Amakusa(SS6): Unterschied zwischen den Versionen

260 Bytes hinzugefügt ,  31. Dezember 2022
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== Notable Normals ==
== Notable Normals ==
:'''5D:''' hop kick, hits mid.
:'''6D:''' low, special cancel. combos into eg. c236A.
:'''2D:''' low, special cancel.


===Far Distance Mode===
===Far Range Mode===
:'''5A(f):''' delayed mid-range poke.
:'''5A(f):''' delayed mid-range poke.
:'''2A(f):''' low hit.
:'''2A(f):''' low hit.
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:'''2C(c):''' close-range anti-air, whiffs against standing opponents.
:'''2C(c):''' close-range anti-air, whiffs against standing opponents.
:'''2C(f):''' full screen low hit, soft knockdown.
:'''2C(f):''' full screen low hit, soft knockdown.
===Close Range Mode===
:'''2C(c):''' mid hit, special cancel, combos into eg. 236A.
:'''2C(f):''' low hit, soft knockdown.


== Specials ==
== Specials ==
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:'''236S:''' hadoken.
:'''236S:''' hadoken.


:'''214A:''' projectile.
:'''214A:''' mid projectile, hard knockdown.
:'''214B:''' overhead projectile, hard knockdown. If spaced correctly, bounces opponent towards Amakusa.
:'''214B:''' overhead projectile, hard knockdown. If spaced correctly, bounces opponent towards Amakusa.
:'''214C:''' low projectile, hard knockdown. If spaced correctly, bounces opponent towards Amakusa.
:'''214C:''' low projectile, hard knockdown. If spaced correctly, bounces opponent towards Amakusa.
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