Athena Asamiya(KOFXI): Unterschied zwischen den Versionen

Zeile 120: Zeile 120:
|236D|| 17* || 47|| /|| / ||Teleport (further than 236B). F1-10 regular hurtbox (NOT in counterhit-state). F11-16 invul. F17-38 no hurtbox on feet & no collision. F39-47 recovery.
|236D|| 17* || 47|| /|| / ||Teleport (further than 236B). F1-10 regular hurtbox (NOT in counterhit-state). F11-16 invul. F17-38 no hurtbox on feet & no collision. F39-47 recovery.
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|j.236K|| 17 || n|| /|| / ||Air-to-ground teleport. D-version travels further than B-version. F1-10 counterhit-state. F11-16 invul. F17 until landing counterhit-state & no collision. 14F landing recovery. Super Cancel during landing frames.
|j.236K|| 17 || n|| /|| / ||Air-to-ground teleport. Both versions have the same travel distance. F1-10 counterhit-state. F11-16 invul. F17 until landing counterhit-state & no collision. 14F landing recovery. Super Cancel during landing frames.
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|j.214B|| 7 || n|| <span style="color: blue;">+4</span>*|| <span style="color: blue;">+3</span>* ||Active until landing. 15F landing recovery. Blocks opponent's safety shift on hit (Bug). Super Cancel. *= from lowest possible height.
|j.214B|| 7 || n|| <span style="color: blue;">+4</span>*|| <span style="color: blue;">+3</span>* ||Active until landing. 15F landing recovery. Blocks opponent's safety shift on hit (Bug). Super Cancel. *= from lowest possible height.
Zeile 514: Zeile 514:
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Air-to-ground teleport. D-version travels further than B-version. F1-10 counterhit-state. F11-16 invul. F17 until landing counterhit-state & no collision. 14F landing recovery. Super Cancel during landing frames.
| style="background-color:#F9F9F9;" |Air-to-ground teleport. Both versions have the same travel distance. F1-10 counterhit-state. F11-16 invul. F17 until landing counterhit-state & no collision. 14F landing recovery. Super Cancel during landing frames.
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| style="background-color:#F9F9F9;" |'''j.214B'''
| style="background-color:#F9F9F9;" |'''j.214B'''
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