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| style="background-color:#F9F9F9;" | hit modifier (eg RC[2] property applies to 2nd hit) | | style="background-color:#F9F9F9;" | hit modifier (eg RC[2] property applies to 2nd hit) | ||
|- | |- | ||
| style="background-color:#F9F9F9;" | [2] | | style="background-color:#F9F9F9;" | b | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | Block modifier (eg. OCb opponent crouch on block) | ||
|- | |||
| style="background-color:#F9F9F9;" | c | |||
| style="background-color:#F9F9F9;" | CH modifier (eg. JGc is a juggle starter on counter hit) | |||
|- | |||
| style="background-color:#F9F9F9;" | co | |||
| style="background-color:#F9F9F9;" | crouching opponent modifier (eg. KSco) | |||
|- | |||
| style="background-color:#F9F9F9;" | cco | |||
| style="background-color:#F9F9F9;" | CH on crouching opponent modifier (eg. FScco) | |||
|- | |||
! style="width:200px;background-color:#D9D9D9;" | Hit Ranges | |||
! style="width:200px;background-color:#D9D9D9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" | l | |||
| style="background-color:#F9F9F9;" | hits low (block d/b) | |||
|- | |||
| style="background-color:#F9F9F9;" | m | |||
| style="background-color:#F9F9F9;" | hits mid (block b) | |||
|- | |||
| style="background-color:#F9F9F9;" | sm | |||
| style="background-color:#F9F9F9;" | hits special mid (block d/b or b) | |||
|- | |||
| style="background-color:#F9F9F9;" | h | |||
| style="background-color:#F9F9F9;" | hits high (block b or duck) | |||
|- | |||
| style="background-color:#F9F9F9;" | L | |||
| style="background-color:#F9F9F9;" | hits low and grounded opponents (block d/b) | |||
|- | |||
| style="background-color:#F9F9F9;" | M | |||
| style="background-color:#F9F9F9;" | hits mid and grounded opponents (block b) | |||
|- | |||
| style="background-color:#F9F9F9;" | Sm | |||
| style="background-color:#F9F9F9;" | hits special mid and grounded opponents(block d/b or b) | |||
|- | |||
| style="background-color:#F9F9F9;" | H | |||
| style="background-color:#F9F9F9;" | hits high and grounded opponents (block b or duck) | |||
|- | |||
| style="background-color:#F9F9F9;" | ! | |||
| style="background-color:#F9F9F9;" | unblockable hit | |||
|- | |||
| style="background-color:#F9F9F9;" | (!) | |||
| style="background-color:#F9F9F9;" | unblockable hit which can be ducked | |||
|- | |||
| style="background-color:#F9F9F9;" | [!] | |||
| style="background-color:#F9F9F9;" | unblockable hits grounded opponents | |||
|- | |||
| style="background-color:#F9F9F9;" | " | |||
| style="background-color:#F9F9F9;" | indicates block point in string hits | |||
|- | |||
! style="width:200px;background-color:#D9D9D9;" | Extra Combo Conventions | |||
! style="width:200px;background-color:#D9D9D9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" | cc | |||
| style="background-color:#F9F9F9;" | crouch cancel | |||
tap u or f,f while crouching | |||
|- | |||
| style="background-color:#F9F9F9;" | cd | |||
| style="background-color:#F9F9F9;" | crouch dash | |||
f,N,d,d/f (usually) | |||
|- | |||
| style="background-color:#F9F9F9;" | iWS | |||
| style="background-color:#F9F9F9;" | instant while standing | |||
d,d/b,N_d,d/f,N (usually) | |||
|- | |||
| style="background-color:#F9F9F9;" | wgf | |||
| style="background-color:#F9F9F9;" | wind godfist | |||
f,N,d,d/f,2,_+2 (mishimas) | |||
|- | |||
| style="background-color:#F9F9F9;" | ewgf | |||
| style="background-color:#F9F9F9;" | electric wind godfist | |||
f,N,d~d/f+2 (mishimas) | |||
|- | |||
| style="background-color:#F9F9F9;" | tgf | |||
| style="background-color:#F9F9F9;" | thunder godfist | |||
f,N,d,d/f+1 (heihachi) | |||
|- | |||
| style="background-color:#F9F9F9;" | big | |||
| style="background-color:#F9F9F9;" | big character combo | |||
only works on big bodyframe (hitbox) characters | |||
|- | |||
| style="background-color:#F9F9F9;" | ( ) | |||
| style="background-color:#F9F9F9;" | missing hit is required for the next hit | |||
