Balrog(SF4): Unterschied zwischen den Versionen

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(25 dazwischenliegende Versionen von 5 Benutzern werden nicht angezeigt)
Zeile 7: Zeile 7:


== Matchups==
== Matchups==
5:5: Dhalsim, Guile, E. Honda, El Fuerte
5:5: Honda, Guile, Dhalsim, Vega, El Fuerte


4:6: Ryu, Zangief, Boxer, Dictator, Akuma, Chun Li, Blanka, Rufus, Viper, Ken, Abel
4:6: Ryu, Ken, ChunLi, Zangief, Bison, Viper, Rufus, Abel, Gouki


3:7: Sagat
3:7: Blanka, Sagat


: <small><sub>Quelle: [http://www.eventhubs.com/guides/2008/oct/17/street-fighter-4-tiers-character-rankings/ eventhubs.com - Tier listing for 2009]</sub></small>
: <small><sub>Quelle: [http://www5.atwiki.jp/koko100/pages/123.html Japanische Wiki Stand März 2009]</sub></small>


== Matcharchiv ==
*[[Balrog Matcharchiv(SF4)|Balrog Matcharchiv]]




== Normals & Command Normals ==
== Normals & Command Normals ==
<small><sup>(Dies ist keine vollständige Liste.)</sup></small>
*'''Piece of Mercury: [[Bild: SFIV_DF.png]] +MK''' <small>(DF+MK)</small><BR/>
*'''Piece of Mercury: [[Bild: SFIV_DF.png]] +MK''' <small>(DF+MK)</small><BR/>


*'''Cosmic Smart: [[Bild: SFIV_DF.png]] +HK''' <small>(DF+HK)</small><BR/> Float-Eigenschaft und Special Cancel.
*'''Backslash: PPP'''<BR/> Unverwundbarkeit.
*'''Short Backslash: KKK'''<BR/> Unverwundbarkeit.
*'''Triangle Jump: an der Wand [[Bild: SFIV_UF.png]]''' <small>(UF)</small>
== Special Moves & EX Special Moves ==
*'''Rolling Crystal Flash:  [[Bild:DIRH_B.PNG]]  &nbsp;[[Bild: SFIV_F.png]]+P''' <small>(charge B,F+P)</small><BR/> EX Focus Attack & Super Cancel.
*'''Scarlet Terror:  [[Bild:DIRH_DB.PNG]]    &nbsp;[[Bild: SFIV_F.png]]+K''' <small>(charge DB,F+K)</small><BR/> Armor-Breaking.
*'''Sky High Claw:''' [[Bild:DIRH_D.PNG]]  &nbsp;[[Bild: SFIV_U.png]][''alternativ'': [[Bild: SFIV_UB.png]] oder [[Bild: SFIV_UF.png]]] '''+P''' <small>(charge D,U+P)</small><BR/> Button bestimmt Höhe.
'''
*'''Flying Barcelona Attack:''' [[Bild:DIRH_D.PNG]]    &nbsp;[[Bild: SFIV_U.png]][''alternativ'': [[Bild: SFIV_UB.png]] oder [[Bild: SFIV_UF.png]]] '''+K =>P''' <small>(charge D,U+K =>P)</small><BR/> Wall-Dive. Kontrollmöglichkeit mit B oder F.
**'''Izuna Drop:''' unmittelbar nach Flying Barcelona, nahe am Gegner [[Bild: SFIV_B.png]] oder [[Bild: SFIV_F.png]] '''+HP'''<small> (B+HP oder F+HP)</small><BR/>Command Throw (Grab). Juggle-Eigenschaft.
*'''Remove Claw: [[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]] +P''' <small>(DP+P)</small><BR/>
*'''Remove Mask: [[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]] +PP''' <small>(DP+PP)</small><BR/>Kostet 50% Super Meter, Defense gesenkt, Offense erhöht.
----
*'''EX Rolling Crystal Flash:  [[Bild:DIRH_B.PNG]]    &nbsp;[[Bild: SFIV_F.png]]+PP''' <small>(charge B,F+PP)</small><BR/> Geht durch Projektile, EX Focus Attack & Super Cancel.
*'''EX Scarlet Terror:  [[Bild:DIRH_DB.PNG]]    &nbsp;[[Bild: SFIV_F.png]]+KK''' <small>(charge DB,F+KK)</small><BR/> Armor-Breaking.
*'''EX Sky High Claw:''' [[Bild:DIRH_D.PNG]]    &nbsp;[[Bild: SFIV_U.png]][''alternativ'': [[Bild: SFIV_UB.png]] oder [[Bild: SFIV_UF.png]]] '''+PP''' <small>(charge D,U+PP)</small><BR/> Geht durch Projektile, Button bestimmt Höhe, Armor-Breaking.
*'''EX Flying Barcelona Attack:''' [[Bild:DIRH_D.PNG]]    &nbsp;[[Bild: SFIV_U.png]][''alternativ'': [[Bild: SFIV_UB.png]] oder [[Bild: SFIV_UF.png]]] '''+KK =>P''' <small>(charge D,U+KK =>P)</small><BR/> Wall-Dive. Kontrollmöglichkeit mit B oder F; trifft schon im Aufsteigen - man kann hineincomboen. Float- und Juggle-Eigenschaft.
*'''EX Remove Mask: [[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]] +PP''' <small>(DP+PP)</small><BR/>
== Super & Ultra Moves ==
*'''Flying Barcelona Special (Super):'''  [[Bild:DIRH_DB.PNG]]    &nbsp;[[Bild: SFIV_DF.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_UF.png]]<small>[''alternativ'': [[Bild: SFIV_U.png]] oder [[Bild: SFIV_UB.png]]]</small> '''+K =>P''' <small>(charge DB,DF,DB,UF+K =>P)</small><BR/>
**'''Rolling Izuna Drop:''' unmittelbar nach Flying Barcelona, nahe am Gegner [[Bild: SFIV_B.png]] oder [[Bild: SFIV_F.png]] '''+HP'''<small> (B+HP oder F+HP)</small><BR/>Command Throw (Grab). Followup für den Super.
*'''Bloody High Claw (Ultra):'''  [[Bild:DIRH_DB.PNG]]    &nbsp;[[Bild: SFIV_DF.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_UF.png]]<small>[''alternativ'': [[Bild: SFIV_U.png]] oder [[Bild: SFIV_UB.png]]]</small> '''+KKK''' <small>(charge DB,DF,DB,UF+KKK)</small><BR/>Geht durch Projektile. Armor Breaking. Unverwundbarkeit nur direkt nach dem Wall Jump.
== Focus Attacks & EX Focus Attacks  ==
siehe allgemein dazu: [[Street Fighter IV#Focus Attacks (Saving Attacks) |Focus Attacks (Saving Attacks)]] und [[Street Fighter IV#EX Focus Attacks (Focus Canceling) |EX Focus Attacks ]]
== Combos ==
<small><sup>(Dies ist keine vollständige Liste.)</sup></small><BR/>
• DF+HK, c.HK
• DF+HK, EX Flying Barcelona Attack, Izuna Drop


*'''Cosmic Smart: [[Bild: SFIV_DF.png]] +HK''' <small>(DF+HK)</small><BR/> Float-Eigenschaft und Special Cancel.
• c.MK, c.LP oder c.MP, EX Flying Barcelona Attack, Izuna Drop
 
