Adelheid(KOFXI): Unterschied zwischen den Versionen

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Zeile 3: Zeile 3:
| jcharname = アーデルハイド
| jcharname = アーデルハイド
| portrait = [[Image:KOFXI adelheid full.png]]
| portrait = [[Image:KOFXI adelheid full.png]]
|tier_rank = S
|tier_rank = A
|ratio_rank = 5 Points
|ratio_rank = 5 Points (old)
|health = 101
|health = 1.11
|stun_gauge = 80
|stun_gauge = 1.25
|crouch_tier = F
|crouch_tier = F
}}
}}
== Quick Guide ==
:Adelheid is a powerful but very fragile character, with one of the lowest stun values in the game, and almost no defensive options without meter.
:He can deal very high stun combo damage and is therefore excellent to shift to to finish a stun combo.
:Adel should be played as Leader since he has one of the best LDMs in the game: it is relatively safe on block, has just 2F startup, extremely high damage and great utility.
:Playing Adel in 2nd position is also fine because of his stun combo synergy, but less advisable than playing him as Leader.
'''Neutral'''<br>
:If Adel has meter, he can take his time in neutral and use 236B/D fireballs, threatening the opponent with his Kreis super (236236B) or LDM.
:If Adel has no meter, he should take the initiative, since his anti-air and other defensive options are basically nonexistent in this situation.
:To approach, try using j.B or j.E.
'''Offense'''<br>
:Most of Adel's normals are useless in offense, try to focus on j.B, 2B, 5C, (cancel)6B, 2D and 3A.
:(Small)jump j.B is a good option to jump in, it hits very fast and leads to a mixup between 2B (which in turn leads into combos) or the 63214P command grab.
:The 63214P command grab might look unassuming and doesn't lead to much, but is a useful tool that will hit more often than you would expect, and should be used during pressure.
:3A can be used as a frame trap after 2B. Since 3A launches, it leads to a full combo.
:236B/D changes its properties when cancelled into and will become a physical hit. This move should not be done on block, since it is very unsafe.
:The cancel-version of 236D causes massive stun, hard knockdown and has juggle anywhere - use it as a combo ender, eg 2B>2B>6B>236D.
:After Adel's normal throw, he can use walk forward > roll to do left/right okizeme with 5C(2), which gives plenty of time to hit confirm into 6B>236D.
'''Defense'''<br>
:If you have at least 1 stock, use Kreis (236236B) as an anti-air on reaction. The move loses to certain low hits, so do not overabuse it too much on wakeup.
:If playing Adel as a Leader, as soon as you have 2 stocks, the enemy must play your game. Due to the crazy startup of 2F, you can almost always use LDM on reaction, even on full screen, against jumps.
:If you are left without meter, try breaking free from pressure with 2-frame jump attacks (regardless of whether they hit) or try a very early j.E to beat jump-in attempts (this is a risky strategy however). You can also try using 5AC(c)>236D (juggle anywhere) as an anti-air against smalljumps, but the 5A hitbox makes this quite difficult.


== Colors ==
== Colors ==
{| cellpadding="0" style="text-align: center;"
{{KOF XI Colors
|[[Datei:KOFXI Adelheid S.png]]
|square=[[Datei:KOFXI Adelheid S.png]]
|[[Datei:KOFXI Adelheid X.png]]
|cross=[[Datei:KOFXI Adelheid X.png]]
|[[Datei:KOFXI Adelheid T.png]]
|triangle=[[Datei:KOFXI Adelheid T.png]]
|[[Datei:KOFXI Adelheid C.png]]
|circle=[[Datei:KOFXI Adelheid C.png]]
|R1+square=[[Datei:KOFXI Adelheid R1S.png]]
|R1+cross=[[Datei:KOFXI Adelheid R1X.png]]
|R1+triangle=[[Datei:KOFXI Adelheid R1T.png]]
|R1+circle=[[Datei:KOFXI Adelheid R1C.png]]
|L1+square=[[Datei:KOFXI Adelheid L1S.png]]
|L1+cross=[[Datei:KOFXI Adelheid L1X.png]]
|L1+triangle=[[Datei:KOFXI Adelheid L1T.png]]
|L1+circle=[[Datei:KOFXI Adelheid L1C.png]]
}}
 