|- | |||
! style="width:200px;background-color:#D9D9D9;" | Character Specific Conventions | |||
! style="width:200px;background-color:#D9D9D9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" | HSP | |||
| style="background-color:#F9F9F9;" | handstand position (Eddy Gordo) | |||
|- | |||
| style="background-color:#F9F9F9;" | RLX | |||
| style="background-color:#F9F9F9;" | relaxed position (Eddy Gordo) | |||
|- | |||
| style="background-color:#F9F9F9;" | AOP | |||
| style="background-color:#F9F9F9;" | art of phoenix (Ling Xiaoyu - Lei Wulong) | |||
|- | |||
| style="background-color:#F9F9F9;" | RDS | |||
| style="background-color:#F9F9F9;" | rain dance stance (Ling Xiaoyu) | |||
|- | |||
| style="background-color:#F9F9F9;" | LFF | |||
| style="background-color:#F9F9F9;" | left foot forward (Hwoarang) | |||
|- | |||
| style="background-color:#F9F9F9;" | RFF | |||
| style="background-color:#F9F9F9;" | right foot forward (Hwoarang) | |||
|- | |||
| style="background-color:#F9F9F9;" | LFS | |||
| style="background-color:#F9F9F9;" | left flamingo stance (Hwoarang) | |||
|- | |||
| style="background-color:#F9F9F9;" | RFS | |||
| style="background-color:#F9F9F9;" | right flamingo stance (Hwoarang) | |||
|- | |||
| style="background-color:#F9F9F9;" | VTS | |||
| style="background-color:#F9F9F9;" | vale tudo stance (Craig Marduk) | |||
|- | |||
| style="background-color:#F9F9F9;" | DSS | |||
| style="background-color:#F9F9F9;" | dragon sign stance (Marshall Law) | |||
|- | |||
| style="background-color:#F9F9F9;" | DFS | |||
| style="background-color:#F9F9F9;" | dragon fake step (Marshall Law) | |||
|- | |||
| style="background-color:#F9F9F9;" | HMS | |||
| style="background-color:#F9F9F9;" | hit man stance (Lee Chaolan - Violet) | |||
|- | |||
| style="background-color:#F9F9F9;" | HBS | |||
| style="background-color:#F9F9F9;" | hunting bear stance (Kuma - Panda) | |||
|- | |||
| style="background-color:#F9F9F9;" | ROL | |||
| style="background-color:#F9F9F9;" | prowling grizzly roll (Kuma - Panda) | |||
|- | |||
| style="background-color:#F9F9F9;" | CRA | |||
| style="background-color:#F9F9F9;" | art of crane (Lei Wulong) | |||
|- | |||
| style="background-color:#F9F9F9;" | SNA | |||
| style="background-color:#F9F9F9;" | art of snake (Lei Wulong) | |||
|- | |||
| style="background-color:#F9F9F9;" | TGR | |||
| style="background-color:#F9F9F9;" | art of tiger (Lei Wulong) | |||
|- | |||
| style="background-color:#F9F9F9;" | PAN | |||
| style="background-color:#F9F9F9;" | art of panther (Lei Wulong) | |||
|- | |||
| style="background-color:#F9F9F9;" | DGN | |||
| style="background-color:#F9F9F9;" | art of dragon (Lei Wulong) | |||
|- | |||
| style="background-color:#F9F9F9;" | DRU | |||
| style="background-color:#F9F9F9;" | drunken master (Lei Wulong) | |||
|- | |||
| style="background-color:#F9F9F9;" | INS | |||
| style="background-color:#F9F9F9;" | ndian sit (Yoshimitsu) | |||
|- | |||
| style="background-color:#F9F9F9;" | FLE | |||
| style="background-color:#F9F9F9;" | flea stance (Yoshimitsu) | |||
|- | |||
| style="background-color:#F9F9F9;" | DGF | |||
| style="background-color:#F9F9F9;" | dragonfly stance (Yoshimitsu) | |||
|- | |||
| style="background-color:#F9F9F9;" | MED | |||
| style="background-color:#F9F9F9;" | meditation (Yoshimitsu) | |||
|- | |||
| style="background-color:#F9F9F9;" | KIN | |||
| style="background-color:#F9F9F9;" | kinchou stance (Yoshimitsu) | |||
|- | |||
| style="background-color:#F9F9F9;" | NSS | |||
| style="background-color:#F9F9F9;" | no sword stance (Yoshimitsu) | |||
|- | |||
| style="background-color:#F9F9F9;" | FLA | |||
| style="background-color:#F9F9F9;" | flamingo stance (Baek Doo San) | |||
|- | |||
| style="background-color:#F9F9F9;" | CES | |||
| style="background-color:#F9F9F9;" | clockwise evasive spin (Julia Chang) | |||
|- | |||
| style="background-color:#F9F9F9;" | KNP | |||