• 2x c.LP, c.MP, ''cancel mit'' EX Flying Barcelona Attack
 
• j.HP, close HP (1 hit), HP Rolling Crystal Flash
 
 
== Wichtige Counter-Attack-Optionen ==
gegen Zangiefʼs Double Lariat (PPP): HK (Far), c.HK (Close), EX Barcelona Attack (Close), Ultra (Far)
 
gegen E.Hondaʼs Headbutt (charge B; F+P): HK, EX Barcelona Attack
 
gegen Blankaʼs Rolling Attack (charge B;F+P): dash=>c.MP, EX Barcelona Attack, Ultra
 
gegen Guileʼs Sonic Boom (charge B;F+P): Ultra
 
 
== Framedata ==
<small><sub>
•Die Zahlen in den Spalten "Startup" bis "Hit stun" sind Frameangaben. Siehe dazu im Lexikon: [[Terminologie und Notation#Frame|Frame]]<BR/>
•Für "'''Startup'''", "'''Active'''" und "'''Recover'''" siehe im Lexikon: [[Terminologie und Notation#Startup / Active / Recovery|Startup / Active / Recovery]]<BR/>
•Für "'''Frame Adv. Block'''" und "'''Frame Adv. Hit'''" siehe im Lexikon: [[Terminologie und Notation#Frame Advantage|Frame Advantage]]<BR/>
•Für "'''Block stun'''" und "'''Hit stun'''" siehe im Lexikon: [[Terminologie und Notation#Blockstun / Hitstun|Blockstun / Hitstun]]<BR/>
 
•Für "'''Damage'''" und "'''Stun'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Damage und Stun|Damage und Stun]]<BR/>
•Für "'''Meter Gain'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Super-Leiste und Revenge-Leiste|Super-Leiste und Revenge-Leiste]]<BR/>
•Für "'''Block'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Blocken (Guard)|Blocken (Guard)]]. '''H'''(high) bedeutet, dass die Attacke '''stehend''' geblockt werden kann, '''L'''(ow) bedeutet, dass die Attacke '''tief''' geblockt werden kann.<BR/>
•Für "'''Cancel Ability'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Cancels|Cancels]]. '''S''' steht für Super, '''Sp''' steht für Special Move.</sub></small>
<table border="1" cellspacing="0" style="font-size: 11px; border: 1px solid #999; background: #ececec; text-align: center; color: #000000;">
 
<tr>
<th> Move
</th><th> Startup
</th><th> Active
 
</th><th> Recover
</th><th> Frame Adv. Block
</th><th> Frame Adv. Hit
</th><th> Block stun
</th><th> Hit stun
</th><th> Damage
</th><th> Stun
</th><th> Meter Gain
</th><th> Block
 
</th><th> Cancel Ability
</th></tr>
 
<tr>
<td> Close Light Punch
</td><td> 4
</td><td> 2
</td><td> 10
</td><td> -1
</td><td> +2
 
</td><td> 10
</td><td> 13
 
</td><td> 30[20]
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> SpS
</td></tr><tr>
<td> Close Medium Punch
 
</td><td> 7
 
</td><td> 2
</td><td> 13
</td><td> -1
</td><td> +2
</td><td> 13
</td><td> 16
</td><td> 70[60]
</td><td> 100
 
</td><td> 40
 
</td><td> HL
</td><td> SpS
</td></tr><tr>
<td> Close Hard Punch
</td><td> 9
</td><td> 3(7)3
</td><td> 14
</td><td> +1
 
 
</td><td> +5
</td><td> 17
</td><td> 24*21
</td><td> 50[40]x2
</td><td> 50*50
</td><td> 60*20
</td><td> HL
</td><td> SpS*-
</td></tr><tr>
 
<td> Close Light Kick
</td><td> 4
</td><td> 2
</td><td> 10
</td><td> -1
</td><td> +2
</td><td> 10
</td><td> 13
 
</td><td> 30


</td><td> 50
</td><td> 20
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Close Medium Kick
</td><td> 6


*'''Backslash: PPP'''<BR/> Unverwundbarkeit.
</td><td> 2
</td><td> 13


</td><td> -1
</td><td> +2
</td><td> 13
</td><td> 16
</td><td> 70
</td><td> 100
</td><td> 40


*'''Short Backslash: KKK'''<BR/> Unverwundbarkeit.
</td><td> HL
</td><td> SpS


</td></tr><tr>
<td> Close Hard Kick
</td><td> 4
</td><td> 2*2
</td><td> 23
</td><td> -7


*'''Triangle Jump: an der Wand [[Bild: SFIV_UF.png]]''' <small>(UF)</small>
</td><td> -2
</td><td> 17
</td><td> 22


</td><td> 40*70
</td><td> 125*75
</td><td> 60*20
</td><td> HL
</td><td> S*-
</td></tr><tr>
<td> Far Light Punch
</td><td> 4
</td><td> 2


</td><td> 10
</td><td> -1
</td><td> +2
</td><td> 10
</td><td> 13


== Special Moves & EX Special Moves ==
</td><td> 30[20]
*'''Rolling Crystal Flash: [[Bild: SFIV_B.png]]<small><sub>charge(2 sec.)</sub></small>   &nbsp;[[Bild: SFIV_F.png]]+P''' <small>(charge B,F+P)</small><BR/> '''EX Focus Attack & Super Cancel'''.
</td><td> 50
</td><td> 20
</td><td> HL


</td><td> SpS
</td></tr><tr>
<td> Far Medium Punch
</td><td> 7


*'''Scarlet Terror: [[Bild: SFIV_DB.png]]<small><sub>charge(2 sec.)</sub></small>   &nbsp;[[Bild: SFIV_F.png]]+K''' <small>(charge DB,F+K)</small><BR/> '''Armor-Breaking'''.
</td><td> 2
</td><td> 14
</td><td> -2
</td><td> +1
</td><td> 13


</td><td> 16
</td><td> 90[80]
</td><td> 100
</td><td> 40


*'''Sky High Claw: [[Bild: SFIV_D.png]]<small><sub>charge(2 sec.)</sub></small>'''  &nbsp;[[Bild: SFIV_U.png]][''alternativ'': [[Bild: SFIV_UB.png]] oder [[Bild: SFIV_UF.png]]] '''+P''' <small>(charge D,U+P)</small><BR/> Button bestimmt Höhe.
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Far Hard Punch
</td><td> 8


</td><td> 3
</td><td> 23
</td><td> -8


*'''Flying Barcelona Attack: [[Bild: SFIV_D.png]]<small><sub>charge(2 sec.)</sub></small>'''  &nbsp;[[Bild: SFIV_U.png]][''alternativ'': [[Bild: SFIV_UB.png]] oder [[Bild: SFIV_UF.png]]] '''+K =>P''' <small>(charge D,U+K =>P)</small><BR/> Wall-Dive. Kontrollmöglichkeit mit B oder F.
</td><td> -4
**'''Izuna Drop:''' unmittelbar nach Flying Barcelona, nahe am Gegner [[Bild: SFIV_B.png]] oder [[Bild: SFIV_F.png]] '''+HP'''<small> (B+HP oder F+HP)</small><BR/>Command Throw (Grab). Juggle-Eigenschaft.
</td><td> 17
</td><td> 21
</td><td> 120[110]
</td><td> 200
</td><td> 60


</td><td> HL
</td><td> -
</td></tr><tr>
<td> Far Light Kick
</td><td> 5
</td><td> 2
</td><td> 7
</td><td> +2
</td><td> +5


*'''Remove Claw: [[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]] +P''' <small>(DP+P)</small><BR/>
</td><td> 10
</td><td> 13


</td><td> 40
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Far Medium Kick


*'''Remove Mask: [[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]] +PP''' <small>(DP+PP)</small><BR/>Gibt 50% Super Meter, Defense gesenkt, Offense erhöht.
</td><td> 8


</td><td> 2
</td><td> 15
</td><td> -3
</td><td> 0
</td><td> 13
</td><td> 16
</td><td> 70
</td><td> 100


</td><td> 40


</td><td> HL
</td><td> -
</td></tr><tr>
<td> Far Hard Kick
</td><td> 4
</td><td> 2*2
</td><td> 23
</td><td> -7


----
*'''EX Rolling Crystal Flash: [[Bild: SFIV_B.png]]<small><sub>charge(2 sec.)</sub></small>  &nbsp;[[Bild: SFIV_F.png]]+PP''' <small>(charge B,F+PP)</small><BR/> Geht durch Projektile, '''EX Focus Attack & Super Cancel'''.