== Frame Data ==
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Short List
|-
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|[[Datei:BUTTON SQUARE_A.png]]
! Move !! S!! A!! Hit!! Grd!! Note
|colspan="1" style="background:#000000;color:#FFFFFF;"|[[Datei:BUTTON CROSS_A.png]]
|colspan="1" style="background:#000000;color:#FFFFFF;"|[[Datei:BUTTON TRIANGLE_A.png]]
|colspan="1" style="background:#000000;color:#FFFFFF;"|[[Datei:BUTTON CIRCLE_A.png]]
|-
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|A
|5A(c)|| 4 || 2|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> ||
|colspan="1" style="background:#000000;color:#FFFFFF;"|B
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|C
|5A(f)|| 4 || 4|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span> ||
|colspan="1" style="background:#000000;color:#FFFFFF;"|D
|-
|}
|5B(c)|| 4 || 2|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span> ||
 
|-
{| cellpadding="0" style="text-align: center;"
|5B(f)|| 8 || 4|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span> ||
|[[Datei:KOFXI Adelheid R1S.png]]
|-
|[[Datei:KOFXI Adelheid R1X.png]]
|5C(c)|| 7 || 4+4|| <span style="color: blue;">+7</span>|| <span style="color: blue;">+6</span> ||
|[[Datei:KOFXI Adelheid R1T.png]]
|-
|[[Datei:KOFXI Adelheid R1C.png]]
|5C(f)|| 15 || 7|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span> ||
|-
|5D(c)|| 17 || 4|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> ||
|-
|5D(f)|| 15 || 4|| <span style="color: red;">-5</span>|| <span style="color: red;">-6</span>||
|-
|5E|| 11 || 6|| KD|| <span style="color: red;">-1</span>||
|-
|GC|| 8 || 3|| KD|| <span style="color: red;">-13</span>||
|-
|6B|| 7/27* || 6+2|| KD|| <span style="color: blue;">+6</span>||2nd Hit overhead. *= if first hit whiffs.
|-
|4B|| 15 || 4+3+18|| KD|| <span style="color: red;">-16</span>||Special cancel hit 1-3. 4th hit hard knockdown.
|-
|Saving Shift|| ? || n*|| /|| /||Active until landing. 9F/10F recovery (hit/whiff).
|-
|2A|| 6 || 3|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span>||
|-
|2B|| 5 || 4|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>||
|-
|2C|| 12 || 5|| <span style="color: red;">-3</span>|| <span style="color: red;">-4</span>||Only cancels into 236K
|-
|2D|| 9 || 6|| KD|| <span style="color: red;">-3</span>||
|-
|3A|| 15 || 6|| KD|| <span style="color: blue;">+1</span>||Launcher.
|-
|small A|| 4 || 8|| || ||Same Hitbox as Jump A
|-
|j.A|| 6 || 12|| || ||Same Hitbox as smalljump A
|-
|small B|| 8 || 8|| || ||Same Hitbox as Jump B
|-
|j.B|| 8 || 16|| || ||Same  Hitbox as smallump B
|-
|small C|| 8 || 8|| || ||Same Hitbox as Jump C
|-
|j.C|| 10 || 8|| || ||Same Hitbox as smalljump C
|-
|small u.C|| 9 || 8|| || ||
|-
|small D|| 12 || 4|| || ||Same Hitbox as Jump D
|-
|j.D|| 10 || 6|| || ||Same Hitbox as smallump D
|-
|small E|| 12 || 4|| || ||Same Hitbox as Jump E. Foot has a Hurtbox from F1.
|-
|j.E|| 8 || 4|| || ||Same Hitbox as smallump E.
|-
|236B(S)|| 12 || || <span style="color: red;">-5</span>*|| <span style="color: red;">-6</span>*||Shot version. *=Point Blank.
|-
|236B(C)|| 7 || 4+X|| KD|| <span style="color: red;">-14</span>*||Cancel version. *=Point Blank.
|-
|236D(S)|| 11 || || <span style="color: red;">-13</span>*|| <span style="color: red;">-14</span>*||Shot version. *=Point Blank.
|-
|236D(C)|| 10 || 3+3+X|| KD|| <span style="color: red;">-10</span>*||Cancel version. Juggle anywhere. *=Point Blank.
|-
|236P|| 11 || 16|| KD|| <span style="color: red;">-36</span>||Reflects projectiles from F11, for 32F.
|-
|63214A|| 15 || || KD|| /||Command grab. Triggers on proximity.
|-
|63214C|| 17 || || KD|| /||Command grab. Triggers on proximity. Different speed than A-version.
|-
|236236B|| 8 || 2|| KD|| <span style="color: red;">-12</span>||invul F1-9. Negates projectiles F7-20.
|-
|236236D|| 5/42 || 21+6|| KD|| <span style="color: red;">-4</span>||2nd hit Juggle anyhwhere. 1st hit hits low, is low profile & can crossup on incoming. Invul F1-4. Negates projectiles F41-55.
|-
|641236A|| 16 || || KD|| <span style="color: red;">-14</span>*||Projectile. Slower than C-Version. Invul F1-8. *=Point Blank.
|-
|641236C|| 16 || || KD|| <span style="color: red;">-14</span>*||Projectile. Faster than A-Version. Invul F1-8. Projectile appears further from Adeheid than with 641236A. *=Point Blank.
|-
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|R1 + [[Datei:BUTTON SQUARE_A.png]]
|2363214E|| 2 || 40|| KD|| <span style="color: red;">-14</span>||F1-9 Invul. F10-41 upper body invul. 2363214-version calls in Adel's sister. While visible, 2363214E is locked (2141236E works ).
|colspan="1" style="background:#000000;color:#FFFFFF;"|R1 + [[Datei:BUTTON CROSS_A.png]]
|colspan="1" style="background:#000000;color:#FFFFFF;"|R1 + [[Datei:BUTTON TRIANGLE_A.png]]
|colspan="1" style="background:#000000;color:#FFFFFF;"|R1 + [[Datei:BUTTON CIRCLE_A.png]]
|-
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|E+A
|2141236E|| 2 || 40|| KD|| <span style="color: red;">-14</span>||F2-41 upper body invul.
|colspan="1" style="background:#000000;color:#FFFFFF;"|E+B
|colspan="1" style="background:#000000;color:#FFFFFF;"|E+C
|colspan="1" style="background:#000000;color:#FFFFFF;"|E+D
|}
 