| style="background-color:#F9F9F9;" | kenpo step (Feng Wei) | |||
|- | |||
| style="background-color:#F9F9F9;" | STC | |||
| style="background-color:#F9F9F9;" | shifting clouds (Feng Wei) | |||
|- | |||
| style="background-color:#F9F9F9;" | SDW | |||
| style="background-color:#F9F9F9;" | shadow stance (Raven) | |||
|- | |||
| style="background-color:#F9F9F9;" | HAZ | |||
| style="background-color:#F9F9F9;" | haze stance (Raven) | |||
|- | |||
| style="background-color:#F9F9F9;" | CDS | |||
| style="background-color:#F9F9F9;" | crouching demon stance (Jin Kazama) | |||
|- | |||
| style="background-color:#F9F9F9;" | ALB | |||
| style="background-color:#F9F9F9;" | albatross spin (Steve Fox) | |||
|- | |||
| style="background-color:#F9F9F9;" | DCK | |||
| style="background-color:#F9F9F9;" | ducking (Steve Fox) | |||
|- | |||
| style="background-color:#F9F9F9;" | PKB | |||
| style="background-color:#F9F9F9;" | peekaboo (Steve Fox) | |||
|- | |||
| style="background-color:#F9F9F9;" | SWY | |||
| style="background-color:#F9F9F9;" | sway (Steve Fox, Paul Phoenix) | |||
|- | |||
| style="background-color:#F9F9F9;" | LWV | |||
| style="background-color:#F9F9F9;" | left weave (Steve Fox) | |||
|- | |||
| style="background-color:#F9F9F9;" | RWV | |||
| style="background-color:#F9F9F9;" | right weave (Steve Fox) | |||
|- | |||
| style="background-color:#F9F9F9;" | FLK | |||
| style="background-color:#F9F9F9;" | flicker (Steve Fox) | |||
|- | |||
| style="background-color:#F9F9F9;" | SIT | |||
| style="background-color:#F9F9F9;" | sit down (Ganryu - Kuma - Panda) | |||
|- | |||
| style="background-color:#F9F9F9;" | CJM | |||
| style="background-color:#F9F9F9;" | chaos judgment (Anna) | |||
|- | |||
| style="background-color:#F9F9F9;" | HPF | |||
| style="background-color:#F9F9F9;" | haze palm fist (Asuka) | |||
|- | |||
| style="background-color:#F9F9F9;" | LCT | |||
| style="background-color:#F9F9F9;" | leg cutter (Asuka) | |||
|- | |||
| style="background-color:#F9F9F9;" | DES | |||
| style="background-color:#F9F9F9;" | destroy form (Alisa Bosconovitch) | |||
|- | |||
| style="background-color:#F9F9F9;" | SEN | |||
| style="background-color:#F9F9F9;" | silent entry (Lars Alexandersson) | |||
|- | |||
| style="background-color:#F9F9F9;" | DEN | |||
| style="background-color:#F9F9F9;" | dynamic entry (Lars Alexandersson) | |||
|- | |||
| style="background-color:#F9F9F9;" | SAV | |||
| style="background-color:#F9F9F9;" | savage stance (Miguel Caballero Rojo) | |||
|- | |||
| style="background-color:#F9F9F9;" | TRT | |||
| style="background-color:#F9F9F9;" | tarantula stance (Zafina) | |||
|- | |||
| style="background-color:#F9F9F9;" | MNT | |||
| style="background-color:#F9F9F9;" | Mantis Stance (Zafina) | |||
|- | |||
| style="background-color:#F9F9F9;" | SCR | |||
| style="background-color:#F9F9F9;" | scarecrow stance (Zafina) | |||
|- | |||
| style="background-color:#F9F9F9;" | MTS | |||
| style="background-color:#F9F9F9;" | muay thai stance (Bruce Irvin) | |||
|- | |||
| style="background-color:#F9F9F9;" | ROC | |||
| style="background-color:#F9F9F9;" | rocket stance (Roger Jr.) | |||
|} | |||
== Movement == | |||
'''Basic movement''' | |||
{| cellspacing="1" style="text-align: left; color:black;" | |||
! style="width:200px;background-color:#D9D9D9;" | Commands | |||
! style="width:200px;background-color:#D9D9D9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" | [[Bild:DIRH_F.PNG]]_[[Bild:DIRH_B.PNG]] | |||
| style="background-color:#F9F9F9;" | Walking | |||
|- | |||
|} | |||
insert bla here | |||
{| cellspacing="1" style="text-align: left; color:black;" | |||
! style="width:200px;background-color:#D9D9D9;" | | |||
! style="width:200px;background-color:#D9D9D9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]]_[[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]] | |||
| style="background-color:#F9F9F9;" | Dashing | |||
|- | |||
|} | |||
insert bla here | |||
