Adelheid(KOFXI): Unterschied zwischen den Versionen

8.046 Bytes hinzugefügt ,  31. Oktober 2023
 
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Zeile 3: Zeile 3:
| jcharname = アーデルハイド
| jcharname = アーデルハイド
| portrait = [[Image:KOFXI adelheid full.png]]
| portrait = [[Image:KOFXI adelheid full.png]]
|tier_rank = S
|tier_rank = A
|ratio_rank = 5 Points
|ratio_rank = 5 Points (old)
|health = 1.11
|health = 1.11
|stun_gauge = 1.25
|stun_gauge = 1.25
Zeile 16: Zeile 16:


'''Neutral'''<br>
'''Neutral'''<br>
:If Adel has meter, he can take his time in neutral and use 236B/D fireballs, threatening the opponent with his Kreis super (236263B) or LDM.
:If Adel has meter, he can take his time in neutral and use 236B/D fireballs, threatening the opponent with his Kreis super (236236B) or LDM.
:If Adel has no meter, he should take the initiative, since his anti-air and other defensive options are basically nonexistant in this situation.
:If Adel has no meter, he should take the initiative, since his anti-air and other defensive options are basically nonexistent in this situation.
:To approach, try using j.B or j.E.
:To approach, try using j.B or j.E.


Zeile 23: Zeile 23:
:Most of Adel's normals are useless in offense, try to focus on j.B, 2B, 5C, (cancel)6B, 2D and 3A.
:Most of Adel's normals are useless in offense, try to focus on j.B, 2B, 5C, (cancel)6B, 2D and 3A.
:(Small)jump j.B is a good option to jump in, it hits very fast and leads to a mixup between 2B (which in turn leads into combos) or the 63214P command grab.
:(Small)jump j.B is a good option to jump in, it hits very fast and leads to a mixup between 2B (which in turn leads into combos) or the 63214P command grab.
:The 63214P command grab might look unassuming and doesn't lead to much, but is a useful tool that will hit more often than you would expect, and should be used during pressure.
:3A can be used as a frame trap after 2B. Since 3A launches, it leads to a full combo.
:3A can be used as a frame trap after 2B. Since 3A launches, it leads to a full combo.
:236B/D changes its properties when cancelled into and will become a physical hit. This move should not be done on block, since it is very unsafe.
:236B/D changes its properties when cancelled into and will become a physical hit. This move should not be done on block, since it is very unsafe.
Zeile 50: Zeile 51:


== Frame Data ==
== Frame Data ==
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Short List
|-
! Move !! S!! A!! Hit!! Grd!! Note
|-
|5A(c)|| 4 || 2|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> ||
|-
|5A(f)|| 4 || 4|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span> ||
|-
|5B(c)|| 4 || 2|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span> ||
|-
|5B(f)|| 8 || 4|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span> ||
|-
|5C(c)|| 7 || 4+4|| <span style="color: blue;">+7</span>|| <span style="color: blue;">+6</span> ||
|-
|5C(f)|| 15 || 7|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span> ||
|-
|5D(c)|| 17 || 4|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> ||
|-
|5D(f)|| 15 || 4|| <span style="color: red;">-5</span>|| <span style="color: red;">-6</span>||
|-
|5E|| 11 || 6|| KD|| <span style="color: red;">-1</span>||
|-
|GC|| 8 || 3|| KD|| <span style="color: red;">-13</span>||
|-
|6B|| 7/27* || 6+2|| KD|| <span style="color: blue;">+6</span>||2nd Hit overhead. *= if first hit whiffs.
|-
|4B|| 15 || 4+3+18|| KD|| <span style="color: red;">-16</span>||Special cancel hit 1-3. 4th hit hard knockdown.
|-
|Saving Shift|| ? || n*|| /|| /||Active until landing. 9F/10F recovery (hit/whiff).
|-
|2A|| 6 || 3|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span>||
|-
|2B|| 5 || 4|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>||
|-
|2C|| 12 || 5|| <span style="color: red;">-3</span>|| <span style="color: red;">-4</span>||Only cancels into 236K
|-
|2D|| 9 || 6|| KD|| <span style="color: red;">-3</span>||
|-
|3A|| 15 || 6|| KD|| <span style="color: blue;">+1</span>||Launcher.
|-
|small A|| 4 || 8|| || ||Same Hitbox as Jump A
|-
|j.A|| 6 || 12|| || ||Same Hitbox as smalljump A
|-
|small B|| 8 || 8|| || ||Same Hitbox as Jump B
|-
|j.B|| 8 || 16|| || ||Same  Hitbox as smallump B
|-
|small C|| 8 || 8|| || ||Same Hitbox as Jump C
|-
|j.C|| 10 || 8|| || ||Same Hitbox as smalljump C
|-
|small u.C|| 9 || 8|| || ||
|-
|small D|| 12 || 4|| || ||Same Hitbox as Jump D
|-
|j.D|| 10 || 6|| || ||Same Hitbox as smallump D
|-
|small E|| 12 || 4|| || ||Same Hitbox as Jump E. Foot has a Hurtbox from F1.
|-
|j.E|| 8 || 4|| || ||Same Hitbox as smallump E.
|-
|236B(S)|| 12 || || <span style="color: red;">-5</span>*|| <span style="color: red;">-6</span>*||Shot version. *=Point Blank.
|-
|236B(C)|| 7 || 4+X|| KD|| <span style="color: red;">-14</span>*||Cancel version. *=Point Blank.
|-
|236D(S)|| 11 || || <span style="color: red;">-13</span>*|| <span style="color: red;">-14</span>*||Shot version. *=Point Blank.
|-
|236D(C)|| 10 || 3+3+X|| KD|| <span style="color: red;">-10</span>*||Cancel version. Juggle anywhere. *=Point Blank.
|-
|236P|| 11 || 16|| KD|| <span style="color: red;">-36</span>||Reflects projectiles from F11, for 32F.
|-
|63214A|| 15 || || KD|| /||Command grab. Triggers on proximity.
|-
|63214C|| 17 || || KD|| /||Command grab. Triggers on proximity. Different speed than A-version.
|-
|236236B|| 8 || 2|| KD|| <span style="color: red;">-12</span>||invul F1-9. Negates projectiles F7-20.
|-
|236236D|| 5/42 || 21+6|| KD|| <span style="color: red;">-4</span>||2nd hit Juggle anyhwhere. 1st hit hits low, is low profile & can crossup on incoming. Invul F1-4. Negates projectiles F41-55.
|-
|641236A|| 16 || || KD|| <span style="color: red;">-14</span>*||Projectile. Slower than C-Version. Invul F1-8. *=Point Blank.
|-
|641236C|| 16 || || KD|| <span style="color: red;">-14</span>*||Projectile. Faster than A-Version. Invul F1-8. Projectile appears further from Adeheid than with 641236A. *=Point Blank.
|-
|2363214E|| 2 || 40|| KD|| <span style="color: red;">-14</span>||F1-9 Invul. F10-41 upper body invul. 2363214-version calls in Adel's sister. While visible, 2363214E is locked (2141236E works ).
|-
|2141236E|| 2 || 40|| KD|| <span style="color: red;">-14</span>||F2-41 upper body invul.
|-
|236T|| / || 4|| /|| /||Special Taunt. 4F total duration. No counterhit-state. Does not give meter to the opponent. Blocks 2363214E (but not 2141236E) while Adel's sister is on the screen. Only specific normals cancel into it (2A,2D,5E).
|-
|}


