Adelheid(KOFXI): Unterschied zwischen den Versionen

4.991 Bytes hinzugefügt ,  31. Oktober 2023
 
(35 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
Zeile 16: Zeile 16:


'''Neutral'''<br>
'''Neutral'''<br>
:If Adel has meter, he can take his time in neutral and use 236B/D fireballs, threatening the opponent with his Kreis super (236263B) or LDM.
:If Adel has meter, he can take his time in neutral and use 236B/D fireballs, threatening the opponent with his Kreis super (236236B) or LDM.
:If Adel has no meter, he should take the initiative, since his anti-air and other defensive options are basically nonexistent in this situation.
:If Adel has no meter, he should take the initiative, since his anti-air and other defensive options are basically nonexistent in this situation.
:To approach, try using j.B or j.E.
:To approach, try using j.B or j.E.
Zeile 23: Zeile 23:
:Most of Adel's normals are useless in offense, try to focus on j.B, 2B, 5C, (cancel)6B, 2D and 3A.
:Most of Adel's normals are useless in offense, try to focus on j.B, 2B, 5C, (cancel)6B, 2D and 3A.
:(Small)jump j.B is a good option to jump in, it hits very fast and leads to a mixup between 2B (which in turn leads into combos) or the 63214P command grab.
:(Small)jump j.B is a good option to jump in, it hits very fast and leads to a mixup between 2B (which in turn leads into combos) or the 63214P command grab.
:The 63214P command grab might look unassuming and doesn't lead to much, but is a useful tool that will hit more often than you would expect, and should be used during pressure.
:3A can be used as a frame trap after 2B. Since 3A launches, it leads to a full combo.
:3A can be used as a frame trap after 2B. Since 3A launches, it leads to a full combo.
:236B/D changes its properties when cancelled into and will become a physical hit. This move should not be done on block, since it is very unsafe.
:236B/D changes its properties when cancelled into and will become a physical hit. This move should not be done on block, since it is very unsafe.
Zeile 55: Zeile 56:
! Move !! S!! A!! Hit!! Grd!! Note
! Move !! S!! A!! Hit!! Grd!! Note
|-
|-
|5A(c)|| 4 || 2|| +5|| +4 ||
|5A(c)|| 4 || 2|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> ||
|-
|-
|5A(f)|| 4 || 4|| +2|| +1 ||
|5A(f)|| 4 || 4|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span> ||
|-
|-
|5B(c)|| 4 || 2|| -1|| -2 ||
|5B(c)|| 4 || 2|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span> ||
|-
|-
|5B(f)|| 8 || 4|| -1|| -2 ||
|5B(f)|| 8 || 4|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span> ||
|-
|-
|5C(c)|| 7 || 4+4|| +7|| +6 ||
|5C(c)|| 7 || 4+4|| <span style="color: blue;">+7</span>|| <span style="color: blue;">+6</span> ||
|-
|-
|5C(f)|| 15 || 7|| -1|| -2 ||
|5C(f)|| 15 || 7|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span> ||
|-
|-
|5D(c)|| 17 || 4|| +5|| +4 ||
|5D(c)|| 17 || 4|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> ||
|-
|-
|5D(f)|| 15 || 4|| -5|| -6||
|5D(f)|| 15 || 4|| <span style="color: red;">-5</span>|| <span style="color: red;">-6</span>||
|-
|-
|5E|| 11 || 6|| KD|| -1||
|5E|| 11 || 6|| KD|| <span style="color: red;">-1</span>||
|-
|-
|6B|| 7/27* || 6+2|| KD|| +6||2nd Hit overhead. *= if first hit whiffs.
|GC|| 8 || 3|| KD|| <span style="color: red;">-13</span>||
|-
|-
|4B|| 15 || 4+3+18|| KD|| -16||Special cancel hit 1-3. 4th hit hard knockdown.
|6B|| 7/27* || 6+2|| KD|| <span style="color: blue;">+6</span>||2nd Hit overhead. *= if first hit whiffs.
|-
|-
|2A|| 6 || 3|| +4|| +3||
|4B|| 15 || 4+3+18|| KD|| <span style="color: red;">-16</span>||Special cancel hit 1-3. 4th hit hard knockdown.
|-
|-
|2B|| 5 || 4|| +3|| +2||
|Saving Shift|| ? || n*|| /|| /||Active until landing. 9F/10F recovery (hit/whiff).
|-
|-
|2C|| 12 || 5|| -3|| -4||
|2A|| 6 || 3|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span>||
|-
|-
|2D|| 9 || 6|| KD|| -3||
|2B|| 5 || 4|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>||
|-
|-
|3A|| 15 || 6|| KD|| +1||Launcher.
|2C|| 12 || 5|| <span style="color: red;">-3</span>|| <span style="color: red;">-4</span>||Only cancels into 236K
|-
|2D|| 9 || 6|| KD|| <span style="color: red;">-3</span>||
|-
|3A|| 15 || 6|| KD|| <span style="color: blue;">+1</span>||Launcher.
|-
|-
|small A|| 4 || 8|| || ||Same Hitbox as Jump A
|small A|| 4 || 8|| || ||Same Hitbox as Jump A
Zeile 99: Zeile 104:
|j.C|| 10 || 8|| || ||Same Hitbox as smalljump C
|j.C|| 10 || 8|| || ||Same Hitbox as smalljump C