{| cellspacing="1" style="text-align: left; color:black;" | |||
! style="width:200px;background-color:#D9D9D9;" | | |||
! style="width:200px;background-color:#D9D9D9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]][[Bild:DIRH_F.PNG]] | |||
| style="background-color:#F9F9F9;" | Running (WR) | |||
|- | |||
|} | |||
insert bla here | |||
{| cellspacing="1" style="text-align: left; color:black;" | |||
! style="width:200px;background-color:#D9D9D9;" | | |||
! style="width:200px;background-color:#D9D9D9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" | [[Bild:DIR_U.PNG]]~n _ [[Bild:DIR_D.PNG]]~n | |||
| style="background-color:#F9F9F9;" | Sidestep (SS) | |||
|- | |||
|} | |||
insert bla here | |||
{| cellspacing="1" style="text-align: left; color:black;" | |||
! style="width:200px;background-color:#D9D9D9;" | | |||
! style="width:200px;background-color:#D9D9D9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" | [[Bild:DIR_U.PNG]]~[[Bild:DIRH_U.PNG]] _ [[Bild:DIR_D.PNG]]~[[Bild:DIRH_D.PNG]] | |||
| style="background-color:#F9F9F9;" | Sidewalk (SW) | |||
|- | |||
|} | |||
insert bla here | |||
{| cellspacing="1" style="text-align: left; color:black;" | |||
! style="width:200px;background-color:#D9D9D9;" | | |||
! style="width:200px;background-color:#D9D9D9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" | [[Bild:DIRH_DB.PNG]]_[[Bild:DIRH_DF.PNG]] | |||
| style="background-color:#F9F9F9;" | Crouch walk | |||
|- | |||
|} | |||
insert bla here | |||
{| cellspacing="1" style="text-align: left; color:black;" | |||
! style="width:200px;background-color:#D9D9D9;" | | |||
! style="width:200px;background-color:#D9D9D9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" | [[Bild:DIR_U.PNG]]_[[Bild:DIR_UF.PNG]]_[[Bild:DIR_UB.PNG]] | |||
[[Bild:DIRH_U.PNG]]_[[Bild:DIRH_UF.PNG]]_[[Bild:DIRH_UB.PNG]] | |||
| style="background-color:#F9F9F9;" | Jumping | |||
|} | |||
insert bla here | |||
'''Intermediate manoeuvres''' | |||
{| cellspacing="1" style="text-align: left; color:black;" | |||
! style="width:200px;background-color:#D9D9D9;" | Commands | |||
! style="width:200px;background-color:#D9D9D9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" | [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]][[Bild:DIR_F.PNG]] | |||
| style="background-color:#F9F9F9;" | Roll dash | |||
|- | |||
|} | |||
insert bla here | |||
{| cellspacing="1" style="text-align: left; color:black;" | |||
! style="width:200px;background-color:#D9D9D9;" | | |||
! style="width:200px;background-color:#D9D9D9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" | [[Bild:DIR_D.PNG]][[Bild:DIR_DB.PNG]][[Bild:DIR_B.PNG]] | |||
| style="background-color:#F9F9F9;" | Sway | |||
|- | |||
|} | |||
insert bla here | |||
{| cellspacing="1" style="text-align: left; color:black;" | |||
! style="width:200px;background-color:#D9D9D9;" | | |||
! style="width:200px;background-color:#D9D9D9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]] | |||
| style="background-color:#F9F9F9;" | Crouch dash | |||
|- | |||
|} | |||
insert bla here | |||
{| cellspacing="1" style="text-align: left; color:black;" | |||
! style="width:200px;background-color:#D9D9D9;" | | |||
! style="width:200px;background-color:#D9D9D9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" | [[Bild:DIR_U.PNG]] ~ [[Bild:DIR_UB.PNG]] | |||
| style="background-color:#F9F9F9;" | Back flip | |||
|} | |||
insert bla here | |||
'''Advanced manoeuvres''' | |||
{| cellspacing="1" style="text-align: left; color:black;" | |||
! style="width:200px;background-color:#D9D9D9;" | Commands | |||
! style="width:200px;background-color:#D9D9D9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]][[Bild:DIR_DF.PNG]] _ [[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]][[Bild:DIR_DB.PNG]] | |||
| style="background-color:#F9F9F9;" | Dash / Back dash cancel | |||
|- | |||
|} | |||
insert bla here | |||
{| cellspacing="1" style="text-align: left; color:black;" | |||