</td><td> -2
</td><td> 17
</td><td> 22
</td><td> 40*70
</td><td> 125*75
</td><td> 60*20
</td><td> HL
</td><td> S*-
</td></tr><tr>


*'''EX Scarlet Terror: [[Bild: SFIV_DB.png]]<small><sub>charge(2 sec.)</sub></small>   &nbsp;[[Bild: SFIV_F.png]]+KK''' <small>(charge DB,F+KK)</small><BR/> '''Armor-Breaking'''.
<td> Crouch Light Punch
</td><td> 4
</td><td> 2
</td><td> 8
</td><td> +1
</td><td> +4
</td><td> 10
</td><td> 13


</td><td> 30[20]


*'''Sky High Claw: [[Bild: SFIV_D.png]]<small><sub>charge(2 sec.)</sub></small>'''  &nbsp;[[Bild: SFIV_U.png]][''alternativ'': [[Bild: SFIV_UB.png]] oder [[Bild: SFIV_UF.png]]] '''+PP''' <small>(charge D,U+PP)</small><BR/> Geht durch Projektile, Button bestimmt Höhe, '''Armor-Breaking'''.
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> SpS
</td></tr><tr>
<td> Crouch Medium Punch
</td><td> 4


</td><td> 2
</td><td> 16


*'''EX Flying Barcelona Attack: [[Bild: SFIV_D.png]]<small><sub>charge(2 sec.)</sub></small>'''  &nbsp;[[Bild: SFIV_U.png]][''alternativ'': [[Bild: SFIV_UB.png]] oder [[Bild: SFIV_UF.png]]] '''+KK =>P''' <small>(charge D,U+KK =>P)</small><BR/> Wall-Dive. Kontrollmöglichkeit mit B oder F; trifft schon im Aufsteigen - man kann hineincomboen. Float- und Juggle-Eigenschaft.
</td><td> -4
</td><td> -1
</td><td> 13
</td><td> 16
</td><td> 70[60]
</td><td> 100
</td><td> 40


</td><td> HL
</td><td> SpS


*'''EX Remove Mask: [[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]] +PPP''' <small>(DP+PPP)</small><BR/>
</td></tr><tr>
<td> Crouch Hard Punch
</td><td> 5
</td><td> 2
</td><td> 27
</td><td> -11


</td><td> -6
</td><td> 17
</td><td> 22


</td><td> 110[100]
</td><td> 200
</td><td> 60
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Crouch Light Kick
</td><td> 4
</td><td> 2


</td><td> 9
</td><td> 0
</td><td> +3
</td><td> 10
</td><td> 13


== Super & Ultra Moves ==
</td><td> 20
</td><td> 50
</td><td> 20
</td><td> L


*'''Flying Barcelona Special (Super): [[Bild: SFIV_DB.png]]<small><sub>charge(2 sec.)</sub></small>'''  &nbsp;[[Bild: SFIV_DF.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_UF.png]]<small>[''alternativ'': [[Bild: SFIV_U.png]] oder [[Bild: SFIV_UB.png]]]</small> '''+K =>P''' <small>(charge DB,DF,DB,UF+K =>P)</small><BR/>
</td><td> SpS
**'''Rolling Izuna Drop:''' unmittelbar nach Flying Barcelona, nahe am Gegner [[Bild: SFIV_B.png]] oder [[Bild: SFIV_F.png]] '''+HP'''<small> (B+HP oder F+HP)</small><BR/>Command Throw (Grab). Followup für den Super.
</td></tr><tr>
<td> Crouch Medium Kick
</td><td> 8


</td><td> 3
</td><td> 9
</td><td> +2
</td><td> +5
</td><td> 13


*'''Bloody High Claw (Ultra): [[Bild: SFIV_DB.png]]<small><sub>charge(2 sec.)</sub></small>'''  &nbsp;[[Bild: SFIV_DF.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_UF.png]]<small>[''alternativ'': [[Bild: SFIV_U.png]] oder [[Bild: SFIV_UB.png]]]</small> '''+KKK''' <small>(charge DB,DF,DB,UF+KKK)</small><BR/>Geht durch Projektile. '''Armor Breaking.'''
</td><td> 16
</td><td> 70
</td><td> 100
</td><td> 40


</td><td> L
</td><td> SpS
</td></tr><tr>
<td> Crouch Hard Kick
</td><td> 8


</td><td> 13
</td><td> 17
</td><td> -12


== Focus Attacks & EX Focus Attacks  ==
</td><td> -
siehe allgemein dazu: [[Street Fighter IV#Focus Attacks (Saving Attacks) |Focus Attacks (Saving Attacks)]] und [[Street Fighter IV#EX Focus Attacks  |EX Focus Attacks ]]
</td><td> 17
</td><td> -
</td><td> 110
</td><td> 200
</td><td> 60


</td><td> L
</td><td> -
</td></tr><tr>
<td> Jump Up Light Punch
</td><td> 6
</td><td> 5
</td><td> -
</td><td> -
</td><td> -


</td><td> 8
</td><td> 11


== Combos ==
</td><td> 50[40]
• DF+HK, c.HK
</td><td> 50
</td><td> 20
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Up Medium Punch


• DF+HK, EX Flying Barcelona Attack, Izuna Drop
</td><td> 5


• c.MK, c.LP oder c.MP, EX Flying Barcelona Attack, Izuna Drop
</td><td> 3
</td><td> -
</td><td> -
</td><td> -
</td><td> 11
</td><td> 15
</td><td> 80[70]
</td><td> 100


• 2x c.LP, c.MP, ''cancel mit'' EX Flying Barcelona Attack
</td><td> 40


• j.HP, close HP (1 hit), HP Rolling Crystal Flash
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Up Hard Punch
</td><td> 6
</td><td> 2
</td><td> -
</td><td> -




</td><td> -
</td><td> 15
</td><td> 18
</td><td> 100[90]
</td><td> 200
</td><td> 60
</td><td> H
</td><td> -
</td></tr><tr>


== Wichtige Counter-Attack-Optionen ==
<td> Jump Up Light Kick
gegen Zangiefʼs Double Lariat (PPP): HK (Far), c.HK (Close), EX Barcelona Attack (Close), Ultra (Far)
</td><td> 6
</td><td> 9
</td><td> -
</td><td> -
</td><td> -
</td><td> 8
</td><td> 11


gegen E.Hondaʼs Headbutt (charge B; F+P): HK, EX Barcelona Attack
</td><td> 40


gegen Blankaʼs Rolling Attack (charge B;F+P): dash=>c.MP, EX Barcelona Attack, Ultra
</td><td> 50
</td><td> 20
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Up Medium Kick
</td><td> 6


gegen Guileʼs Sonic Boom (charge B;F+P): Ultra
</td><td> 7
</td><td> -


</td><td> -
</td><td> -
</td><td> 11
</td><td> 15
</td><td> 80
</td><td> 100
</td><td> 40


