Birdie(SF5): Unterschied zwischen den Versionen

884 Bytes hinzugefügt ,  27. März 2016
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= Frame Data =
= Frame Data =
==='''Standing Normals'''===
==='''Standing Normals'''===
{| cellspacing="1" style="text-align: center; color:black;border: 2px solid #B5B5B5"
! style="width:130px;background-color:#E5E5E5;" | Name
! style="width:60px;background-color:#FFD800;" | Startup
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | On Block
! style="width:60px;background-color:#FFD800;" | On Hit
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Stun
! style="width:60px;background-color:#FFB400;" | Chip
! style="width:60px;background-color:#FFB400;" | ATK Region
! style="width:60px;background-color:#FFB400;" | Cancel Ability
! style="width:60px;background-color:#FFB400;" | KD.Adv
! style="width:60px;background-color:#FFB400;" | KDR.Adv
! style="width:60px;background-color:#FFB400;" | KDRB.Adv
{{Template:SF5Navi}}
{{Template:SF5Navi}}


[[Category: Capcom Character]]
[[Category: Capcom Character]]
[[Category: Male Character]]
[[Category: Male Character]]
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