! style="width:200px;background-color:#D9D9D9;" | | |||
! style="width:200px;background-color:#D9D9D9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" | SS[[Bild:DIR_U.PNG]] [[Bild:DIR_D.PNG]][[Bild:DIR_DB.PNG]][[Bild:DIR_B.PNG]] repeated | |||
| style="background-color:#F9F9F9;" | Hayashida Step | |||
|- | |||
|} | |||
insert bla here | |||
{| cellspacing="1" style="text-align: left; color:black;" | |||
! style="width:200px;background-color:#D9D9D9;" | | |||
! style="width:200px;background-color:#D9D9D9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]] N repeated | |||
| style="background-color:#F9F9F9;" | Wave dash | |||
|} | |||
insert bla here | |||
{| cellspacing="1" style="text-align: left; color:black;" | |||
! style="width:200px;background-color:#D9D9D9;" | | |||
! style="width:200px;background-color:#D9D9D9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]]N SS [[Bild:DIR_U.PNG]] repeated | |||
| style="background-color:#F9F9F9;" | Snake dash (crouch dash version) | |||
|- | |||
|} | |||
insert bla here | |||
{| cellspacing="1" style="text-align: left; color:black;" | |||
! style="width:200px;background-color:#D9D9D9;" | | |||
! style="width:200px;background-color:#D9D9D9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" | SS [[Bild:DIR_U.PNG]] [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]][[Bild:DIR_F.PNG]] repeated | |||
| style="background-color:#F9F9F9;" | Snake dash (roll dash version) | |||
|- | |||
|} | |||
insert bla here | |||
{| cellspacing="1" style="text-align: left; color:black;" | |||
! style="width:200px;background-color:#D9D9D9;" | | |||
! style="width:200px;background-color:#D9D9D9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]]N then ( :[[Bild:DIR_F.PNG]]:[[Bild:DIR_DF.PNG]]:N ) repeated | |||
| style="background-color:#F9F9F9;" | King-type wave dash | |||
|- | |||
|} | |||
insert bla here | |||
{| cellspacing="1" style="text-align: left; color:black;" | |||
! style="width:200px;background-color:#D9D9D9;" | | |||
! style="width:200px;background-color:#D9D9D9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" | [[Bild:DIR_D.PNG]][[Bild:DIR_DB.PNG]] N +(attack button) | |||
| style="background-color:#F9F9F9;" | iWS | |||
|- | |||
|} | |||
insert bla here | |||
{| cellspacing="1" style="text-align: left; color:black;" | |||
! style="width:200px;background-color:#D9D9D9;" | | |||
! style="width:200px;background-color:#D9D9D9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" | [[Bild:DIR_B.PNG]][[Bild:DIRH_B.PNG]]([[Bild:DIR_DB.PNG]] N [[Bild:DIRH_B.PNG]]) repeated | |||
| style="background-color:#F9F9F9;" | KBD´c korean back dash cancel | |||
|- | |||
|} | |||
insert bla here | |||
{| cellspacing="1" style="text-align: left; color:black;" | |||
! style="width:200px;background-color:#D9D9D9;" | | |||
! style="width:200px;background-color:#D9D9D9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" | [[Bild:DIR_F.PNG]][[Bild:DIRH_F.PNG]]([[Bild:DIR_DF.PNG]] N [[Bild:DIRH_F.PNG]] ) repeated | |||
| style="background-color:#F9F9F9;" | Front dash cancel | |||
|- | |||
|} | |||
insert bla here | |||
{| cellspacing="1" style="text-align: left; color:black;" | |||
! style="width:200px;background-color:#D9D9D9;" | | |||
! style="width:200px;background-color:#D9D9D9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]] SS[[Bild:DIR_U.PNG]] _ SS[[Bild:DIR_D.PNG]] repeated | |||
| style="background-color:#F9F9F9;" | Stair steps offensively-minded | |||
|- | |||
| style="background-color:#F9F9F9;" | [[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]] SS[[Bild:DIR_U.PNG]] _ SS[[Bild:DIR_D.PNG]] repeated | |||
| style="background-color:#F9F9F9;" | Stair steps defensively-minded | |||
|- | |||
|} | |||
insert bla here | |||
{| cellspacing="1" style="text-align: left; color:black;" | |||
! style="width:200px;background-color:#D9D9D9;" | | |||
