Athena Asamiya(KOFXIII): Unterschied zwischen den Versionen

Keine Bearbeitungszusammenfassung
 
(13 dazwischenliegende Versionen von 3 Benutzern werden nicht angezeigt)
Zeile 1: Zeile 1:
{{KOF XIII Character
{{KOF XIII Character
| portrait = [[Image:KOFXIII_.jpg‎]]
| portrait = [[Image:KOFXIII_Athena_Asamiya.png]]
| name = xxxxx
| name = Athena Asamiya
| jname = xxxxx
| jname = 麻宮アテナ
}}
}}


= Matchups=
= Matchups=
Zeile 9: Zeile 10:
= Normals =
= Normals =
==Standing Normals==
==Standing Normals==
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:60px;background-color:#E5E5E5;" | Variante
! style="width:60px;background-color:#E5E5E5;" | Startup
! style="width:60px;background-color:#E5E5E5;" | Active
! style="width:60px;background-color:#E5E5E5;" | Recovery
! style="width:60px;background-color:#E5E5E5;" | Damage
! style="width:60px;background-color:#E5E5E5;" | Cancel
|-
| style="background-color:#F9F9F9;" |s.A
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |25
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |s.B
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |30
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |s.C
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |70
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |s.D
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |80
| style="background-color:#F9F9F9;" |
|}
==Crouching Normals==
==Crouching Normals==
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:60px;background-color:#E5E5E5;" | Variante
! style="width:60px;background-color:#E5E5E5;" | Startup
! style="width:60px;background-color:#E5E5E5;" | Active
! style="width:60px;background-color:#E5E5E5;" | Recovery
! style="width:60px;background-color:#E5E5E5;" | Damage
! style="width:60px;background-color:#E5E5E5;" | Cancel
|-
| style="background-color:#F9F9F9;" |c.A
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |25
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |c.B
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |30
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |c.C
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |70
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |c.D
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |80
| style="background-color:#F9F9F9;" |
|}
==Jumping Normals==
==Jumping Normals==
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:60px;background-color:#E5E5E5;" | Variante
! style="width:60px;background-color:#E5E5E5;" | Startup
! style="width:60px;background-color:#E5E5E5;" | Active
! style="width:60px;background-color:#E5E5E5;" | Recovery
! style="width:60px;background-color:#E5E5E5;" | Damage
! style="width:60px;background-color:#E5E5E5;" | Cancel
|-
| style="background-color:#F9F9F9;" |ju.A
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |45
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |ju.B
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |45
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |ju.C
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |72
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |ju.D
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |70
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |j.A
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |45
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |j.B
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |45
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |j.C
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |72
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |j.D
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |70
| style="background-color:#F9F9F9;" |
|}
==Command Normals==
==Command Normals==
= Special Moves =
 
== 1 ==
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
== 2 ==
! style="width:60px;background-color:#E5E5E5;" | Variante
= Desperation Moves =
! style="width:60px;background-color:#E5E5E5;" | Startup
== 1 ==  
! style="width:60px;background-color:#E5E5E5;" | Active
== 2 ==  
! style="width:60px;background-color:#E5E5E5;" | Recovery
= Neo Max =  
! style="width:60px;background-color:#E5E5E5;" | Damage
= Combos =
! style="width:60px;background-color:#E5E5E5;" | Cancel
== Standard Combos ==
|-
== Super Combos ==
| style="background-color:#F9F9F9;" | f+B
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |50
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" | -
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|}
 
== Special Moves ==
[http://www.youtube.com/watch?v=9mPZ74mOLx0 Video mit allen Specials]
 
*'''QCB+P (Psycho Ball):''' A = langsames, B = schnelles Projektil. Super Cancel OK.
**'''EX:''' fliegt langsamer, hat aber 3 Hits.
 
 
*'''SRK+P (Psycho Sword):''' SRK. C = mehr Schaden aber mehr Startup. Drive Cancel OK.
*'''EX:''' mehr Schaden, scheinbar aber gleiche Unverwundbarkeit.
 
 
*'''QCB+K (Psycho Reflector):''' reflektiert Projektile.
*'''EX:''' schickt dem reflektierten Projektil zusätzlich noch einen Psycho Ball hinterher.
 
 
*'''j.QCB+K (Phoenix Arrow):''' A-Version hört direkt auf, C-Version endet mit einem Kick (unsafe auf Block). Drive Cancel OK.
*'''EX:''' safe auf Block, Kick-Teil des Moves bewegt Athena weiter.
 
 
*'''QCF+K (Psychic Teleport)'''
*'''EX:''' Unverwundbar, geht als Reversal. Drive Cancel.
 
 
*'''HCF+P (Super Psychic Throw):''' Command Grab. Followups danach möglich, z.B. 623A.
*'''EX:''' Weniger Recovery -> mehr Zeit für Followups.
 
==Desperation Moves==
*'''(j.)HCB,HCB+P (Shining Crystal Bit):''' Max Cancel OK.
**'''PP+KK:''' Followup.
**'''EX:'''saugt Gegner ein für volle Hits.
 
*'''HCB,f+PP (Psycho Medley 13):''' Neo-MAX.
 
==Combos==
'''Standard-Combos:'''
*'''cr.B,cr.A,SRK+C:''' ''187 Damage.''
 
*'''jp.C,st.C,f+B, QCB+D:''' ''284 Damage.''
 
*'''st.C,f+B, 2xHCB+P:''' ''[1 Stock]306 Damage.''
 
 
'''Corner:'''
*'''HCF+A/C, f+B, QCB+D(4), SRK+C:''' ''256 Damage''
 
*'''HCF+A/C, j.f+B, QCB+D(5), Drive Cancel QCB+AC, QCB+A, SRK+C:''' ''[50% HD-Gauge, 1 Stock] 370 Damage.''
 
*'''HCF+A/C, QCB+A, QCB+C, SRK+C:''' ''275 Damage.''
 
*'''HCF+A/C, etwas nach vorne gehen, QCB+B/C, QCB+C, 2xHCB+P:''' ''[1 Stock]325 Damage.''
 
*'''st.C,f+B, QCB+BD, QCB+A, SRK+C:''' ''[1 Stock]370 Damage.''
 
==Änderungen in der Konsolenversion gegenüber der Arcadeversion==
*Phoenix Bomb (from Cancel) has a different trajectory from arcade version and hits a crouching opponent as a combo from a fierce.
*j.QCB+B hat weniger Recovery, dafür kürzeren Hit Stun.
*QCF+KK kann mit einem Special oder Super gecancelt werden. In der Arcade-Version ging nur Drive-Cancel gegen Ende des Moves.
*CD hat weniger Startup.
*Keine Rückwärtsbewegung beim (j.)HCB,HCB+P mehr.
 
= Externe Links =
= Externe Links =
{{KOFXIII_Navi}}
{{KOFXIII_Navi}}
179

Bearbeitungen