Ash Crimson(KOFXIII): Unterschied zwischen den Versionen

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{{KOF XIII Character
{{KOF XIII Character
| portrait= [[Image:KOFXII_.jpg‎]]
| portrait = [[Image:KOFXIII_Ash_Crimson.png]]
| name = Ash Crimson
| jname = アッシュ・クリムゾン
}}
}}
= Matchups=
= Matchups=
= Gameplay Profil =
= Gameplay Profil =
= Normals & Command Normals =
= Normals =
==Standing Normals==
==Standing Normals==
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:60px;background-color:#E5E5E5;" | Variante
! style="width:60px;background-color:#E5E5E5;" | Startup
! style="width:60px;background-color:#E5E5E5;" | Active
! style="width:60px;background-color:#E5E5E5;" | Recovery
! style="width:60px;background-color:#E5E5E5;" | Damage
! style="width:60px;background-color:#E5E5E5;" | Cancel
|-
| style="background-color:#F9F9F9;" |s.A
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |25
| style="background-color:#F9F9F9;" |S,C
|-
| style="background-color:#F9F9F9;" |s.B
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |30
| style="background-color:#F9F9F9;" |S,C
|-
| style="background-color:#F9F9F9;" |s.C
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |70
| style="background-color:#F9F9F9;" |S
|-
| style="background-color:#F9F9F9;" |s.D
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |80
| style="background-color:#F9F9F9;" |nein
|-
| style="background-color:#F9F9F9;" |cl.C
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |70
| style="background-color:#F9F9F9;" |S,C
|-
| style="background-color:#F9F9F9;" |s.D
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |70
| style="background-color:#F9F9F9;" |C
|}
==Crouching Normals==
==Crouching Normals==
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:60px;background-color:#E5E5E5;" | Variante
! style="width:60px;background-color:#E5E5E5;" | Startup
! style="width:60px;background-color:#E5E5E5;" | Active
! style="width:60px;background-color:#E5E5E5;" | Recovery
! style="width:60px;background-color:#E5E5E5;" | Damage
! style="width:60px;background-color:#E5E5E5;" | Cancel
|-
| style="background-color:#F9F9F9;" |c.A
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |25
| style="background-color:#F9F9F9;" |S,C
|-
| style="background-color:#F9F9F9;" |c.B
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |30
| style="background-color:#F9F9F9;" |S,C
|-
| style="background-color:#F9F9F9;" |c.C
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |70
| style="background-color:#F9F9F9;" |S,C
|-
| style="background-color:#F9F9F9;" |c.D
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |80
| style="background-color:#F9F9F9;" |S,C
|}
==Jumping Normals==
==Jumping Normals==
=Command Moves=
 
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:60px;background-color:#E5E5E5;" | Variante
! style="width:60px;background-color:#E5E5E5;" | Startup
! style="width:60px;background-color:#E5E5E5;" | Active
! style="width:60px;background-color:#E5E5E5;" | Recovery
! style="width:60px;background-color:#E5E5E5;" | Damage
! style="width:60px;background-color:#E5E5E5;" | Cancel
|-
| style="background-color:#F9F9F9;" |ju.A
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |40
| style="background-color:#F9F9F9;" |nein
|-
| style="background-color:#F9F9F9;" |ju.B
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |40
| style="background-color:#F9F9F9;" |nein
|-
| style="background-color:#F9F9F9;" |ju.C
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |70
| style="background-color:#F9F9F9;" |nein
|-
| style="background-color:#F9F9F9;" |ju.D
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |68
| style="background-color:#F9F9F9;" |nein
|-
| style="background-color:#F9F9F9;" |j.A
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |40
| style="background-color:#F9F9F9;" |nein
|-
| style="background-color:#F9F9F9;" |j.B
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |40
| style="background-color:#F9F9F9;" |nein
|-
| style="background-color:#F9F9F9;" |j.C
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |70
| style="background-color:#F9F9F9;" |nein
|-
| style="background-color:#F9F9F9;" |j.D
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |68
| style="background-color:#F9F9F9;" |nein
|}
 
