Amakusa(SS6): Unterschied zwischen den Versionen

560 Bytes hinzugefügt ,  31. Dezember 2022
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(5 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
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{{SS6 Character
| charname = Shiro Amakusa
| jcharname = 天草四郎時貞
| portrait = [[Image:ss6_amakusa.png]]
|tier_rank = A
|
|health = ?
|rage_retention = ?
|rage_duration = ?
|dash_type = dash
}}
== Notable Normals ==
== Notable Normals ==
:'''5D:''' hop kick, hits mid.
:'''5D:''' hop kick, hits mid.
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:'''2D:''' low, special cancel.
:'''2D:''' low, special cancel.


===Far Range Mode===
===Long Range Mode===
:'''j.A/B/C:''' overheads with good range, all angled downwards.
 
:'''5A(f):''' delayed mid-range poke.
:'''5A(f):''' delayed mid-range poke.
:'''2A(f):''' low hit.
:'''2A(f):''' low hit.
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:'''5C(c):''' 2 hits, second launches, soft knockdown.
:'''5C(c):''' 2 hits, second launches, soft knockdown.
:'''5C(f):''' long range orb poke.
:'''5C(f):''' long range orb poke.
:'''2C(c):''' close-range anti-air, whiffs against standing opponents.
:'''2C(c):''' short-range anti-air, whiffs against standing opponents.
:'''2C(f):''' full screen low hit, soft knockdown.
:'''2C(f):''' full screen low hit, soft knockdown.


===Close Range Mode===
===Short Range Mode===
:'''2A(c):''' special cancel, combos into 236A.
:'''2A(c):''' special cancel, combos into 236A.


:'''5B/2B(c):''' 5 hits, all with special cancel. Combos into 421D.
:'''5B/2B(c):''' 5 hits, all with special cancel. Combos into 421D.
:'''j.B:''' very good crossup.


:'''5C(c):''' 2 hits, second causes soft knockdown.
:'''5C(c):''' 2 hits, second causes soft knockdown.
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:'''Wall 3/9:''' Triangle Jump.
:'''Wall 3/9:''' Triangle Jump.


:'''214/236D:''' Teleports with invul. Longer distance travelled in far range mode.
:'''214/236D:''' Teleports with strike invul (can be thrown). Longer distance travelled in long range mode.


:'''CE:''' Stance chance.
:'''CE:''' Stance chance. Can already be performed before match start.


:'''6412364E (SS2):''' SD Transformation.
:'''6412364E (SS2):''' SD Transformation.


===Far Range Mode===
===Long Range Mode===
Slower and shorter jump in this mode.
Slower and shorter jump & backdash in this mode.


:'''236S:''' hadoken.
:'''236S:''' hadoken.
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:'''214C:''' low projectile, hard knockdown. If spaced correctly, bounces opponent towards Amakusa.
:'''214C:''' low projectile, hard knockdown. If spaced correctly, bounces opponent towards Amakusa.


:'''623D:''' orb spin move, close range, many hits, good chip damage.
:'''623D:''' orb spin move, short range, many hits, good chip damage.


===Close Range Mode===
===Short Range Mode===
Faster and longer jump in this mode.
Faster and longer jump & backdash in this mode.


:'''236S:''' multi-hit, close range projectile with soft knockdown.
:'''236S:''' multi-hit, short range projectile with soft knockdown.


:'''421D:''' 26 handslaps. Fast startup.
:'''421D:''' 26 handslaps. Fast startup.
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== Supers ==
== Supers ==
:'''X: 236AB:'''  
:'''凶冥十殺陣: 236AB:''' super range changes with long and short range mode.


:'''X: far range 236BC / 4623BC (SS2):'''  
:'''煉獄死霊刃: long range 236BC / 4623BC (SS2):''' shoots 3 skulls that spread out vertically.
:'''X: close range 236BC / 4623BC (SS2):'''  
:'''球恤魔導弾: short range 236BC / 4623BC (SS2):''' shoots a slow-travelling orb.




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