</td><td> H
</td><td> -


== Framedata ==
</td></tr><tr>
<table border="1em" cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;">
<td> Jump Up Hard Kick
</td><td> 4
</td><td> 5
</td><td> -
</td><td> -


<tr>
</td><td> -
<th align="center">
</td><td> 15
</th><th align="center">
</td><td> 18


</th><th align="center">
</td><td> 100
</th><th align="center">
</td><td> 200
</th><th align="center"> frame
</td><td> 60
</th><th align="center"> frame
</td><td> H
</th><th align="center"> frames of
</td><td> -
</th><th align="center"> frames of
</td></tr><tr>
</th><th align="center">
<td> Jump Forward Light Punch
</th><th align="center">
</td><td> 5
</th><th align="center"> super meter
</td><td> 5
</th><th align="center">
</th><th align="center"> cancel


</th><th align="center">
</td><td> -
</th></tr>
</td><td> -
<tr>
</td><td> -
<th align="center"> move Name
</td><td> 8
</th><th align="center"> startup
</td><td> 11
</th><th align="center"> active
</th><th align="center"> recovery
</th><th align="center"> adv.blk
</th><th align="center"> adv.hit
</th><th align="center"> blockstun


</th><th align="center"> hitstun
</td><td> 50[40]
</th><th align="center"> damage
</td><td> 50
</th><th align="center"> stun
</td><td> 20
</th><th align="center"> gain
</td><td> H
</th><th align="center"> block
</th><th align="center"> ability
</th><th align="center"> comments
</th></tr>
<tr>
<td align="center"> close LP


</td><td align="center"> 4
</td><td> -
</td><td align="center"> 2
</td></tr><tr>
</td><td align="center"> 10
<td> Jump Forward Medium Punch
</td><td align="center"> -1
</td><td> 5
</td><td align="center"> +2
</td><td align="center"> 10
</td><td align="center"> 13
</td><td align="center"> 30[20]
</td><td align="center"> 50


</td><td align="center"> 20
</td><td> 5
</td><td align="center"> HL
</td><td> -
</td><td align="center"> SpS
</td><td> -
</td><td align="center"> -
</td><td> -
</td></tr>
</td><td> 11
<tr>
<td align="center"> close MP
</td><td align="center"> 7
</td><td align="center"> 2
</td><td align="center"> 13


</td><td align="center"> -1
</td><td> 15
</td><td align="center"> +2
</td><td> 80[70]
</td><td align="center"> 13
</td><td> 100
</td><td align="center"> 16
</td><td> 40
</td><td align="center"> 70[60]
</td><td align="center"> 100
</td><td align="center"> 40
</td><td align="center"> HL
</td><td align="center"> SpS


</td><td align="center"> -
</td><td> H
</td></tr>
</td><td> -
<tr>
</td></tr><tr>
<td align="center"> close HP
<td> Jump Forward Hard Punch
</td><td align="center"> 9
</td><td> 5
</td><td align="center"> 3(7)3
</td><td align="center"> 14
</td><td align="center"> +1
</td><td align="center"> +5
</td><td align="center"> 17


</td><td align="center"> 24*21
</td><td> 4
</td><td align="center"> 50[40]x2
</td><td> -
</td><td align="center"> 50*50
</td><td> -
</td><td align="center"> 60*20
</td><td align="center"> HL
</td><td align="center"> SpS*-
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> close LK


</td><td align="center"> 4
</td><td> -
</td><td align="center"> 2
</td><td> 15
</td><td align="center"> 10
</td><td> 18
</td><td align="center"> -1
</td><td> 100[90]
</td><td align="center"> +2
</td><td> 200
</td><td align="center"> 10
</td><td> 60
</td><td align="center"> 13
</td><td align="center"> 30
</td><td align="center"> 50


</td><td align="center"> 20
</td><td> H
</td><td align="center"> HL
</td><td> -
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> -
<td> Jump Forward Light Kick
</td></tr>
</td><td> 6
<tr>
</td><td> 7
<td align="center"> close MK
</td><td> -
</td><td align="center"> 6
</td><td> -
</td><td align="center"> 2
</td><td> -
</td><td align="center"> 13


</td><td align="center"> -1
</td><td> 8
</td><td align="center"> +2
</td><td> 11
</td><td align="center"> 13
</td><td align="center"> 16
</td><td align="center"> 70
</td><td align="center"> 100
</td><td align="center"> 40
</td><td align="center"> HL
</td><td align="center"> SpS


</td><td align="center"> -
</td><td> 40
</td></tr>
</td><td> 50
<tr>
</td><td> 20
<td align="center"> close HK
</td><td> H
</td><td align="center"> 4
</td><td> -
</td><td align="center"> 2*2
</td></tr><tr>
</td><td align="center"> 23
<td> Jump Forward Medium Kick
</td><td align="center"> -7
</td><td align="center"> -2
</td><td align="center"> 17


</td><td align="center"> 22
</td><td> 6
</td><td align="center"> 40*70
</td><td align="center"> 125*75
</td><td align="center"> 60*20
</td><td align="center"> HL
</td><td align="center"> S*-
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> far LP


</td><td align="center"> 4
</td><td> 6
</td><td align="center"> 2
</td><td> -
</td><td align="center"> 10
</td><td> -
</td><td align="center"> -1
</td><td> -
</td><td align="center"> +2
</td><td> 11
</td><td align="center"> 10
</td><td> 15
</td><td align="center"> 13
</td><td> 70
</td><td align="center"> 30[20]
</td><td> 100
</td><td align="center"> 50


</td><td align="center"> 20
</td><td> 40
</td><td align="center"> HL
</td><td align="center"> SpS
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> far MP
</td><td align="center"> 7
</td><td align="center"> 2
</td><td align="center"> 14


</td><td align="center"> -2
</td><td> H
</td><td align="center"> +1
</td><td> -
</td><td align="center"> 13
</td></tr><tr>
</td><td align="center"> 16
<td> Jump Forward Hard Kick
</td><td align="center"> 90[80]
</td><td> 6
</td><td align="center"> 100
</td><td> 6
</td><td align="center"> 40
</td><td> -
</td><td align="center"> HL
</td><td> -
</td><td align="center"> S


</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> far HP
</td><td align="center"> 8
</td><td align="center"> 3
</td><td align="center"> 23
</td><td align="center"> -8
</td><td align="center"> -4
</td><td align="center"> 17


</td><td align="center"> 21
</td><td> -
</td><td align="center"> 120[110]
</td><td> 15
</td><td align="center"> 200
</td><td> 18
</td><td align="center"> 60
</td><td> 100
</td><td align="center"> HL
</td><td> 200
</td><td align="center"> -
</td><td> 60
</td><td align="center"> -
</td><td> H
</td></tr>
</td><td> -
<tr>
</td></tr><tr>
<td align="center"> far LK


</td><td align="center"> 5
<td> Down Forward + Medium Kick
</td><td align="center"> 2
</td><td> 19
</td><td align="center"> 7
</td><td> 4
</td><td align="center"> +2
</td><td> 13
</td><td align="center"> +5
</td><td> -5
</td><td align="center"> 10
</td><td> -1
</td><td align="center"> 13
</td><td> 11
</td><td align="center"> 40
</td><td> 15
</td><td align="center"> 50