|-
|-
|small u.D|| 9 || 8|| || ||
|small u.C|| 9 || 8|| || ||
|-
|-
|small D|| 12 || 4|| || ||Same Hitbox as Jump D
|small D|| 12 || 4|| || ||Same Hitbox as Jump D
Zeile 109: Zeile 114:
|j.E|| 8 || 4|| || ||Same Hitbox as smallump E.
|j.E|| 8 || 4|| || ||Same Hitbox as smallump E.
|-
|-
|236B(S)|| 12 || || -5*|| -6*||Shot version. *=Point Blank.
|236B(S)|| 12 || || <span style="color: red;">-5</span>*|| <span style="color: red;">-6</span>*||Shot version. *=Point Blank.
|-
|-
|236B(C)|| 7 || 4+X|| KD|| -14*||Cancel version. *=Point Blank.
|236B(C)|| 7 || 4+X|| KD|| <span style="color: red;">-14</span>*||Cancel version. *=Point Blank.
|-
|-
|236D(S)|| 11 || || -13*|| -14*||Shot version. *=Point Blank.
|236D(S)|| 11 || || <span style="color: red;">-13</span>*|| <span style="color: red;">-14</span>*||Shot version. *=Point Blank.
|-
|-
|236D(C)|| 10 || 3+3+X|| KD|| -10*||Cancel version. Juggle anywhere. *=Point Blank.
|236D(C)|| 10 || 3+3+X|| KD|| <span style="color: red;">-10</span>*||Cancel version. Juggle anywhere. *=Point Blank.
|-
|-
|236P|| 11 || 16|| KD|| -36||Reflects projectiles from F11, for 32F.
|236P|| 11 || 16|| KD|| <span style="color: red;">-36</span>||Reflects projectiles from F11, for 32F.
|-
|-
|63214A|| 15 || || KD|| /||Command grab. Triggers on proximity.
|63214A|| 15 || || KD|| /||Command grab. Triggers on proximity.
Zeile 123: Zeile 128:
|63214C|| 17 || || KD|| /||Command grab. Triggers on proximity. Different speed than A-version.
|63214C|| 17 || || KD|| /||Command grab. Triggers on proximity. Different speed than A-version.
|-
|-
|236236B|| 8 || 2|| KD|| -12||invul F1-9. Negates projectiles F7-20.
|236236B|| 8 || 2|| KD|| <span style="color: red;">-12</span>||invul F1-9. Negates projectiles F7-20.
|-
|236236D|| 5/42 || 21+6|| KD|| <span style="color: red;">-4</span>||2nd hit Juggle anyhwhere. 1st hit hits low, is low profile & can crossup on incoming. Invul F1-4. Negates projectiles F41-55.
|-
|-
|236236D|| 5/42 || 21+6|| KD|| -4||2nd hit Juggle anyhwhere? 1st hit hits low, is low profile & can crossup on incoming. Invul F1-4. Negates projectiles F41-55.
|641236A|| 16 || || KD|| <span style="color: red;">-14</span>*||Projectile. Slower than C-Version. Invul F1-8. *=Point Blank.
|-
|-
|641236A|| 16 || || KD|| -14*||Projectile. Slower than C-Version. Invul F1-8. *=Point Blank.
|641236C|| 16 || || KD|| <span style="color: red;">-14</span>*||Projectile. Faster than A-Version. Invul F1-8. Projectile appears further from Adeheid than with 641236A. *=Point Blank.
|-
|-
|641236C|| 16 || || KD|| -14*||Projectile. Faster than A-Version. Invul F1-8. Projectile appears further from Adeheid than with 641236A. *=Point Blank.
|2363214E|| 2 || 40|| KD|| <span style="color: red;">-14</span>||F1-9 Invul. F10-41 upper body invul. 2363214-version calls in Adel's sister. While visible, 2363214E is locked (2141236E works ).
|-
|-
|2363214E|| 2 || 40|| KD|| -14||F1-9 Invul. F10-41 upper body invul. 2363214-version calls in Adel's sister. While visible, 2363214E is locked (2141236E works ).
|2141236E|| 2 || 40|| KD|| <span style="color: red;">-14</span>||F2-41 upper body invul.
|-
|-
|2141236E|| 2 || 40|| KD|| -14||F2-41 upper body invul.
|236T|| / || 4|| /|| /||Special Taunt. 4F total duration. No counterhit-state. Does not give meter to the opponent. Blocks 2363214E (but not 2141236E) while Adel's sister is on the screen. Only specific normals cancel into it (2A,2D,5E).
|-
|-
|}
|}
Zeile 217: Zeile 224:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-1
| style="background-color:#F9F9F9;" |-1
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |'''GC'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_GC.png]]
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |<span style="color: red;">-13</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 234: Zeile 249:
| style="background-color:#F9F9F9;" |-16
| style="background-color:#F9F9F9;" |-16
| style="background-color:#F9F9F9;" |Leg hurtbox during first hit not in counter hit state. Combos from heavy attacks. Hit 1-3 special cancel. *=3rd & 4th hit have same hitbox. 4th hit = hard knockdown. Cancel version is the same.
| style="background-color:#F9F9F9;" |Leg hurtbox during first hit not in counter hit state. Combos from heavy attacks. Hit 1-3 special cancel. *=3rd & 4th hit have same hitbox. 4th hit = hard knockdown. Cancel version is the same.
|-
| style="background-color:#F9F9F9;" |'''Saving Shift'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_saving.png]]
