BlazBlue: Calamity Trigger: Unterschied zwischen den Versionen

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== Die BlazBlue Engine(Theoriebereich) ==
== Die BlazBlue Engine(Theoriebereich) ==
== Damageberechnung ==
Als Beispiel nehmen wir eine BNB aus dem Bang Artikel. Wir nehmen die Variante, die mit 2A anfängt und 1586 DMG macht. Die Combo lautet vollständig:
*'''2A,5B,2B,2C,6D, 6239B''' ''[gives 1 Seal, 1586 damage]''
Die folgende Tabelle zeigt die bereits berechneten Werte für jedes Element der Combo.
{| cellspacing="1" style="text-align: center; color:black;"
!style="width:160px;background-color:#f1f1f1" |Move
!style="width:70px;background-color:#f1f1f1" |2A
!style="width:70px;background-color:#f1f1f1" |5B
!style="width:70px;background-color:#f1f1f1" |2B
!style="width:70px;background-color:#f1f1f1" |2C
!style="width:70px;background-color:#f1f1f1" |6D
!style="width:70px;background-color:#f1f1f1" |6239B
!style="width:120px;background-color:#f1f1f1" |Ganze Combo
|-
|style="background-color:#fbfbfb" |Normale Damage
|style="background-color:#fbfbfb" |150
|style="background-color:#fbfbfb" |640
|style="background-color:#fbfbfb" |620
|style="background-color:#fbfbfb" |920
|style="background-color:#fbfbfb" |1050
|style="background-color:#fbfbfb" |1000
|style="background-color:#fbfbfb" |4380
|-
|style="background-color:#fbfbfb" |Reduzierte Damage
|style="background-color:#fbfbfb" |150
|style="background-color:#fbfbfb" |350
|style="background-color:#fbfbfb" |295
|style="background-color:#fbfbfb" |381
|style="background-color:#fbfbfb" |261
|style="background-color:#fbfbfb" |149
|style="background-color:#fbfbfb" |1586
|-
|style="background-color:#fbfbfb" |Prozent %
|style="width:100px;background-color:#fbfbfb" |00.00%
|style="width:100px;background-color:#fbfbfb" |45.19%
|style="width:100px;background-color:#fbfbfb" |52.31%
|style="width:100px;background-color:#fbfbfb" |58.51%
|style="width:100px;background-color:#fbfbfb" |75.10%
|style="width:100px;background-color:#fbfbfb" |85.06%
|style="width:100px;background-color:#fbfbfb" |63.78%
|}
Für eine Berechnung brauchen wir vier Werte. Diese sind:
* '''Character Combo Rate (CCR)''' vom jeweiligen Character
* '''Initial Proration (IP)''' vom ersten Move
* '''Proration Scaler (PS)''' von jedem Move
* '''Damage''' von jedem Move
Diese Werte lassen sich aus den Frametabellen entnehmen. Bang besitzt eine CCR von 0.9. Die folgende Tabelle zeigt die nötigen Werte für die Berechnung:
{| cellspacing="1" style="text-align: center; color:black;"
!style="width:160px;background-color:#f1f1f1" |Move
!style="width:70px;background-color:#f1f1f1" |2A
!style="width:70px;background-color:#f1f1f1" |5B
!style="width:70px;background-color:#f1f1f1" |2B
!style="width:70px;background-color:#f1f1f1" |2C
!style="width:70px;background-color:#f1f1f1" |6D
!style="width:70px;background-color:#f1f1f1" |6239B
|-
|style="background-color:#fbfbfb" |Initial Proration(IP)
|style="background-color:#fbfbfb" |0.70
|style="background-color:#fbfbfb" |n/a
|style="background-color:#fbfbfb" |n/a
|style="background-color:#fbfbfb" |n/a
|style="background-color:#fbfbfb" |n/a
|style="background-color:#fbfbfb" |n/a
|-
|style="background-color:#fbfbfb" |Proration Scaler(PS)
|style="background-color:#fbfbfb" |0.87
|style="background-color:#fbfbfb" |0.87
|style="background-color:#fbfbfb" |0.87
|style="background-color:#fbfbfb" |0.60
|style="background-color:#fbfbfb" |0.60
|style="background-color:#fbfbfb" |0.85
|}
Die Rechnung:
{| cellspacing="1" style="text-align: center; color:black;"
!style="width:70px;background-color:#f1f1f1" |Schritt Nr.
