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K (→Quick Guide) |
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| style="background-color:#F9F9F9;" |+0 | | style="background-color:#F9F9F9;" |+0 | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
| style="background-color:#F9F9F9;" |Overhead, Kara-Cancel into Super works | | style="background-color:#F9F9F9;" |"Mad Spin Hammer". Overhead, Kara-Cancel into Super works | ||
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| style="background-color:#F9F9F9;" |-11/+0* | | style="background-color:#F9F9F9;" |-11/+0* | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
| style="background-color:#F9F9F9;" |Low Hit. Knockdown. Low Profile. Frame Data close/far. | | style="background-color:#F9F9F9;" |"Needle Low". Low Hit. Knockdown. Low Profile. Frame Data close/far. | ||
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| style="background-color:#F9F9F9;" |'''OTG 2C''' | | style="background-color:#F9F9F9;" |'''OTG 2C''' | ||
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| style="background-color:#F9F9F9;" |~+6* | | style="background-color:#F9F9F9;" |~+6* | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
| style="background-color:#F9F9F9;" |Can only be used while opponent is in OTG state. Can OTG, but can also hit normally as a meaty. Can crossup. *=if done meaty, gives enough advantage to combo 2A after. | | style="background-color:#F9F9F9;" |"Shocking Ball". Can only be used while opponent is in OTG state. Can OTG, but can also hit normally as a meaty. Can crossup. *=if done meaty, gives enough advantage to combo 2A after. | ||
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| style="background-color:#F9F9F9;" |'''dashing 3C''' | | style="background-color:#F9F9F9;" |'''dashing 3C''' | ||
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| style="background-color:#F9F9F9;" |/ | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
| style="background-color:#F9F9F9;" |27F Hit Invul (not throw). Also exists as a Chain Combo (with no invul & shorter dash). | | style="background-color:#F9F9F9;" |"Duck Feint". 27F Hit Invul (not throw). Also exists as a Chain Combo (with no invul & shorter dash). | ||
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| style="background-color:#F9F9F9;" |14* | | style="background-color:#F9F9F9;" |14* | ||
| style="background-color:#F9F9F9;" |N&S | | style="background-color:#F9F9F9;" |N&S | ||
| style="background-color:#F9F9F9;" |F1-18 counterhit-state. *Duck stops mid-air F7-F19. | | style="background-color:#F9F9F9;" |"Duck Feint". F1-18 counterhit-state. *Duck stops mid-air F7-F19. | ||
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| style="background-color:#F9F9F9;" |'''j.22>6''' | | style="background-color:#F9F9F9;" |'''j.22>6''' |
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