</td><td align="center"> 20
</td><td> 60
</td><td align="center"> HL
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> far MK
</td><td align="center"> 8
</td><td align="center"> 2
</td><td align="center"> 15


</td><td align="center"> -3
</td><td> 100
</td><td align="center"> 0
</td><td> 40
</td><td align="center"> 13
</td><td> HL
</td><td align="center"> 16
</td><td> -
</td><td align="center"> 70
</td></tr><tr>
</td><td align="center"> 100
<td> Down Forward + Hard Kick
</td><td align="center"> 40
</td><td> 14
</td><td align="center"> HL
</td><td align="center"> -


</td><td align="center"> -
</td><td> 5
</td></tr>
</td><td> 10+4
<tr>
<td align="center"> far HK
</td><td align="center"> 4
</td><td align="center"> 2*2
</td><td align="center"> 23
</td><td align="center"> -7
</td><td align="center"> -2
</td><td align="center"> 17


</td><td align="center"> 22
</td><td> -1
</td><td align="center"> 40*70
</td><td> -
</td><td align="center"> 125*75
</td><td> 17
</td><td align="center"> 60*20
</td><td> -
</td><td align="center"> HL
</td><td> 80
</td><td align="center"> S*-
</td><td> 100
</td><td align="center"> -
</td><td> 60
</td></tr>
<tr>
<td align="center"> crouch LP


</td><td align="center"> 4
</td><td> HL
</td><td align="center"> 2
</td><td> -
</td><td align="center"> 8
</td><td align="center"> +1
</td><td align="center"> +4
</td><td align="center"> 10
</td><td align="center"> 13
</td><td align="center"> 30[20]
</td><td align="center"> 50


</td><td align="center"> 20
</td><td align="center"> HL
</td><td align="center"> SpS
</td><td align="center"> -
</td></tr>
</td></tr>
<tr>
<tr>
<td align="center"> crouch MP
<td> Punch Backflip
</td><td align="center"> 4
</td><td> -
</td><td align="center"> 2
</td><td> -
</td><td align="center"> 16
</td><td> 65
</td><td> -
</td><td> -
</td><td> -
 
</td><td> -


</td><td align="center"> -4
</td><td> -
</td><td align="center"> -1
</td><td> -
</td><td align="center"> 13
</td><td> -
</td><td align="center"> 16
</td><td> -
</td><td align="center"> 70[60]
</td><td> -
</td><td align="center"> 100
</td></tr><tr>
</td><td align="center"> 40
<td> Kick Backflip
</td><td align="center"> HL
</td><td> -
</td><td align="center"> SpS


</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> crouch HP
</td><td align="center"> 5
</td><td align="center"> 2
</td><td align="center"> 27
</td><td align="center"> -11
</td><td align="center"> -6
</td><td align="center"> 17


</td><td align="center"> 22
</td><td> -
</td><td align="center"> 110[100]
</td><td> 42
</td><td align="center"> 200
</td><td> -
</td><td align="center"> 60
</td><td> -
</td><td align="center"> HL
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td></tr>
</td><td> -
<tr>
</td><td> -
<td align="center"> crouch LK


</td><td align="center"> 4
</td><td align="center"> 2
</td><td align="center"> 9
</td><td align="center"> 0
</td><td align="center"> +3
</td><td align="center"> 10
</td><td align="center"> 13
</td><td align="center"> 20
</td><td align="center"> 50


</td><td align="center"> 20
</td><td> -
</td><td align="center"> L
</td><td> -
</td><td align="center"> SpS
</td></tr><tr>
</td><td align="center"> -
<td> Level 1 Focus Attack
</td></tr>
</td><td> 21
<tr>
</td><td> 2
<td align="center"> crouch MK
</td><td> 35
</td><td align="center"> 8
</td><td> -21
</td><td align="center"> 3
</td><td align="center"> 9


</td><td align="center"> +2
</td><td> -21
</td><td align="center"> +5
</td><td align="center"> 13
</td><td align="center"> 16
</td><td align="center"> 70
</td><td align="center"> 100
</td><td align="center"> 40
</td><td align="center"> L
</td><td align="center"> SpS


</td><td align="center"> -
</td><td> 15
</td></tr>
</td><td> 15
<tr>
</td><td> 60[50]
<td align="center"> crouch HK
</td><td> 100
</td><td align="center"> 8
</td><td> 20
</td><td align="center"> 13
</td><td> HL
</td><td align="center"> 17
</td><td> -
</td><td align="center"> -12
</td></tr><tr>
</td><td align="center"> -
<td> Level 2 Focus Attack
</td><td align="center"> 17


</td><td align="center"> -
</td><td> 17+12
</td><td align="center"> 110
</td><td> 2
</td><td align="center"> 200
</td><td> 35
</td><td align="center"> 60
</td><td> -15
</td><td align="center"> L
</td><td> -
</td><td align="center"> -
</td><td> 21
</td><td align="center"> -
</td><td> -
</td></tr>
<tr>
<td align="center"> jump up LP


</td><td align="center"> 6
</td><td> 80[70]
</td><td align="center"> 5
</td><td> 150
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 8
</td><td align="center"> 11
</td><td align="center"> 50[40]
</td><td align="center"> 50


</td><td align="center"> 20
</td><td> 40
</td><td align="center"> H
</td><td> HL
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td></tr><tr>
</td></tr>
<td> Level 3 Focus Attack
<tr>
</td><td> 65
<td align="center"> jump up MP
</td><td align="center"> 5
</td><td align="center"> 3
</td><td align="center"> -


</td><td align="center"> -
</td><td> 2
</td><td align="center"> -
</td><td> 35
</td><td align="center"> 11
</td><td> -
</td><td align="center"> 15
</td><td align="center"> 80[70]
</td><td align="center"> 100
</td><td align="center"> 40
</td><td align="center"> H
</td><td align="center"> -


</td><td align="center"> -
</td><td> -
</td></tr>
</td><td> -
<tr>
</td><td> -
<td align="center"> jump up HP
</td><td> 150[120]
</td><td align="center"> 6
</td><td> 200
</td><td align="center"> 2
</td><td> 60
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 15


</td><td align="center"> 18
</td><td> -
</td><td align="center"> 100[90]
</td><td> -
</td><td align="center"> 200
</td></tr><tr>
</td><td align="center"> 60
</td><td align="center"> H
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> jump up LK


</td><td align="center"> 6
<td> Forward + Throw
</td><td align="center"> 9
</td><td> 3
</td><td align="center"> -
</td><td> 2
</td><td align="center"> -
</td><td> 20
</td><td align="center"> -
</td><td> -
</td><td align="center"> 8
</td><td align="center"> 11
</td><td align="center"> 40
</td><td align="center"> 50


</td><td align="center"> 20
</td><td> -
</td><td align="center"> H
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> 120
</td></tr>
<tr>
<td align="center"> jump up MK
</td><td align="center"> 6
</td><td align="center"> 7
</td><td align="center"> -


</td><td align="center"> -
</td><td> 120
</td><td align="center"> -
</td><td> 40
</td><td align="center"> 11
</td><td> 1.0
</td><td align="center"> 15
</td><td> -
</td><td align="center"> 80
</td></tr><tr>
</td><td align="center"> 100
<td> Back + Throw
</td><td align="center"> 40
</td><td> 3
</td><td align="center"> H
</td><td> 2
</td><td align="center"> -
</td><td> 20