!style="width:50px;background-color:#f1f1f1" |
!style="width:15px;background-color:#f1f1f1" |
!style="width:50px;background-color:#f1f1f1" |
!style="width:15px;background-color:#f1f1f1" |
!style="width:50px;background-color:#f1f1f1" |
!style="width:15px;background-color:#f1f1f1" |
!style="width:50px;background-color:#f1f1f1" |
!style="width:15px;background-color:#f1f1f1" |
!style="width:50px;background-color:#f1f1f1" |
!style="width:15px;background-color:#f1f1f1" |
!style="width:50px;background-color:#f1f1f1" |
!style="width:15px;background-color:#f1f1f1" |
!style="width:50px;background-color:#f1f1f1" |
!style="width:15px;background-color:#f1f1f1" |
!style="width:50px;background-color:#f1f1f1" |
!style="width:100px;background-color:#f1f1f1" |Ergebnis
|-
|style="background-color:#fbfbfb" |I.
|style="background-color:#fbfbfb" |'''2A(Damage)'''<br/>150
|style="background-color:#fbfbfb" |
|style="background-color:#fbfbfb" |
|style="background-color:#fbfbfb" |
|style="background-color:#fbfbfb" |
|style="background-color:#fbfbfb" |
|style="background-color:#fbfbfb" |
|style="background-color:#fbfbfb" |
|style="background-color:#fbfbfb" |
|style="background-color:#fbfbfb" |
|style="background-color:#fbfbfb" |
|style="background-color:#fbfbfb" |
|style="background-color:#fbfbfb" |
|style="background-color:#fbfbfb" |
|style="background-color:#fbfbfb" |
|style="background-color:#fbfbfb" |'''150.0000'''<br/>150
|-
|style="background-color:#fbfbfb" |II.
|style="background-color:#fbfbfb" |'''5B(Damage)'''<br/>640
|style="background-color:#fbfbfb" |<nowiki>*</nowiki>
|style="background-color:#fbfbfb" |'''2A(IP)'''<br/>0.70
|style="background-color:#fbfbfb" |<nowiki>*</nowiki>
|style="background-color:#fbfbfb" |'''2A(PS)'''<br/>0.87
|style="background-color:#fbfbfb" |<nowiki>*</nowiki>
|style="background-color:#fbfbfb" |'''Bang(CCR)'''<br/>0.9
|style="background-color:#fbfbfb" |
|style="background-color:#fbfbfb" |
|style="background-color:#fbfbfb" |
|style="background-color:#fbfbfb" |
|style="background-color:#fbfbfb" |
|style="background-color:#fbfbfb" |
|style="background-color:#fbfbfb" |
|style="background-color:#fbfbfb" |
|style="background-color:#fbfbfb" |'''350.78400'''<br/>350
|-
|style="background-color:#fbfbfb" |III.
|style="background-color:#fbfbfb" |'''2B(Damage)'''<br/>620
|style="background-color:#fbfbfb" |<nowiki>*</nowiki>
|style="background-color:#fbfbfb" |'''2A(IP)'''<br/>0.70
|style="background-color:#fbfbfb" |<nowiki>*</nowiki>
|style="background-color:#fbfbfb" |'''2A(PS)'''<br/>0.87
|style="background-color:#fbfbfb" |<nowiki>*</nowiki>
|style="background-color:#fbfbfb" |'''5B(PS)'''<br/>0.87
|style="background-color:#fbfbfb" |<nowiki>*</nowiki>
|style="background-color:#fbfbfb" |'''Bang(CCR)'''<br/>0.9
|style="background-color:#fbfbfb" |
|style="background-color:#fbfbfb" |
|style="background-color:#fbfbfb" |
|style="background-color:#fbfbfb" |
|style="background-color:#fbfbfb" |
|style="background-color:#fbfbfb" |
|style="background-color:#fbfbfb" |'''295.6451400'''<br/>295
|-
|style="background-color:#fbfbfb" |IV.