{| cellpadding="0" style="text-align: center;"
|[[Datei:KOFXI Adelheid L1S.png]]
|[[Datei:KOFXI Adelheid L1X.png]]
|[[Datei:KOFXI Adelheid L1T.png]]
|[[Datei:KOFXI Adelheid L1C.png]]
|-
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|L1 + [[Datei:BUTTON SQUARE_A.png]]
|236T|| / || 4|| /|| /||Special Taunt. 4F total duration. No counterhit-state. Does not give meter to the opponent. Blocks 2363214E (but not 2141236E) while Adel's sister is on the screen. Only specific normals cancel into it (2A,2D,5E).
|colspan="1" style="background:#000000;color:#FFFFFF;"|L1 + [[Datei:BUTTON CROSS_A.png]]
|colspan="1" style="background:#000000;color:#FFFFFF;"|L1 + [[Datei:BUTTON TRIANGLE_A.png]]
|colspan="1" style="background:#000000;color:#FFFFFF;"|L1 + [[Datei:BUTTON CIRCLE_A.png]]
|-
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|Start+A
|colspan="1" style="background:#000000;color:#FFFFFF;"|Start+B
|colspan="1" style="background:#000000;color:#FFFFFF;"|Start+C
|colspan="1" style="background:#000000;color:#FFFFFF;"|Start+D
|}
|}
== Frame Data ==