</td><td align="center"> -
</td><td> -
</td></tr>
</td><td> -
<tr>
</td><td> -
<td align="center"> jump up HK
</td><td> -
</td><td align="center"> 4
</td><td align="center"> 5
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 15


</td><td align="center"> 18
</td><td> 120
</td><td align="center"> 100
</td><td> 120
</td><td align="center"> 200
</td><td> 40
</td><td align="center"> 60
</td><td> 1.0
</td><td align="center"> H
</td><td> -
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> jump forward LP


</td><td align="center"> 5
</td></tr><tr>
</td><td align="center"> 5
<td> Air Throw
</td><td align="center"> -
</td><td> 3
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 8
</td><td align="center"> 11
</td><td align="center"> 50[40]
</td><td align="center"> 50


</td><td align="center"> 20
</td><td> 2
</td><td align="center"> H
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td></tr>
</td><td> -
<tr>
</td><td> -
<td align="center"> jump forward MP
</td><td align="center"> 5
</td><td align="center"> 5
</td><td align="center"> -


</td><td align="center"> -
</td><td> 150
</td><td align="center"> -
</td><td> 130
</td><td align="center"> 11
</td><td> 40
</td><td align="center"> 15
</td><td align="center"> 80[70]
</td><td align="center"> 100
</td><td align="center"> 40
</td><td align="center"> H
</td><td align="center"> -


</td><td align="center"> -
</td><td> 1.2
</td></tr>
</td><td> -
<tr>
</td></tr><tr>
<td align="center"> jump forward HP
<td> Claw Roll Light Punch
</td><td align="center"> 5
</td><td> 9
</td><td align="center"> 4
</td><td> 9(7)4
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 15


</td><td align="center"> 18
</td><td> 22
</td><td align="center"> 100[90]
</td><td> -2
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> H
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> jump forward LK


</td><td align="center"> 6
</td><td> +2
</td><td align="center"> 7
</td><td> 14*23
</td><td align="center"> -
</td><td> 17*27
</td><td align="center"> -
</td><td> 20*90[80]
</td><td align="center"> -
</td><td> 20*100
</td><td align="center"> 8
</td><td> 20/10*30
</td><td align="center"> 11
</td><td> HL
</td><td align="center"> 40
</td><td align="center"> 50


</td><td align="center"> 20
</td><td> S
</td><td align="center"> H
</td></tr><tr>
</td><td align="center"> -
<td> Claw Roll Medium Punch
</td><td align="center"> -
</td><td> 16
</td></tr>
</td><td> 9(5) 8(5) 9(6) 4
<tr>
</td><td> 22
<td align="center"> jump forward MK
</td><td> -2
</td><td align="center"> 6
</td><td> +2
</td><td align="center"> 6
</td><td> 14x3*23
</td><td align="center"> -


</td><td align="center"> -
</td><td> 17x3*27
</td><td align="center"> -
</td><td align="center"> 11
</td><td align="center"> 15
</td><td align="center"> 70
</td><td align="center"> 100
</td><td align="center"> 40
</td><td align="center"> H
</td><td align="center"> -


</td><td align="center"> -
</td><td> 20x3 *90 [80]
</td></tr>
</td><td> 20x3 *100
<tr>
</td><td> 20/10 x3* 30
<td align="center"> jump forward HK
</td><td> HL
</td><td align="center"> 6
</td><td> S
</td><td align="center"> 6
</td></tr><tr>
</td><td align="center"> -
<td> Claw Roll Hard Punch
</td><td align="center"> -
</td><td> 20
</td><td align="center"> -
</td><td align="center"> 15


</td><td align="center"> 18
</td><td align="center"> 100
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> H
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> Piece of Mercury: DF+MK


</td><td align="center"> 19
</td><td> 9(5) 8(5) 9(5) 8(6) 4
</td><td align="center"> 4
</td><td> 22
</td><td align="center"> 13
</td><td> -2
</td><td align="center"> -5
</td><td> +2
</td><td align="center"> -1
</td><td> 14x4*23
</td><td align="center"> 11
</td><td> 17x4*27
</td><td align="center"> 15
</td><td> 20x4 *90 [80]
</td><td align="center"> 60
</td><td> 20x4 *100
</td><td align="center"> 100
</td><td> 20/10x4 *30


</td><td align="center"> 40
</td><td align="center"> HL
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> Cosmic Smart: DF+HK
</td><td align="center"> 14
</td><td align="center"> 5
</td><td align="center"> 10+4


</td><td align="center"> -1
</td><td> HL
</td><td align="center"> -
</td><td> S
</td><td align="center"> 17
</td></tr><tr>
</td><td align="center"> -
<td> Claw Roll EX
</td><td align="center"> 80
</td><td> 20
</td><td align="center"> 100
</td><td> 9(5) 8(5) 9(5) 8(6) 4
</td><td align="center"> 60
</td><td> 22
</td><td align="center"> HL
</td><td> -2
</td><td align="center"> -


</td><td align="center"> -
</td><td> +2
</td></tr>
<tr>
<td align="center"> Triangle Jump
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> 14x4*23
</td><td align="center"> -
</td><td> 17x4*27
</td><td align="center"> -
</td><td> 20x4* 90[80]
</td><td align="center"> -
</td><td> 20x4*100
</td><td align="center"> -
</td><td> 0/0
</td><td align="center"> -
</td><td> HL
</td><td align="center"> -
</td><td> S
</td></tr>
</td></tr><tr>
<tr>
<td> Flip Kick Light Kick
<td align="center"> Backflip PPP


</td><td align="center"> -
</td><td> 7
</td><td align="center"> -
</td><td> 10
</td><td align="center"> 65
</td><td> 15+8
</td><td align="center"> -
</td><td> -12
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> 20
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> 100
</td><td align="center"> -
</td><td> 150
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> Backflip KKK
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 42


</td><td align="center"> -
</td><td> 30/30
</td><td align="center"> -
</td><td> HL
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> -
<td> Flip Kick Medium Kick
</td><td align="center"> -
</td><td> 7
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> 5*5
</td></tr>
</td><td> 14+9
<tr>
</td><td> -12
<td align="center"> Focus Level 1
</td><td align="center"> 21
</td><td align="center"> 2
</td><td align="center"> 35
</td><td align="center"> -21
</td><td align="center"> -21
</td><td align="center"> 15


</td><td align="center"> 15
</td><td> -
</td><td align="center"> 60[50]
</td><td> 20
</td><td align="center"> 100
</td><td> -
</td><td align="center"> 20
</td><td> 80*60
</td><td align="center"> HL
</td><td> 100
</td><td align="center"> -
</td><td> 30/20
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> Focus Level 2


</td><td align="center"> 17+12
</td><td> HL
</td><td align="center"> 2
</td><td> -
</td><td align="center"> 35
</td></tr><tr>
</td><td align="center"> -15
</td><td align="center"> -
</td><td align="center"> 21
</td><td align="center"> -
</td><td align="center"> 80[70]
</td><td align="center"> 150


</td><td align="center"> 40
<td> Flip Kick Hard Kick
</td><td align="center"> HL
</td><td> 4
</td><td align="center"> -
</td><td> 8*5
</td><td align="center"> -
</td><td> 14+9
</td></tr>
</td><td> -15
<tr>
<td align="center"> Focus Level 3
</td><td align="center"> 65
</td><td align="center"> 2
</td><td align="center"> 35