! style="width:200px;background-color:#D9D9D9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" | [[Bild:DIR_B.PNG]][[Bild:DIR_DB.PNG]][[Bild:DIR_D.PNG]] _ [[Bild:DIR_B.PNG]][[Bild:DIR_UB.PNG]][[Bild:DIR_U.PNG]] repeated | |||
| style="background-color:#F9F9F9;" | Electric sidestep | |||
|- | |||
|} | |||
insert bla here | |||
== Attacking == | |||
'''Basic attacks''' | |||
{| cellspacing="1" style="text-align: left; color:black;" | |||
! style="width:200px;background-color:#D9D9D9;" | Jabs | |||
! style="width:200px;background-color:#D9D9D9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" | 1 | |||
| style="background-color:#F9F9F9;" | Left Punch | |||
|- | |||
| style="background-color:#F9F9F9;" | 2 | |||
| style="background-color:#F9F9F9;" | Right Punch | |||
|- | |||
|} | |||
insert bla here | |||
{| cellspacing="1" style="text-align: left; color:black;" | |||
! style="width:200px;background-color:#D9D9D9;" | Kicks | |||
! style="width:200px;background-color:#D9D9D9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" | 3 | |||
| style="background-color:#F9F9F9;" | Left Kick | |||
|- | |||
| style="background-color:#F9F9F9;" | 4 | |||
| style="background-color:#F9F9F9;" | Right Kick | |||
|- | |||
|} | |||
insert bla here | |||
'''Advanced attacks''' | |||
{| cellspacing="1" style="text-align: left; color:black;" | |||
! style="width:200px;background-color:#D9D9D9;" | Running attacks | |||
! style="width:200px;background-color:#D9D9D9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" | WR 3 | |||
| style="background-color:#F9F9F9;" | Flying kick | |||
|- | |- | ||
| style="background-color:# | |} | ||
insert bla here | |||
{| cellspacing="1" style="text-align: left; color:black;" | |||
! style="width:200px;background-color:#D9D9D9;" | | |||
! style="width:200px;background-color:#D9D9D9;" | | |||
|- | |- | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | WR 4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | Running slide | ||
|- | |- | ||
| style="background-color:# | |} | ||
insert bla here | |||
{| cellspacing="1" style="text-align: left; color:black;" | |||
! style="width:200px;background-color:#D9D9D9;" | | |||
! style="width:200px;background-color:#D9D9D9;" | | |||
|- | |- | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | WR 1+2 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | Flying dive | ||
|} | |||
insert bla here | |||
{| cellspacing="1" style="text-align: left; color:black;" | |||
! style="width:200px;background-color:#D9D9D9;" | | |||
! style="width:200px;background-color:#D9D9D9;" | | |||
|- | |- | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | WR | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | Running tackle | ||
|} | |||
insert bla here | |||
{| cellspacing="1" style="text-align: left; color:black;" | |||
! style="width:200px;background-color:#D9D9D9;" | | |||
! style="width:200px;background-color:#D9D9D9;" | | |||
|- | |- | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | WR | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | Shoulder charge | ||
|} | |||
insert bla here | |||
{| cellspacing="1" style="text-align: left; color:black;" | |||
! style="width:200px;background-color:#D9D9D9;" | | |||
! style="width:200px;background-color:#D9D9D9;" | | |||
|- | |- | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | WR | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | Running Stomp | ||
|} | |||
insert bla here | |||
{| cellspacing="1" style="text-align: left; color:black;" | |||
! style="width:200px;background-color:#D9D9D9;" | Dashing moves | |||
|- | |- | ||
| style="background-color:#F9F9F9;" | [ | | style="background-color:#F9F9F9;" | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]] any button | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|} | |||
insert bla here | |||
{| cellspacing="1" style="text-align: left; color:black;" | |||
! style="width:200px;background-color:#D9D9D9;" | SS moves | |||
|- | |- | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | SS any button | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|} | |||