{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
Zeile 65: Zeile 158:
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+5
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+4
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 73: Zeile 166:
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+2
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+1
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
| style="background-color:#F9F9F9;" |'''5B(c)'''
| style="background-color:#F9F9F9;" |'''5B(c)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_5B(c).png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_5B(c).png]][[bild:kofxi_adelheid_5B(c)_2.png]]
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-1
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |Leg has no hurtbox.
| style="background-color:#F9F9F9;" |Leg has no hurtbox.
|-
|-
Zeile 89: Zeile 182:
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-1
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 96: Zeile 189:
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_5C(c)_1.png]][[bild:kofxi_adelheid_5C(c)_2.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_5C(c)_1.png]][[bild:kofxi_adelheid_5C(c)_2.png]]
| style="background-color:#F9F9F9;" |7/12*
| style="background-color:#F9F9F9;" |7/12*
| style="background-color:#F9F9F9;" |4+
| style="background-color:#F9F9F9;" |4+4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+7
| style="background-color:#F9F9F9;" |S
| style="background-color:#F9F9F9;" |+6
| style="background-color:#F9F9F9;" |Special Cancel on 2nd Hit. *=if first hit whiffs.
| style="background-color:#F9F9F9;" |Special Cancel on 2nd Hit. *=if first hit whiffs.
|-
|-
Zeile 105: Zeile 198:
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-1
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 113: Zeile 206:
| style="background-color:#F9F9F9;" |17
| style="background-color:#F9F9F9;" |17
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+5
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+4
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 121: Zeile 214:
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-5
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-6
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 129: Zeile 222:
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-1
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |'''GC'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_GC.png]]
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |<span style="color: red;">-13</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
| style="background-color:#F9F9F9;" |'''6B'''
| style="background-color:#F9F9F9;" |'''6B'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_6B_1.png]][[bild:kofxi_adelheid_6B_2.png]][[bild:kofxi_adelheid_6B_3.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_6B_1.png]][[bild:kofxi_adelheid_6B_2.png]]
| style="background-color:#F9F9F9;" |7/27*
| style="background-color:#F9F9F9;" |7/27*
| style="background-color:#F9F9F9;" |6+2
| style="background-color:#F9F9F9;" |6+2
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |S
| style="background-color:#F9F9F9;" |+6
| style="background-color:#F9F9F9;" |2. Hit Overhead & Knockdown. *=if first hit whiffs. Cancel version is the same.
| style="background-color:#F9F9F9;" |2. Hit Overhead & Knockdown. *=if first hit whiffs. Cancel version is the same.
|-
|-
Zeile 146: Zeile 247:
| style="background-color:#F9F9F9;" |4+3+18*
| style="background-color:#F9F9F9;" |4+3+18*
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |S
| style="background-color:#F9F9F9;" |-16
| style="background-color:#F9F9F9;" |Leg hurtbox during first hit not in counter hit state. Combos from heavy attacks. Hit 1-3 special cancel. *=3rd & 4th hit have same hitbox. 4th hit = hard knockdown. Cancel version is the same.
| style="background-color:#F9F9F9;" |Leg hurtbox during first hit not in counter hit state. Combos from heavy attacks. Hit 1-3 special cancel. *=3rd & 4th hit have same hitbox. 4th hit = hard knockdown. Cancel version is the same.
|-
| style="background-color:#F9F9F9;" |'''Saving Shift'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_saving.png]]
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |n*
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Active until landing. 9F/10F recovery (hit/whiff).
|-
|-
|}
|}
Zeile 165: Zeile 274:
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+4
| style="background-color:#F9F9F9;" |S
| style="background-color:#F9F9F9;" |+3
| style="background-color:#F9F9F9;" |Special Cancel.
| style="background-color:#F9F9F9;" |Special Cancel.
|-
|-
Zeile 173: Zeile 282:
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+3
| style="background-color:#F9F9F9;" |S
| style="background-color:#F9F9F9;" |+2
| style="background-color:#F9F9F9;" |Special Cancel.
| style="background-color:#F9F9F9;" |Special Cancel.
|-
|-
Zeile 181: Zeile 290:
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-3
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-4
| style="background-color:#F9F9F9;" |Special Cancel.
| style="background-color:#F9F9F9;" |Special Cancel. Only cancels into 236K.
|-
|-
| style="background-color:#F9F9F9;" |'''2D'''
| style="background-color:#F9F9F9;" |'''2D'''
Zeile 189: Zeile 298:
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |S
| style="background-color:#F9F9F9;" |-3
| style="background-color:#F9F9F9;" |Special Cancel.
| style="background-color:#F9F9F9;" |Special Cancel.
|-
|-
Zeile 197: Zeile 306:
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |S
| style="background-color:#F9F9F9;" |+1
| style="background-color:#F9F9F9;" |Launcher. Special Cancel. Cancel version is the same.
| style="background-color:#F9F9F9;" |Launcher. Special Cancel. Cancel version is the same.
|-
|-
Zeile 221: Zeile 330:
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |Same Hitbox as smalljump A
| style="background-color:#F9F9F9;" |Same Hitbox as smalljump A
|-
|-
| style="background-color:#F9F9F9;" |'''smalljump B'''
| style="background-color:#F9F9F9;" |'''smalljump B'''
Zeile 287: Zeile 396:
! style="width:60px;background-color:#FFd800;" | Adv
! style="width:60px;background-color:#FFd800;" | Adv
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Note
! style="background-color:#FFd800;" | Note
|-
|-
| style="background-color:#F9F9F9;" |'''236B (Schuss)'''
| style="background-color:#F9F9F9;" |'''236B (Shot)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_236B_1.png]][[bild:kofxi_adelheid_236B_2.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_236B_1.png]][[bild:kofxi_adelheid_236B_2.png]]
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-5*
| style="background-color:#F9F9F9;" |S
| style="background-color:#F9F9F9;" |-6*