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |n*
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Active until landing. 9F/10F recovery (hit/whiff).
|-
|-
|}
|}
Zeile 269: Zeile 292:
| style="background-color:#F9F9F9;" |-3
| style="background-color:#F9F9F9;" |-3
| style="background-color:#F9F9F9;" |-4
| style="background-color:#F9F9F9;" |-4
| style="background-color:#F9F9F9;" |Special Cancel.
| style="background-color:#F9F9F9;" |Special Cancel. Only cancels into 236K.
|-
|-
| style="background-color:#F9F9F9;" |'''2D'''
| style="background-color:#F9F9F9;" |'''2D'''
Zeile 373: Zeile 396:
! style="width:60px;background-color:#FFd800;" | Adv
! style="width:60px;background-color:#FFd800;" | Adv
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Note
! style="background-color:#FFd800;" | Note
|-
|-
| style="background-color:#F9F9F9;" |'''236B (Shot)'''
| style="background-color:#F9F9F9;" |'''236B (Shot)'''
Zeile 445: Zeile 468:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-4
| style="background-color:#F9F9F9;" |-4
| style="background-color:#F9F9F9;" |2nd hit Juggle anyhwhere? Invul F1-4 (during startup). 1st hit hits low, is low profile & can crossup on incoming. Negates projectiles F41-55. Note: 2C,2D & 5E cannot be cancelled into this move (bug related to 236B/D cancel properties?).
| style="background-color:#F9F9F9;" |2nd hit Juggle anyhwhere. Invul F1-4 (during startup). 1st hit hits low, is low profile & can crossup on incoming. Negates projectiles F41-55. Note: 2C,2D & 5E cannot be cancelled into this move (bug related to 236B/D cancel properties?).
|-
|-
| style="background-color:#F9F9F9;" |'''641236A'''
| style="background-color:#F9F9F9;" |'''641236A'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_641236A_1.png]][[bild:kofxi_adelheid_641236A_2.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_641236A_1.png]][[bild:kofxi_adelheid_641236A_2.png]][[bild:kofxi_adelheid_641236A_charge.png]]
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-14*
| style="background-color:#F9F9F9;" |-14*
| style="background-color:#F9F9F9;" |Projectile. Slower than C-Version. Invul F1-8. *=Point Blank.
| style="background-color:#F9F9F9;" |Projectile. Slower than C-Version. Can be charged (no extra damage). Invul F1-8. *=Point Blank.
|-
|-
| style="background-color:#F9F9F9;" |'''641236C'''
| style="background-color:#F9F9F9;" |'''641236C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_641236C_1.png]][[bild:kofxi_adelheid_641236C_2.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_641236C_1.png]][[bild:kofxi_adelheid_641236C_2.png]][[bild:kofxi_adelheid_641236C_charge.png]]
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-14*
| style="background-color:#F9F9F9;" |-14*
| style="background-color:#F9F9F9;" |Projectile. Faster than A-Version. Invul F1-8. Projectile appears further from Adeheid than with 641236A. *=Point Blank.
| style="background-color:#F9F9F9;" |Projectile. Faster than A-Version. Can be charged (no extra damage). Invul F1-8. Projectile appears further from Adeheid than with 641236A. *=Point Blank.
|-
|-
| style="background-color:#F9F9F9;" |'''2363214E'''
| style="background-color:#F9F9F9;" |'''2363214E'''
Zeile 469: Zeile 492:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-14
| style="background-color:#F9F9F9;" |-14
| style="background-color:#F9F9F9;" |F1-9 Invul. F10-41 upper body invul. 2363214-version calls in Adel's sister. While she is visible, 2363214E is locked (2141236E works however).
| style="background-color:#F9F9F9;" |F1-9 Invul. F10-41 upper body invul. Blocks 2363214E (but not 2141236E) while Adel's sister is on the screen.
|-
|-
| style="background-color:#F9F9F9;" |'''2141236E'''
| style="background-color:#F9F9F9;" |'''2141236E'''
Zeile 478: Zeile 501:
| style="background-color:#F9F9F9;" |-14
| style="background-color:#F9F9F9;" |-14
| style="background-color:#F9F9F9;" |F2-41 upper body invul.
| style="background-color:#F9F9F9;" |F2-41 upper body invul.
|-
| style="background-color:#F9F9F9;" |'''236T'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_236T_1.png]][[bild:kofxi_adelheid_236T_2.png]]
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Special Taunt. 4F total duration. No counterhit-state.  Does not give meter to the opponent. Blocks 2363214E (but not 2141236E) while Adel's sister is on the screen. Only specific normals cancel into it (2A,2D,5E).
|}
|}