|style="background-color:#fbfbfb" |'''2C(Damage)'''<br/>920
|style="background-color:#fbfbfb" |<nowiki>*</nowiki>
|style="background-color:#fbfbfb" |'''2A(IP)'''<br/>0.70
|style="background-color:#fbfbfb" |<nowiki>*</nowiki>
|style="background-color:#fbfbfb" |'''2A(PS)'''<br/>0.87
|style="background-color:#fbfbfb" |<nowiki>*</nowiki>
|style="background-color:#fbfbfb" |'''5B(PS)'''<br/>0.87
|style="background-color:#fbfbfb" |<nowiki>*</nowiki>
|style="background-color:#fbfbfb" |'''2B(PS)'''<br/>0.87
|style="background-color:#fbfbfb" |<nowiki>*</nowiki>
|style="background-color:#fbfbfb" |'''Bang(CCR)'''<br/>0.9
|style="background-color:#fbfbfb" |
|style="background-color:#fbfbfb" |
|style="background-color:#fbfbfb" |
|style="background-color:#fbfbfb" |
|style="background-color:#fbfbfb" |'''381.6683388'''<br/>381
|-
|style="background-color:#fbfbfb" |V.
|style="background-color:#fbfbfb" |'''6D(Damage)'''<br/>1050
|style="background-color:#fbfbfb" |<nowiki>*</nowiki>
|style="background-color:#fbfbfb" |'''2A(IP)'''<br/>0.70
|style="background-color:#fbfbfb" |<nowiki>*</nowiki>
|style="background-color:#fbfbfb" |'''2A(PS)'''<br/>0.87
|style="background-color:#fbfbfb" |<nowiki>*</nowiki>
|style="background-color:#fbfbfb" |'''5B(PS)'''<br/>0.87
|style="background-color:#fbfbfb" |<nowiki>*</nowiki>
|style="background-color:#fbfbfb" |'''2B(PS)'''<br/>0.87
|style="background-color:#fbfbfb" |<nowiki>*</nowiki>
|style="background-color:#fbfbfb" |'''2C(PS)'''<br/>0.60
|style="background-color:#fbfbfb" |<nowiki>*</nowiki>
|style="background-color:#fbfbfb" |'''Bang(CCR)'''<br/>0.9
|style="background-color:#fbfbfb" |
|style="background-color:#fbfbfb" |
|style="background-color:#fbfbfb" |'''261.3598407'''<br/>261
|-
|style="background-color:#fbfbfb" |VI.
|style="background-color:#fbfbfb" |'''6239B(Damage)'''<br/>1000
|style="background-color:#fbfbfb" |<nowiki>*</nowiki>
|style="background-color:#fbfbfb" |'''2A(IP)'''<br/>0.70
|style="background-color:#fbfbfb" |<nowiki>*</nowiki>
|style="background-color:#fbfbfb" |'''2A(PS)'''<br/>0.87
|style="background-color:#fbfbfb" |<nowiki>*</nowiki>
|style="background-color:#fbfbfb" |'''5B(PS)'''<br/>0.87
|style="background-color:#fbfbfb" |<nowiki>*</nowiki>
|style="background-color:#fbfbfb" |'''2B(PS)'''<br/>0.87
|style="background-color:#fbfbfb" |<nowiki>*</nowiki>
|style="background-color:#fbfbfb" |'''2C(PS)'''<br/>0.60
|style="background-color:#fbfbfb" |<nowiki>*</nowiki>
|style="background-color:#fbfbfb" |'''6C(PS)'''<br/>0.85
|style="background-color:#fbfbfb" |<nowiki>*</nowiki>
|style="background-color:#fbfbfb" |'''Bang(CCR)'''<br/>0.9
|style="background-color:#fbfbfb" |'''149.3484804'''<br/>149
|-
|style="background-color:#f1f1f1" |VII.
|style="background-color:#f1f1f1" |
|style="background-color:#f1f1f1" |
|style="background-color:#f1f1f1" |
|style="background-color:#f1f1f1" |
|style="background-color:#f1f1f1" |
|style="background-color:#f1f1f1" |
|style="background-color:#f1f1f1" |
|style="background-color:#f1f1f1" |
|style="background-color:#f1f1f1" |
|style="background-color:#f1f1f1" |
|style="background-color:#f1f1f1" |
|style="background-color:#f1f1f1" |
|style="background-color:#f1f1f1" |
|style="background-color:#f1f1f1" |
|style="background-color:#f1f1f1" |
|style="background-color:#f1f1f1" |1586
|}
Das Ergebnis kann man auch visuell darstellen. [http://wiki.hardedge.org/index.php/Bild:Blazblue_Damage_Graph.png Durch den Graphen wird die Damage Reduction sehr gut deutlich].


== Tier List ==
== Tier List ==