</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> 20
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> 100*60
</td><td align="center"> 150[120]
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> 100
</td></tr>
</td><td> 30/20
<tr>
</td><td> HL
<td align="center"> Rainbow Suplex: neutral or f+LP+LK
</td><td> -
</td><td align="center"> 3
</td></tr><tr>
</td><td align="center"> 2
<td> Flip Kick EX
</td><td align="center"> 20
</td><td> 4
</td><td align="center"> -
</td><td> 8*5
</td><td align="center"> -
</td><td> 14+9
</td><td align="center"> -


</td><td align="center"> -
</td><td> -15
</td><td align="center"> 120
</td><td> -
</td><td align="center"> 120
</td><td> 20
</td><td align="center"> 40
</td><td> -
</td><td align="center"> 1.0
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> Crescent Line: b+LP+LK


</td><td align="center"> 3
</td><td> 110*70
</td><td align="center"> 2
</td><td> 150*100
</td><td align="center"> 20
</td><td> 0/0
</td><td align="center"> -
</td><td> HL
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 120
</td><td align="center"> 120


</td><td align="center"> 40
</td></tr><tr>
</td><td align="center"> 1.0
<td> Sky High Claw
</td><td align="center"> -
</td><td>&nbsp;???5
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> Stardust Drop: In Air, LP+LK
</td><td align="center"> 3
</td><td align="center"> 2
</td><td align="center"> -


</td><td align="center"> -
</td><td>&nbsp;???
</td><td align="center"> -
</td><td>&nbsp;???17
</td><td align="center"> -
</td><td> -20
</td><td align="center"> -
</td><td> -16
</td><td align="center"> 150
</td><td> 17
</td><td align="center"> 130
</td><td> 21
</td><td align="center"> 40
</td><td> 110[100]
</td><td align="center"> 1.2
</td><td> 200
</td><td align="center"> -


</td><td align="center"> -
</td><td> 30/40
</td></tr>
</td><td> HL
<tr>
<td align="center"> LP Rolling Crystal Flash: charge b(60f),f+LP
</td><td align="center"> 9
</td><td align="center"> 9(7)4
</td><td align="center"> 22
</td><td align="center"> -2
</td><td align="center"> +2
</td><td align="center"> 14*23


</td><td align="center"> 17*27
</td><td> -
</td><td align="center"> 20*90[80]
</td></tr><tr>
</td><td align="center"> 20*100
<td> Sky High Claw EX
</td><td align="center"> 20/10*30
</td><td>&nbsp;???10
</td><td align="center"> HL
</td><td>&nbsp;???
</td><td align="center"> S
</td><td>&nbsp;???17
</td><td align="center"> -
</td><td> -18
</td></tr>
</td><td> -
<tr>
</td><td> 17
<td align="center"> MP Rolling Crystal Flash: charge b(60f),f+MP


</td><td align="center"> 16
</td><td align="center"> 9(5)8(5)9(6)4
</td><td align="center"> 22
</td><td align="center"> -2
</td><td align="center"> +2
</td><td align="center"> 14x3*23
</td><td align="center"> 17x3*27
</td><td align="center"> 20x3*90[80]
</td><td align="center"> 20x3*100


</td><td align="center"> 20/10x3*30
</td><td> -
</td><td align="center"> HL
</td><td> 60[50]x2
</td><td align="center"> S
</td><td> 100
</td><td align="center"> -
</td><td> 0/0
</td></tr>
</td><td> HL
<tr>
</td><td> -
<td align="center"> HP Rolling Crystal Flash: charge b(60f),f+HP
</td></tr><tr>
</td><td align="center"> 20
<td> Barcelona Attack (Jump)
</td><td align="center"> 9(5)8(5)9(5)8(6)4
</td><td align="center"> 22


</td><td align="center"> -2
</td><td> -
</td><td align="center"> +2
</td><td align="center"> 14x4*23
</td><td align="center"> 17x4*27
</td><td align="center"> 20x4*90[80]
</td><td align="center"> 20x4*100
</td><td align="center"> 20/10x4*30
</td><td align="center"> HL
</td><td align="center"> S


</td><td align="center"> -
</td><td> -
</td></tr>
</td><td> 31
<tr>
</td><td> -
<td align="center"> EX Rolling Crystal Flash: charge b(60f),f+PP
</td><td> -
</td><td align="center"> 20
</td><td> -
</td><td align="center"> 9(5)8(5)9(5)8(6)4
</td><td> -
</td><td align="center"> 22
</td><td> -
</td><td align="center"> -2
</td><td> -
</td><td align="center"> +2
</td><td align="center"> 14x4*23


</td><td align="center"> 17x4*27
</td><td> 20/-
</td><td align="center"> 20x4*90[80]
</td><td align="center"> 20x4*100
</td><td align="center"> 0/0
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> LK Scarlet Terror: charge db(42f),f+LK


</td><td align="center"> 7
</td><td> -
</td><td align="center"> 10
</td><td> -
</td><td align="center"> 15+8
</td></tr><tr>
</td><td align="center"> -12
<td> Barcelona Attack (Claw)
</td><td align="center"> -
</td><td> 3
</td><td align="center"> 20
</td><td> 11
</td><td align="center"> -
</td><td> 31
</td><td align="center"> 100
</td><td align="center"> 150


</td><td align="center"> 30/30
</td><td> -
</td><td align="center"> HL
</td><td> -
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> MK Scarlet Terror: charge db(42f),f+MK
</td><td align="center"> 7
</td><td align="center"> 5*5
</td><td align="center"> 14+9


</td><td align="center"> -12
</td><td> 20
</td><td align="center"> -
</td><td> -
</td><td align="center"> 20
</td><td> 90[80]
</td><td align="center"> -
</td><td> 100
</td><td align="center"> 80*60
</td><td> -/40
</td><td align="center"> 100
</td><td> H
</td><td align="center"> 30/20
</td><td> -
</td><td align="center"> HL
</td><td align="center"> -


</td><td align="center"> -
</td></tr><tr>
</td></tr>
<td> Barcelona Attack EX
<tr>
<td align="center"> HK Scarlet Terror: charge db(42f),f+HK
</td><td align="center"> 4
</td><td align="center"> 8*5
</td><td align="center"> 14+9
</td><td align="center"> -15
</td><td align="center"> -
</td><td align="center"> 20


</td><td align="center"> -
</td><td> 8
</td><td align="center"> 100*60
</td><td>&nbsp;???
</td><td align="center"> 100
</td><td> 31
</td><td align="center"> 30/20
</td><td> -
</td><td align="center"> HL
</td><td> -
</td><td align="center"> -
</td><td> 20
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> EX Scarlet Terror: charge db(42f),f+KK


</td><td align="center"> 4
</td><td> -
</td><td align="center"> 8*5
</td><td> 50
</td><td align="center"> 14+9
</td><td> 50
</td><td align="center"> -15
</td><td align="center"> -
</td><td align="center"> 20
</td><td align="center"> -
</td><td align="center"> 110*70
</td><td align="center"> 150*100


</td><td align="center"> 0/0
</td><td> 0/0
</td><td align="center"> HL
</td><td> HL
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td></tr><tr>
</td></tr>
<td> Barcelona Attack EX (Claw)
<tr>
<td align="center"> Sky High Claw: charge d(42f),u+P
</td><td align="center">&nbsp;???5
</td><td align="center">&nbsp;???
</td><td align="center">&nbsp;???17
</td><td align="center"> -20