| style="background-color:#F9F9F9;" |Projectile.
| style="background-color:#F9F9F9;" |Projectile. *=Point Blank.
|-
|-
| style="background-color:#F9F9F9;" |'''236B (cancel)'''
| style="background-color:#F9F9F9;" |'''236B (cancel)'''
Zeile 301: Zeile 410:
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |4+?*
| style="background-color:#F9F9F9;" |4+?*
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |S
| style="background-color:#F9F9F9;" |-14*
| style="background-color:#F9F9F9;" |Only works as a cancel, and only from certain attacks. Physical Hit & projectile appear at the same time. *=Hit/Projectile.
| style="background-color:#F9F9F9;" |Only works as a cancel, and only from certain attacks. Physical Hit & projectile appear at the same time. *=Hit/Projectile. *2=Point Blank.
|-
|-
| style="background-color:#F9F9F9;" |'''236D (Schuss)'''
| style="background-color:#F9F9F9;" |'''236D (Shot)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_236D_1.png]][[bild:kofxi_adelheid_236D_2.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_236D_1.png]][[bild:kofxi_adelheid_236D_2.png]]
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-13
| style="background-color:#F9F9F9;" |S
| style="background-color:#F9F9F9;" |-14
| style="background-color:#F9F9F9;" |Projectile.
| style="background-color:#F9F9F9;" |Projectile.
|-
|-
Zeile 317: Zeile 426:
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |3+3+?*
| style="background-color:#F9F9F9;" |3+3+?*
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |S
| style="background-color:#F9F9F9;" |-10*
| style="background-color:#F9F9F9;" |Juggle anywhere. Only works as a cancel, and only from certain attacks. Physical Hit & projectile appear at the same time. *=Hit/Projectile.
| style="background-color:#F9F9F9;" |Juggle anywhere. Only works as a cancel, and only from certain attacks. Physical Hit & projectile appear at the same time. *=Hit/Projectile. *2=Point Blank.
|-
|-
| style="background-color:#F9F9F9;" |'''236P'''
| style="background-color:#F9F9F9;" |'''236P'''
Zeile 325: Zeile 434:
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-36
| style="background-color:#F9F9F9;" |Reflects projectiles from F11, for 32F. Counterhit-State until end.
| style="background-color:#F9F9F9;" |Reflects projectiles from F11, for 32F. Counterhit-State until end.
|-
|-
Zeile 333: Zeile 442:
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Unblockable grab. Can be comboed. Small hurtbox during parts of recovery. Different travel time than C-version.
| style="background-color:#F9F9F9;" |Unblockable grab. Can be comboed. Small hurtbox during parts of recovery. Different travel time than C-version.
|-
|-
Zeile 341: Zeile 450:
| style="background-color:#F9F9F9;" |17
| style="background-color:#F9F9F9;" |17
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Unblockable grab. Can be comboed. Small hurtbox during parts of recovery. Different travel time than A-version.
| style="background-color:#F9F9F9;" |Unblockable grab. Can be comboed. Small hurtbox during parts of recovery. Different travel time than A-version.
|-
|-
Zeile 349: Zeile 458:
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-12
| style="background-color:#F9F9F9;" |invul F1-9 (until end of active time). Negates projectiles F7-20. Note: 2C,2D & 5E cannot be cancelled into this move (bug related to 236B/D cancel properties?).
| style="background-color:#F9F9F9;" |invul F1-9 (until end of active time). Negates projectiles F7-20. Note: 2C,2D & 5E cannot be cancelled into this move (bug related to 236B/D cancel properties?).
|-
|-
Zeile 357: Zeile 466:
| style="background-color:#F9F9F9;" |5/42
| style="background-color:#F9F9F9;" |5/42
| style="background-color:#F9F9F9;" |21+6
| style="background-color:#F9F9F9;" |21+6
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |S
| style="background-color:#F9F9F9;" |-4
| style="background-color:#F9F9F9;" |Invul F1-4 (during startup). 1st hit hits low, is low profile & can crossup on incoming. Negates projectiles F41-55. Note: 2C,2D & 5E cannot be cancelled into this move (bug related to 236B/D cancel properties?).
| style="background-color:#F9F9F9;" |2nd hit Juggle anyhwhere. Invul F1-4 (during startup). 1st hit hits low, is low profile & can crossup on incoming. Negates projectiles F41-55. Note: 2C,2D & 5E cannot be cancelled into this move (bug related to 236B/D cancel properties?).
|-
|-
| style="background-color:#F9F9F9;" |'''641236A'''
| style="background-color:#F9F9F9;" |'''641236A'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_641236A_1.png]][[bild:kofxi_adelheid_641236A_2.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_641236A_1.png]][[bild:kofxi_adelheid_641236A_2.png]][[bild:kofxi_adelheid_641236A_charge.png]]
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-14*
| style="background-color:#F9F9F9;" |Projectile. Slower than C-Version. Invul F1-8.
| style="background-color:#F9F9F9;" |Projectile. Slower than C-Version. Can be charged (no extra damage). Invul F1-8. *=Point Blank.
|-
|-
| style="background-color:#F9F9F9;" |'''641236C'''
| style="background-color:#F9F9F9;" |'''641236C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_641236C_1.png]][[bild:kofxi_adelheid_641236C_2.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_641236C_1.png]][[bild:kofxi_adelheid_641236C_2.png]][[bild:kofxi_adelheid_641236C_charge.png]]
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-14*
| style="background-color:#F9F9F9;" |Projectile. Faster than A-Version. Invul F1-8. Projectile appears further from Adeheild than with 641236A.
| style="background-color:#F9F9F9;" |Projectile. Faster than A-Version. Can be charged (no extra damage). Invul F1-8. Projectile appears further from Adeheid than with 641236A. *=Point Blank.
|-
|-
| style="background-color:#F9F9F9;" |'''2363214E'''
| style="background-color:#F9F9F9;" |'''2363214E'''
Zeile 381: Zeile 490:
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |40
| style="background-color:#F9F9F9;" |40
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-14
| style="background-color:#F9F9F9;" |F1-9 Invul. F10-41 upper body invul. 2363214-version calls in Adel's sister. While she is visible, 2363214E is locked (2141236E works however).
| style="background-color:#F9F9F9;" |F1-9 Invul. F10-41 upper body invul. Blocks 2363214E (but not 2141236E) while Adel's sister is on the screen.
|-
|-
| style="background-color:#F9F9F9;" |'''2141236E'''
| style="background-color:#F9F9F9;" |'''2141236E'''
Zeile 389: Zeile 498:
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |40
| style="background-color:#F9F9F9;" |40
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-14
| style="background-color:#F9F9F9;" |F2-41 upper body invul.
| style="background-color:#F9F9F9;" |F2-41 upper body invul.
 