{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
Zeile 70: Zeile 150:
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Adv
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Guard
! style="width:60px;background-color:#FFd800;" | Note
! style="width:60px;background-color:#FFd800;" | Note
|-
|-
Zeile 77: Zeile 157:
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_5A(c).png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_5A(c).png]]
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+5
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+4
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 85: Zeile 165:
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_5A(f).png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_5A(f).png]]
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+2
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+1
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
| style="background-color:#F9F9F9;" |'''5B(c)'''
| style="background-color:#F9F9F9;" |'''5B(c)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_5B(c).png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_5B(c).png]][[bild:kofxi_adelheid_5B(c)_2.png]]
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-1
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Leg has no hurtbox.
|-
|-
| style="background-color:#F9F9F9;" |'''5B(f)'''
| style="background-color:#F9F9F9;" |'''5B(f)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_5B(f).png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_5B(f).png]]
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-1
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
| style="background-color:#F9F9F9;" |'''5C(c)'''
| style="background-color:#F9F9F9;" |'''5C(c)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_5C(c)_1.png]][[bild:kofxi_adelheid_5C(c)_2.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_5C(c)_1.png]][[bild:kofxi_adelheid_5C(c)_2.png]]
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |7/12*
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |4+4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+7
| style="background-color:#F9F9F9;" |S
| style="background-color:#F9F9F9;" |+6
| style="background-color:#F9F9F9;" |Special Cancel on 2nd Hit
| style="background-color:#F9F9F9;" |Special Cancel on 2nd Hit. *=if first hit whiffs.
|-
|-
| style="background-color:#F9F9F9;" |'''5C(f)'''
| style="background-color:#F9F9F9;" |'''5C(f)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_5C(f).png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_5C(f).png]]
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-1
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 125: Zeile 205:
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_5D(c).png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_5D(c).png]]
| style="background-color:#F9F9F9;" |17
| style="background-color:#F9F9F9;" |17
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+5
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+4
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 133: Zeile 213:
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_5D(f).png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_5D(f).png]]
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-5
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-6
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 141: Zeile 221:
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_5E.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_5E.png]]
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-1
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |'''GC'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_GC.png]]
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |<span style="color: red;">-13</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |'''3A'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_3A.png]]
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |S
| style="background-color:#F9F9F9;" |Launcher
|-
| style="background-color:#F9F9F9;" |'''3A(cancel)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_3A(cancel).png]]
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |S
| style="background-color:#F9F9F9;" |Launcher
|-
|-
| style="background-color:#F9F9F9;" |'''6B'''
| style="background-color:#F9F9F9;" |'''6B'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_6B_1.png]][[bild:kofxi_adelheid_6B_2.png]][[bild:kofxi_adelheid_6B_3.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_6B_1.png]][[bild:kofxi_adelheid_6B_2.png]]
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |7/27*
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |6+2
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |S
| style="background-color:#F9F9F9;" |+6
| style="background-color:#F9F9F9;" |2. Hit Overhead & Knockdown.
| style="background-color:#F9F9F9;" |2. Hit Overhead & Knockdown. *=if first hit whiffs. Cancel version is the same.
|-
| style="background-color:#F9F9F9;" |'''6B(cancel)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_6B(cancel)_1.png]][[bild:kofxi_adelheid_6B(cancel)_2.png]]
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |S
| style="background-color:#F9F9F9;" |Combos from light attacks.
|-
|-
| style="background-color:#F9F9F9;" |'''4B'''
| style="background-color:#F9F9F9;" |'''4B'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_4B_1.png]][[bild:kofxi_adelheid_4B_2.png]][[bild:kofxi_adelheid_4B_3.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_4B_1.png]][[bild:kofxi_adelheid_4B_2.png]][[bild:kofxi_adelheid_4B_3.png]][[bild:kofxi_adelheid_4B_gif.gif]]
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |4+3+18*
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-16
| style="background-color:#F9F9F9;" |S
| style="background-color:#F9F9F9;" |Leg hurtbox during first hit not in counter hit state. Combos from heavy attacks. Hit 1-3 special cancel. *=3rd & 4th hit have same hitbox. 4th hit = hard knockdown. Cancel version is the same.
| style="background-color:#F9F9F9;" |Combos from heavy attacks. Last hit hard knockdown.
|-
|-
| style="background-color:#F9F9F9;" |'''4B(cancel)'''
| style="background-color:#F9F9F9;" |'''Saving Shift'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_4B(cancel)_1.png]][[bild:kofxi_adelheid_4B(cancel)_2.png]][[bild:kofxi_adelheid_4B(cancel)_3.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_saving.png]]
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |n*
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |S
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Active until landing. 9F/10F recovery (hit/whiff).
|-
|-
|}
|}
Zeile 209: Zeile 273:
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_2A.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_2A.png]]
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+4
| style="background-color:#F9F9F9;" |S
| style="background-color:#F9F9F9;" |+3
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Special Cancel.
|-
|-
| style="background-color:#F9F9F9;" |'''2B'''
| style="background-color:#F9F9F9;" |'''2B'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_2B.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_2B.png]]
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+3
| style="background-color:#F9F9F9;" |S
| style="background-color:#F9F9F9;" |+2
| style="background-color:#F9F9F9;" |hits low
| style="background-color:#F9F9F9;" |Special Cancel.
|-
|-
| style="background-color:#F9F9F9;" |'''2C'''
| style="background-color:#F9F9F9;" |'''2C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_2C.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_2C.png]]
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-3
| style="background-color:#F9F9F9;" |S
| style="background-color:#F9F9F9;" |-4
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Special Cancel. Only cancels into 236K.
|-
|-
| style="background-color:#F9F9F9;" |'''2D'''
| style="background-color:#F9F9F9;" |'''2D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_2D.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_2D.png]]
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |S