insert bla here | |||
{| cellspacing="1" style="text-align: left; color:black;" | |||
! style="width:200px;background-color:#D9D9D9;" | Auto-sidestep moves | |||
|} | |||
insert bla here | |||
{| cellspacing="1" style="text-align: left; color:black;" | |||
! style="width:200px;background-color:#D9D9D9;" | The Supercharger | |||
|- | |- | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | 1+2+3+4 (all buttons) | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|} | |||
insert bla here | |||
== Throws and Tackles == | |||
'''Throws''' | |||
Würfe in Tekken sind sehr wichtig. Sie bringen den Gegner in den Knockdown Status woraus sich viele mixup situationen ergeben, oftmals auch garantierten Schaden oder andere Setups! | |||
Während einem ausgeführtem Wurf ist man auch nicht Counter hit (CH) gefährdet falls der Gegner den Wurf mit einer Attacke unterbricht! | |||
Die Schwächen der Würfe sind: | |||
1. Sie Treffen high und können somit geduckt werden.Man kann sie auch Highcrushen. | |||
2. Sie können gesidesteppt werden. | |||
3. Sie können mit 1_2_1+2 aufgelöst werden ohne dabei Schaden zu nehmen. | |||
'''Throw Breaking''' | |||
Würfe auflösen in Tekken gehört zu den schwersten basics im Spiel. | |||
Hierbei ist es sehr wichtig auf die Arme des Gegners zu achten, da man sie auf Reaktion auflösen muss. | |||
Es gibt 3 möglichkeiten: | |||
1. Wirft der Gegner und der '''linke''' Arm ist vorne. Lautet der Throwescape '''1''' | |||
2. Wirft der Gegner und der '''rechte''' Arm ist vorne. Lautet der Throwescape '''2''' | |||
3. Wirft der Gegner und '''beide''' Arme sind vorne. Lautet der Throwescape '''1+2''' | |||
{| cellspacing="1" style="text-align: left; color:black;" | |||
! style="width:200px;background-color:#D9D9D9;" | Basic Throws | |||
|- | |- | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | 1+3_2+4 | ||
| style="background-color:# | |} | ||
insert bla here | |||
{| cellspacing="1" style="text-align: left; color:black;" | |||
! style="width:200px;background-color:#D9D9D9;" | Advancing Throws | |||
|- | |- | ||
| style="background-color:#F9F9F9;" | [2 | | style="background-color:#F9F9F9;" | [[Bild:DIR_F.PNG]]+1+3 _ [[Bild:DIR_F.PNG]]+2+4 | ||
| style="background-color:# | |} | ||
insert bla here | |||
{| cellspacing="1" style="text-align: left; color:black;" | |||
! style="width:200px;background-color:#D9D9D9;" | Side/Back Throws | |||
|} | |||
insert bla here | |||
{| cellspacing="1" style="text-align: left; color:black;" | |||
! style="width:200px;background-color:#D9D9D9;" | Command Throws | |||
|} | |||
insert bla here | |||
{| cellspacing="1" style="text-align: left; color:black;" | |||
! style="width:200px;background-color:#D9D9D9;" | Crouch Throws | |||
|} | |||
insert bla here | |||
{| cellspacing="1" style="text-align: left; color:black;" | |||
! style="width:200px;background-color:#D9D9D9;" | Multi-part Throws | |||
|} | |||
insert bla here | |||
{| cellspacing="1" style="text-align: left; color:black;" | |||
! style="width:200px;background-color:#D9D9D9;" | Air Throws | |||
|} | |||
insert bla here | |||
{| cellspacing="1" style="text-align: left; color:black;" | |||
! style="width:200px;background-color:#D9D9D9;" | Ground Throws | |||
|} | |||
insert bla here | |||
'''Tackles''' | |||
Tackles sind ähnlich wie Würfe und treffen mid. | |||
Die schwäche der Tackles sind das man sie leicht Sidesteppen oder Sidewalken kann. (SS_SW) | |||
{| cellspacing="1" style="text-align: left; color:black;" | |||
! style="width:200px;background-color:#D9D9D9;" | Ultimate tackle | |||
|} | |||
-'''Attacking from the ultimate tackle''' | |||
Jeder Charakter verfügt über ein Ultimate Tackle das durch rennen zum Gegner, in einer kurzen Distanz ausgeführt wird. | |||
Einige Charaktere haben eine Eingabe für das Ultimate Tackel durch drücken von: [[Bild:DIR_D.PNG]]+1+2 _ [[Bild:DIR_DB.PNG]]+1+2 | |||