|-
| style="background-color:#F9F9F9;" |'''236T'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_236T_1.png]][[bild:kofxi_adelheid_236T_2.png]]
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Special Taunt. 4F total duration. No counterhit-state.  Does not give meter to the opponent. Blocks 2363214E (but not 2141236E) while Adel's sister is on the screen. Only specific normals cancel into it (2A,2D,5E).
|}
|}


Zeile 423: Zeile 539:
|-
|-
| 5E || yes|| no
| 5E || yes|| no
|-
|}
'''236T cancel Frame Data'''
{|class="wikitable" style="text-align: center;"
|-
! Move !! Hit !! Guard
|-
| 2A>236T || <span style="color: blue;">+9</span>|| <span style="color: blue;">+8</span>
|-
| 2D/5E>236T || KD|| <span style="color: blue;">+16</span>
|-
|-
|}
|}
Zeile 428: Zeile 555:
==Special Attributes & Bugs ==
==Special Attributes & Bugs ==
*Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
*Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
*Adelheid's front roll goes further than normal (163px instead of 160px)
*Adelheid's back roll goes further than normal (166px instead of 160px)
*(Practice mode only) If supers are spammed after 2363214E until Adel's sister leaves the screen, the next 2363214Es will not trigger her to appear and the move can be used with no cooldown for about 30 seconds.
*Adelheid's 2C only cancels into 236K. Whether this is intentional or a bug is unknown.
*His 236T (special taunt) only has 4F duration. It can be cancelled from only 4 normals: 2A,2D,5E + 2C (startup only). Since the duration is so short, this enables combos, eg. 2A > 236T > 5C.<br>
[[bild:kofxi_adelheid_236T_combo.gif]]