| style="background-color:#F9F9F9;" |-3
| style="background-color:#F9F9F9;" |hits low
| style="background-color:#F9F9F9;" |Special Cancel.
|-
| style="background-color:#F9F9F9;" |'''3A'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_3A.png]]
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |+1
| style="background-color:#F9F9F9;" |Launcher. Special Cancel. Cancel version is the same.
|-
|-
|}
|}
Zeile 258: Zeile 330:
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |Same Hitbox as smalljump A
| style="background-color:#F9F9F9;" |Same Hitbox as smalljump A
|-
|-
| style="background-color:#F9F9F9;" |'''smalljump B'''
| style="background-color:#F9F9F9;" |'''smalljump B'''
Zeile 324: Zeile 396:
! style="width:60px;background-color:#FFd800;" | Adv
! style="width:60px;background-color:#FFd800;" | Adv
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Note
! style="background-color:#FFd800;" | Note
|-
|-
| style="background-color:#F9F9F9;" |'''236B (Schuss)'''
| style="background-color:#F9F9F9;" |'''236B (Shot)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_236B_1.png]][[bild:kofxi_adelheid_236B_2.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_236B_1.png]][[bild:kofxi_adelheid_236B_2.png]]
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-5*
| style="background-color:#F9F9F9;" |S
| style="background-color:#F9F9F9;" |-6*
| style="background-color:#F9F9F9;" |Projectile.
| style="background-color:#F9F9F9;" |Projectile. *=Point Blank.
|-
|-
| style="background-color:#F9F9F9;" |'''236B (cancel)'''
| style="background-color:#F9F9F9;" |'''236B (cancel)'''
Zeile 338: Zeile 410:
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |4+?*
| style="background-color:#F9F9F9;" |4+?*
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |S
| style="background-color:#F9F9F9;" |-14*
| style="background-color:#F9F9F9;" |Only works as a cancel, and only from certain attacks. Physical Hit & projectile appear at the same time. *=Hit/Projectile.
| style="background-color:#F9F9F9;" |Only works as a cancel, and only from certain attacks. Physical Hit & projectile appear at the same time. *=Hit/Projectile. *2=Point Blank.
|-
|-
| style="background-color:#F9F9F9;" |'''236D (Schuss)'''
| style="background-color:#F9F9F9;" |'''236D (Shot)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_236D_1.png]][[bild:kofxi_adelheid_236D_2.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_236D_1.png]][[bild:kofxi_adelheid_236D_2.png]]
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-13
| style="background-color:#F9F9F9;" |S
| style="background-color:#F9F9F9;" |-14
| style="background-color:#F9F9F9;" |Projectile.
| style="background-color:#F9F9F9;" |Projectile.
|-
|-
Zeile 354: Zeile 426:
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |3+3+?*
| style="background-color:#F9F9F9;" |3+3+?*
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |S
| style="background-color:#F9F9F9;" |-10*
| style="background-color:#F9F9F9;" |Juggle anywhere. Only works as a cancel, and only from certain attacks. Physical Hit & projectile appear at the same time. *=Hit/Projectile.
| style="background-color:#F9F9F9;" |Juggle anywhere. Only works as a cancel, and only from certain attacks. Physical Hit & projectile appear at the same time. *=Hit/Projectile. *2=Point Blank.
|-
|-
| style="background-color:#F9F9F9;" |'''236P'''
| style="background-color:#F9F9F9;" |'''236P'''
Zeile 362: Zeile 434:
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-36
| style="background-color:#F9F9F9;" |Reflects projectiles from F11, for 32F. Counterhit-State until end.
| style="background-color:#F9F9F9;" |Reflects projectiles from F11, for 32F. Counterhit-State until end.
|-
|-
Zeile 370: Zeile 442:
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Unblockable grab. Can be comboed. Small hurtbox during parts of recovery. Different travel time than C-version.
| style="background-color:#F9F9F9;" |Unblockable grab. Can be comboed. Small hurtbox during parts of recovery. Different travel time than C-version.
|-
|-
Zeile 378: Zeile 450:
| style="background-color:#F9F9F9;" |17
| style="background-color:#F9F9F9;" |17
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Unblockable grab. Can be comboed. Small hurtbox during parts of recovery. Different travel time than A-version.
| style="background-color:#F9F9F9;" |Unblockable grab. Can be comboed. Small hurtbox during parts of recovery. Different travel time than A-version.
|-
|-
Zeile 386: Zeile 458:
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-12
| style="background-color:#F9F9F9;" |invul F1-9 (until end of active time). Negates projectiles F7-20. Note: 2C,2D & 5E cannot be cancelled into this move (bug related to 236B/D cancel properties?).
| style="background-color:#F9F9F9;" |invul F1-9 (until end of active time). Negates projectiles F7-20. Note: 2C,2D & 5E cannot be cancelled into this move (bug related to 236B/D cancel properties?).
|-
|-
Zeile 394: Zeile 466:
| style="background-color:#F9F9F9;" |5/42
| style="background-color:#F9F9F9;" |5/42
| style="background-color:#F9F9F9;" |21+6
| style="background-color:#F9F9F9;" |21+6
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |S
| style="background-color:#F9F9F9;" |-4
| style="background-color:#F9F9F9;" |Invul F1-4 (during startup). 1st hit hits low, is low profile & can crossup on incoming. Negates projectiles F41-55. Note: 2C,2D & 5E cannot be cancelled into this move (bug related to 236B/D cancel properties?).
| style="background-color:#F9F9F9;" |2nd hit Juggle anyhwhere. Invul F1-4 (during startup). 1st hit hits low, is low profile & can crossup on incoming. Negates projectiles F41-55. Note: 2C,2D & 5E cannot be cancelled into this move (bug related to 236B/D cancel properties?).
|-
|-
| style="background-color:#F9F9F9;" |'''641236A'''
| style="background-color:#F9F9F9;" |'''641236A'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_641236A_1.png]][[bild:kofxi_adelheid_641236A_2.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_641236A_1.png]][[bild:kofxi_adelheid_641236A_2.png]][[bild:kofxi_adelheid_641236A_charge.png]]
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-14*
| style="background-color:#F9F9F9;" |Projectile. Slower than C-Version. Invul F1-8.
| style="background-color:#F9F9F9;" |Projectile. Slower than C-Version. Can be charged (no extra damage). Invul F1-8. *=Point Blank.
|-
|-
| style="background-color:#F9F9F9;" |'''641236C'''
| style="background-color:#F9F9F9;" |'''641236C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_641236C_1.png]][[bild:kofxi_adelheid_641236C_2.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_641236C_1.png]][[bild:kofxi_adelheid_641236C_2.png]][[bild:kofxi_adelheid_641236C_charge.png]]
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-14*
| style="background-color:#F9F9F9;" |Projectile. Faster than A-Version. Invul F1-8. Projectile appears further from Adeheild than with 641236A.
| style="background-color:#F9F9F9;" |Projectile. Faster than A-Version. Can be charged (no extra damage). Invul F1-8. Projectile appears further from Adeheid than with 641236A. *=Point Blank.
|-
|-
| style="background-color:#F9F9F9;" |'''2363214E'''
| style="background-color:#F9F9F9;" |'''2363214E'''
Zeile 418: Zeile 490:
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |40
| style="background-color:#F9F9F9;" |40
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-14
| style="background-color:#F9F9F9;" |F1-9 Invul. F10-41 upper body invul. 2363214-version calls in Adel's sister. While she is visible, 2363214E is locked (2141236E works however).
| style="background-color:#F9F9F9;" |F1-9 Invul. F10-41 upper body invul. Blocks 2363214E (but not 2141236E) while Adel's sister is on the screen.
|-
|-
| style="background-color:#F9F9F9;" |'''2141236E'''
| style="background-color:#F9F9F9;" |'''2141236E'''
Zeile 426: Zeile 498:
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |40
| style="background-color:#F9F9F9;" |40
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-14
| style="background-color:#F9F9F9;" |F2-41 upper body invul.
| style="background-color:#F9F9F9;" |F2-41 upper body invul.
 