Nach einem erfolgreichen ultimate Tackle sitzt der Charakter in einer Mount stellung auf dem Gegner. | |||
Dadurch hat man ein Punch-mixup. ( Ausnahmen sind Yoshimitsu und Craig Marduk. Yoshimitsu hat ein unblockable Sword Stab und Marduk ein spezielles Tackel/Mount Mixup game.) | |||
Die maximale Anzahl der Schläge sind fünf und kommen in 2 Schüben. | |||
Die ersten drei schläge sind 1,2,1 oder 2,1,2... | |||
Die nachfolgende Schläge sind 1,2 oder 2,1... | |||
Der Unterschied zwischen den zwei arten wird im "Escaping the ultimate Tackel" darunter erklärt. | |||
Bestimmte Charaktere können dem Gegner ein Armbar ( 1+2 ) oder Leglock ( 3+4 ) Mixup zusätzlich zu dem Punchmixup einfügen. | |||
Das Mixup kann nach dem Tackle oder nach dem ersten Punching-set ausgeführt werden.Folgende Charaktere haben Armbars: | |||
Devil Jin, Jin, King, Nina, Paul. | |||
Leglock: King, Nina. | |||
-'''Escaping the ultimate tackle''' | |||
Es gibt viele Wege das Ultimate Tackle zu escapen. | |||
-Erster Escape: Während des Tackles die 2 drücken um den Gegner zur seite zu drücken. | |||
-Zweiter Escape: Kurz nach dem Tackle beim aufprallen auf den Boden 1+2 drücken um den gegner zu reversal´en und das Spielchen umzudrehen und ihr über Ihm sitzt. TIP: Beim ersten Escape kann man auch gerne 1+2 drücken da es mitgebuffert wird! | |||
Nachdem man keins der zwei Escape chancen erfolgreich nutzen konnte hat man folgende optionen. | |||
-Der Gegner kann zum Armbar oder zum Leglock ansetzt. | |||
-Der Gegner kann zu der Punchserie ansetzten. ( fünf punches) | |||
-Der Gegner kann zu der ersten Punchserie ansetzten und danach zum Armbar oder Leglock ansetzten. (ersten 3 punches) | |||
{| cellspacing="1" style="text-align: left; color:black;" | |||
! style="width:200px;background-color:#D9D9D9;" | Punch series | |||
! style="width:200px;background-color:#D9D9D9;" | 1st hit escape | |||
! style="width:200px;background-color:#D9D9D9;" | 4th hit escape | |||
|- | |||
| style="background-color:#F9F9F9;" | 1,2,1,2,1 | |||
| style="background-color:#F9F9F9;" | 1 | |||
| style="background-color:#F9F9F9;" | 2 | |||
|- | |||
| style="background-color:#F9F9F9;" | 1,2,1,1,2 | |||
| style="background-color:#F9F9F9;" | 1 | |||
| style="background-color:#F9F9F9;" | 1 | |||
|- | |||
| style="background-color:#F9F9F9;" | 2,1,2,1,2 | |||
| style="background-color:#F9F9F9;" | 2 | |||
| style="background-color:#F9F9F9;" | 1 | |||
|- | |||
| style="background-color:#F9F9F9;" | 2,1,2,2,1 | |||
| style="background-color:#F9F9F9;" | 2 | |||
| style="background-color:#F9F9F9;" | 2 | |||
|- | |||
|} | |||
Es ist mit jedem Charakter möglich Armbar´s und Leglock´s zu escapen. | |||
Es ist aber auch möglich Armbar´s und Leglock´s zu Reversalen. | |||
Reversaln können nur die Ckaraktere die jeweils diesen move auch besitzen!!! | |||
Armbars: Devil Jin, Jin, King, Nina, Paul. | |||
Leglocks:King, Nina. | |||
Reversals machen etwas Schaden!!! | |||
{| cellspacing="1" style="text-align: left; color:black;" | |||
! style="width:200px;background-color:#D9D9D9;" | Armbar | |||
! style="width:200px;background-color:#D9D9D9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" | Escape | |||
| style="background-color:#F9F9F9;" | 1+2,2,2,2 | |||
|- | |||
| style="background-color:#F9F9F9;" | Reversal | |||
| style="background-color:#F9F9F9;" | 1+2,2,2,2,2 | |||
|- | |||
|} | |||
{| cellspacing="1" style="text-align: left; color:black;" | |||
! style="width:200px;background-color:#D9D9D9;" | Leglock | |||
! style="width:200px;background-color:#D9D9D9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" | Escape | |||
| style="background-color:#F9F9F9;" | 1+2,1,1,1 | |||
|- | |||
| style="background-color:#F9F9F9;" | Reversal | |||
| style="background-color:#F9F9F9;" | 1+2,1,1,1,1 | |||
|- | |||
|} | |} | ||
== Buffering techniques == | |||
'''Button buffering''' | |||
insert bla here | |||
'''Input buffering''' | |||
insert bla here | |||
Bearbeitungen