</td><td align="center"> -16
</td><td> 2
</td><td align="center"> 17
</td><td> 1(1)11
</td><td align="center"> 21
</td><td> 31
</td><td align="center"> 110[100]
</td><td> -
</td><td align="center"> 200
</td><td align="center"> 30/40
</td><td align="center"> HL
</td><td align="center"> -
</td><td align="center"> -


</td></tr>
</td><td> -
<tr>
</td><td> 20
<td align="center"> EX Sky High Claw: charge d(42f),u+PP
</td><td> -
</td><td align="center">&nbsp;???10
</td><td> 50*90 [40* 80]
</td><td align="center">&nbsp;???
</td><td> 50*100
</td><td align="center">&nbsp;???17
</td><td align="center"> -18
</td><td align="center"> -
</td><td align="center"> 17
</td><td align="center"> -
</td><td align="center"> 60[50]x2


</td><td align="center"> 100
</td><td> 0/0
</td><td align="center"> 0/0
</td><td> H
</td><td align="center"> HL
</td><td> -
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> Flying Barcelona Attack: charge d(42f),u+K
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> 31
<td> Izuna Drop
</td><td align="center"> -
</td><td> 2
</td><td align="center"> -
</td><td> 1(1)11
</td><td align="center"> -
</td><td> 31
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 20/-
</td><td align="center"> -


</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td></tr>
</td><td> -
<tr>
</td><td> -
<td align="center"> Flying Barcelona Strike: press P during FBA
</td><td> 150
</td><td align="center"> 3
</td><td align="center"> 11
</td><td align="center"> 31
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> 20
</td><td> 150
</td><td align="center"> -
</td><td> -/80
</td><td align="center"> 90[80]
</td><td> 0.6
</td><td align="center"> 100
</td><td> -
</td><td align="center"> -/40
</td><td align="center"> H
</td><td align="center"> -
</td><td align="center"> -
</td></tr>


<tr>
</td></tr><tr>
<td align="center"> EX Flying Barcelona Attack: charge d(42f),u+KK
<td> Claw Throw
</td><td align="center"> 8
</td><td> -
</td><td align="center">&nbsp;???
</td><td> -
</td><td align="center"> 31
</td><td> 40
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 20
</td><td align="center"> -
</td><td align="center"> 50


</td><td align="center"> 50
</td><td> -
</td><td align="center"> 0/0
</td><td> -
</td><td align="center"> HL
</td><td> -
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> EX Barcelona Strike: press P during EX FBA
</td><td align="center"> 2
</td><td align="center"> 1(1)11


</td><td align="center"> 31
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> 20
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> 50*90[40*80]
</td><td> -
</td><td align="center"> 50*100
</td><td align="center"> 0/0
</td><td align="center"> H


</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> -
<td> Mask Throw
</td></tr>
<tr>
<td align="center"> Izuna Drop: press f or b+P near opponent during FBA
</td><td align="center"> 2
</td><td align="center"> 1(1)11
</td><td align="center"> 31
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> 150
</td><td> 40
</td><td align="center"> 150
</td><td> -
</td><td align="center"> -/80
</td><td> -
</td><td align="center"> 0.6
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td></tr>


<tr>
</td><td> -
<td align="center"> Claw Throw: f,d,df+P
</td><td> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 40
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> -
<td> Super Barcelona Attack
</td><td align="center"> -
</td><td>&nbsp;???6
</td></tr>
</td><td> 10(2)10
<tr>
</td><td> 31
<td align="center"> Mask Throw: f,d,df+PP
</td><td align="center"> -


</td><td align="center"> -
</td><td align="center"> 40
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> 17x3*20
</td></tr>
</td><td> -
<tr>
</td><td> 60[50] x3* 100[90]
<td align="center"> Flying Barcelona Special: charge db(42f),df,db,u+K
</td><td> 0
</td><td align="center">&nbsp;???6
</td><td> 0/0
</td><td align="center"> 10(2)10
</td><td> H
</td><td align="center"> 31
</td><td> -
</td><td align="center"> -


</td><td align="center"> -
</td><td align="center"> 17x3*20
</td><td align="center"> -
</td><td align="center"> 60[50]x3*100[90]
</td><td align="center"> 0
</td><td align="center"> 0/0
</td><td align="center"> H
</td><td align="center"> -
</td><td align="center"> -


</td></tr>
</td></tr><tr>
<tr>
<td> Super Izuna Drop
<td align="center"> Rolling Izuna Drop: press P close to opponent during FBS
</td><td> 2
</td><td align="center"> 2
</td><td> 11(2)10
</td><td align="center"> 11(2)10
</td><td> 31
</td><td align="center"> 31
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> 100*100*130
</td><td> -
</td><td align="center"> 0
</td><td align="center"> 0/0
</td><td align="center"> 0.8
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> Bloody High Claw: charge db(42f),df,db,u+KKK
</td><td align="center">&nbsp;???1


</td><td align="center"> 9
</td><td> 100* 100* 130
</td><td align="center"> 31
</td><td> 0
</td><td align="center"> -30
</td><td> 0/0
</td><td align="center"> -
</td><td> 0.8
</td><td align="center"> 17
</td><td> -
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> 300[250]
<td> Ultra
</td><td align="center"> 0
</td><td align="center"> 0/0


</td><td align="center"> HL
</td><td>&nbsp;???1
</td><td align="center"> -
</td><td> 9
</td><td align="center"> -
</td><td> 31
</td></tr>
<tr>
<th align="center"> move name
</th><th align="center"> startup
</th><th align="center"> active
</th><th align="center"> recovery
</th><th align="center"> frame


</th><th align="center"> frame
</td><td> -30
</th><th align="center"> frames of
</td><td> -
</th><th align="center"> frames of
</td><td> 17
</th><th align="center"> damage
</td><td> -
</th><th align="center"> stun
</td><td> 300[250]
</th><th align="center"> super meter
</td><td> 0
</th><th align="center"> block
</th><th align="center"> cancel
</th><th align="center"> comments


</th></tr>
</td><td> 0/0
<tr>
</td><td> HL
<th align="center">
</td><td> -
</th><th align="center">
</th><th align="center">
</th><th align="center">
</th><th align="center"> adv.blk
</th><th align="center"> adv.hit
</th><th align="center"> blockstun
</th><th align="center"> hitstun
</th><th align="center">
</th><th align="center">
</th><th align="center"> gain


</th><th align="center">
</td>
</th><th align="center"> ability
</tr>
</th><th align="center">
</th></tr>


<br /><br />
<tr>
<th> Move
</th><th> Startup
</th><th> Active
</th><th> Recover
</th><th> Frame Adv. Block


</th><th> Frame Adv. Hit
</th><th> Block stun


<div class="NavContent" align="left">
</th><th> Hit stun
<table>
</th><th> Damage
</th><th> Stun
</th><th> Meter Gain
</th><th> Block
</th><th> Cancel
</th></tr>


</table>




Quelle: [http://shoryuken.com/wiki/index.php/Vega_(SFIV) shoryuken.com]
== Videos ==
*[http://www.youtube.com/watch?v=XFk61mmrloc SFIV - Claw(Vega) Combos/Techniques]
*[http://www.youtube.com/watch?v=n67gshJz9YU Scarlet Rain - SF4 Vega (Claw) Combo Video]


== Externe Links ==
*[[Balrog Matcharchiv(SF4)|Balrog Matcharchiv]]
== Navigation ==  
== Navigation ==  
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[[Category: Capcom Character]]
[[Category: Male Character]]