Adelheid(KOFXI): Unterschied zwischen den Versionen

 
(15 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
Zeile 16: Zeile 16:


'''Neutral'''<br>
'''Neutral'''<br>
:If Adel has meter, he can take his time in neutral and use 236B/D fireballs, threatening the opponent with his Kreis super (236263B) or LDM.
:If Adel has meter, he can take his time in neutral and use 236B/D fireballs, threatening the opponent with his Kreis super (236236B) or LDM.
:If Adel has no meter, he should take the initiative, since his anti-air and other defensive options are basically nonexistent in this situation.
:If Adel has no meter, he should take the initiative, since his anti-air and other defensive options are basically nonexistent in this situation.
:To approach, try using j.B or j.E.
:To approach, try using j.B or j.E.
Zeile 23: Zeile 23:
:Most of Adel's normals are useless in offense, try to focus on j.B, 2B, 5C, (cancel)6B, 2D and 3A.
:Most of Adel's normals are useless in offense, try to focus on j.B, 2B, 5C, (cancel)6B, 2D and 3A.
:(Small)jump j.B is a good option to jump in, it hits very fast and leads to a mixup between 2B (which in turn leads into combos) or the 63214P command grab.
:(Small)jump j.B is a good option to jump in, it hits very fast and leads to a mixup between 2B (which in turn leads into combos) or the 63214P command grab.
:The 63214P command grab might look unassuming and doesn't lead to much, but is a useful tool that will hit more often than you would expect, and should be used during pressure.
:3A can be used as a frame trap after 2B. Since 3A launches, it leads to a full combo.
:3A can be used as a frame trap after 2B. Since 3A launches, it leads to a full combo.
:236B/D changes its properties when cancelled into and will become a physical hit. This move should not be done on block, since it is very unsafe.
:236B/D changes its properties when cancelled into and will become a physical hit. This move should not be done on block, since it is very unsafe.
Zeile 85: Zeile 86:
|2B|| 5 || 4|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>||
|2B|| 5 || 4|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>||
|-
|-
|2C|| 12 || 5|| <span style="color: red;">-3</span>|| <span style="color: red;">-4</span>||
|2C|| 12 || 5|| <span style="color: red;">-3</span>|| <span style="color: red;">-4</span>||Only cancels into 236K
|-
|-
|2D|| 9 || 6|| KD|| <span style="color: red;">-3</span>||
|2D|| 9 || 6|| KD|| <span style="color: red;">-3</span>||
Zeile 103: Zeile 104:
|j.C|| 10 || 8|| || ||Same Hitbox as smalljump C
|j.C|| 10 || 8|| || ||Same Hitbox as smalljump C
|-
|-
|small u.D|| 9 || 8|| || ||
|small u.C|| 9 || 8|| || ||
|-
|-
|small D|| 12 || 4|| || ||Same Hitbox as Jump D
|small D|| 12 || 4|| || ||Same Hitbox as Jump D
Zeile 291: Zeile 292:
| style="background-color:#F9F9F9;" |-3
| style="background-color:#F9F9F9;" |-3
| style="background-color:#F9F9F9;" |-4
| style="background-color:#F9F9F9;" |-4
| style="background-color:#F9F9F9;" |Special Cancel.
| style="background-color:#F9F9F9;" |Special Cancel. Only cancels into 236K.
|-
|-
| style="background-color:#F9F9F9;" |'''2D'''
| style="background-color:#F9F9F9;" |'''2D'''
Zeile 395: Zeile 396:
! style="width:60px;background-color:#FFd800;" | Adv
! style="width:60px;background-color:#FFd800;" | Adv
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Note
! style="background-color:#FFd800;" | Note
|-
|-
| style="background-color:#F9F9F9;" |'''236B (Shot)'''
| style="background-color:#F9F9F9;" |'''236B (Shot)'''
Zeile 470: Zeile 471:
|-
|-
| style="background-color:#F9F9F9;" |'''641236A'''
| style="background-color:#F9F9F9;" |'''641236A'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_641236A_1.png]][[bild:kofxi_adelheid_641236A_2.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_641236A_1.png]][[bild:kofxi_adelheid_641236A_2.png]][[bild:kofxi_adelheid_641236A_charge.png]]
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-14*
| style="background-color:#F9F9F9;" |-14*
| style="background-color:#F9F9F9;" |Projectile. Slower than C-Version. Invul F1-8. *=Point Blank.
| style="background-color:#F9F9F9;" |Projectile. Slower than C-Version. Can be charged (no extra damage). Invul F1-8. *=Point Blank.
|-
|-
| style="background-color:#F9F9F9;" |'''641236C'''
| style="background-color:#F9F9F9;" |'''641236C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_641236C_1.png]][[bild:kofxi_adelheid_641236C_2.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_641236C_1.png]][[bild:kofxi_adelheid_641236C_2.png]][[bild:kofxi_adelheid_641236C_charge.png]]
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-14*
| style="background-color:#F9F9F9;" |-14*
| style="background-color:#F9F9F9;" |Projectile. Faster than A-Version. Invul F1-8. Projectile appears further from Adeheid than with 641236A. *=Point Blank.
| style="background-color:#F9F9F9;" |Projectile. Faster than A-Version. Can be charged (no extra damage). Invul F1-8. Projectile appears further from Adeheid than with 641236A. *=Point Blank.
|-
|-
| style="background-color:#F9F9F9;" |'''2363214E'''
| style="background-color:#F9F9F9;" |'''2363214E'''
Zeile 557: Zeile 558:
*Adelheid's back roll goes further than normal (166px instead of 160px)
*Adelheid's back roll goes further than normal (166px instead of 160px)
*(Practice mode only) If supers are spammed after 2363214E until Adel's sister leaves the screen, the next 2363214Es will not trigger her to appear and the move can be used with no cooldown for about 30 seconds.
*(Practice mode only) If supers are spammed after 2363214E until Adel's sister leaves the screen, the next 2363214Es will not trigger her to appear and the move can be used with no cooldown for about 30 seconds.
*Adelheid's 2C only cancels into 236K. Whether this is intentional or a bug is unknown.
*His 236T (special taunt) only has 4F duration. It can be cancelled from only 4 normals: 2A,2D,5E + 2C (startup only). Since the duration is so short, this enables combos, eg. 2A > 236T > 5C.<br>
*His 236T (special taunt) only has 4F duration. It can be cancelled from only 4 normals: 2A,2D,5E + 2C (startup only). Since the duration is so short, this enables combos, eg. 2A > 236T > 5C.<br>
[[bild:kofxi_adelheid_236T_combo.gif]]
[[bild:kofxi_adelheid_236T_combo.gif]]
Zeile 578: Zeile 580:


*3A > LDM
*3A > LDM
*3A > delay 236236D


*Corner 3A > delay 236B > link LDM: very high damage, used for punishes, eg. after stun.
*Corner 3A > delay 236B > link LDM: very high damage, used for punishes, eg. after stun.
Zeile 588: Zeile 592:


*'''midscreen 3A, QS Oswald,\/, 3A, max delay 214C,236B,236E:''' Ace-Setup.
*'''midscreen 3A, QS Oswald,\/, 3A, max delay 214C,236B,236E:''' Ace-Setup.


== Strategy ==
== Strategy ==
Zeile 611: Zeile 614:
*Corner: kill with 236B (physical hit), jump up, 236236D (crossup)
*Corner: kill with 236B (physical hit), jump up, 236236D (crossup)


== Links ==
== Matchups ==
=== vs Oswald ===
:Use 63214P to punish blocked rekkas if you don't want to spend meter on 236236D or LDM.
 
== Strategy against Adelheid ==
=== Countering Sklagen (LDM) ===
* [https://www.youtube.com/watch?v=nX8GMGHTYgQ VIdeo] from Rock showing how to punish LDM during startup
* [https://www.youtube.com/watch?v=yP5XJdGD8Ug Video] from Rock showing how to punish LDM with a Guard Cancel Roll
 
== Videos ==
[https://youtu.be/cez5patcmcA?t=8718 very strong Adel play on point vs Yanjirou]<br>
[https://www.youtube.com/watch?v=ck30c0BxnnY Okinawa-Kaz vs Urasia (Uラシア)]<br>
[https://www.youtube.com/watch?v=ck30c0BxnnY Okinawa-Kaz vs Urasia (Uラシア)]<br>
[http://seesaawiki.jp/w/givingleaf1/d/%a5%a2%a1%bc%a5%c7%a5%eb%a5%cf%a5%a4%a5%c9 Japanese Wiki]
[http://seesaawiki.jp/w/givingleaf1/d/%a5%a2%a1%bc%a5%c7%a5%eb%a5%cf%a5%a4%a5%c9 Japanese Wiki]


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