==Command Normals==
 
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:60px;background-color:#E5E5E5;" | Variante
! style="width:60px;background-color:#E5E5E5;" | Startup
! style="width:60px;background-color:#E5E5E5;" | Active
! style="width:60px;background-color:#E5E5E5;" | Recovery
! style="width:60px;background-color:#E5E5E5;" | Damage
! style="width:60px;background-color:#E5E5E5;" | Cancel
|-
| style="background-color:#F9F9F9;" | 4B
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" | 50
| style="background-color:#F9F9F9;" | nein
|-
| style="background-color:#F9F9F9;" | 4D
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" | 40
| style="background-color:#F9F9F9;" | nein
|}
 
= Throws =
 
*'''b/f + C oder D (Recombanse)'''
 
= Command Normals/ Moves =
 
 
*'''b+B (Floréal)''' schneller in der Konsolenversion, combot aus z.B. cr.A.
 
 
*'''Floréal''' - b + D <-- ??
 
= Special Moves =
= Special Moves =
= Desperation Moves=
[http://www.youtube.com/watch?v=khufo9Bq_R8 Video mit allen Specials]
 
*'''[b],f+P (Ventôse):'''
**'''EX:'''
 
*'''[d],u+K (Nivôse):'''
**'''EX:'''
 
*'''QCB+X (Génie):'''
*'''EX:'''
 
*'''[b],f+K (Caprice):'''
**'''EX:'''
 
= Desperation Moves =
 
*'''QCF,QCF+P (Thermidor):'''
 
*'''QCF,QCF+K (Pluviôse):'''
**'''EX:''' xx
 
*'''A,B,C,D (Sans- Culottes)''' Activation-Super.
 
*'''QCB,HCF+PP (Germinal):''' Achtung: ist kein Super mehr in der Konsolenversion (kostet dort kein Meter).
 
*'''HCB,HCB+KK (Fructidor)''' Neo-MAX.
 
 
= Combos =
= Combos =
== Standard Combos ==
 
== Super Combos ==
*'''cr.B, cr.B, d~u+D:''' 165 Schaden. Einfacher hitconfirm aus 2 lows
 
*'''cr.B, cr.B, f.B, link d~u+B''' 169 Schaden.
 
*'''cr.B, b+B link cr.B, b+B, d~u+B:'''208 Schaden. Alter ist die schwer...
 
*'''cr.B, cr.B, b+B, d~u+B drive cancel b~f+D:''' ''[1/2 Drive Gauge]'' 205 Schaden. bringt Gegner in Corner
 
*'''cr.B, cr.B, cr.B, d~u+BD ''' ''[1 Stock]'' 243 Schaden.
 
*'''cr.B, cr.B, b+B, d~u+BD:''' ''[1 Stock]'' 261 Schaden.
 
'''Corner'''
 
*'''cr.B, cr.B, b+B, d~u+B drive cancel b~f+A link d~u+D:''' ''[1/2 Drive Gauge]'' 281 Damage.
 
*'''s.C, b~f+BD, b~f+C, b+D, dash b+D, CD:''' ''[1 Stock]'' 309 Damage.
 
 
==Änderungen in der Konsolenversion gegenüber der Arcadeversion==
*QCB+X bleibt länger aktiv.
*EX QCB+X launcht, Gegner danach jugglebar.
*Sans Culotte (A,B,C,D) hat verändertes Scaling (höhere Schadensreduktion)
*b+B ist schneller -> combot jetzt aus leichten Angriffen.
*[d],u+B hat mehr Unverwundbarkeit (bis in die Active Frames).
*Germinal ist jetzt ein normaler Special Move (kostet kein Meter mehr).
*Thermidor is faster
*LK+HK EX Genie will appear on the opponent
 
= Externe Links =
= Externe Links =
= Navigation =
{{KOFXIII_Navi}}
{{KOFXIII_Navi}}
[[Category:Male Character]]
[[Category:Male Character]]
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