Zeile 508: Zeile 539:
|-
|-
| 5E || yes|| no
| 5E || yes|| no
|-
|}
'''236T cancel Frame Data'''
{|class="wikitable" style="text-align: center;"
|-
! Move !! Hit !! Guard
|-
| 2A>236T || <span style="color: blue;">+9</span>|| <span style="color: blue;">+8</span>
|-
| 2D/5E>236T || KD|| <span style="color: blue;">+16</span>
|-
|-
|}
|}
Zeile 515: Zeile 557:
*Adelheid's front roll goes further than normal (163px instead of 160px)
*Adelheid's front roll goes further than normal (163px instead of 160px)
*Adelheid's back roll goes further than normal (166px instead of 160px)
*Adelheid's back roll goes further than normal (166px instead of 160px)
*(Practice mode only) If supers are spammed after 2363214E until Adel's sister leaves the screen, the next 2363214Es will not trigger her to appear and the move can be used with no cooldown for about 30 seconds.
*Adelheid's 2C only cancels into 236K. Whether this is intentional or a bug is unknown.
*His 236T (special taunt) only has 4F duration. It can be cancelled from only 4 normals: 2A,2D,5E + 2C (startup only). Since the duration is so short, this enables combos, eg. 2A > 236T > 5C.<br>
[[bild:kofxi_adelheid_236T_combo.gif]]


