross=[[Datei:KOFXI duck X.png]]
|triangle=[[Datei:KOFXI duck T.jpg]]
|triangle=[[Datei:KOFXI duck T.png]]
|circle=[[Datei:KOFXI duck C.jpg]]
|circle=[[Datei:KOFXI duck C.png]]
|R1+square=[[Datei:KOFXI duck R1S.jpg]]
|R1+square=[[Datei:KOFXI duck R1S.png]]
|R1+cross=[[Datei:KOFXI duck R1X.jpg]]
|R1+cross=[[Datei:KOFXI duck R1X.png]]
|R1+triangle=[[Datei:KOFXI duck R1T.jpg]]
|R1+triangle=[[Datei:KOFXI duck R1T.png]]
|R1+circle=[[Datei:KOFXI duck R1C.jpg]]
|R1+circle=[[Datei:KOFXI duck R1C.png]]
|L1+square=[[Datei:KOFXI duck L1S.jpg]]
|L1+square=[[Datei:KOFXI duck L1S.png]]
|L1+cross=[[Datei:KOFXI duck L1X.jpg]]
|L1+cross=[[Datei:KOFXI duck L1X.png]]
|L1+triangle=[[Datei:KOFXI duck L1T.jpg]]
|L1+triangle=[[Datei:KOFXI duck L1T.png]]
|L1+circle=[[Datei:KOFXI duck L1C.jpg]]
|L1+circle=[[Datei:KOFXI duck L1C.png]]
}}
}}


Zeile 143: Zeile 144:
| 236C || 14 || 23|| <span style="color: blue;">+2</span>|| <span style="color: red;">-7</span>/<span style="color: blue;">+1</span>*||*2=2P Duck has more guard advantage than 1P Duck with this attack
| 236C || 14 || 23|| <span style="color: blue;">+2</span>|| <span style="color: red;">-7</span>/<span style="color: blue;">+1</span>*||*2=2P Duck has more guard advantage than 1P Duck with this attack
|-
|-
| 236C>3C || 2 || ?|| KD|| <span style="color: red;">-23</span>||
| 236C>C || 2 || ?|| KD|| <span style="color: red;">-23</span>||
|-
|-
| j.214A || 13 || n|| ~<span style="color: red;">+6</span>|| ~<span style="color: red;">-3</span>/<span style="color: blue;">+5</span>*||Narrow angle. *2P Duck has more guard advantage than 1P Duck
| j.214A || 13 || n|| ~<span style="color: red;">+6</span>|| ~<span style="color: red;">-3</span>/<span style="color: blue;">+5</span>*||Narrow angle. *2P Duck has more guard advantage than 1P Duck
Zeile 569: Zeile 570:
| style="background-color:#F9F9F9;" |'''Head Spin Attack (H) Followup'''
| style="background-color:#F9F9F9;" |'''Head Spin Attack (H) Followup'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_duck_236C3C.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_duck_236C3C.png]]
| style="background-color:#F9F9F9;" |'''236C>3C'''
| style="background-color:#F9F9F9;" |'''236C>C'''
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 764: Zeile 765:
| style="background-color:#F9F9F9;" |'''2D(1)>3C'''
| style="background-color:#F9F9F9;" |'''2D(1)>3C'''
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-13
| style="background-color:#F9F9F9;" |-14
| style="background-color:#F9F9F9;" |-14
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
Zeile 857: Zeile 858:
**Quick Shift on first Hit: the very high launch allows easy followups.
**Quick Shift on first Hit: the very high launch allows easy followups.


*Corner or back-turned Combo into 2A,5B,6C,623B, OTG 3C. If 3C is used as late as possible, it hits as a meaty crossup, after which a 2A can be linked.
*Corner or back-turned Combo into 2A,5B,6C,623B, OTG 3C. If 3C is used as late as possible, it hits as a meaty, after which a 2A can be linked. If the opponent was back-turned, it crosses up.
 


=== Shift Combos ===
=== Shift Combos ===
Zeile 870: Zeile 870:
*Duck 3B > QS K' > while falling j.214B/D combos. If close to corner, LDM can be linked afterwards, as always.
*Duck 3B > QS K' > while falling j.214B/D combos. If close to corner, LDM can be linked afterwards, as always.
*Duck j.D,2A,623D(1) QS K', falling j.D, \/, long delay LDM
*Duck j.D,2A,623D(1) QS K', falling j.D, \/, long delay LDM
 
*K' corner smalljump early j.C,\/,623A QS Duck, \/,duck dance, 214214K>DC LDM, see [https://youtu.be/JbB_S4fNbbY?t=5978 here],from BZR.


=== Other Combos ===
=== Other Combos ===
19.066

Bearbeitungen