|-
| style="background-color:#F9F9F9;" |'''236T'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_236T_1.png]][[bild:kofxi_adelheid_236T_2.png]]
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Special Taunt. 4F total duration. No counterhit-state.  Does not give meter to the opponent. Blocks 2363214E (but not 2141236E) while Adel's sister is on the screen. Only specific normals cancel into it (2A,2D,5E).
|}
|}


Zeile 462: Zeile 541:
|-
|-
|}
|}
'''236T cancel Frame Data'''
{|class="wikitable" style="text-align: center;"
|-
! Move !! Hit !! Guard
|-
| 2A>236T || <span style="color: blue;">+9</span>|| <span style="color: blue;">+8</span>
|-
| 2D/5E>236T || KD|| <span style="color: blue;">+16</span>
|-
|}
==Special Attributes & Bugs ==
*Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
*Adelheid's front roll goes further than normal (163px instead of 160px)
*Adelheid's back roll goes further than normal (166px instead of 160px)
*(Practice mode only) If supers are spammed after 2363214E until Adel's sister leaves the screen, the next 2363214Es will not trigger her to appear and the move can be used with no cooldown for about 30 seconds.
*Adelheid's 2C only cancels into 236K. Whether this is intentional or a bug is unknown.
*His 236T (special taunt) only has 4F duration. It can be cancelled from only 4 normals: 2A,2D,5E + 2C (startup only). Since the duration is so short, this enables combos, eg. 2A > 236T > 5C.<br>
[[bild:kofxi_adelheid_236T_combo.gif]]


