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K (→Quick Guide) |
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'''Neutral'''<br> | '''Neutral'''<br> | ||
:On range, try to approach with smalljump or normal jump D, or use | :On range, try to approach with smalljump or normal jump D, or use Duck Feint (dashing 3C), which is completely invulnerable, except to throws. | ||
:To avoid becoming predictable, use j.22 (the air stop) from time to time. This is also useful to bait opponents into jumping or attempting to anti-air. | :To avoid becoming predictable, use j.22 (the air stop) from time to time. This is also useful to bait opponents into jumping or attempting to anti-air. | ||
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