== Combos ==
== Combos ==
Zeile 534: Zeile 580:


*3A > LDM
*3A > LDM
*3A > delay 236236D


*Corner 3A > delay 236B > link LDM: very high damage, used for punishes, eg. after stun.
*Corner 3A > delay 236B > link LDM: very high damage, used for punishes, eg. after stun.
Zeile 544: Zeile 592:


*'''midscreen 3A, QS Oswald,\/, 3A, max delay 214C,236B,236E:''' Ace-Setup.
*'''midscreen 3A, QS Oswald,\/, 3A, max delay 214C,236B,236E:''' Ace-Setup.


== Strategy ==
== Strategy ==


'''Anti Airs: 5A,5B,2C,5E, 236K'''
'''Anti Airs: 5A,5B,2C,5E, 5A>236D'''


*'''2B > 3A:''' Frame-Trap, can be confirmed into LDM (3A enables juggles).
*'''2B > 3A:''' Frame-Trap, can be confirmed into LDM (3A enables juggles).
Zeile 560: Zeile 607:
== Okizeme ==
== Okizeme ==
*LDM Crossup on incoming, [https://youtu.be/Px3gdJHgigo?t=248 source: 26.07.2020 robot battle collection]
*LDM Crossup on incoming, [https://youtu.be/Px3gdJHgigo?t=248 source: 26.07.2020 robot battle collection]
*Throw, dash, 2B whiff, meaty 5D: [https://twitter.com/lunatic_ryoji/status/1357548004710903808 source: lunatic ryoji & maddo]
'''236263D Crossups'''<br>
''Note: thanks to Olaf for those''
*Corner: kill with 63214P, backdash, superjump forward, 236236D (crossup)
*Corner: kill with 236B (physical hit), jump up, 236236D (crossup)
== Matchups ==
=== vs Oswald ===
:Use 63214P to punish blocked rekkas if you don't want to spend meter on 236236D or LDM.
== Strategy against Adelheid ==
=== Countering Sklagen (LDM) ===
* [https://www.youtube.com/watch?v=nX8GMGHTYgQ VIdeo] from Rock showing how to punish LDM during startup
* [https://www.youtube.com/watch?v=yP5XJdGD8Ug Video] from Rock showing how to punish LDM with a Guard Cancel Roll


== Links ==
== Videos ==
[https://youtu.be/cez5patcmcA?t=8718 very strong Adel play on point vs Yanjirou]<br>
[https://www.youtube.com/watch?v=ck30c0BxnnY Okinawa-Kaz vs Urasia (Uラシア)]<br>
[https://www.youtube.com/watch?v=ck30c0BxnnY Okinawa-Kaz vs Urasia (Uラシア)]<br>
[http://seesaawiki.jp/w/givingleaf1/d/%a5%a2%a1%bc%a5%c7%a5%eb%a5%cf%a5%a4%a5%c9 Japanese Wiki]
[http://seesaawiki.jp/w/givingleaf1/d/%a5%a2%a1%bc%a5%c7%a5%eb%a5%cf%a5%a4%a5%c9 Japanese Wiki]


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{{KOFXI_Navi}}
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