== Combos ==
== Combos ==
Zeile 481: Zeile 580:


*3A > LDM
*3A > LDM
*3A > delay 236236D


*Corner 3A > delay 236B > link LDM: very high damage, used for punishes, eg. after stun.
*Corner 3A > delay 236B > link LDM: very high damage, used for punishes, eg. after stun.
Zeile 491: Zeile 592:


*'''midscreen 3A, QS Oswald,\/, 3A, max delay 214C,236B,236E:''' Ace-Setup.
*'''midscreen 3A, QS Oswald,\/, 3A, max delay 214C,236B,236E:''' Ace-Setup.


== Strategy ==
== Strategy ==


'''Anti Airs: 5A,5B,2C,5E, 236K'''
'''Anti Airs: 5A,5B,2C,5E, 5A>236D'''


*'''2B > 3A:''' Frame-Trap, can be confirmed into LDM (3A enables juggles).
*'''2B > 3A:''' Frame-Trap, can be confirmed into LDM (3A enables juggles).
Zeile 505: Zeile 605:
*'''Opponent shifts out fullscreen or simply jumps: use LDM:''' LDM can be used to punish shifts on reaction against the incoming opponent
*'''Opponent shifts out fullscreen or simply jumps: use LDM:''' LDM can be used to punish shifts on reaction against the incoming opponent


== Links ==
== Okizeme ==
[https://www.youtube.com/watch?v=ck30c0BxnnY Kazu vs Urasia (Uラシア)]<br>
*LDM Crossup on incoming, [https://youtu.be/Px3gdJHgigo?t=248 source: 26.07.2020 robot battle collection]
*Throw, dash, 2B whiff, meaty 5D: [https://twitter.com/lunatic_ryoji/status/1357548004710903808 source: lunatic ryoji & maddo]
 
'''236263D Crossups'''<br>
''Note: thanks to Olaf for those''
*Corner: kill with 63214P, backdash, superjump forward, 236236D (crossup)
*Corner: kill with 236B (physical hit), jump up, 236236D (crossup)
 
== Matchups ==
=== vs Oswald ===
:Use 63214P to punish blocked rekkas if you don't want to spend meter on 236236D or LDM.
 
== Strategy against Adelheid ==
=== Countering Sklagen (LDM) ===
* [https://www.youtube.com/watch?v=nX8GMGHTYgQ VIdeo] from Rock showing how to punish LDM during startup
* [https://www.youtube.com/watch?v=yP5XJdGD8Ug Video] from Rock showing how to punish LDM with a Guard Cancel Roll
 
== Videos ==
[https://youtu.be/cez5patcmcA?t=8718 very strong Adel play on point vs Yanjirou]<br>
[https://www.youtube.com/watch?v=ck30c0BxnnY Okinawa-Kaz vs Urasia (Uラシア)]<br>
[http://seesaawiki.jp/w/givingleaf1/d/%a5%a2%a1%bc%a5%c7%a5%eb%a5%cf%a5%a4%a5%c9 Japanese Wiki]
[http://seesaawiki.jp/w/givingleaf1/d/%a5%a2%a1%bc%a5%c7%a5%eb%a5%cf%a5%a4%a5%c9 Japanese Wiki]


{{KOFXI_Navi}}
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