== Combos ==
== Combos ==
Zeile 447: Zeile 580:


*3A > LDM
*3A > LDM
*3A > delay 236236D


*Corner 3A > delay 236B > link LDM: very high damage, used for punishes, eg. after stun.
*Corner 3A > delay 236B > link LDM: very high damage, used for punishes, eg. after stun.
Zeile 457: Zeile 592:


*'''midscreen 3A, QS Oswald,\/, 3A, max delay 214C,236B,236E:''' Ace-Setup.
*'''midscreen 3A, QS Oswald,\/, 3A, max delay 214C,236B,236E:''' Ace-Setup.


== Strategy ==
== Strategy ==


'''Anti Airs: 5A,5B,2C,5E, 236K'''
'''Anti Airs: 5A,5B,2C,5E, 5A>236D'''


*'''2B > 3A:''' Frame-Trap, can be confirmed into LDM (3A enables juggles).
*'''2B > 3A:''' Frame-Trap, can be confirmed into LDM (3A enables juggles).
Zeile 471: Zeile 605:
*'''Opponent shifts out fullscreen or simply jumps: use LDM:''' LDM can be used to punish shifts on reaction against the incoming opponent
*'''Opponent shifts out fullscreen or simply jumps: use LDM:''' LDM can be used to punish shifts on reaction against the incoming opponent


== Links ==
== Okizeme ==
[https://www.youtube.com/watch?v=ck30c0BxnnY Kazu vs Urasia (Uラシア)]<br>
*LDM Crossup on incoming, [https://youtu.be/Px3gdJHgigo?t=248 source: 26.07.2020 robot battle collection]
*Throw, dash, 2B whiff, meaty 5D: [https://twitter.com/lunatic_ryoji/status/1357548004710903808 source: lunatic ryoji & maddo]
 
'''236263D Crossups'''<br>
''Note: thanks to Olaf for those''
*Corner: kill with 63214P, backdash, superjump forward, 236236D (crossup)
*Corner: kill with 236B (physical hit), jump up, 236236D (crossup)
 
== Matchups ==
=== vs Oswald ===
:Use 63214P to punish blocked rekkas if you don't want to spend meter on 236236D or LDM.
 
== Strategy against Adelheid ==
=== Countering Sklagen (LDM) ===
* [https://www.youtube.com/watch?v=nX8GMGHTYgQ VIdeo] from Rock showing how to punish LDM during startup
* [https://www.youtube.com/watch?v=yP5XJdGD8Ug Video] from Rock showing how to punish LDM with a Guard Cancel Roll
 
== Videos ==
[https://youtu.be/cez5patcmcA?t=8718 very strong Adel play on point vs Yanjirou]<br>
[https://www.youtube.com/watch?v=ck30c0BxnnY Okinawa-Kaz vs Urasia (Uラシア)]<br>
[http://seesaawiki.jp/w/givingleaf1/d/%a5%a2%a1%bc%a5%c7%a5%eb%a5%cf%a5%a4%a5%c9 Japanese Wiki]
[http://seesaawiki.jp/w/givingleaf1/d/%a5%a2%a1%bc%a5%c7%a5%eb%a5%cf%a5%a4%a5%c9 Japanese Wiki]


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