Birdie(SF5): Unterschied zwischen den Versionen

Zeile 38: Zeile 38:
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | On Block
! style="width:60px;background-color:#FFD800;" | Hit Advantage
! style="width:60px;background-color:#FFD800;" | On Hit
! style="width:60px;background-color:#FFD800;" | Block Advantage
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Stun
! style="width:60px;background-color:#FFB400;" | Stun
Zeile 50: Zeile 50:
|-
|-
| style="background-color:#F9F9F9;" |st.LP
| style="background-color:#F9F9F9;" |st.LP
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |40
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |90
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |30
| style="background-color:#F9F9F9;" |70
| style="background-color:#F9F9F9;" |0
| style="background-color:#F9F9F9;" |0
| style="background-color:#F9F9F9;" |Mid
| style="background-color:#F9F9F9;" |Mid
| style="background-color:#F9F9F9;" |SP
| style="background-color:#F9F9F9;" |SP,V
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
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